Allow cargo pod scripting

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Moterius
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Allow cargo pod scripting

Post by Moterius »

I'm trying to code 'deliveries' to/from another faction (cargo pods), but there seems to be no way to manually spawn in a cargo pod (LuaEntity can only force it to instantly ascend/descend).

My request is thus: Add a script function that allows spawning in a cargo pod along the lines of Surface#spawn_cargo_pod(Surface, {contents}, procession_tick?)
s6x
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Re: Allow cargo pod scripting

Post by s6x »

You can create_entity a cargo pod and it'll work, but the pod will just sit there. So I agree some API to tell it to start a procession would be useful.
Moterius
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Re: Allow cargo pod scripting

Post by Moterius »

Isn't that the already landed pod?
s6x
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Re: Allow cargo pod scripting

Post by s6x »

No, a landed pod is a "cargo-pod-container" which is a distinct entity (but looks very similar) to a "cargo-pod" entity.
Oarc
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Re: Allow cargo pod scripting

Post by Oarc »

+1 on this. There are LOTS of multiplayer mod and scenario use cases where this would be helpful.
Ability to send cargo pods to different locations other than 0,0 if there are no landing pads, and to be able to direct them to other landing hubs (either on same force or other) would be fantastic.
protocol_1903
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Re: Allow cargo pod scripting

Post by protocol_1903 »

+1
If you need to reach me, message me on discord.

I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
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