After updating to the latest Factorio Beta version with footsteps i've went my business as usual but while walking over belts it felt.....off
Try walking over coal filled belts in a desert biome , the brownisch dust steps are not what you would expect
Maybe disable if a character walks over belts ...
Search found 20 matches
- Tue May 12, 2020 6:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.24] Footstep dust while walking over belts
- Replies: 1
- Views: 2283
- Mon Jul 09, 2018 6:41 am
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 70184
Re: Friday Facts #250 - Dead end conclusion
A big NO for the forced disable blue print functionality.
even without bots i still ghost some simple stuff early game and manually place it for the sake of not rethinking every component.
At least give an option to re-enable it directly from the start or link it to an achievment.
Something else ...
even without bots i still ghost some simple stuff early game and manually place it for the sake of not rethinking every component.
At least give an option to re-enable it directly from the start or link it to an achievment.
Something else ...
- Mon Jul 02, 2018 7:14 am
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 90135
Re: Friday Facts #249 - Dead end exploration
Option 4 sound great
One idea though, you wanted to make the step towards blueprints smaller for players
Currently Blueprints early game are pretty much non existent because you still need to manually place it over the ghost prints and its still the same amount of work.
Make it so that if your ...
One idea though, you wanted to make the step towards blueprints smaller for players
Currently Blueprints early game are pretty much non existent because you still need to manually place it over the ghost prints and its still the same amount of work.
Make it so that if your ...
- Tue Jul 04, 2017 6:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.x] Renaming Blueprint book
- Replies: 6
- Views: 4866
Re: [Oxyd] [0.15.x] Renaming Blueprint book
I am So sorry, i totaly forgot about this..
It's odd that you can't reproduce it.
In the latest version(0.15.27 Build 30601) this still happens i've recorded it for you.:
https://youtu.be/OzCCVbjsUWQ
Hope this helps
Log file:
Open'd the game,
started the que of wooden boxes
clicked a few ...
It's odd that you can't reproduce it.
In the latest version(0.15.27 Build 30601) this still happens i've recorded it for you.:
https://youtu.be/OzCCVbjsUWQ
Hope this helps
Log file:
Open'd the game,
started the que of wooden boxes
clicked a few ...
- Mon May 29, 2017 7:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.x] Renaming Blueprint book
- Replies: 6
- Views: 4866
Re: [0.15.x] Renaming Blueprint book
Latest version on steam.
[0.15.x] behind the name.
I just tried it again (still reproducable)
step by step:
* create a new game
* chop a lot of tree's (enough to make the crafting last long enough)
* click the blueprint icon top left
* drag a book in the right pane
* Close it
* open inventory ...
[0.15.x] behind the name.
I just tried it again (still reproducable)
step by step:
* create a new game
* chop a lot of tree's (enough to make the crafting last long enough)
* click the blueprint icon top left
* drag a book in the right pane
* Close it
* open inventory ...
- Sun May 28, 2017 6:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.x] Renaming Blueprint book
- Replies: 6
- Views: 4866
[Oxyd] [0.15.x] Renaming Blueprint book
Minor bug:
Reproduce:
* Que up a stack of items to be crafted (i had red circuit chips).
* go to blue prints
* make a book
* try to rename the book.
Everytime a craft is completed the entering of the new name is interrupted.
Have fun
Reproduce:
* Que up a stack of items to be crafted (i had red circuit chips).
* go to blue prints
* make a book
* try to rename the book.
Everytime a craft is completed the entering of the new name is interrupted.
Have fun

- Sat Oct 15, 2016 10:40 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 146400
Re: Friday Facts #160 - Playtesting
If we list game annoyances i would say this one is my biggest one:
Logi bots try to repair other logi bots....
When im clearing, ussually with a flame trower sometimes a stray logi bot comes flying back at a crawl pace.
It it gets damaged from fire or a biter an other will launch, also gets ...
Logi bots try to repair other logi bots....
