Friday Facts #243 - New GUI tileset
Re: Friday Facts #243 - New GUI tileset
will it be layout customizable too? ive always wanted to move the toolbelt to the left or right side of the screen.
Re: Friday Facts #243 - New GUI tileset
New GUI looks very slick.
Re: Friday Facts #243 - New GUI tileset
A GUI mockup without Lorem Ipsum?!
Re: Friday Facts #243 - New GUI tileset
The GUI style sheet is gorgeous. I’m digging the glow effects.
Re: Friday Facts #243 - New GUI tileset
My nön-Énglísh charáctérs:
a - á
e - é
i - í
o - óöő
u - úüű
By the way, what is the difference between a checkbox and a switch? When should I use a check box instead of a switch?
a - á
e - é
i - í
o - óöő
u - úüű
By the way, what is the difference between a checkbox and a switch? When should I use a check box instead of a switch?
Re: Friday Facts #243 - New GUI tileset
.
Last edited by DeathMers on Fri May 18, 2018 11:40 pm, edited 1 time in total.
Re: Friday Facts #243 - New GUI tileset
"Deleted post"
Last edited by DeathMers on Fri May 18, 2018 11:43 pm, edited 1 time in total.
- Omnifarious
- Filter Inserter
- Posts: 276
- Joined: Wed Jul 26, 2017 3:24 pm
- Contact:
Please, no device dependent coordinates
Please, please stop measuring things, anything, in device dependent coordinates. Please stop using pixels. IMHO, nothing should ever surface pixels as a coordinate system, ever!
The use of pixels has caused enormous amounts of pain as people switch to 4k displays. They will cause enormous amounts of pain in the future when display technologies change again. Please stop using them. If you must, surface a 'DPI' configuration or something and have it operate at a very low level so coordinates used in almost all parts of the code do not depend on any details of the display like pixels.
We've known not to use pixels for literally decades, and yet people keep using them. Please stop.
Other than that, I like the new UI.
The use of pixels has caused enormous amounts of pain as people switch to 4k displays. They will cause enormous amounts of pain in the future when display technologies change again. Please stop using them. If you must, surface a 'DPI' configuration or something and have it operate at a very low level so coordinates used in almost all parts of the code do not depend on any details of the display like pixels.
We've known not to use pixels for literally decades, and yet people keep using them. Please stop.
Other than that, I like the new UI.
Re: Please, no device dependent coordinates
1) DPI uses the inch. The imperial measure system should have been eridicated long time ago. It is so bad, it is known for decades, and yet still people use it. Please stop!Omnifarious wrote:Please, please stop measuring things, anything, in device dependent coordinates. Please stop using pixels. IMHO, nothing should ever surface pixels as a coordinate system, ever!
The use of pixels has caused enormous amounts of pain as people switch to 4k displays. They will cause enormous amounts of pain in the future when display technologies change again. Please stop using them. If you must, surface a 'DPI' configuration or something and have it operate at a very low level so coordinates used in almost all parts of the code do not depend on any details of the display like pixels.
We've known not to use pixels for literally decades, and yet people keep using them. Please stop.
Other than that, I like the new UI.
2) Well, as long as all the gui elements are scalable, it is not a problem. Currently, one pixel in the toolset is one pixel in 200% ui scale. Why would we specify some other unit like 1/63360 of mile to measure anything, if it doesn't rely in any way to the way it works. Pixels do.
-
- Inserter
- Posts: 33
- Joined: Sun Mar 26, 2017 10:24 pm
- Contact:
Re: Friday Facts #243 - New GUI tileset
You mention testing for non-Latin character sets. Does that include right-to-left languages? One of the interesting things I've learned over time about localization is that the direction and position of forward and back arrows are also reversed.
That means that confirm button would be on the left side instead of the right, and the arrow would likewise be reversed to point to the left.
That means that confirm button would be on the left side instead of the right, and the arrow would likewise be reversed to point to the left.
Re: Friday Facts #243 - New GUI tileset
Neat to see the new office. More pictures as everyone gets moved in!
I'm just glad to see that SOMEONE brought ketchup. I taught my nephews about a year ago to "have respect for ketchup".
