Search found 268 matches

by BHakluyt
Wed Jan 01, 2025 5:32 pm
Forum: Not a bug
Topic: Tungsten generation seems bugged
Replies: 6
Views: 412

Re: Tungsten generation seems bugged

I've had this issue too. You have to search VERY far, because the ore patch spawn inside like the lava puddle and if the patch to spawn seems bigger than he patches available nothing spawns it seems. I almost also made a bug report then explored further and found a secondary patch, but ups tanked ...
by BHakluyt
Tue Dec 31, 2024 8:24 pm
Forum: General discussion
Topic: Would I Enjoy Space Age?
Replies: 12
Views: 972

Re: Would I Enjoy Space Age?

I think I get what you're saying. Space Age kinda killed factorio for me. It doesn't feel anymore like a fun game that never ends with a factory just forever growing... Space Age gets to a point when it feels the game is completed/done/finished.
by BHakluyt
Sun Dec 29, 2024 5:40 pm
Forum: Gameplay Help
Topic: [SOLVED] Lost 1 Science Pack
Replies: 5
Views: 435

Re: [SOLVED] Lost 1 Science Pack

Sorry but how exactly is this solved? I've had an instance of crafting 500 blue science and research ended at 499.
by BHakluyt
Mon Dec 23, 2024 5:58 pm
Forum: Duplicates
Topic: Science count off by ~10%
Replies: 5
Views: 408

Re: Science count off by ~10%

One time I cafted exactly 500 science of something, was blue I think, then the research stopped at 499. Couldn't find the missing bottle for the life of me. The other day I found a piece of iron ore on the copper plate belt, just one piece, absolutely no way to get there. Should have kept he saves ...
by BHakluyt
Mon Dec 23, 2024 5:55 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.28] Aquilo: re-frozen radar doesn't reinstate fog of war
Replies: 3
Views: 1104

Re: [Rseding91] [2.0.28] Aquilo: re-frozen radar doesn't reinstate fog of war

This makes me wonder...has it always been like that? Or how does such a bug get introduced in the update process?
by BHakluyt
Mon Dec 23, 2024 5:37 pm
Forum: Ideas and Suggestions
Topic: A weaker, non-spoilable Nutrient to kickstart Gleba
Replies: 10
Views: 3771

Re: A weaker, non-spoilable Nutrient to kickstart Gleba

No. Just no. The equation should go up, not down. Gleba is too easy. Trees should require nutrients to grow.
by BHakluyt
Sun Dec 22, 2024 10:26 am
Forum: Not a bug
Topic: Gleba trees grow forever without compost/nutrients
Replies: 7
Views: 406

Re: Gleba trees grow forever without compost/nutrients

Perhaps then add it to death world settings.
by BHakluyt
Sun Dec 22, 2024 10:12 am
Forum: Not a bug
Topic: Gleba trees grow forever without compost/nutrients
Replies: 7
Views: 406

Re: Gleba trees grow forever without compost/nutrients

In the haste to release space age I think this was obviously overlooked. As said, can't grow and harvest for eternity on the same patch without an input, no soil is that rich... Should be a bug.
by BHakluyt
Sun Dec 22, 2024 9:48 am
Forum: Not a bug
Topic: Gleba trees grow forever without compost/nutrients
Replies: 7
Views: 406

Gleba trees grow forever without compost/nutrients

Tree farms should require nutrients or compost as input, you cannot plant and harvest on the same soil for eternity without fertility input.

Should be a bug. Gleba is too easy.
by BHakluyt
Sun Dec 22, 2024 9:16 am
Forum: Ideas and Suggestions
Topic: Request to improve on PIP window
Replies: 1
Views: 97

Request to improve on PIP window

Would you kindly please be able to improve the small remote view window thingy, see attachment. Move rename etc to a pop-up menu rather, then there is more space for the name.

remoteviewrequest.jpg

Plus could we make the window stick/stay open with an eye or a pin, in addition to moving and ...
by BHakluyt
Sun Dec 15, 2024 8:15 am
Forum: Technical Help
Topic: Performance questions for the devs or anyone that knows
Replies: 15
Views: 1066

Re: Performance questions for the devs or anyone that knows

Wow, killing a few demolishers made my UPS go from 16 to 40.

