Search found 234 matches

by BHakluyt
Mon Oct 19, 2020 10:11 am
Forum: Off topic
Topic: Factorio and numerology/gematria
Replies: 4
Views: 1265

Re: Factorio and numerology/gematria

Hi Albert! Do you know gematria? I see on the website your full names: Albert Bertolín Soler. So;
Albert = 41
Albert B. S. = 79
by BHakluyt
Mon Oct 19, 2020 9:42 am
Forum: Off topic
Topic: Factorio and numerology/gematria
Replies: 4
Views: 1265

Re: Factorio and numerology/gematria

So can the graphics artist please explain why the numbers 42 and 79 is used as per above image? https://cdn.factorio.com/assets/img/blog/fff-301-crash-site-proof-of-concept.png JesuitNumbers.jpg Edit - sorry not 42. Its not in the image. But the 79? And that 41 does link to Jesuits in Jewish Reducti...
by BHakluyt
Sat Aug 29, 2020 8:26 am
Forum: General discussion
Topic: Community Run FFF?
Replies: 2
Views: 285

Re: Community Run FFF?

The good souls in this Factorio community gives me hope for the future. Amazing! Thanks for sharing I didn't know. Love how it spells Alt-F4, what you should actually do when you start the game if you value your time. Haha! But no one's got time for that...
by BHakluyt
Fri Aug 28, 2020 4:44 pm
Forum: General discussion
Topic: Community Run FFF?
Replies: 2
Views: 285

Community Run FFF?

I'm still in the habit of logging on every Friday evening to check the Factorio Friday Fact blogpost... Feels like someone died. How about a community run one? With a summary of the top Reddit posts and controversial/trending/interesting newest forum posts of the week... Would be cool. But who got t...
by BHakluyt
Wed Aug 26, 2020 9:16 am
Forum: Off topic
Topic: Factorio and numerology/gematria
Replies: 4
Views: 1265

Re: Factorio and numerology/gematria

Hmm will see what I can dig up regarding that 41 and 79 on the crash ship parts. Factorio also got a 42, like Jesuit got 42. The people behind our scamdemic. So does space ship = 42. Oh and pollution got a 44 also, like kill. Killing the planet through pollution we're indoctrinated with. Train track...
by BHakluyt
Tue Aug 25, 2020 8:10 pm
Forum: Off topic
Topic: Factorio and numerology/gematria
Replies: 4
Views: 1265

Factorio and numerology/gematria

Factorio and automation both got the 129. 129 got the octal of 201, The Jesuit Order has a 201. Kovarex got the 33 like Order, Fraternal, Masonry. Factorio also got the 42 and release day, 14th Aug. has numerology of 42, as well as 14 August is 42 as well. Jesuit got a 42. Any other interesting gema...
by BHakluyt
Fri Aug 14, 2020 1:08 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 125
Views: 44393

Re: Version 1.0.0

Oh also I hope you guys added that shortcut key to toggle auto/manual when character in a train... Please? Hopefully I can check out the game soon. Internet is not the fastest...
by BHakluyt
Fri Aug 14, 2020 9:26 am
Forum: Releases
Topic: Version 1.0.0
Replies: 125
Views: 44393

Re: Version 1.0.0

Congratulations guys! Thanks for Spidertron, I am quite speechless. In due course I will buy that extra copy of the game and gift it to someone as I said long ago. Haven't played in a while tho. I hope you guys added a button on the electric network info screen to expand the combinator signals so on...
by BHakluyt
Mon Jun 01, 2020 2:24 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 8151

Re: Version 0.18.29

Oh wow I've just updated a few hours ago...