When im clearing, ussually with a flame trower sometimes a stray logi bot comes flying back at a crawl pace.
It it gets damaged from fire or a biter an other will launch, also gets ...
- Fri Oct 14, 2016 2:20 pm
- Forum: Pending
- Topic: Crash text wrong language
- Replies: 6
- Views: 2641
Re: Crash text wrong language
Last few day's i wasn't the host and when the game Disconnected me i've got my own messages in dutch.
Seem'd to be already fixed in this version, if i see it again i will give a shout.
might toss it in the not a bug forum till then.
Seem'd to be already fixed in this version, if i see it again i will give a shout.
might toss it in the not a bug forum till then.
- Sat Oct 08, 2016 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Flashing icon train out of fuel
- Replies: 0
- Views: 887
Flashing icon train out of fuel
GUI idea:
The top left train button starts flashing red when a train runs out of fuel.
Alternatively or in tandem with the border of the train summary window, where the location of every train is shown.
Now its just noticing shit stopped, and you have a huge train pile up to fix.
The top left train button starts flashing red when a train runs out of fuel.
Alternatively or in tandem with the border of the train summary window, where the location of every train is shown.
Now its just noticing shit stopped, and you have a huge train pile up to fix.
- Fri Oct 07, 2016 6:50 pm
- Forum: Pending
- Topic: Crash text wrong language
- Replies: 6
- Views: 2641
Re: Crash text wrong language
The other one also does not have a zip file with that name.
they will make a screenshot next time it happens
they will make a screenshot next time it happens
- Fri Oct 07, 2016 5:52 pm
- Forum: Pending
- Topic: Crash text wrong language
- Replies: 6
- Views: 2641
Re: Crash text wrong language
Under %appdata%/roaming/factorio ive got:
/Config/config.ini
/mods/
/saves/ a lot of savezip files
/temp/mpdownload.zip
/temp/preview.png
/achievements.dat
/achievements-modded.dat
/crop-cache.dat
/Factorio current <- one i sent to twinsen
/factorio previous
/playerdata.json
A search under /steam ...
/Config/config.ini
/mods/
/saves/ a lot of savezip files
/temp/mpdownload.zip
/temp/preview.png
/achievements.dat
/achievements-modded.dat
/crop-cache.dat
/Factorio current <- one i sent to twinsen
/factorio previous
/playerdata.json
A search under /steam ...
- Fri Oct 07, 2016 2:43 pm
- Forum: Pending
- Topic: Crash text wrong language
- Replies: 6
- Views: 2641
Re: Crash text wrong language
Ill have to wait till it apears again.
Interested in the host or client log?
Ive sent twinsen a few days ago a huge log by private email where the desyncs happen frequently
Interested in the host or client log?
Ive sent twinsen a few days ago a huge log by private email where the desyncs happen frequently
- Fri Oct 07, 2016 11:57 am
- Forum: Pending
- Topic: Crash text wrong language
- Replies: 6
- Views: 2641
Crash text wrong language
When playing with a few friends the occasionally get a desync crash.
Im playing with a dutch language set, they are playing with an englisch language set.
The error messages shown to them are in my language set in stead of theirs.
Minor bug.
Edit: im the game host, no mods, latest experimental ...
Im playing with a dutch language set, they are playing with an englisch language set.
The error messages shown to them are in my language set in stead of theirs.
Minor bug.
Edit: im the game host, no mods, latest experimental ...
- Mon Oct 03, 2016 4:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.8] [Twinsen/cube] Downloading map hangs at 100%
- Replies: 45
- Views: 20864
Re: [0.14.8] [Twinsen] Downloading map hangs at 100%
I've had the same exact same problem when playing with a friend who lives in scotland, he was hosting.
the game was freshly started without mods.
The game would download very fast and when the bar hit 100% the speed would just decrease till it hit 0kb/sec and it got stuck.
my ISP is ziggo ...
the game was freshly started without mods.
