Sound is awesome on headphones, I wanna hear multiple shots (arty párty/artillery barrage)!!!
Animation would be great if that ammo belt would move tho.
Search found 39 matches
- Fri Jul 20, 2018 3:03 pm
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 92
- Views: 49993
- Fri May 18, 2018 11:33 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 69284
Re: Friday Facts #243 - New GUI tileset
"Deleted post"
- Fri May 18, 2018 11:31 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 69284
- Fri May 18, 2018 9:22 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 448089
Re: Friday Facts #225 - Bots versus belts (part 2)
Achievement accepted!ssilk wrote:Hm. I would lock it at page 100.
- Fri May 11, 2018 7:33 pm
- Forum: News
- Topic: Friday Facts #242 - Offensive programming
- Replies: 51
- Views: 27444
Re: Friday Facts #242 - Offensive programming
So basically you fucked up consistency check to crash and crash log experience, together with player experience, to make the game better in future.... Works for me ;) but I think this fff should be made like... pre 16.36.... All that pain, crashes, wasted time searching and posting crash problems ...
- Fri Mar 02, 2018 9:14 pm
- Forum: News
- Topic: Friday Facts #232 - PAX, Bugs, Graphs
- Replies: 49
- Views: 26239
- Mon Feb 12, 2018 8:15 pm
- Forum: Releases
- Topic: Version 0.16.23
- Replies: 11
- Views: 14577
Re: Version 0.16.23
Wat about the lasers?
- Sat Jan 06, 2018 3:53 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 419515
Re: Friday Facts #224 - Bots versus belts
Remove logibots?? Wtf... Sure they seem cheaty and they take fun from belt contraptions, but in first place, they make things easy even when it looks ugly (same as drugs), but i really believe that factorio players are mature enough, so they can decide for themselves, whether use them or not ...
- Fri Dec 15, 2017 3:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.3] Crash on start on: "d3d_lock_region"
- Replies: 15
- Views: 10055
Re: [16.3] Crash on start
here too - 89 percent loading, crash, vanila
- Wed Nov 22, 2017 1:52 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1078269
Re: Factorio Roadmap for 0.16+
0.16 done confirmed?c0bRa wrote:When it's done...TiTaN_3000 wrote:Are there any plans when 0.16 will be released?
- Wed Nov 15, 2017 6:26 pm
- Forum: General discussion
- Topic: Nuke excluded, what's the best way to clear Alien bases?
- Replies: 8
- Views: 5132
Re: Nuke excluded, what's the best way to clear Alien bases?
I like to take like 50-60 nukes and go annihilate whole fookin sector after they just try to attack my perimetral defense... But you said no nukes.... So I have to agree with Leowchen. Armor recipe you have to figure out yourself as you like it, based on evolution level.
- Thu Sep 21, 2017 11:06 am
- Forum: General discussion
- Topic: electricity are cheap
- Replies: 5
- Views: 3224
Re: electricity are cheap
There is only one situation, when there is enough energy and this is when there is enough factory. Otherwise there is never enough energy, and when you start to expand in big, it is actualy still a problem
- Thu Sep 21, 2017 10:48 am
- Forum: Gameplay Help
- Topic: Power 'cycling' controls?
- Replies: 13
- Views: 10080
Re: Power 'cycling' controls?
I figured out that with big power drain you have to add more stuff to equation, like coal and other fuels consumption, production, storage... That problem get more and more complex over time not only in the matter of power supply priority, but also resource consumption priority and logistic ...
- Fri Sep 08, 2017 5:13 pm
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 60338
Re: Friday Facts #195 - Poles re-design
I have a suggestion for the medium power poll.
Medium power poll suggestion.png
(Sorry my drawing skills on paint is not good)
The main poll, going up to the head, is supposed to be the same as the medium power poll v2.a. The top is quite small so it does not cover anything in the background also ...
Medium power poll suggestion.png
(Sorry my drawing skills on paint is not good)
The main poll, going up to the head, is supposed to be the same as the medium power poll v2.a. The top is quite small so it does not cover anything in the background also ...
- Thu Jul 13, 2017 6:32 am
- Forum: Energy Production
- Topic: 20GW Nuclear Reactor Design
- Replies: 15
- Views: 38782
Re: 20GW Nuclear Reactor Design
This is exactly what I was looking for (thumbsup)
- Fri May 26, 2017 6:10 am
- Forum: Pending
- Topic: [0.15.8] fps/ups longdrop
- Replies: 2
- Views: 1486
Re: [0.15.8] fps/ups longdrop
I haven't played last few updates, but i played i think 0.15.11 and I haven't noticed this issue anymore.
Thank you.
Thank you.
- Fri May 05, 2017 8:16 pm
- Forum: Pending
- Topic: [0.15.8] fps/ups longdrop
- Replies: 2
- Views: 1486
[0.15.8] fps/ups longdrop
IDK if it is bug or just some kind of performance issue, so i post it here.
After 0.15.0-1 i got performance boost from 35 -ish fps/ups to around 45-55 fps/ups. It changed worse only if i zoomed out cause of logirobot mayhem, and got better zoomed in.
After 0.15.7 and 0.15.8 i got fps/ups drop to ...
After 0.15.0-1 i got performance boost from 35 -ish fps/ups to around 45-55 fps/ups. It changed worse only if i zoomed out cause of logirobot mayhem, and got better zoomed in.
After 0.15.7 and 0.15.8 i got fps/ups drop to ...
- Tue Apr 11, 2017 2:31 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1078269
Re: Factorio Roadmap for 0.15 + 0.16
I would like to ask you, if you going to implement some kind of pollution control. Something like big air filter building with shitload of pollution cleaning capabilities. So far you have to depend on trees, ground... But in late game is massive pollution inevitable. I think i would welcome feature ...
- Tue Apr 11, 2017 10:36 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1078269
Re: Factorio Roadmap for 0.15 + 0.16
I would like to ask you, if you going to implement some kind of pollution control. Something like big air filter building with shitload of pollution cleaning capabilities. So far you have to depend on trees, ground... But in late game is massive pollution inevitable. I think i would welcome feature ...
- Fri Mar 31, 2017 10:42 pm
- Forum: News
- Topic: Friday Facts #184 - Five years of Factorio
- Replies: 87
- Views: 48104
Re: Friday Facts #184 - Five years of Factorio
"the cake is a lie!!! "rolfl wrote:I realize that it is nit-picky and pedantic, but Factorio has 8 teeth on the cog, but your cake has only 7 Now it looks like a Kubernetes wheel, which is cool, and perhaps a good idea