Has Factorio been optimized for DX12?
No, Factorio uses DX9 still :(
That could be the issue
My drivers are TOO up-to-date, lol
However, DX9 should still work and not create this failure? Strange. Aw well, I guess I could try to slug through with low UPS until I can figure out how to get it to ...
Search found 27 matches
- Sun Dec 11, 2016 10:25 pm
- Forum: Pending
- Topic: [14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]
- Replies: 13
- Views: 8617
- Sun Dec 11, 2016 10:15 pm
- Forum: Pending
- Topic: [14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]
- Replies: 13
- Views: 8617
Re: [14.21] Failed to Create Display [Unresolved]
It's not 'quite' resolved because running it with opengl is excruciatingly slow. When I try to run my factory (not a megabase, does not have level 3 modules yet), it barely runs whatsoever.
I'm not sure there's a way to resolve it at this point. Has Factorio been optimized for DX12?
I'm not sure there's a way to resolve it at this point. Has Factorio been optimized for DX12?
- Sun Dec 11, 2016 10:05 pm
- Forum: Pending
- Topic: [14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]
- Replies: 13
- Views: 8617
Re: [14.21] Failed to Create Display
How do you set the force opengl in game properties?
Edit; Nvm, set it. Going to try now.
Edit; Nvm, set it. Going to try now.
- Sun Dec 11, 2016 9:54 pm
- Forum: Pending
- Topic: [14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]
- Replies: 13
- Views: 8617
Re: [14.21] Failed to Create Display
D3DERR_NOTAVAILABLE[-2005530518]
This is a DirectX error (-2005530518 Device does not support the queried technique), make sure DirectX and your graphics drivers are up to date: https://www.microsoft.com/en-us/download/details.aspx?id=35
Alternatively you can launch the game using OpenGL by ...
This is a DirectX error (-2005530518 Device does not support the queried technique), make sure DirectX and your graphics drivers are up to date: https://www.microsoft.com/en-us/download/details.aspx?id=35
Alternatively you can launch the game using OpenGL by ...
- Sun Dec 11, 2016 9:45 pm
- Forum: Pending
- Topic: [14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]
- Replies: 13
- Views: 8617
Re: [14.21] Failed to Create Display
0.002 2016-12-11 14:36:12; Factorio 0.14.21 (build 25327, win64, steam)
0.003 Operating system: Windows 10 (version 1607)
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common ...
0.003 Operating system: Windows 10 (version 1607)
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common ...
- Sun Dec 11, 2016 9:31 pm
- Forum: Pending
- Topic: [14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]
- Replies: 13
- Views: 8617
[14.21] Failed to Create Display [Not-So-Resolved-But-Kinda]
Before you post:
1. Yes, I have checked the pinned post, none of those solutions help
2. i5-3210M 2.5 GHz 4 Core; 8 GB RAM; DX12; HD Graphics 4000
3. All drivers up-to-date
4. Removing Mods has not worked
5. Going back to a previous version has not worked
6. Reinstalling has not worked
7. Verifying ...
1. Yes, I have checked the pinned post, none of those solutions help
2. i5-3210M 2.5 GHz 4 Core; 8 GB RAM; DX12; HD Graphics 4000
3. All drivers up-to-date
4. Removing Mods has not worked
5. Going back to a previous version has not worked
6. Reinstalling has not worked
7. Verifying ...
- Thu Nov 17, 2016 8:21 pm
- Forum: General discussion
- Topic: Top 100 games played on Steam right now...
- Replies: 1
- Views: 1728
Re: Top 100 games played on Steam right now...
I have to ask; is it any wonder that Factorio is so popular? There's so much to do in it and so many great mods that add new items to make production lines to. After that, there's bobs, angels, etc to keep the game alive.
- Wed Nov 16, 2016 2:19 am
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 141883
Re: Your Logistic Robots Are Broken! [Forum Game]
Your sunglasses, stick, and marshmallow were all mashed together
I request 304 iron ore
I request 304 iron ore
- Tue Nov 15, 2016 10:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 153946
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
I was wondering how this mod would play out in 0.15. Do you have an idea of what you want to replace all these science packs with?
Military, production, etc, it looks like science packs are going to become very complex and I love how instead of being able to plot down some small production lines ...
Military, production, etc, it looks like science packs are going to become very complex and I love how instead of being able to plot down some small production lines ...
