Search found 276 matches

by BHakluyt
Sat Jul 18, 2026 6:07 pm
Forum: Modding discussion
Topic: AI & Factorio Mods (Maglev dreams)
Replies: 12
Views: 867

Re: AI & Factorio Mods (Maglev dreams)

I think this tells the story of how the "AI mod scene" is going pretty well. :lol:
[/quote]

Exactly! Haha! Documenting for those wondering it seems...
by BHakluyt
Sat Jul 18, 2026 1:53 pm
Forum: Modding discussion
Topic: AI & Factorio Mods (Maglev dreams)
Replies: 12
Views: 867

Re: AI & Factorio Mods (Maglev dreams)

I hear it's called vibe coding, and what a horror its been indeed. Been taking like a month or more and it has evolved into a monstrosity, mostly because everytime I ask the AI to fix a bug, I add a new feature or two also. Lol.

So far what we got, the premise:
Hunger, Thirst, Oxygen and DNA ...
by BHakluyt
Thu Jul 02, 2026 5:44 am
Forum: Modding discussion
Topic: AI & Factorio Mods (Maglev dreams)
Replies: 12
Views: 867

Re: AI & Factorio Mods (Maglev dreams)

Wow I see a few downloaded the mod. That version is garbage, I got it fixed and got the code cleaned up. I'll do a bit of more offline testing and then come paste the full mod here again. Stay tuned.

Its also expanded, now you need to have the quantum stability stabalised, maintain hunger, thirst ...
by BHakluyt
Tue Jun 30, 2026 2:16 pm
Forum: Modding discussion
Topic: AI & Factorio Mods (Maglev dreams)
Replies: 12
Views: 867

Re: AI & Factorio Mods (Maglev dreams)

Yes! I'd really appreciate it if anyone can have a look, the UPS is all of a sudden down the drain, I think its the control.lua thats a bit of a mess and perhaps the HUD or UI is causing the UPS issue. Otherwise all the entities ore spawn and stuff research etc, so if the UPS issue can be fixed I ...
by BHakluyt
Sun Jun 28, 2026 7:04 pm
Forum: Modding discussion
Topic: AI & Factorio Mods (Maglev dreams)
Replies: 12
Views: 867

Re: AI & Factorio Mods (Maglev dreams)

Look, "F AI" and all that yeah (would love to do the coding offline on the laptop but that struggles, responsible data centre usage in mind) and all that but I would never realistically get so far ever and learned a bunch of how the game works in the process. After a weekend of pasting code back and ...
by BHakluyt
Thu Jun 25, 2026 7:33 pm
Forum: Modding discussion
Topic: AI & Factorio Mods (Maglev dreams)
Replies: 12
Views: 867

Re: AI & Factorio Mods (Maglev dreams)

Thank you for the detailed feedback. I have internet for a few hours about once a week so its extremely difficult for me to do it as you described above. I really wish someone with more internet time and the same burning desire for a maglev can help out.

I've found Gemini and Claude can indeed be ...
by BHakluyt
Sun Jun 21, 2026 8:19 am
Forum: Modding discussion
Topic: AI & Factorio Mods (Maglev dreams)
Replies: 12
Views: 867

AI & Factorio Mods (Maglev dreams)

How is the mod scene going with AI these days? I have a dream for a super sleek and fast elevated Maglev rail system. My internet is unfortunately too slow to get anywhere close to doing it myself...

See some inspiration here:
1782029362501.png

Couldn't get this one to run: (AI made mod)
maglev ...
by BHakluyt
Fri Mar 28, 2025 8:36 pm
Forum: Off topic
Topic: FFF!!!??? FactorioFridayFacts - FoodForestFriday?
Replies: 0
Views: 4611

FFF!!!??? FactorioFridayFacts - FoodForestFriday?

My Fellow Factorio Fans!
(Where's my FFFnFctorioFrdyFacts?)

Who miss the FFF - Factorio Friday Facts? I do. So see what a fellow Factorio fan is upto when not playing the game, here in Africa, on a FFF #FoodForestFriday, anyone?

https://youtu.be/MCNvMZOd0s0?si=DFWGEqj--8V2hasb

Shall we focus on ...
by BHakluyt
Wed Jan 01, 2025 5:32 pm
Forum: Not a bug
Topic: Tungsten generation seems bugged
Replies: 6
Views: 2693

Re: Tungsten generation seems bugged

I've had this issue too. You have to search VERY far, because the ore patch spawn inside like the lava puddle and if the patch to spawn seems bigger than he patches available nothing spawns it seems. I almost also made a bug report then explored further and found a secondary patch, but ups tanked ...
by BHakluyt
Tue Dec 31, 2024 8:24 pm
Forum: General discussion
Topic: Would I Enjoy Space Age?
Replies: 13
Views: 7990

Re: Would I Enjoy Space Age?