Hey thanks for adding the close button "x" on the electric graph window. Wanted to ask for that before 1.0 drops.
by BHakluyt
Wed Jan 29, 2020 7:28 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Lazy Bastard Mega Mall
Replies: 23
Views: 22744

Re: Lazy Bastard Mega Mall

BTW, your blueprint has inspired me to rave with your little spinny and the lights lol Lol the spinnies are left overs I forgot to remove from the BP. There's 2 I know of... Feedback otherwise, #. Yes the petroleum is on the slow side. Some playthroughs it keeps up with pace and rarely bottleneck, ...
by BHakluyt
Wed Jan 22, 2020 4:15 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Lazy Bastard Mega Mall
Replies: 23
Views: 22744

Re: Lazy Bastard Mega Mall

Cool Concept, but how do you even place a blueprint of this size, i can hardly see 1/4 on 3440x1440 resolution? Any tips? Hi yes...well...place it once and don't screw anything up! Lol. Well for real, that is why I've given the mall only part too for the BP. Makes placing the thing a lot easier. Es...
by BHakluyt
Tue Jan 21, 2020 9:54 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Lazy Bastard Mega Mall
Replies: 23
Views: 22744

Re: Lazy Bastard Mega Mall

Updated for 0.18.0:
LazyBastardMegaMall BP Complete
LBMM BP Complete IMAGE
LazyBastardMegaMall MallOnly BP
LBMM MallOnly IMAGE
by BHakluyt
Tue Jan 21, 2020 9:51 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Lazy Bastard Mega Mall
Replies: 23
Views: 22744

Re: Lazy Bastard Mega Mall

It has actually inspired me to build my own. I wanted to make a version of this that is tiered and can be used throughout the whole game. So I started grabbing pieces of it as separate blueprints and am trying to work them into a new game. It's just for my own purpose, though, so I won't post it an...
by BHakluyt
Wed Jan 15, 2020 2:10 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Lazy Bastard Mega Mall
Replies: 23
Views: 22744

Re: Lazy Bastard Mega Mall

1. The Rocket Fuel assemblers have no source of Light Oil. 2. The chemical Science Packs have no source of Sulfur. Is there an updated version of this somewhere? Hi. Thanks. Yes this is pre 17.59 so not all recipes are fixed/updated. I played through once making changes myself quickly and it wasn't...
by BHakluyt
Sat Nov 23, 2019 7:00 pm
Forum: Minor issues
Topic: [0.11.19] Disappearing cables (cosmetic)
Replies: 9
Views: 5023

Re: [0.11.19] Disappearing cables (cosmetic)

I've seen this behavior also with large sprites, like the global meteorite turret in Space Exploration mod which is quite long. It disappears when the top of the sprite is close to the bottom of the screen...
by BHakluyt
Mon Nov 04, 2019 4:14 pm
Forum: Ideas and Suggestions
Topic: Add option to toggle next train stop to be printed on HUD and
Replies: 1
Views: 183

Re: Add option to toggle next train stop to be printed on HUD and

When inside a train ofcourse. Console not HUD I guess.
by BHakluyt
Mon Nov 04, 2019 4:01 pm
Forum: Ideas and Suggestions
Topic: Add option to toggle next train stop to be printed on HUD and
Replies: 1
Views: 183

Add option to toggle next train stop to be printed on HUD and

add shortcut key for next train stop in schedule.

Please awesome people of Factorio land!
by BHakluyt
Tue Oct 22, 2019 3:32 pm
Forum: Ideas and Suggestions
Topic: After Rocket launch - keep playing - Game changer to Tower Defense
Replies: 3
Views: 308

Re: After Rocket launch - keep playing - Game changer to Tower Defense

After each rocket launch all the biters should go crazy like when shot at with artillery, but ALL biters on the map...
by BHakluyt
Sun Oct 20, 2019 11:40 am
Forum: Ideas and Suggestions
Topic: Use 64-bit integers for signals
Replies: 20
Views: 1246

Re: Use 64-bit integers for signals

can't imagine this causing any noticeable performance cut, even on 32-bit systems. If people are relying on integer overflow I think it's reasonable to expect people to use an arithmetic combinator to chop off the extra bits. Honestly, I'd personally prefer that signals saturated (e.g. stay at the ...

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