Search found 18 matches

by Crazy_Adept1797
Sun Jul 29, 2018 7:12 am
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 39382

Re: [MOD 0.16.x] Whistle Stop Factories

Got a crash: failed to load mods: Error while loading entity prototype 'big-furnace" (assembling-machine)): Prototype "big-furnace" registered twice Modifications: Whistle Stop Factories I'm no expert(in truth, not even a n00b), but it looks like its conflicting with itself, If that i...
by Crazy_Adept1797
Wed Jun 20, 2018 5:54 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011410

Re: [0.16] Sea Block Pack 0.2.11

I've been experiencing repeated desyncs when attempting to join the server and have uploaded the desync log as follows. Update: we've(me and an admin) tried several things to try and get me on but without any significant success. we have atleast narrowed the issue to something in the Forfacto modpac...
by Crazy_Adept1797
Mon Jun 18, 2018 5:05 pm
Forum: Desyncs with mods
Topic: [0.16.51] Desync on join
Replies: 1
Views: 1600

[0.16.51] Desync on join

I've attempted to join a modified server a multitude of time only to desync when loading the map. This has occurred multiple times even after a server reboot. The report .zip has been attached for reference. Can someone diagnose this issue and provide potential solutions? Mods involved: A Sea Block ...
by Crazy_Adept1797
Fri May 12, 2017 12:42 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1218186

Re: Bugs & FAQ

I've been getting this error when I boot up since getting the latest version failed to load mods:Error while loading recipe prototype "nodule crystallization 1"(recipe):Difficulty normal: Recipe must have at least one reslut product. Modifications angelsrefining I want to say this glaring ...
by Crazy_Adept1797
Tue May 02, 2017 4:39 am
Forum: Bob's mods
Topic: [0.15] Water Pumpjacks have no Output
Replies: 3
Views: 1790

Re: [0.15] Water Pumpjacks have no Output

Will this be fixed soon?
by Crazy_Adept1797
Sun Apr 30, 2017 9:20 pm
Forum: Bob's mods
Topic: [0.15] Water Pumpjacks have no Output
Replies: 3
Views: 1790

[0.15] Water Pumpjacks have no Output

Exactly the title. No way to get Lithia water(or regular water) to wherever they're needed
by Crazy_Adept1797
Tue Apr 25, 2017 12:49 am
Forum: General discussion
Topic: Mod Portal: What happened?
Replies: 6
Views: 2468

Re: Mod Portal: What happened?

Just in case you MIGHT not know... on tuesday, 25.04. 0.15 will be going live. (presumably if nothic critical occurs) Therefore, many mod authors updated their mods to 0.15. Therefore, it the mod database is overloaded. Stay calm, grab a beer (or whatever) and give the crew time. I think it's more ...
by Crazy_Adept1797
Mon Apr 24, 2017 9:11 pm
Forum: Releases
Topic: Version 0.15.1
Replies: 54
Views: 43653

Re: Version 0.15.1

The Mod Portal Has stopped Responding. I haven't gotten any responses from it, in-game and otherwise. Would you know what's going on with it?
by Crazy_Adept1797
Mon Apr 24, 2017 9:03 pm
Forum: General discussion
Topic: Mod Portal: What happened?
Replies: 6
Views: 2468

Mod Portal: What happened?

Seriously, the mod portal is unresponsive in its entirety. I can't access it in-game or out-of-game. Does anyone know anything on this subject?
by Crazy_Adept1797
Mon Apr 24, 2017 8:58 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 141094

Re: Version 0.15.0

Hate to be a pain, but What happened to the mods portal? I can't access it in game and other wise
by Crazy_Adept1797
Sat Mar 11, 2017 1:04 am
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 38252

Re: Friday Facts #181 - Calm before the storm

How soon can we expect to see the full suite of HD textures in game? Big features take time to develop and I can respect that. You lovely lot can take all the time you need. So, I'm only asking about the textures, as they look about done, frankly.
by Crazy_Adept1797
Fri Jan 06, 2017 2:05 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532470

Re: [MOD 0.14] AAI Programmable Vehicles

I will do proper instructions later but for now: The exchange data connection is to the top right, set it to coal 10000 or some other high number to accept coal. If you want it to give coal to other vehicles for fuel, set coal to -50 and have inserters put coal into the depot. You have to type in n...
by Crazy_Adept1797
Thu Jan 05, 2017 3:55 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532470

Re: [MOD 0.14] AAI Programmable Vehicles

If anyone is feeling brave I'm attaching a preview of the next version. Consider this preview unstable and probably save breaking so don't overwrite your old save. This version contains the Vehicle Depot, which seems to be working ok, but the main change is actually a huge shift in the code structu...
by Crazy_Adept1797
Wed Jan 04, 2017 7:04 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532470

Re: [MOD 0.14] AAI Programmable Vehicles

There are currently two extremes in terms of usability. The fact that vehicles default to behaving like turrets makes them immediately useful, and the remote controller should also be relatively easy to use. The signals-to-vehicle-controls system is obviously way more advanced, but that end of the ...
by Crazy_Adept1797
Tue Jan 03, 2017 7:09 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532470

Re: [MOD 0.14] AAI Programmable Vehicles

since I can't get the AAI miners to work, I figured I'd go back to the old fashioned way, electric drills and solar panels. however. I was thinking about making a two Depot system for the haulers. One Depot is at home ready to recieve resources. The other is at the mine in question ready to load the...
by Crazy_Adept1797
Sun Jan 01, 2017 8:38 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532470

Re: [MOD 0.14] AAI Programmable Vehicles

I've Repeatedly attempted to get a Miner to a coal deposit using the system setup I found on the forum and it doesn't do anything! :x The Miner just sits there! I triple checked everything was as depicted, right down to wire colors and arrangements and nothing happens. EDIT: With the assistance of t...
by Crazy_Adept1797
Fri Oct 14, 2016 11:12 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 159765

Re: [0.14.x] Bob's Mods: General Discussion

I Have installed your Vehicle Equipment mod and have immediately found a bug. The vehicles Outright refuse anything being put into them. Only Overdrive Motor and Plasma Cannon work. Nothing else. I can look into the issue. But as other people have mentioned, this is likely the result of multiple eq...
by Crazy_Adept1797
Wed Oct 05, 2016 9:34 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 159765

Re: [0.14.x] Bob's Mods: General Discussion

I Have installed your Vehicle Equipment mod and have immediately found a bug. The vehicles Outright refuse anything being put into them. Only Overdrive Motor and Plasma Cannon work. Nothing else.

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