Can someone help me please, I don't see a notable difference between these settings. Setting Sprite atlas to 8gb vs 2gb, and should I have the texture streaming off rather? What's the best settings for a laptop, 8gb ram, no GPU, only ...
by BHakluyt
Sun Dec 08, 2024 10:36 am
Forum: Ideas and Suggestions
Topic: Suggested Acheivments
Replies: 3
Views: 150

Re: Suggested Acheivments

We need a Mega Lazy Bastard for reaching the shattered planet with only 111 hand crafts.
by BHakluyt
Sat Dec 07, 2024 10:41 am
Forum: Technical Help
Topic: Performance questions for the devs or anyone that knows
Replies: 15
Views: 1066

Re: Performance questions for the devs or anyone that knows

...issues was fixed for a while but now the same issue came up again. Could someone with more knowledge than me look at all these below and tell me what I could perhaps do to increase my ups. I have a lot more details this time, maybe it helps?

Much appreciated and thank you in advance ...
by BHakluyt
Sun Nov 24, 2024 10:00 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 45706

Re: Space Age general Questions

Thanks, will search for the custom payload setting...!
by BHakluyt
Sun Nov 24, 2024 9:42 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 45706

Re: Space Age general Questions

Hi, noob question here. Any way to automate bioflux transport from Gleba to Nauvis in batches less than a 1000? Seems robots can only automatically load the rocket when 1000 is loaded, no less...
by BHakluyt
Sun Nov 24, 2024 9:40 am
Forum: Releases
Topic: Version 2.0.21
Replies: 28
Views: 18085

Re: Version 2.0.21

Yes please! Give us more performance, us on sub-minimum laptops just care about the factories growing, the graphics can be toned down - no problem! Most ups please!?
by BHakluyt
Sun Nov 24, 2024 9:29 am
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 107
Views: 24012

Re: Friday Facts #438 - Space Age wrap up

Sjoh! Wow! Only 2 months left...

I better get my opinions over to you asap.

It seems Prometheum asteroid spawn rate is tied to your speed. This makes it very hard for my noob ship travelling at 0-5km/s. Seems below 10km/s they don't really spawn. Traveling 40 000 km at 0-5km/s yields maybe 150 ore ...
by BHakluyt
Sun Nov 17, 2024 10:15 am
Forum: Ideas and Requests For Mods
Topic: Mod Idea for space age: Nauvis Is Flat!
Replies: 11
Views: 1017

Re: Mod Idea for space age: Nauvis Is Flat!

Yeah I figured pollution and pollen will be difficult as it's per surface, but heck have them layer on top each other and just affect enemies as needed...

Yeah I'd really like them all on one surface, let terrain generation handle transitions, doesn't have to be super smooth. In nature transitions ...
by BHakluyt
Sun Nov 17, 2024 10:03 am
Forum: Ideas and Requests For Mods
Topic: Mod Idea for space age: Nauvis Is Flat!
Replies: 11
Views: 1017

Re: Mod Idea for space age: Nauvis Is Flat!

Is there anyone perhaps that can help me to make this mod? Everything from past Aquillo stays as space so you still have space science and later the promethium...but otherwise all planets as large biomes on one planet.

Can it be done? Where do I start? I've made a mod before so I got noob level ...
by BHakluyt
Sat Nov 09, 2024 4:30 pm
Forum: Ideas and Suggestions
Topic: Cliff explosives
Replies: 86
Views: 6808

Re: Cliff explosives

It's annoying to speedrun Vulcanus just to get the cliff explosives. Don't want to disable them, so don't make me. In 1.0 I also always speedrun for the cliff explosives primarily

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