Search found 91 matches

by Oarc
Sun Aug 11, 2019 8:37 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.64] Desync on telling unit to build a base.
Replies: 1
Views: 293

[Oxyd] [0.17.64] Desync on telling unit to build a base.

I started my server using the freeplay scenario. Sent these commands: /c global.bug = game.player.surface.create_entity{name = "small-biter", position = {x=0,y=-50}} /c global.bug.set_command({type = defines.command.build_base, destination = {x=0,y=-50}, ignore_planner = true, distraction = defines....
by Oarc
Sun Aug 11, 2019 2:53 pm
Forum: Modding help
Topic: Desync in scenario - need help please. [solved]
Replies: 2
Views: 136

Desync in scenario - need help please. [solved]

Hiya, I'm having trouble figuring out this desync so I'm posting it here in the hopes that someone knowledgeable can help me out. The only difference I can see in the level_with_tags_tick is attached as an image. Sometimes on other desyncs, I see a difference in biter positions it looks like. But in...
by Oarc
Wed Aug 07, 2019 8:23 pm
Forum: Modding help
Topic: [0.17.63] Game Freeze (Custom Scenario) on unit group destroy or autonomous.
Replies: 2
Views: 101

[0.17.63] Game Freeze (Custom Scenario) on unit group destroy or autonomous.

THIS IS A CUSTOM SCENARIO SPECIFIC ISSUE so I understand if you don't have time to help. I tried to figure out how to reproduce this with minimal scenario code, but I still can't figure it out after spending several hours on this. For some reason, when I use set_autonomous() or destroy() on my unit...
by Oarc
Sat Jul 20, 2019 11:29 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 40578

Re: Friday Facts #304 - Small bugs; Big changes

I like the new proposed oil changes. Definitely interested to see how it plays out.
by Oarc
Sat Jul 06, 2019 5:48 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.54] Biters are ideling / not finding way to base
Replies: 4
Views: 708

Re: Biters are ideling / not finding way to base

I'm just guessing, but I think my bug report, and this reddit post might all be related: https://forums.factorio.com/viewtopic.php?f=7&t=72961 https://www.reddit.com/r/factorio/comments/c9uhe1/dont_bother_me_im_really_busy_with_this_rock/ The general issues seems to be biters not moving when they re...
by Oarc
Sat Jul 06, 2019 3:19 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.54] Unit Group gets stuck between move and attack commands in a compound command.
Replies: 1
Views: 363

[Oxyd] [0.17.54] Unit Group gets stuck between move and attack commands in a compound command.

I noticed this while trying to create a scenario/mod that creates some enemy groups and goes to attack the player or some player buildings. In this particular case, they are trying to attack a stone furnace. The problem is as follows: 1. Group is created and given a compound command with several "go...
by Oarc
Thu Jul 04, 2019 2:02 pm
Forum: Releases
Topic: Version 0.17.54
Replies: 55
Views: 9084

Re: Version 0.17.54

Yep, latest headless is just 404 when I try to download it.
CDN issues maybe?
by Oarc
Wed Jul 03, 2019 3:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.53] Missing defines for group_state?
Replies: 1
Views: 111

[0.17.53] Missing defines for group_state?

From people on the discord forum, this it the enum for LuaUnitGroup.state: enum class State : uint8_t { Gathering = 0, Moving = 1, AttackingDistraction = 2, AttackingTarget = 3, Finished = 4, Pathfinding = 5, WanderInGroup = 6 }; These are the only ones in the defines.group_state though: defines.gro...
by Oarc
Mon Jul 01, 2019 5:25 pm
Forum: Not a bug
Topic: Compilatron can get in the way?
Replies: 1
Views: 136

Compilatron can get in the way?

My compilatron stopped me from moving or fueling one of the inserters.
See image.

Is there a way to get compi to move out of the way? Did I do something wrong?
by Oarc
Wed Jun 12, 2019 12:17 am
Forum: Won't implement
Topic: Add option for LuaControl:Opened() to ignore distance constraints.
Replies: 2
Views: 159

Add option for LuaControl:Opened() to ignore distance constraints.

Add option for LuaControl:Opened() to ignore distance constraints. Use case is that sometimes I want to open a chest or something that is outside of the reach range, for mod purposes. Special chests, special inventories that can only be accessed under special conditions. But essentially it's still j...
by Oarc
Fri May 17, 2019 11:03 am
Forum: Not a bug
Topic: [0.17.39] get_inventory() fails
Replies: 5
Views: 228

Re: [0.17.39] get_inventory() fails

Ah... I didn't catch that, sorry for wasting your time, thanks for the help!
by Oarc
Fri May 17, 2019 4:07 am
Forum: Not a bug
Topic: [0.17.39] get_inventory() fails
Replies: 5
Views: 228

Re: [0.17.39] get_inventory() fails

@Kovarex I found a way to reproduce the problem, but I feel like it's a corrupted save file or something? https://transfer.sh/1wAPq/oarc-save-broken.zip If you load that save, and try to place a turret, it causes the error immediately. I just have no idea how my scenario / map file got like this in ...
by Oarc
Thu May 16, 2019 11:48 am
Forum: Not a bug
Topic: [0.17.39] get_inventory() fails
Replies: 5
Views: 228

Re: [0.17.39] get_inventory() fails

Yeah I agree, I just couldn't figure out a way to reproduce it. The only thing I can say for sure is that I've used that specific code for quite a long time, and it's only recently started to fail since the last 1 or 2 updates. I'll let you know if I'm able to reliably repro or if I have any other u...
by Oarc
Thu May 16, 2019 3:59 am
Forum: Not a bug
Topic: [0.17.39] get_inventory() fails
Replies: 5
Views: 228

[0.17.39] get_inventory() fails

Hello, I am seeing this failure occasionally but I don't know how to reproduce it: Linux headless server, running custom scenario, no mods, map was started sometime between .35 and .37 updates I think. 69711.329 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "The scenario level ca...
by Oarc
Tue May 14, 2019 7:34 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.14] --map-settings does not do anything with --start-server-load-scenario
Replies: 7
Views: 715

Re: [Oxyd] [0.17.14] --map-settings does not do anything with --start-server-load-scenario

I would like to be able to go back to a pure command line starting of my scenario servers. There are at least 10 or more popular multiplayer servers that I'm pretty sure would use this feature if it was working. Work arounds are tedious. But I know it's not a major feature and not many use it or are...
by Oarc
Tue May 14, 2019 5:21 am
Forum: Duplicates
Topic: [0.17.38] Crash - Error FluidBoxManager.cpp:464: this->doneSetup was not true
Replies: 2
Views: 111

Re: [0.17.38] Crash - Error FluidBoxManager.cpp:464: this->doneSetup was not true

Thanks, yep mark as duplicate if that's what it is. I don't see where to delete my post if that's possible.
by Oarc
Mon May 13, 2019 11:59 pm
Forum: Duplicates
Topic: [0.17.38] Crash - Error FluidBoxManager.cpp:464: this->doneSetup was not true
Replies: 2
Views: 111

[0.17.38] Crash - Error FluidBoxManager.cpp:464: this->doneSetup was not true

Linux headless server - multiplayer running a custom scenario.
Sorry, no info on how to repro, I just have the log file.

I didn't see any duplicates, but I didn't really know what to search for, so I apologize if this is already reported.

Thanks!

Go to advanced search