Search found 47 matches

by Dimanper
Sun Sep 09, 2018 1:19 pm
Forum: Gameplay Help
Topic: Why train is not entering empty space?
Replies: 9
Views: 3968

Re: Why train is not entering empty space?

What happens in your instance is train calculates its path to the station somewhere long before it actually arrives here (most likely from its previous station), because trains calculate and recalculate their paths only when they need to stop, with chain signals being exception (they actually don't ...
by Dimanper
Sat Sep 01, 2018 12:07 pm
Forum: Gameplay Help
Topic: Combinator Wizard needed! Train releaser logic
Replies: 7
Views: 3440

Re: Combinator Wizard needed! Train releaser logic

You can make a counter somewhere to store how many trains are on their way to the destination at any given moment. It would require additional signal to work from sending station to the destination without any additional fancy pulse logic. [a] is the signal in my example. Send [a = -1] single pulse ...
by Dimanper
Fri Aug 24, 2018 7:14 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 4 belts beaconed smelter row
Replies: 43
Views: 32717

4 belts beaconed smelter row

The other day i tried to find any 4 belts per row smelting design on the internet, din't find anything close to what i was looking for (which is odd), so i ended up building one myself. 4 belts per row smelter.png 0eNqlne1uHLcOhm+l8O+4GPFDmsmtHBSFk2x7DDi2sbZ7WhS597NudhMjnRmRj36ltZNXI4kvSVEk9ffVh7uXw...
by Dimanper
Tue May 16, 2017 7:50 pm
Forum: Show your Creations
Topic: 2.4 GW Nuclear Reactor
Replies: 20
Views: 12125

Re: 2.4 GW Nuclear Reactor

Offshore pump pumps 1200 water/sec, pipes can handle 1200 fluid/sec only over <= 14 pipes and 900 fluid/sec over <= 224 pipes. Your setup has more than 14 pipes between offshore pumps and heat exchangers and 1 heat exchanger needs a little bit more than 103 water/sec, therefore you need to keep 1 p...
by Dimanper
Sun May 14, 2017 2:42 pm
Forum: Gameplay Help
Topic: Combinator bug or am I stupid?
Replies: 4
Views: 1823

Re: Combinator bug or am I stupid?

Aeternus wrote:Or kludge it with an extra arithmatic combinator R+0 = Q, then test for Q>1000 output Q after that.
Then better have (R > 1000 | R) -> (R + 0 | Q).
by Dimanper
Sat May 13, 2017 10:02 pm
Forum: Ideas and Suggestions
Topic: Rewording "Shooting Speed" to "Rate of Fire"
Replies: 5
Views: 1782

Re: Rewording "Shooting Speed" to "Rate of Fire"

While we're on the nitpicky subject, there should not be two items with the same name (Battery) in the game IMO.
by Dimanper
Sat May 13, 2017 6:15 am
Forum: Combinator Creations
Topic: Dynamic high throughput train deliveries
Replies: 7
Views: 4634

Re: Dynamic high throughput train deliveries

Hi, doxsroxs. Although i don't play with mods and don't know anything about siggboy's setup, i thought that sharing my expirience of dealing with "Matching and system throughput" might be useful, though i don't know if that information actually fit into Smart Train mod realities. As i said...
by Dimanper
Sat May 13, 2017 2:57 am
Forum: Ideas and Suggestions
Topic: Combinator Each result should exclude right hand argument
Replies: 4
Views: 1573

Re: Combinator Each result excluding right hand argument signal

Oh gosh, i always hate all those little things trying to stole ticks of work from my network. This in particular was always a strange thing to me: why would anyone want to get black^2 from this condition? And even if someone would, it's easy to just set black^2=black arithmetic combinator in paralle...
by Dimanper
Sat May 13, 2017 1:53 am
Forum: Gameplay Help
Topic: A better way - Factorio Clock
Replies: 3
Views: 1776

Re: A better way - Factorio Clock

Hi, Trives. Now I've tried a TON of different ways to store it. But the issue I'm having is when the two digits hit Zero and S outputs, it out puts 4-5 pulses, instead of 1 single pulse. It actually outputs X (S) for ~1 second (~60 ticks, exact number may differ by few ticks due to specific combinat...
by Dimanper
Fri May 12, 2017 9:12 am
Forum: Gameplay Help
Topic: What type of train network to build around? (train size)
Replies: 10
Views: 6791