The game would download very fast and when the bar hit 100% the speed would just decrease till it hit 0kb/sec and it got stuck.
my ISP is ziggo ...
- Fri Sep 23, 2016 3:07 pm
- Forum: Not a bug
- Topic: Ammo turrets with burn inserter get stuck.
- Replies: 5
- Views: 3003
Re: Ammo turrets with burn inserter get stuck.
Seems logical
This happens for me when i place a blueprint with a row of turrets.
if in a line 10 inserters grab fuel first from a belt the 10th is prone to see ammunition before fuel.
This happens for me when i place a blueprint with a row of turrets.
if in a line 10 inserters grab fuel first from a belt the 10th is prone to see ammunition before fuel.
- Thu Sep 22, 2016 7:55 pm
- Forum: Not a bug
- Topic: Ammo turrets with burn inserter get stuck.
- Replies: 5
- Views: 3003
Re: Ammo turrets with burn inserter get stuck.
Hiya,
Figured out why it gets stuck.
I tried to recreate it in my game, and its looks like its holding the fuel block onto itself and cannot insert it into its inventory, giving me the idea it already had fuel but in fact it had no fuel at all.
when i saw it move i noticed it picked up a ...
Figured out why it gets stuck.
I tried to recreate it in my game, and its looks like its holding the fuel block onto itself and cannot insert it into its inventory, giving me the idea it already had fuel but in fact it had no fuel at all.
when i saw it move i noticed it picked up a ...
- Thu Sep 22, 2016 9:59 am
- Forum: Ideas and Suggestions
- Topic: Oil (overflow) burner
- Replies: 29
- Views: 19672
Re: Oil (overflow) burner
Im not sure if i made a hysteresis on it, ill have to check it after work.
I did make a second command that also started the conversion from benzine to gas if there was more then 2000 benzine stocked.
But thats just to keep the oil factories running untill all the different storage types where ...
I did make a second command that also started the conversion from benzine to gas if there was more then 2000 benzine stocked.
But thats just to keep the oil factories running untill all the different storage types where ...
- Thu Sep 22, 2016 8:25 am
- Forum: Not a bug
- Topic: Ammo turrets with burn inserter get stuck.
- Replies: 5
- Views: 3003
Ammo turrets with burn inserter get stuck.
i've noticed this happening a lot when placing blue prints for turrets with a belt feeding Fuel blocks and ammunition moved by burning inserters.
When you have a belt, which is one side filled with fuel blocks, and the other side ammunition, a burner inserter will insert the fuel blocks into itself ...
When you have a belt, which is one side filled with fuel blocks, and the other side ammunition, a burner inserter will insert the fuel blocks into itself ...
- Thu Sep 22, 2016 8:17 am
- Forum: Ideas and Suggestions
- Topic: Oil (overflow) burner
- Replies: 29
- Views: 19672
Re: Oil (overflow) burner
The way i handle the oil system is using the break down factory's which get toggled by a combinator if there is a shortage.
For example the breakdown factory from benzine to gas get's toggled when gas is below 500 in the nearby tank.
If benzine is lower then 500 the breakdown factory's get toggled ...
For example the breakdown factory from benzine to gas get's toggled when gas is below 500 in the nearby tank.
If benzine is lower then 500 the breakdown factory's get toggled ...
- Thu Sep 22, 2016 7:55 am
- Forum: Ideas and Suggestions
- Topic: Train orders
- Replies: 0
- Views: 993
Train orders
Hello,
Some suggestions for train's, in particular the GUI.
* When adding a new station, show the last listindex.selected of the listbox after the adding.
* When you select a record in the station list, it lists the go parameters in the listbox underneat it.
If you cycle trough em using the up ...
Some suggestions for train's, in particular the GUI.
* When adding a new station, show the last listindex.selected of the listbox after the adding.
* When you select a record in the station list, it lists the go parameters in the listbox underneat it.
If you cycle trough em using the up ...