I'm just glad to see that SOMEONE brought ketchup. I taught my nephews about a year ago to "have respect for ketchup".
-
- Filter Inserter
- Posts: 266
- Joined: Thu Sep 15, 2016 3:04 pm
- Contact:
Re: Friday Facts #243 - New GUI tileset
Hover and Press color could be more distinct.
Shouldn't the crafting button need small numbers too, for the amount of items producible with the backpack contents?
Shouldn't the crafting button need small numbers too, for the amount of items producible with the backpack contents?
Re: Friday Facts #243 - New GUI tileset
Everything is very good
But the sliders, buttons, switches are too bright
But the sliders, buttons, switches are too bright
- Omnifarious
- Filter Inserter
- Posts: 276
- Joined: Wed Jul 26, 2017 3:24 pm
- Contact:
Re: Please, no device dependent coordinates
Touché! I didn't know a better scale to put on your slider. Pixels per mm? Points might work, but after reading the Wikipedia page on them, there isn't really an international consensus on that unit either. I guess scalable pixels are good, but I still advocate for a device independent coordinate system.kovarex wrote:1) DPI uses the inch. The imperial measure system should have been eridicated long time ago. It is so bad, it is known for decades, and yet still people use it. Please stop!
2) Well, as long as all the gui elements are scalable, it is not a problem. Currently, one pixel in the toolset is one pixel in 200% ui scale. Why would we specify some other unit like 1/63360 of mile to measure anything, if it doesn't rely in any way to the way it works. Pixels do.
Re: Friday Facts #243 - New GUI tileset
I've mentioned this before, but it'd be great if we could access the inventory screen via a mouse click. If you're working on the quickbar widget, the grey divider that separates the two sides of the bar is a perfect place to add that functionality...
Re: Friday Facts #243 - New GUI tileset
you did a quite good job there Albert!
BUT DONT take me wrong here i highly recommend styleable gui´s. or at least moveable toolbars.
i am missing the trainset gui. where is that gone ? ff 222 or something you showed us?
amazing work please continue
BUT DONT take me wrong here i highly recommend styleable gui´s. or at least moveable toolbars.
i am missing the trainset gui. where is that gone ? ff 222 or something you showed us?
amazing work please continue
- thereaverofdarkness
- Filter Inserter
- Posts: 558
- Joined: Wed Jun 01, 2016 5:07 am
- Contact:
Re: Please, no device dependent coordinates
27/1063 of a meterkovarex wrote:Why would we specify some other unit like 1/63360 of mile to measure anything,
Don't be too stalkerish now.Jon8RFC wrote:Neat to see the new office. More pictures as everyone gets moved in!
(I say as I lurk and silently view all posted photos from dev team.)
-
- Long Handed Inserter
- Posts: 79
- Joined: Mon Nov 03, 2014 12:28 pm
- Contact:
Re: Friday Facts #243 - New GUI tileset
Will Editable displays replace current Line/Text Edits or is it a new separate entity? Regardless of that, from the incomplete information on the mockup one may assume couple of bad things about those, so I think some clarification is required.
Bad Things One May Assume:
1. Editable displays will require a full click to get access to the text. That means that to select part of the text you will need to press and release mouse button within control borders, then press again, drag and release. To me it sounds like a lot of needless extra work.
2. Original text will be removed on edit start and restored if you press Escape. This will render original text unreachable which will obviously hurt copy-pasting.
In terms of looks I really like this new UI - it looks both consistent and pleasant to eyes. Great job!
Bad Things One May Assume:
1. Editable displays will require a full click to get access to the text. That means that to select part of the text you will need to press and release mouse button within control borders, then press again, drag and release. To me it sounds like a lot of needless extra work.
2. Original text will be removed on edit start and restored if you press Escape. This will render original text unreachable which will obviously hurt copy-pasting.
In terms of looks I really like this new UI - it looks both consistent and pleasant to eyes. Great job!
Re: Friday Facts #243 - New GUI tileset
I just like the new design. Nice clear font type, nice colors, great!
The carpet looks fuzzy
The carpet looks fuzzy