Re: What type of train network to build around? (train size)

wondering if i should build it with only a locomotive on one side, or one on each side. The ratio of loco/wagon will affect top speed and a loco at the end of the train like L-CCCC-L counts as an extra wagon getting pulled. https://www.reddit.com/r/factorio/comments/3oavpk/trains_and_ratio_of_wagon...
by Dimanper
Thu May 11, 2017 11:42 pm
Forum: Gameplay Help
Topic: What type of train network to build around? (train size)
Replies: 10
Views: 6791

Re: What type of train network to build around? (train size)

It depends on the scale of your network, and can be important for the type and size of crossings you have to make, and the size/layout of the stations. I typically run 2-4 (locs/wagons) unidirectional trains for heavy cargo, 1-2-1 for distant mining outposts, 1-2 for fluid transfer, and some smalle...
by Dimanper
Thu May 11, 2017 1:13 pm
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 15244

Re: [0.15.9] [Harkonnen] module crafting

Ok, Tier-2 stays :) Now the question - should tier-2 speed module consume 3 tier-1 modules (instead of 4) or maybe 4 circuits instead of 5 to compensate for tier-1 speed modules consumption by other recipes? I'm not sure that it makes a difference. The consumption of T1 modules in science should be...
by Dimanper
Wed May 10, 2017 6:27 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 118523

Re: 0.15 Reactor Ratio

So do I need to double my pipes (so 2 adjacent rows of pipes) all around my turbines for steam transport, or just make more connections from one long straight pipe at the exchangers to one long straight pipe at the turbines? Just keep all the earlier mentioned by me ratios per 1 pipe and please don...
by Dimanper
Wed May 10, 2017 5:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.9] Productivity bar not showing in Lab (graphical issue)
Replies: 12
Views: 6423

Re: [0.15.9] Productivity bar not showing in Lab (graphical issue)

The graphics settings don't affect it to me, i just checked it on lower settings - still no bars. With any researches, only in labs.
by Dimanper
Wed May 10, 2017 5:49 pm
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 53295

Re: Version 0.15.10

Just a little reminder for everyone with (water < N) in their nuclear reactor setups: don't forget to change it to steam to not waste any fuel cells. I already wasted some...
by Dimanper
Wed May 10, 2017 5:34 pm
Forum: Show your Creations
Topic: 2.4 GW Nuclear Reactor
Replies: 20
Views: 12125

Re: 2.4 GW Nuclear Reactor

I was hoping that I didn't have too many pipes between the pumps and exchangers, but I guess that's not the case, as I have seen the exchangers hover around 170ish water as the reactor is coming up around 2 GW's. Do you think adding a second pump per pipe would suffice, or do i need to do a complet...
by Dimanper
Wed May 10, 2017 4:58 pm
Forum: Show your Creations
Topic: 2.4 GW Nuclear Reactor
Replies: 20
Views: 12125

Re: 2.4 GW Nuclear Reactor

Thank you for the bluestring info. Can't believe I missed that.... As for the water pumps, I read somewhere on here that 1 pump can supply a little over 11 exchangers, so I should be good on the water part of it. I haven't noticed any dips or slowdowns in production of steam. The heat pipes don't g...
by Dimanper
Wed May 10, 2017 3:37 pm
Forum: Show your Creations
Topic: 2.4 GW Nuclear Reactor
Replies: 20
Views: 12125

Re: 2.4 GW Nuclear Reactor

After some further tweaking and testing, the reactor actually is working as intended, except that its not liking being the backup pulse generator. It would be better to run this as the primary power source for the factory. I've been watching it at 1.8 GW load for awhile and it works just fine. The ...
by Dimanper
Wed May 10, 2017 3:24 pm
Forum: Balancing
Topic: 0.15 Expensive Recipie Balance
Replies: 14
Views: 6741

Re: 0.15 Expensive Recipie Balance

Utterbob wrote:My .14 factory produces well over a million iron per SECOND
Wait, what? 1000000 iron per second, 25000 blue belts?

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