Minor bug:
Reproduce:
* Que up a stack of items to be crafted (i had red circuit chips).
* go to blue prints
* make a book
* try to rename the book.
Everytime a craft is completed the entering of the new name is interrupted.
Have fun
[Oxyd] [0.15.x] Renaming Blueprint book
Re: [0.15.x] Renaming Blueprint book
What version is that?
Re: [0.15.x] Renaming Blueprint book
Latest version on steam.
[0.15.x] behind the name.
I just tried it again (still reproducable)
step by step:
* create a new game
* chop a lot of tree's (enough to make the crafting last long enough)
* click the blueprint icon top left
* drag a book in the right pane
* Close it
* open inventory
* shift click to make the maximum wood boxes (25 isch in my last attempt)
* click the blueprint icon again
* right click book
* try to change name
Observe everytime a box is made, the rename textbox loses focus and typed changes are reverted.
Have fun
[0.15.x] behind the name.
I just tried it again (still reproducable)
step by step:
* create a new game
* chop a lot of tree's (enough to make the crafting last long enough)
* click the blueprint icon top left
* drag a book in the right pane
* Close it
* open inventory
* shift click to make the maximum wood boxes (25 isch in my last attempt)
* click the blueprint icon again
* right click book
* try to change name
Observe everytime a box is made, the rename textbox loses focus and typed changes are reverted.
Have fun
Re: [Oxyd] [0.15.x] Renaming Blueprint book
Next time, specify precise version instead of 0.15.x as now we don't know whether it is already fixed or not.
Re: [Oxyd] [0.15.x] Renaming Blueprint book
Which 0.15 version exactly is this reproduced in? This or a bug similar to this was already fixed in 0.15.11 – and your reproduction steps don't work for me either. So do you have version 0.15.11 or newer? Can you post the log?
Re: [Oxyd] [0.15.x] Renaming Blueprint book
I am So sorry, i totaly forgot about this..
It's odd that you can't reproduce it.
In the latest version(0.15.27 Build 30601) this still happens i've recorded it for you.:
https://youtu.be/OzCCVbjsUWQ
Hope this helps
Log file:
Open'd the game,
started the que of wooden boxes
clicked a few times to try to rename book
Focus got lost
closed the game:
Log File:
It's odd that you can't reproduce it.
In the latest version(0.15.27 Build 30601) this still happens i've recorded it for you.:
https://youtu.be/OzCCVbjsUWQ
Hope this helps
Log file:
Open'd the game,
started the que of wooden boxes
clicked a few times to try to rename book
Focus got lost
closed the game:
Log File:
Code: Select all
0.003 2017-07-04 20:23:35; Factorio 0.15.27 (build 30601, win64, steam)
0.003 Operating system: Windows 8.1
0.003 Program arguments: "C:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Games/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/User/AppData/Roaming/Factorio
0.003 Binaries path: C:/Games/Steam/steamapps/common/Factorio/bin
0.012 System info: [CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz, 8 cores, RAM: 16331MB]
0.014 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 112%] [MultiSampling: OFF] [Screen: 255]
0.016 Available display adapters: 1
0.016 [0]: \\.\DISPLAY1 - NVIDIA GeForce GT 650M {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.016 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.102 Initialised Direct3D:[0] NVIDIA GeForce GT 650M; driver: nvd3dumx.dll 22.21.13.8165
0.104 Video memory size (dedicated video/dedicated system/shared system/available): 1958/0/8165/4088 MB
0.140 DSound: Starting _dsound_update thread
0.141 DSound: Enter _dsound_update; tid=7876
0.141 Device reset internal.
0.144 Desktop composition is active.
0.144 Graphics settings preset: high
0.144 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.309 Loading mod core 0.0.0 (data.lua)
0.320 Loading mod base 0.15.27 (data.lua)
0.463 Loading mod base 0.15.27 (data-updates.lua)
0.495 Checksum for core: 3958718159
0.495 Checksum of base: 1482113813
0.802 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1499192153
0.802 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1493847119
0.996 Loaded shader file C:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.997 Loaded shader file C:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.011 Initial atlas bitmap size is 16384
1.015 Created atlas bitmap 16384x8134
1.648 Created atlas bitmap 8192x2101
1.714 Created atlas bitmap 8192x3318
1.793 Created atlas bitmap 4096x3648
1.814 Created atlas bitmap 4096x1568
1.864 Created atlas bitmap 4096x1860
9.152 Sprites loaded
9.152 Convert atlas 4096x3648 to: mipmap
9.403 Convert atlas 4096x1568 to: mipmap
9.570 Convert atlas 4096x1860 to: trilinear-filtering
10.309 Loading sounds...
12.961 Custom inputs active: 0
13.009 Factorio initialised
20.886 Loading map C:\Users\User\AppData\Roaming\Factorio\saves\111.zip: 1959132 bytes.
20.918 Loading Level.dat: 2696139 bytes.
20.924 Info Scenario.cpp:135: Map version 0.15.27-2
21.033 Info BlueprintLibrary.cpp:207: Loaded library shelves:
21.033 Info BlueprintLibrary.cpp:757: Game shelf: playerIndex = 65535, nextRecordID = 1; timestamp = 1496087788; records: (id: 65535, 0; label: "", preview: false, empty: false; book)
21.033 Info BlueprintLibrary.cpp:759: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1499191244; records:
21.039 Info BlueprintLibrary.cpp:48: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1499192147; records:
21.039 Loading script.dat: 190 bytes.
21.042 Checksum for script C:/Users/User/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
37.302 Info BlueprintShelf.cpp:640: Saving blueprint storage.
40.955 DSound: Stopping voice
40.955 DSound: Joining thread
40.957 DSound: Exit _dsound_update; tid=7876
40.957 DSound: Waiting for voice to stop ... signaled
40.957 DSound: Joined thread
40.958 DSound: Destroying thread
40.958 DSound: Thread destroyed
40.958 DSound: Releasing buffer
40.958 DSound: Voice stopped
40.958 DSound: Deallocating voice
40.958 DSound: Deallocated voice
41.030 Steam API shutdown.
41.033 Goodbye
Re: [Oxyd] [0.15.x] Renaming Blueprint book
Thanks. Apparently, the bug only affects books in the left pane. I must have been testing in the right pane only.
Fixed in 0.15.29.
Fixed in 0.15.29.