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by mrvn
Mon Feb 26, 2024 8:36 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 136
Views: 14383

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Disabled train stops not being skipped is very nice, I previously had to add train stations with train limit 0 to get the same behaviour. Also no need for the automatic trains mod anymore! It's horrible. Where in 1.1 we have a choice between skipping a train stop and waiting for a slot to open that...
by mrvn
Mon Feb 26, 2024 8:17 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 309
Views: 38304

Re: Friday Facts #384 - Combinators 2.0

R = A / B - what wee need to find C - Constant R = A / B = A * (1/B) = A * C/C * (1/B) = (A * (C/B)) / C That about halfs the precision, so basically only for numbers up to 32767 in general. So generally useless. You can also generate the division in a loop taking a multiple of 32 ticks. Again gene...
by mrvn
Fri Feb 23, 2024 8:19 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Per-spawner evolution
Replies: 16
Views: 2828

Re: [REQUEST] Per-spawner evolution

Another thing I wish was different is that when you don't produce pollution or the pollution does not reach a nest, you NEVER get attacked. I really found out that mechanic early on. My first ever rocket launched was actually in a Marathon game where I researched only the necessarry technologies fo...
by mrvn
Thu Feb 22, 2024 12:29 pm
Forum: Ideas and Suggestions
Topic: Amendment to Train Orders GUI
Replies: 3
Views: 142

Re: Amendment to Train Orders GUI

Adding new stations to the bottom is probably more intuitive. But the "add" button could be always visible at the bottom so no scrolling is needed. Personally I'm not sure if I use the add button more than just shift/ctrl clicking on the map to add stations. But then again I use LTN so mos...
by mrvn
Thu Feb 22, 2024 12:27 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 131
Views: 21826

Re: Friday Facts #392 - Parametrised blueprints

for some usecases it's really cool, but i do have my doubts about some parts of it. https://cdn.factorio.com/assets/blog-sync/fff-392-dependent-parameters.png 1. what would happen if you selected a recipe with 2 ingredients? what about 4? https://cdn.factorio.com/assets/blog-sync/fff-392-dependent-...
by mrvn
Thu Feb 22, 2024 12:06 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 36
Views: 2349

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

I think a very nice option would be to limit the recycler to final products, which can't take productivity modules. The reason would be much less the productivity cap, but opening up the space for alternate recipes as has been mentioned in a recent friday facts, for which the recycler is an issue a...
by mrvn
Thu Feb 22, 2024 12:01 pm
Forum: Ideas and Suggestions
Topic: Combining, Splitting, and Balancing Large Numbers of Belts
Replies: 69
Views: 19952

Re: Combining, Splitting, and Balancing Large Numbers of Belts

Last I checked, all mods that offer belt balancing functionality have some truly horrible UPS problems that makes using them effectively a non-starter. Is there some reason why a Wube implementation would be similarly poorly optimized? If not, I wouldn't worry about how mods perform when considerin...
by mrvn
Thu Feb 22, 2024 11:58 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 309
Views: 38304

Re: Friday Facts #384 - Combinators 2.0

If you can select red/green wire as input source then you can divide a red input by green input. Unfortunately, the screenshots in fff-384 show you can select the input source (red/green wire) with the new decider combinator, but not with the arithmetic combinator. The enhancement of the arithmetic...
by mrvn
Thu Feb 22, 2024 11:47 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 141615

Re: [MOD 1.1] Sea Block Pack 0.5.12

Is it intended that in red science, the very first one, the only way to get lead is by sorting rubyte ore to lead ore. Issue is that it gives nickel ore as well, but nickel has no uses whatsoever until in green science. Can't even process it, so all that can be done is stockpile it somewhere in a w...
by mrvn
Thu Feb 22, 2024 11:36 am
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 135
Views: 38942

Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items

While roboport networks can overlap amd join and split every tick this doesn't seem to be a problem for assigning construction bots or for displaying the "ghosts missing items" alert at the bottom of the screen. That alert is already generated and counts missing items, even doing so for mu...
by mrvn
Thu Feb 22, 2024 10:46 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 257677

Re: Stations & other LTN based designs

Just about to set up my first LTN network in a Krastorio 2 save and I'm struggling to get my head around how to manage air filters, I was hoping to be able to have a single 1-1 train delivering new filters and collecting old ones for recycling. I was hoping to set this up at existing stations rathe...
by mrvn
Thu Feb 22, 2024 10:31 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 272
Views: 139439

Re: 3 and 4 way intersections

I don't think ramps will necessarily make this thread obsolete. Even with them there will still be size vs throughput optimisation to be had. Though perhaps not as many ways to really push throughput alone. Maybe a throughput / tiles used metric could be useful? If only you could floodfill landfill...
by mrvn
Thu Feb 22, 2024 10:25 am
Forum: Ideas and Suggestions
Topic: Container free space signal
Replies: 34
Views: 7029

Re: "Read Chest contents" - Indicate if empty

First, I think you should redesign to avoid asymmetric drain. Second, you can get what you want from a decider with "everything = 0, output 1 placeholder" attached to each chest or set of chests you're interested in. Show me where you would put that one decider per chest in my first scree...
by mrvn
Thu Feb 22, 2024 10:19 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 309
Views: 38304

Re: Friday Facts #384 - Combinators 2.0

It would be nice if there were some way to monitor power networks directly, yes you can use accumulators, but it would be nicer if you could measure power and then make a decision, like shut down parts of the factory before you have a blackout Especially if you could check the current and potential...
by mrvn
Thu Feb 22, 2024 10:13 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 309
Views: 38304

Re: Friday Facts #384 - Combinators 2.0

I still think we REQUIRE stack comb in the game because there is currently no way to DIVIDE an input signal by respective stack sizes. I.e., you are designing a Garbage Collector for your interrupt-based trains (a system that scans logistics inventory and pushes all items that can & should occu...
by mrvn
Thu Feb 22, 2024 10:00 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Per-spawner evolution
Replies: 16
Views: 2828

Re: [REQUEST] Per-spawner evolution

I really like the idea of evolution based on local pollution. So here is my take on it (and sorry if I repeat ideas): There should be some small evolution for time and overall pollution. Otherwise late game you would explore new parts of the map and you get tiny nests and worms that are just ridicul...
by mrvn
Thu Feb 22, 2024 9:09 am
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 7960

Re: Maximum throughput of a rail line

Does anyone have a formula for the maximum throughput of a rail line? Hot take: Purely speed-derived train throughput means nothing if cargo is not being actually delivered anywhere. For usual cargo max throughput is 27.69 items per second per stack inserter working, in ideal case (12 inserters) it...
by mrvn
Tue Dec 19, 2023 11:46 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 148
Views: 21917

Re: Friday Facts #388 - Smaller things for 2.0

Smart number format Often times you want to set some constant number, like "I want 7.5 stacks here", As already a lot of people said: All the given samples are not responding to the question. And a postfix "S" for stack is hard to guess. A slider indicating a "stack" m...
by mrvn
Tue Dec 19, 2023 11:37 am
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 7960

Re: Maximum throughput of a rail line

I agree with pretty much all of that, but trains that need to go *slower* than their top speed to achieve max throughput are, 100% guaranteed, not achieving the maximum throughput of a rail line. My one real objection is, if you're dealing with trains that have to brake to achieve peak throughput f...
by mrvn
Sun Dec 17, 2023 6:19 pm
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 7960

Re: Maximum throughput of a rail line

Max throughput on a single line over a given distance seems like the figure of merit to me, I don't see any reason to include congestion because whatever the shortest inter-congestion distance is will have at most the congestion-free throughput for that distance, so that will be the best possible t...

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