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by mrvn
Mon Mar 18, 2024 4:29 pm
Forum: Ideas and Suggestions
Topic: Requster / Buffer / Provider chest combination
Replies: 11
Views: 333

Re: Requster / Buffer / Provider chest combination

Could you give a blueprint of something that does this using requester, buffer and active provider chests? Might make it more clear what you're actually after. No, I can't. It's impossible to do the things in this idea with existing chests. You can approximate the functionality but not match it. Fo...
by mrvn
Mon Mar 18, 2024 4:06 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 146
Views: 15481

Re: Friday Facts #402 - Lightspeed circuits

So do you actually have a separate wire going long distance from your main base to each outpost? That would be a lot of wires going into the main base and require a large switching circuit there to handle all those wires. No because there is only 2 color of wire unlike many channel as proposed when...
by mrvn
Mon Mar 18, 2024 3:56 pm
Forum: Combinator Creations
Topic: Wireless transmission using (modded) radars
Replies: 4
Views: 201

Re: Wireless transmission using (modded) radars

You and everyone else has quite a different idea of what a channel for wireless transmission is.

I also don't need any help, this was about the proposed FFF feature.
by mrvn
Mon Mar 18, 2024 12:03 pm
Forum: Combinator Creations
Topic: Wireless transmission using (modded) radars
Replies: 4
Views: 201

Re: Wireless transmission using (modded) radars

That is exactly how you should be transmitting ore values from outpost and not at all what channels would be for, imho. In a bigger setup you would have one channel "Outpost ore" with this setup to go through all the outposts. Then you would have for example another channel "Power for...
by mrvn
Mon Mar 18, 2024 11:46 am
Forum: Ideas and Suggestions
Topic: Requster / Buffer / Provider chest combination
Replies: 11
Views: 333

Re: Requster / Buffer / Provider chest combination

I think this would be a nice thing to have, in a mod . I personally hope it doesn't get implemented in the base game; I feel like it very slightly trivializes some bot logistics, when bots themselves already trivialize many things. I also don't think your imagined plan for a 3 number slider would b...
by mrvn
Mon Mar 18, 2024 11:38 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 146
Views: 15481

Re: Friday Facts #402 - Lightspeed circuits

Second, if each radar can only use one channel (selected from the list of named channels) then people would still potentially want to build a multiplexer so as to allow the number of radars used to not scale with the amount of outposts, etc... One could even imagine a system where the channels have...
by mrvn
Mon Mar 18, 2024 11:09 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 146
Views: 15481

Re: Friday Facts #402 - Lightspeed circuits

This one felt... surprisingly short. One thing I will say however is that the simple addition of being able to hook radars into the wire network is GREAT. It should allow a full implementation of LTN, which I am glad for. However: I'd like to offer an improvement: Currently, red and green circuits ...
by mrvn
Sun Mar 17, 2024 11:54 pm
Forum: General discussion
Topic: Named Circuit Signals
Replies: 1
Views: 108

Re: Named Circuit Signals

You can easily mod that but it needs a restart to add / change a signal name so it's far from ideal. Also what icon will you choose? Whatever icon you pick will already be in use by it's original signal.

Unless the mod lets you choose e.g. 4 icons and creates a new icon with them in a 2x2 grid...
by mrvn
Sun Mar 17, 2024 11:20 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 95
Views: 3496

Re: How do YOU use mining drills?

I thought about legendary pumpjacks too, but that's whole other topic. I didn't know those around starting location did not deplete as much as the others. Well the Pumpjacks are kindof like Mining Drills, unsure how they behave when upgraded. There is Mods that add Infinite Ores which have a slowly...
by mrvn
Sun Mar 17, 2024 11:16 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 146
Views: 15481

Re: Friday Facts #402 - Lightspeed circuits

Qon wrote:
Sun Mar 17, 2024 4:03 pm
And with channels in radars that whole big circuit contraption would look like this:
radar.png
radar.png (32.39 KiB) Viewed 354 times
Now wouldn't that be simpler?
by mrvn
Sun Mar 17, 2024 11:13 pm
Forum: Ideas and Suggestions
Topic: Requster / Buffer / Provider chest combination
Replies: 11
Views: 333

