Tree farms should require nutrients or compost as input, you cannot plant and harvest on the same soil for eternity without fertility input.
Should be a bug. Gleba is too easy.
Gleba trees grow forever without compost/nutrients
Re: Gleba trees grow forever without compost/nutrients
Sounds more like a feature request as there is nothing that is not working as intended right ?
Re: Gleba trees grow forever without compost/nutrients
In the haste to release space age I think this was obviously overlooked. As said, can't grow and harvest for eternity on the same patch without an input, no soil is that rich... Should be a bug.
Re: Gleba trees grow forever without compost/nutrients
I think you are wrong, it was planned for gameplay purposes, and alien planets do not have to follow your expectations on what is a a good soil or not.
Plus there's no reason you cant harvest and grow for eternity on the same patch, the inputs are coming from rain and wildlife, insects and bacteria that transform things in the soil.
You only need input if you are trying to extract more from the ground that the pace at which the natural cycle that created the soil on which you grow is exceeded.
Plus there's no reason you cant harvest and grow for eternity on the same patch, the inputs are coming from rain and wildlife, insects and bacteria that transform things in the soil.
You only need input if you are trying to extract more from the ground that the pace at which the natural cycle that created the soil on which you grow is exceeded.
Re: Gleba trees grow forever without compost/nutrients
Perhaps then add it to death world settings.
Re: Gleba trees grow forever without compost/nutrients
You might post this in mod ideas and see if somebody wants to take it on. I'm sure the way it works now was intentional.
Re: Gleba trees grow forever without compost/nutrients
I could see it work as mod where you add compost or fertilizer if you want a faster growth, or a deathworld setting where you need extra input
Re: Gleba trees grow forever without compost/nutrients
This is not a bug. Please do not post feature suggestions in bug reports.
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