Search found 42 matches

by Cobaltur
Fri Jan 01, 2021 12:39 pm
Forum: Ideas and Suggestions
Topic: [1.1.6] Tips and Tricks: Network Circuits "0"
Replies: 2
Views: 228

[1.1.6] Tips and Tricks: Network Circuits "0"

[...]can carry interger values form -2-31 to 2^31 [...]
I guess you should also mentioned "but not the value 0".
Decisions like "... = 0" will almost never be fullfilled (except "everything = 0" )
by Cobaltur
Sat Apr 18, 2020 10:28 pm
Forum: Ideas and Suggestions
Topic: Science as a tabsheet
Replies: 1
Views: 266

Science as a tabsheet

TLDR;

Science per minute is in my opinion the kind to compare megabases.

So a tabsheet only for science would give a easier overview.
Items and fluids have already been splitted.
Searching all sciences and comapre in a long producion list takes more time than it should be.
production tabs.jpg
production tabs.jpg (21.34 KiB) Viewed 266 times
by Cobaltur
Sat Apr 18, 2020 10:22 pm
Forum: Ideas and Suggestions
Topic: Make sorting order in statistic windows configurable
Replies: 0
Views: 172

Make sorting order in statistic windows configurable

TLTR Sorting order is not intuitive. Long: In the production and power statisics the items are listen form top to down and then to 2nd column. If I have 30 power comsumer types what information I got form the 15th comsumer at the top of the second columns. statistics sorting.jpg vs logistics order s...
by Cobaltur
Fri Mar 13, 2020 2:21 pm
Forum: Ideas and Suggestions
Topic: Add Green and Red wire to the Deconstruction Planner
Replies: 13
Views: 1427

Remove logic wires using deconstruction planner

TL;DR Remove logic wire depending on the filters of a deconstructing plan. What ? After playing 2k hours of factorio there is still room to optimize factories and my blueprints. I use heavily logic wires on un-/loading stations for balanced out-/input so all chests get empty/filled equally and the ...
by Cobaltur
Fri Mar 13, 2020 10:30 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 41320

Bug 1.12.6 on_train_changed_state (ID 23)

I updated LTN (cannot remember previous version might 1.12.2 but something that has worked with 0.18.12 ) and now I got this message almost instant after loading. There are already 40+ trains in the network. Log: 350.327 Script @__OpteraLib__/script/logger.lua:332: <__LTN_Tracker_2__/control.lua:116...
by Cobaltur
Wed Mar 11, 2020 2:08 pm
Forum: Duplicates
Topic: [0.18.12] incorrect progressbar on additional infinity reseach
Replies: 1
Views: 236

[0.18.12] incorrect progressbar on additional infinity reseach

TLDR next level of infinity research show the same progress as the current research reproduction scenario: - remove infinity research e.g. mining 34 so you get no reseach - readd the canceled infinity research - add one or more research of the same type e.g. mining 35 + 36 => mining 35 and 36 are sh...
by Cobaltur
Sun Nov 17, 2019 9:53 pm
Forum: Modding help
Topic: How to match blueprint entities to actual entities?
Replies: 8
Views: 654

Re: How to match blueprint entities to actual entities?

Hi mrvn, you demo works very well (22 Download at the moment). I got no larger project :D MathCoProcessor a combinator to store the functional behavior I integrated it with minor so it can even reuse even more easily. It looks nice. Here are the 3 ingredients if anyone is interested: 1) the callback...
by Cobaltur
Sun Nov 10, 2019 10:28 pm
Forum: Modding help
Topic: [CLOSED] prevent UI dialog from base entity?
Replies: 4
Views: 469

Re: prevent UI dialog from base entity?

perfect. local function on_gui_closed(event) if event.element~=nil and event.element == lib.player.gui.center.mathProcessorUi then lib.player.gui.center.mathProcessorUi.destroy() end end local function on_gui_opened(event) if event.entity and event.entity.name == "math-allInOne" then .... ...
by Cobaltur
Sun Nov 10, 2019 9:52 pm
Forum: Modding help
Topic: migration of items by json?
Replies: 2
Views: 247

Re: migration of items by json?

Hello Bilka, JSON migrations are applied as a map is loaded. Multiple such migrations can be applied at once. All JSON migrations are applied before any Lua migration is applied. hmm what means removing? Just no longer adding them or what is the correct event to remove them? It seems JSON migration ...
by Cobaltur
Sun Nov 10, 2019 4:40 pm
Forum: Modding help
Topic: migration of items by json?
Replies: 2
Views: 247

migration of items by json?

