Search found 53 matches

by Cobaltur
Wed Dec 25, 2024 9:08 pm
Forum: Not a bug
Topic: [2.0.28] CLOSE Space Platform interrupt is not including network signal
Replies: 0
Views: 188

[2.0.28] CLOSE Space Platform interrupt is not including network signal

I want to return to Nauvis by trigger an interrupt if I have a certain amount on belt.

The "station" signal contains also the belt amount (here 561) but the interrupt condition refers only to the cargo bay (here 10)

I would expect I can also use any kind of signal for an interrupt - especially one ...
by Cobaltur
Sat Nov 30, 2024 10:18 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][2.0.12] Underground belts not getting placed when manually dragging belts over blueprint (MR)
Replies: 9
Views: 8025

Re: [2.0.12] Underground belts not getting placed when manually dragging belts over blueprint (MR)

Still an annoying issue in 2.0.21 stable.

And dragging the line from the opposite does not work for me. All the time the 2nd part is not placed independent of the direction I build.
by Cobaltur
Sat Nov 02, 2024 9:20 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.9] Off by one bug on platform request execution
Replies: 6
Views: 6864

Re: [Genhis][2.0.9] Off by one bug on platform request execution

A solutin for me was to disable the "logistic request" but to read the orbitale request and set filters to a requester box.
But you have to launch the rocket manually if it is not 100% filled.
Be careful you are not having multiple platform requesting stuff.

sadly you cannot substract the current ...
by Cobaltur
Fri Oct 18, 2024 6:13 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 38434

Re: Friday Facts #433 - Liftoff Initiated

The mech armor also makes you forget to fear walking over rails, which can be a hazardous habit.
Finally :D
by Cobaltur
Sat Jun 08, 2024 9:43 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 97174

Re: Friday Facts #414 - Spoils of Agriculture

I love to see more biologial recipes and the spoilage.

To have alternate fuels or chemicaks for examaple would be fine.
The spoilage is a great idea and mechanic. I don't like to have a mass production which results only building more and more big buffers.
The spoilage enforces you to have more ...
by Cobaltur
Fri May 10, 2024 6:50 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 32902

Re: Friday Facts #410 - Rocket turret & Target priorities

Rockets finally.

Please add a good set of default filters/priorities. I guess rockets are more expensives than turrets, that's why you introduded the priorites at all. But non-expert players should not be punished by forgetting to set these settings.

Like for turret ammo, there should also be a ...
by Cobaltur
Fri Mar 22, 2024 8:26 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 40396

Re: Friday Facts #403 - Train stops 2.0

Can't await getting 2.0 :) Great job.

Larger maps, planets ... and now we get remote driving. So you are aware of "it takes too long to get to a problem".
remote driving is a good idea. But it is only a small solution to a bigger problem.
To travel between planets in 2.0 or Space Exploration takes ...
by Cobaltur
Mon Dec 18, 2023 9:53 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 44716

Re: Friday Facts #388 - Smaller things for 2.0

Smart number format
Often times you want to set some constant number, like "I want 7.5 stacks here",

As already a lot of people said: All the given samples are not responding to the question.
And a postfix "S" for stack is hard to guess.

A slider indicating a "stack" mode would be more ...
by Cobaltur
Mon Oct 02, 2023 5:21 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 135274

Re: Friday Facts #378 - Trains on another level

I love these rails.

But the distances are looking wierd to me.
FactorioTrainsHigh.jpg
FactorioTrainsHigh.jpg (30.33 KiB) Viewed 4622 times
by Cobaltur
Thu Sep 28, 2023 6:45 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 229
Views: 87036

Re: Friday Facts #377 - New new rails

With all the new rails I'm hoping F.A.R.L. (Fully Automated Rail Layer) will be capable to handle this.
It was my favorite mod within the first 1000 hours (currently at 3992)
by Cobaltur
Sun Sep 04, 2022 9:29 am
Forum: Ideas and Suggestions
Topic: Repair packs: not from Roboport for personal losgistic
Replies: 10
Views: 2970

Repair packs: not from Roboport for personal losgistic

For personal logistics repair packs should only be handled from the logistic network.

But currently also repair packs are taken form the roboports.