- Sun Nov 13, 2016 2:13 am
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 152
- Views: 339020
Re: [photos] Factorio in real life
Is that the modern factory? A ton of movable machines that are set up for a completely flexible production line?Drury wrote:https://www.youtube.com/watch?v=uCgnWqoP4MM
- Sun Nov 13, 2016 1:04 am
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 152
- Views: 339020
- Sat Nov 12, 2016 10:00 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 254266
Re: [MOD 0.14] Warehousing v0.0.11
They all take 0.5 seconds to build? Why not longer?
- Fri Nov 04, 2016 5:26 pm
- Forum: Off topic
- Topic: If real life can do it, so can Factorio... (Astonishing Belts)
- Replies: 28
- Views: 102327
Re: If real life can do it, so can Factorio...
What kind of builds would people use this for? I think it could be a good way to sort materials without using power. Like if 2 ore reserves are next to one another, you can help keep the lines clean even if the biters seize the power plant.
Although it would be best for compressing belts. Lets' say ...
Although it would be best for compressing belts. Lets' say ...
- Mon Oct 31, 2016 2:47 am
- Forum: General discussion
- Topic: Future Nuclear Power / Dirty Mining Mechanics
- Replies: 9
- Views: 7995
Re: Future Nuclear Power / Dirty Mining Mechanics
If we get nuclear power, I think we need Thorium instead of Uranium. Thorium is better, isn't it? Correct me if I'm wrong.
Thorium is less of a waste hassle and is more common than uranium. Uranium is more iconic, sure, but Thorium is usually better, overall.
Thorium is less of a waste hassle and is more common than uranium. Uranium is more iconic, sure, but Thorium is usually better, overall.
- Sun Oct 30, 2016 3:19 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 200780
- Sat Oct 29, 2016 10:25 pm
- Forum: Fan Art
- Topic: 3D printed Factorio Logo
- Replies: 4
- Views: 5050
Re: 3D printed Factorio Logo
I gotta get one of those for my desktop, looks amazing!
- Sat Oct 29, 2016 5:51 am
- Forum: Not a bug
- Topic: [14.14] Logistics vs. Autotrash
- Replies: 4
- Views: 2928
Re: [14.14] Logistics vs. Autotrash
I think the autotrash function should check the current requested values for the items and, if they're bigger than the values set on autotrash, those values should be used instead.
items_to_trash = autotrash_amount(copper)
if (request_amount(copper) > items_to_trash)
items_to_trash = request ...
items_to_trash = autotrash_amount(copper)
if (request_amount(copper) > items_to_trash)
items_to_trash = request ...
- Sat Oct 29, 2016 5:48 am
- Forum: Spread the Word
- Topic: Steam Friends?
- Replies: 1
- Views: 2735
Re: Steam Friends?
I would say try not to 'bug' them about it. Talking to them about it or answering questions, sure. See if they're interested in the game in casual conversation if you think they may enjoy the game. Just don't go door-to-door 

- Sat Oct 29, 2016 5:47 am
- Forum: Combinator Creations
- Topic: Fluids Level Indicator by %'s!
- Replies: 3
- Views: 7605
Re: Fluids Level Indicator by %'s!
I think the best use for this, for me, is the crude indicator. Most other oils I regulate using combinators that crack heavy to light and then use solid fuel production on active providers to regulate both heavy and light fuel levels, then use petrol to solid to regulate that, and max out production ...
- Fri Oct 28, 2016 7:52 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Synthetic Oil
- Replies: 0
- Views: 1520
[MOD 0.13.x] Synthetic Oil
Type: Mod
Name: Synthetic_Oil
Description: Adds synthetic oil to the game. Bio fuel (petrol gas) from wood and heavy oil from coal.
License: Licensed by the MIT license
Version: 0.13.0
Release: 10-28-16
Tested-With-Factorio-Version: 0.13.2
Category: Oil
Tags: Oil,Synthetic_Oil,Synthesis,Synthetic ...
Name: Synthetic_Oil
Description: Adds synthetic oil to the game. Bio fuel (petrol gas) from wood and heavy oil from coal.
License: Licensed by the MIT license
Version: 0.13.0
Release: 10-28-16
Tested-With-Factorio-Version: 0.13.2
Category: Oil
Tags: Oil,Synthetic_Oil,Synthesis,Synthetic ...