Search found 220 matches

by BHakluyt
Wed Jan 15, 2020 2:10 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Lazy Bastard Mega Mall
Replies: 14
Views: 15773

Re: Lazy Bastard Mega Mall

1. The Rocket Fuel assemblers have no source of Light Oil. 2. The chemical Science Packs have no source of Sulfur. Is there an updated version of this somewhere? Hi. Thanks. Yes this is pre 17.59 so not all recipes are fixed/updated. I played through once making changes myself quickly and it wasn't...
by BHakluyt
Sat Nov 23, 2019 7:00 pm
Forum: Minor issues
Topic: [0.11.19] Disappearing cables (cosmetic)
Replies: 7
Views: 4627

Re: [0.11.19] Disappearing cables (cosmetic)

I've seen this behavior also with large sprites, like the global meteorite turret in Space Exploration mod which is quite long. It disappears when the top of the sprite is close to the bottom of the screen...
by BHakluyt
Mon Nov 04, 2019 4:14 pm
Forum: Ideas and Suggestions
Topic: Add option to toggle next train stop to be printed on HUD and
Replies: 1
Views: 77

Re: Add option to toggle next train stop to be printed on HUD and

When inside a train ofcourse. Console not HUD I guess.
by BHakluyt
Mon Nov 04, 2019 4:01 pm
Forum: Ideas and Suggestions
Topic: Add option to toggle next train stop to be printed on HUD and
Replies: 1
Views: 77

Add option to toggle next train stop to be printed on HUD and

add shortcut key for next train stop in schedule.

Please awesome people of Factorio land!
by BHakluyt
Tue Oct 22, 2019 3:32 pm
Forum: Ideas and Suggestions
Topic: After Rocket launch - keep playing - Game changer to Tower Defense
Replies: 3
Views: 174

Re: After Rocket launch - keep playing - Game changer to Tower Defense

After each rocket launch all the biters should go crazy like when shot at with artillery, but ALL biters on the map...
by BHakluyt
Sun Oct 20, 2019 11:40 am
Forum: Ideas and Suggestions
Topic: Use 64-bit integers for signals
Replies: 10
Views: 446

Re: Use 64-bit integers for signals

can't imagine this causing any noticeable performance cut, even on 32-bit systems. If people are relying on integer overflow I think it's reasonable to expect people to use an arithmetic combinator to chop off the extra bits. Honestly, I'd personally prefer that signals saturated (e.g. stay at the ...
by BHakluyt
Wed Oct 16, 2019 8:49 am
Forum: Implemented Suggestions
Topic: Make show-debug-info-in-tooltips in map editor, please
Replies: 3
Views: 233

Re: Make show-debug-info-in-tooltips in map editor, please

Has this now been implemented yet between .17.69 and today's 17.70 update somewhere? I can't seem to get it working in order to see the names for in-game tiles...
by BHakluyt
Sun Oct 06, 2019 5:49 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 113316

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

PTTG wrote:
Sun Oct 06, 2019 2:03 am
Has anyone found any conflicts between IR and Rampant?
I've played with IR + Rampant twice now. Always island world's so they're far out and didn't attack until about the 28 hr mark. Otherwise it all seems good....
by BHakluyt
Fri Oct 04, 2019 3:43 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 8218

Re: Friday Facts #315 - New test servers

I only caught one word...

"spidertron"

Yes please!
by BHakluyt
Wed Oct 02, 2019 2:34 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 113316

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Not sure how much other's struggle with this issue but maybe for 1.0.0 you could have a look at chrome production? I'm playing with Krastorio but currently the only way I can seem to get chrome is by washing crushed iron ore and hoping for that 2% chance of getting one. Then again the refined platin...
by BHakluyt
Mon Sep 30, 2019 7:07 pm
Forum: Implemented mod requests
Topic: Request: FlyingRobot.max_speed
Replies: 3
Views: 278

Re: Request: FlyingRobot.max_speed

You just had to go and wake up sleeping dogs? Not cool! I was using my steampunk bots well into the late game. Lol
by BHakluyt
Sat Sep 28, 2019 10:51 am
Forum: Resolved Problems and Bugs
Topic: SOLVED - [0.17.69] Middle button mouse klick not deleting entries in quick select bar
Replies: 4
Views: 174

Re: [0.17.69] Middle button mouse klick not deleting entries in quick select bar

I think it's some mod screwing with this I also struggle but in a pure vanilla it works fine. Revised it to right click...
by BHakluyt
Thu Sep 26, 2019 9:18 am
Forum: Ideas and Suggestions
Topic: Undo only changes visible to player
Replies: 6
Views: 356

Re: Undo only changes visible to player

I think what we really need is a CTRL+Y, redo function. As for the undo, hover over the undo button next to the toolbar, it does give some vague description of what you will be undoing and it usually refreshes my swiss cheese memory to some point. But yeah, lets get redo please?
by BHakluyt
Tue Sep 24, 2019 5:33 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 241
Views: 42995

Re: [MOD 0.14] Alien Biomes

Yeah, I can confirm the above. I get trees between two transport belts sometimes...
by BHakluyt
Tue Sep 24, 2019 5:54 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 113316

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

"- I have a system in place for an alternative final ore refining process that gives you more control over what proportions of common and rare metals you get. Circuit networks required, obviously." That sounds friggin fantastic! Can't wait to check it out... The only thing I liked about Angel's mod(...
by BHakluyt
Mon Sep 23, 2019 9:53 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 113316

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Hi Deadlock, sorry what I said about the burner equipment tooltip. I see elsewhere are other more descriptive tooltips explaining its functioning very well. Also, adding such a long description at the icon near the toolbar wouldn't fit with how the other vanilla icon tooltips look... A subforum woul...
by BHakluyt
Mon Sep 23, 2019 7:52 am
Forum: Mods
Topic: [MOD 0.17+] [WIP] Sosciencity
Replies: 10
Views: 732

Re: [MOD 0.17+] [WIP] Sosciencity

I didn't want to make my design public because I wanted to build it for real one day but my country is useless and another 1000 years of evolution would not elevate these people to the level of western man. So fuckit might as well have it live on in Factorio. I think I have the blender file on my cr...
by BHakluyt
Mon Sep 23, 2019 6:15 am
Forum: Mods
Topic: [MOD 0.17+] [WIP] Sosciencity
Replies: 10
Views: 732

Re: [MOD 0.17+] [WIP] Sosciencity

This is awesome stuff! I've been building this mod in my head for 2 to 3 years now. I'd like to contribute something to the mod if I may? I'm in construction and in 2011 this building came to me in a dream, so I taught myself blender just so I can make it. The 3km high multipurpose mega skyscraper (...
by BHakluyt
Sun Sep 22, 2019 6:06 pm
Forum: Ideas and Requests For Mods
Topic: Eyedropper or bucket -- Manual liquid picker upper
Replies: 3
Views: 183

Re: Eyedropper or bucket -- Manual liquid picker upper

I wonder how many more awesome little mods are out there. I've sat down twice and scrolled down almost the whole list but still missed some of these... Thanks going to give this a try as soon as I can download stuff.
by BHakluyt
Sun Sep 22, 2019 6:03 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 2562

Re: Solar farm with perfect ratio.

You'll get there, don't worry... I think I launched my first rocket at about 850 hr mark. Although I started playing at a time when one of the sciences couldn't be made even because of some missing recipe or something. Can't even remember anymore.

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