Scenario:
Currently I'm playing space exploration and I have outpost all along and want to maintain them with roboports and repair packs.
I have ...
by Cobaltur
Fri Jan 01, 2021 12:39 pm
Forum: Ideas and Suggestions
Topic: [1.1.6] Tips and Tricks: Network Circuits "0"
Replies: 2
Views: 1149

[1.1.6] Tips and Tricks: Network Circuits "0"

[...]can carry interger values form -2-31 to 2^31 [...]
I guess you should also mentioned "but not the value 0".
Decisions like "... = 0" will almost never be fullfilled (except "everything = 0" )
by Cobaltur
Sat Apr 18, 2020 10:28 pm
Forum: Ideas and Suggestions
Topic: Science as a tabsheet
Replies: 1
Views: 1280

Science as a tabsheet

TLDR;

Science per minute is in my opinion the kind to compare megabases.

So a tabsheet only for science would give a easier overview.
Items and fluids have already been splitted.
Searching all sciences and comapre in a long producion list takes more time than it should be.
production tabs.jpg
production tabs.jpg (21.34 KiB) Viewed 1280 times
by Cobaltur
Sat Apr 18, 2020 10:22 pm
Forum: Ideas and Suggestions
Topic: Make sorting order in statistic windows configurable
Replies: 0
Views: 808

Make sorting order in statistic windows configurable

TLTR
Sorting order is not intuitive.

Long:
In the production and power statisics the items are listen form top to down and then to 2nd column.
If I have 30 power comsumer types what information I got form the 15th comsumer at the top of the second columns.

statistics sorting.jpg
vs

logistics ...
by Cobaltur
Fri Mar 13, 2020 2:21 pm
Forum: Ideas and Suggestions
Topic: Add Green and Red wire to the Deconstruction Planner
Replies: 16
Views: 6514

Remove logic wires using deconstruction planner

TL;DR
Remove logic wire depending on the filters of a deconstructing plan.


What ?
After playing 2k hours of factorio there is still room to optimize factories and my blueprints.
I use heavily logic wires on un-/loading stations for balanced out-/input so all chests get empty/filled equally and ...
by Cobaltur
Fri Mar 13, 2020 10:30 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 124957

Bug 1.12.6 on_train_changed_state (ID 23)

I updated LTN (cannot remember previous version might 1.12.2 but something that has worked with 0.18.12 ) and now I got this message almost instant after loading. There are already 40+ trains in the network.

Log:


350.327 Script @__OpteraLib__/script/logger.lua:332: <__LTN_Tracker_2__/control ...
by Cobaltur
Wed Mar 11, 2020 2:08 pm
Forum: Duplicates
Topic: [0.18.12] incorrect progressbar on additional infinity reseach
Replies: 1
Views: 977

[0.18.12] incorrect progressbar on additional infinity reseach

TLDR
next level of infinity research show the same progress as the current research

reproduction scenario:
- remove infinity research e.g. mining 34 so you get no reseach
- readd the canceled infinity research
- add one or more research of the same type e.g. mining 35 + 36
=> mining 35 and 36 are ...
by Cobaltur
Sun Nov 17, 2019 9:53 pm
Forum: Modding help
Topic: How to match blueprint entities to actual entities?
Replies: 8
Views: 3197

Re: How to match blueprint entities to actual entities?

Hi mrvn,

you demo works very well (22 Download at the moment).

I got no larger project :D MathCoProcessor a combinator to store the functional behavior
I integrated it with minor so it can even reuse even more easily. It looks nice.

Here are the 3 ingredients if anyone is interested:

1) the ...
by Cobaltur
Sun Nov 10, 2019 10:28 pm
Forum: Modding help
Topic: [CLOSED] prevent UI dialog from base entity?
Replies: 4
Views: 1805

Re: prevent UI dialog from base entity?

perfect.


local function on_gui_closed(event)
if event.element~=nil and event.element == lib.player.gui.center.mathProcessorUi then
lib.player.gui.center.mathProcessorUi.destroy()
end
end

local function on_gui_opened(event)
if event.entity and event.entity.name == "math-allInOne" then ...
by Cobaltur
Sun Nov 10, 2019 9:52 pm
Forum: Modding help
Topic: migration of items by json?
Replies: 2
Views: 1312

Re: migration of items by json?

Hello Bilka,

JSON migrations are applied as a map is loaded. Multiple such migrations can be applied at once.
All JSON migrations are applied before any Lua migration is applied.


hmm what means removing? Just no longer adding them or what is the correct event to remove them? It seems JSON ...

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