Search found 268 matches
- Wed Jan 01, 2025 5:32 pm
- Forum: Not a bug
- Topic: Tungsten generation seems bugged
- Replies: 6
- Views: 412
Re: Tungsten generation seems bugged
I've had this issue too. You have to search VERY far, because the ore patch spawn inside like the lava puddle and if the patch to spawn seems bigger than he patches available nothing spawns it seems. I almost also made a bug report then explored further and found a secondary patch, but ups tanked ...
- Tue Dec 31, 2024 8:24 pm
- Forum: General discussion
- Topic: Would I Enjoy Space Age?
- Replies: 12
- Views: 972
Re: Would I Enjoy Space Age?
I think I get what you're saying. Space Age kinda killed factorio for me. It doesn't feel anymore like a fun game that never ends with a factory just forever growing... Space Age gets to a point when it feels the game is completed/done/finished.
- Sun Dec 29, 2024 5:40 pm
- Forum: Gameplay Help
- Topic: [SOLVED] Lost 1 Science Pack
- Replies: 5
- Views: 435
Re: [SOLVED] Lost 1 Science Pack
Sorry but how exactly is this solved? I've had an instance of crafting 500 blue science and research ended at 499.
- Mon Dec 23, 2024 5:58 pm
- Forum: Duplicates
- Topic: Science count off by ~10%
- Replies: 5
- Views: 408
Re: Science count off by ~10%
One time I cafted exactly 500 science of something, was blue I think, then the research stopped at 499. Couldn't find the missing bottle for the life of me. The other day I found a piece of iron ore on the copper plate belt, just one piece, absolutely no way to get there. Should have kept he saves ...
- Mon Dec 23, 2024 5:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Aquilo: re-frozen radar doesn't reinstate fog of war
- Replies: 3
- Views: 1104
Re: [Rseding91] [2.0.28] Aquilo: re-frozen radar doesn't reinstate fog of war
This makes me wonder...has it always been like that? Or how does such a bug get introduced in the update process?
- Mon Dec 23, 2024 5:37 pm
- Forum: Ideas and Suggestions
- Topic: A weaker, non-spoilable Nutrient to kickstart Gleba
- Replies: 10
- Views: 3771
Re: A weaker, non-spoilable Nutrient to kickstart Gleba
No. Just no. The equation should go up, not down. Gleba is too easy. Trees should require nutrients to grow.
- Sun Dec 22, 2024 10:26 am
- Forum: Not a bug
- Topic: Gleba trees grow forever without compost/nutrients
- Replies: 7
- Views: 406
Re: Gleba trees grow forever without compost/nutrients
Perhaps then add it to death world settings.
- Sun Dec 22, 2024 10:12 am
- Forum: Not a bug
- Topic: Gleba trees grow forever without compost/nutrients
- Replies: 7
- Views: 406
Re: Gleba trees grow forever without compost/nutrients
In the haste to release space age I think this was obviously overlooked. As said, can't grow and harvest for eternity on the same patch without an input, no soil is that rich... Should be a bug.
- Sun Dec 22, 2024 9:48 am
- Forum: Not a bug
- Topic: Gleba trees grow forever without compost/nutrients
- Replies: 7
- Views: 406
Gleba trees grow forever without compost/nutrients
Tree farms should require nutrients or compost as input, you cannot plant and harvest on the same soil for eternity without fertility input.
Should be a bug. Gleba is too easy.
Should be a bug. Gleba is too easy.
- Sun Dec 22, 2024 9:16 am
- Forum: Ideas and Suggestions
- Topic: Request to improve on PIP window
- Replies: 1
- Views: 97
Request to improve on PIP window
Would you kindly please be able to improve the small remote view window thingy, see attachment. Move rename etc to a pop-up menu rather, then there is more space for the name.
remoteviewrequest.jpg
Plus could we make the window stick/stay open with an eye or a pin, in addition to moving and ...
remoteviewrequest.jpg
Plus could we make the window stick/stay open with an eye or a pin, in addition to moving and ...
- Sun Dec 15, 2024 8:15 am
- Forum: Technical Help
- Topic: Performance questions for the devs or anyone that knows
- Replies: 15
- Views: 1066
Re: Performance questions for the devs or anyone that knows
Wow, killing a few demolishers made my UPS go from 16 to 40.