I want to migrate my items(chests and inventories) and entities (placed on map) I have already a migration script for the placed entities because json migration can not handle the additional manipulation to my global values. So items are left to migrate. I think this might be the rigth way https://l...
by Cobaltur
Sun Nov 10, 2019 4:04 pm
Forum: Modding help
Topic: [CLOSED] prevent UI dialog from base entity?
Replies: 4
Views: 469

Re: prevent UI dialog from base entity?

thx prevent base dialog perfectly.

any ideas how to support ESC key? So it closes my custom dialog like other dialogs?
by Cobaltur
Sun Nov 10, 2019 7:27 am
Forum: Modding help
Topic: [CLOSED] prevent UI dialog from base entity?
Replies: 4
Views: 469

[CLOSED] prevent UI dialog from base entity?

Hi all, I have a entity derived from constant combinator. In the past the entity has a behavior based on its type and I just disabled the UI dialog by diabling any dialogs entity.operable =false data:extend({entity}) but how I combined a set of combinators and wanted to create a settings UI. e.g. pl...
by Cobaltur
Fri Sep 20, 2019 7:58 am
Forum: Modding help
Topic: [SOLVED] Missing new added items after updating mod
Replies: 9
Views: 655

Re: Missing new added items after updating mod

thanks a lot. my migrations script for index, force in pairs(game.forces) do local technologies = force.technologies local recipes = force.recipes if technologies["math-combinators-2"].researched then local names = {"avg-combinator","med-combinator", "sum-combinato...
by Cobaltur
Thu Sep 19, 2019 3:50 pm
Forum: Modding help
Topic: [SOLVED] Missing new added items after updating mod
Replies: 9
Views: 655

[SOLVED] Missing new added items after updating mod

Hi all, I need some hints for which keyword I have to look into. Background: I updated my first mod in the last days MathCoProcessor I had a sandoxbox save but also another player has observed the behavior in the normal game. Steps I have done: - The recipe in my mod 0.17.0 unlocked 3 items - Then I...
by Cobaltur
Sun Jun 02, 2019 8:51 am
Forum: Ideas and Suggestions
Topic: round up fluids reading train inventory
Replies: 109
Views: 21661

Re: [0.17.43] round down floats <1.0 leads to undesired behaviors

Oh no, not this again. I remember the rounding method was changed about 2 times due to problems like this. Won't rounding up(in all cases including storage tanks, since it has to be consistent) cause other problems in other setups? I'll add this to my TODO and hopefully we can fix it. We might impl...
by Cobaltur
Sat May 25, 2019 10:18 am
Forum: Not a bug
Topic: [0.17.43] round down floats <1.0 leads to undesired behaviors
Replies: 1
Views: 311

[0.17.43] round down floats <1.0 leads to undesired behaviors

reading fluids from entities like tanks and trains will be rounded down. in case of values lower than 1 no signal will be transported. Therefore decions like "<1" or "!=0" are correct at the the target Even though programatically everthing seems fine, personally the overall case ...
by Cobaltur
Wed Mar 06, 2019 12:10 am
Forum: F.A.R.L
Topic: FARL and cliffs thoughts?
Replies: 3
Views: 7558

Re: FARL and cliffs thoughts?

Hm don't know if this is new in 0.17

but cliffs can be removed using bots if you have cliff explosives in the bag.

so maybe this can be used for the train as well.
by Cobaltur
Sat Feb 16, 2019 12:50 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 45944

Re: Friday Facts #282 - 0.17 in sight

Are blueprints and blueprint books automatically synced as individual files/directories from and to the disk? Then I could init a Git repository there and version control all my blueprints... :geek: They are not (just blueprint.dat). What you say makes sense, but I'm not sure what to do with that :...
by Cobaltur
Sat Feb 02, 2019 9:34 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 41445

Re: Friday Facts #280 - Visual Feedback is the king

a little bit better presentation but still not predictable

here the screen of FFF

Image

is the 2nd condition
- A or ( B and C )
- (A or B ) and C
by Cobaltur
Sat Jan 26, 2019 11:57 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 34837

Re: Friday Facts #279 - Train GUI & Modern Spitter

This FFF hints at, but does not really explicitly confirm or deny, a thing I have wanted for a long time: Condition combination control; that is, currently with AND and OR, your ability to control is somewhat limited if you want them combined in complex ways. For example, there is no way to achieve...

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