I think I get what you're saying. Space Age kinda killed factorio for me. It doesn't feel anymore like a fun game that never ends with a factory just forever growing... Space Age gets to a point when it feels the game is completed/done/finished.
by BHakluyt
Sun Dec 29, 2024 5:40 pm
Forum: Gameplay Help
Topic: [SOLVED] Lost 1 Science Pack
Replies: 5
Views: 2035

Re: [SOLVED] Lost 1 Science Pack

Sorry but how exactly is this solved? I've had an instance of crafting 500 blue science and research ended at 499.
by BHakluyt
Mon Dec 23, 2024 5:58 pm
Forum: Duplicates
Topic: Science count off by ~10%
Replies: 5
Views: 2011

Re: Science count off by ~10%

One time I cafted exactly 500 science of something, was blue I think, then the research stopped at 499. Couldn't find the missing bottle for the life of me. The other day I found a piece of iron ore on the copper plate belt, just one piece, absolutely no way to get there. Should have kept he saves ...
by BHakluyt
Mon Dec 23, 2024 5:55 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.28] Aquilo: re-frozen radar doesn't reinstate fog of war
Replies: 3
Views: 2825

Re: [Rseding91] [2.0.28] Aquilo: re-frozen radar doesn't reinstate fog of war

This makes me wonder...has it always been like that? Or how does such a bug get introduced in the update process?
by BHakluyt
Mon Dec 23, 2024 5:37 pm
Forum: Ideas and Suggestions
Topic: A weaker, non-spoilable Nutrient to kickstart Gleba
Replies: 10
Views: 9219

Re: A weaker, non-spoilable Nutrient to kickstart Gleba

No. Just no. The equation should go up, not down. Gleba is too easy. Trees should require nutrients to grow.
by BHakluyt
Sun Dec 22, 2024 10:26 am
Forum: Not a bug
Topic: Gleba trees grow forever without compost/nutrients
Replies: 7
Views: 2605

Re: Gleba trees grow forever without compost/nutrients

Perhaps then add it to death world settings.
by BHakluyt
Sun Dec 22, 2024 10:12 am
Forum: Not a bug
Topic: Gleba trees grow forever without compost/nutrients
Replies: 7
Views: 2605

Re: Gleba trees grow forever without compost/nutrients

In the haste to release space age I think this was obviously overlooked. As said, can't grow and harvest for eternity on the same patch without an input, no soil is that rich... Should be a bug.
by BHakluyt
Sun Dec 22, 2024 9:48 am
Forum: Not a bug
Topic: Gleba trees grow forever without compost/nutrients
Replies: 7
Views: 2605

Gleba trees grow forever without compost/nutrients

Tree farms should require nutrients or compost as input, you cannot plant and harvest on the same soil for eternity without fertility input.

Should be a bug. Gleba is too easy.
by BHakluyt
Sun Dec 22, 2024 9:16 am
Forum: Ideas and Suggestions
Topic: Request to improve on PIP window
Replies: 1
Views: 655

Request to improve on PIP window

Would you kindly please be able to improve the small remote view window thingy, see attachment. Move rename etc to a pop-up menu rather, then there is more space for the name.

remoteviewrequest.jpg

Plus could we make the window stick/stay open with an eye or a pin, in addition to moving and ...
by BHakluyt
Sun Dec 15, 2024 8:15 am
Forum: Technical Help
Topic: Performance questions for the devs or anyone that knows
Replies: 15
Views: 3843

Re: Performance questions for the devs or anyone that knows

Wow, killing a few demolishers made my UPS go from 16 to 40.

Can someone help me please, I don't see a notable difference between these settings. Setting Sprite atlas to 8gb vs 2gb, and should I have the texture streaming off rather? What's the best settings for a laptop, 8gb ram, no GPU, only ...
by BHakluyt
Sun Dec 08, 2024 10:36 am
Forum: Ideas and Suggestions
Topic: Suggested Acheivments
Replies: 3
Views: 1038

Re: Suggested Acheivments

We need a Mega Lazy Bastard for reaching the shattered planet with only 111 hand crafts.

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