Can someone help me please, I don't see a notable difference between these settings. Setting Sprite atlas to 8gb vs 2gb, and should I have the texture streaming off rather? What's the best settings for a laptop, 8gb ram, no GPU, only ...
Can someone help me please, I don't see a notable difference between these settings. Setting Sprite atlas to 8gb vs 2gb, and should I have the texture streaming off rather? What's the best settings for a laptop, 8gb ram, no GPU, only ...
- Sun Dec 08, 2024 10:36 am
- Forum: Ideas and Suggestions
- Topic: Suggested Acheivments
- Replies: 3
- Views: 150
Re: Suggested Acheivments
We need a Mega Lazy Bastard for reaching the shattered planet with only 111 hand crafts.
- Sat Dec 07, 2024 10:41 am
- Forum: Technical Help
- Topic: Performance questions for the devs or anyone that knows
- Replies: 15
- Views: 1066
Re: Performance questions for the devs or anyone that knows
...issues was fixed for a while but now the same issue came up again. Could someone with more knowledge than me look at all these below and tell me what I could perhaps do to increase my ups. I have a lot more details this time, maybe it helps?
Much appreciated and thank you in advance ...
Much appreciated and thank you in advance ...
- Sun Nov 24, 2024 10:00 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 45706
Re: Space Age general Questions
Thanks, will search for the custom payload setting...!
- Sun Nov 24, 2024 9:42 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 45706
Re: Space Age general Questions
Hi, noob question here. Any way to automate bioflux transport from Gleba to Nauvis in batches less than a 1000? Seems robots can only automatically load the rocket when 1000 is loaded, no less...
- Sun Nov 24, 2024 9:40 am
- Forum: Releases
- Topic: Version 2.0.21
- Replies: 28
- Views: 18085
Re: Version 2.0.21
Yes please! Give us more performance, us on sub-minimum laptops just care about the factories growing, the graphics can be toned down - no problem! Most ups please!?
- Sun Nov 24, 2024 9:29 am
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 24012
Re: Friday Facts #438 - Space Age wrap up
Sjoh! Wow! Only 2 months left...
I better get my opinions over to you asap.
It seems Prometheum asteroid spawn rate is tied to your speed. This makes it very hard for my noob ship travelling at 0-5km/s. Seems below 10km/s they don't really spawn. Traveling 40 000 km at 0-5km/s yields maybe 150 ore ...
I better get my opinions over to you asap.
It seems Prometheum asteroid spawn rate is tied to your speed. This makes it very hard for my noob ship travelling at 0-5km/s. Seems below 10km/s they don't really spawn. Traveling 40 000 km at 0-5km/s yields maybe 150 ore ...
- Sun Nov 17, 2024 10:15 am
- Forum: Ideas and Requests For Mods
- Topic: Mod Idea for space age: Nauvis Is Flat!
- Replies: 11
- Views: 1017
Re: Mod Idea for space age: Nauvis Is Flat!
Yeah I figured pollution and pollen will be difficult as it's per surface, but heck have them layer on top each other and just affect enemies as needed...
Yeah I'd really like them all on one surface, let terrain generation handle transitions, doesn't have to be super smooth. In nature transitions ...
Yeah I'd really like them all on one surface, let terrain generation handle transitions, doesn't have to be super smooth. In nature transitions ...
- Sun Nov 17, 2024 10:03 am
- Forum: Ideas and Requests For Mods
- Topic: Mod Idea for space age: Nauvis Is Flat!
- Replies: 11
- Views: 1017
Re: Mod Idea for space age: Nauvis Is Flat!
Is there anyone perhaps that can help me to make this mod? Everything from past Aquillo stays as space so you still have space science and later the promethium...but otherwise all planets as large biomes on one planet.
Can it be done? Where do I start? I've made a mod before so I got noob level ...
Can it be done? Where do I start? I've made a mod before so I got noob level ...
- Sat Nov 09, 2024 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Cliff explosives
- Replies: 86
- Views: 6808
Re: Cliff explosives
It's annoying to speedrun Vulcanus just to get the cliff explosives. Don't want to disable them, so don't make me. In 1.0 I also always speedrun for the cliff explosives primarily