Re: Requster / Buffer / Provider chest combination

Buffer chests are the combo requester/provider chest. So you're asking for a combo requester/requester/provider/provider chest. Ie, a combo buffer/buffer chest. Or... A buffer chest. No, I'm asking for much more. The effect of a buffer chest is just one of the modes the combined chest can be in. Fo...
by mrvn
Sun Mar 17, 2024 11:11 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 146
Views: 15481

Re: Friday Facts #402 - Lightspeed circuits

Loewchen wrote:
Sun Mar 17, 2024 5:01 pm
Unknow0059 wrote:
Sun Mar 17, 2024 4:36 pm
Finally the circuit wires get copypasted. Took long enough.
Circuit wires can be copy pasted since copy paste exists.
Go read the FFF and you will know what he is talking about.
by mrvn
Sun Mar 17, 2024 2:07 pm
Forum: Ideas and Suggestions
Topic: Requster / Buffer / Provider chest combination
Replies: 11
Views: 333

Re: Requster / Buffer / Provider chest combination

Illiander42 wrote:
Sun Mar 17, 2024 12:18 pm
So, buffer chests?
That's one use of the combined chests. But it's so much more.
by mrvn
Sun Mar 17, 2024 2:06 pm
Forum: Gameplay Help
Topic: How to pick a single signal from a wire and make it sticky?
Replies: 19
Views: 535

Re: How to pick a single signal from a wire and make it sticky?

The previous one worked better, this one you need to disable the green signal after the initial pasting otherwise it initialize in a flickering state between green circuit and nothing. [...] I had no magic lamp. And made sure to paste the blueprint in editor all in a electricity coverage. It does w...
by mrvn
Sun Mar 17, 2024 1:48 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 146
Views: 15481

Re: Friday Facts #402 - Lightspeed circuits

To multiplex channels onto the radar you need a clock. Wrong. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. In fact, you should avoid clocks if you know how because these are just some of the issues you might come across. ...
by mrvn
Sun Mar 17, 2024 1:43 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 146
Views: 15481

Re: Friday Facts #402 - Lightspeed circuits

To multiplex channels onto the radar you need a clock. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. You hit the nail. To enable multi channel wireless communication, you need connect those location with a wire. :roll: :lo...
by mrvn
Sun Mar 17, 2024 1:41 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 146
Views: 15481

Re: Friday Facts #402 - Lightspeed circuits

To multiplex channels onto the radar you need a clock. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. That's the issue though, right? You're not removing the issue of multiplexing, you're just shifting it from groups of sig...
by mrvn
Sun Mar 17, 2024 9:51 am
Forum: Gameplay Help
Topic: How to pick a single signal from a wire and make it sticky?
Replies: 19
Views: 535

Re: How to pick a single signal from a wire and make it sticky?

Nice use of -2G to filter out the original signal count for the stored signal. Much better than the red*green multiplier. I hope I got the labels right in the screenshot below. I tried your circuit and my own, based on the idea of using a decaying signal instead of a memory, with a really dirty sig...
by mrvn
Sat Mar 16, 2024 10:47 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 146
Views: 15481

Re: Friday Facts #402 - Lightspeed circuits

With these insane crafting speeds can we see easy access to a option to reduce game speed? It was already difficult to troubleshoot setups that ran at 'max speed' before. Looking at the demo video in this post, I can't tell what is going on at all. That or some feature built in to show detailed cra...
by mrvn
Sat Mar 16, 2024 10:45 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 146
Views: 15481

Re: Friday Facts #402 - Lightspeed circuits

Wouldn't radars having channels actually make the circuits easier, outside of just transmission? Right now you can build many separate networks, your main concern is the chaos of cables it involves. If you add an entity with channels you add a way to simplify that chaos by separating the networks s...

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