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by mrvn
Wed Dec 11, 2024 5:22 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 10061

Re: Quality Gating is flawed


I think you are all missing my point: What is the incentive to have better products or faster machines when I already have to throttle the first basic machine because it's too fast?

Okay, if you've had to say "y'all are missing my point" so many times, it could just be that people disagree ...
by mrvn
Mon Dec 09, 2024 7:48 am
Forum: Gameplay Help
Topic: Oil Processing
Replies: 6
Views: 503

Re: Oil Processing



I think it was pyadon that has machines that produce basically 0 output and you have to put modules in to make them run at an acceptable speed.

For example fish breading needs fish in the module slots. The more fish you put in the module slots the faster they breed.


You didn't get it ...
by mrvn
Mon Dec 09, 2024 7:41 am
Forum: General discussion
Topic: Quality and Speed: How much waste does haste make?
Replies: 66
Views: 5237

Re: Quality and Speed: How much waste does haste make?



Is asteroid rerolling still a thing? I hoped it would be removed.


Why it that any different to recycling and building ladders? If anything it lacks the option for a productivity gain step as is the case with many make a component something and recycle it ladders so you basically have to brute ...
by mrvn
Mon Dec 09, 2024 7:27 am
Forum: Gameplay Help
Topic: Oil Processing
Replies: 6
Views: 503

Re: Oil Processing


A side note: I just imagined a machine whose inly acceptable source of power is burning modules. Also, burning different kind of modules would have different side effects:

Speed: Normal effect
Productivity: High fuel value, drastically increased pollution
Efficiency: Low fuel value, little to ...
by mrvn
Mon Dec 09, 2024 7:23 am
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 10061

Re: Quality Gating is flawed



Only for the last step though, producing the science packs. On every other step you would be left with uncommon items that nothing uses and everything would break down.

Things is that quality science pack simply give more science and the problem is the chest overflowing. 10% more output when ...
by mrvn
Mon Dec 09, 2024 6:02 am
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 10061

Re: Quality Gating is flawed




Still not getting it across quite right: The game isn't too easy. At a minimum Gleba is a real head scratcher. It's more that if you just figure out the minimum you need to produce the science packs then you are done. For example:

mini-gleba.png

That factory produce 0.75 science packs per ...
by mrvn
Mon Dec 09, 2024 5:54 am
Forum: Show your Creations
Topic: Gleba Biofactory Phase 3
Replies: 14
Views: 4585

Re: Gleba Biofactory Phase 3



The science packs give science according to their freshness. So at 50% spoiled you only get half the science progress out of it.

Not sure how fresh your science packs are but mine start at >99.8% and >9h58m freshness minus however long it takes to produce enough for a rocket and ship it. From ...
by mrvn
Mon Dec 09, 2024 5:53 am
Forum: Ideas and Suggestions
Topic: Key combo for request group for ingredients
Replies: 44
Views: 2380

Re: allow droping an item on "add section" to add a request for ingredients


For what it's worth, I generally agree with mrvn's arguments here.

In fact I have a few logistic groups specifically for requesting materials for handcrafting (yes I know I shouldn't be handcrafting, but it's often quicker and more convenient).

That being said, I've also been using the new ...
by mrvn
Sun Dec 08, 2024 2:39 pm
Forum: Ideas and Suggestions
Topic: Show an alert when a rocket can't path
Replies: 12
Views: 923

Re: Show an alert when a rocket can't path




+1 on that. The problem was is the fact space platform love requesting full rockets even if only one item needed, potentially leading to 2x storage usage.


It's up to 10x the space unless there is something with more than 10 stacks per rocket.

But you can configure the amount shipped in ...
by mrvn
Sun Dec 08, 2024 2:37 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 10061

Re: Quality Gating is flawed




There is/was a player here on the forum who uses one science building for the whole game and mostly watches TV while the game plays itself in the background. He doesn't need any military tech because there is only traces of pollution, and I think he asked why it is even in the game. His ...
by mrvn
Sun Dec 08, 2024 2:15 pm
Forum: Show your Creations
Topic: Gleba Biofactory Phase 3
Replies: 14
Views: 4585

Re: Gleba Biofactory Phase 3

The science packs give science according to their freshness. So at 50% spoiled you only get half the science progress out of it.

Not sure how fresh your science packs are but mine start at >99.8% and >9h58m freshness minus however long it takes to produce enough for a rocket and ship it. From your ...
by mrvn
Sun Dec 08, 2024 2:01 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 123
Views: 19249

Re: Space Platforms

My first space station is really tiny. Maybe the smallest you can make it at 2980kg and 3 rockets (hub, 50 scaffolding, everything else). It looks like this:

tiny-station.png

0eNrVm/tu4jgUh9/Ff66Sypdc0c6TVAgFMIM1uTB20p2q4t33hEACJTCB306lVdXiJvbxuXw ...
by mrvn
Sun Dec 08, 2024 1:42 pm
Forum: Ideas and Suggestions
Topic: Show an alert when a rocket can't path
Replies: 12
Views: 923

Re: Show an alert when a rocket can't path


+1 on that. The problem was is the fact space platform love requesting full rockets even if only one item needed, potentially leading to 2x storage usage.


It's up to 10x the space unless there is something with more than 10 stacks per rocket.

But you can configure the amount shipped in each ...
by mrvn
Sun Dec 08, 2024 1:40 pm
Forum: General discussion
Topic: How hard is it to reach the systems outer edge?
Replies: 7
Views: 1375

Re: How hard is it to reach the systems outer edge?


I believe it's possible with nukes - I've tried them against huge asteroids and with a few levels of explosive damage research they can one shot them, despite huge asteroids having a ton of explosive resistance. But it would be very impractical, you would probably need legendary rocket turrets for ...
by mrvn
Sun Dec 08, 2024 1:32 pm
Forum: Ideas and Suggestions
Topic: Key combo for request group for ingredients
Replies: 44
Views: 2380

Re: allow droping an item on "add section" to add a request for ingredients



Then you get AM1s in the requester chest for the AM2 plant that are not needed. Wasted resources. If you do this kind of setup for every entity that can be build in your mall then the wasted resources add up quickly.


This sound again like a user mistake to me. I would be curious to see the ...
by mrvn
Sun Dec 08, 2024 1:17 pm
Forum: Ideas and Suggestions
Topic: Key combo for request group for ingredients
Replies: 44
Views: 2380

Re: allow droping an item on "add section" to add a request for ingredients



As a side note: All items have a main recipe and altrernate recipes. You can see this in the Factoriopedia. My suggestion would just use the main recipe but it would also be easy to give a popup to select the recipe when multiple recipes are available. The alternate recipes are usually later in ...
by mrvn
Thu Dec 05, 2024 7:30 am
Forum: General discussion
Topic: Well, Fulgora sucks [Spoilers]
Replies: 93
Views: 14085

Re: Well, Fulgora sucks [Spoilers]




I guess yes, even on Fulgora, while the rocket parts are very easy to make, you still need to set up the electric engine production to make a silo (and bots !), so overall, it's harder to make than Fulgoran science (at least on the second time around, when Fulgoran recipes aren't completely ...
by mrvn
Wed Dec 04, 2024 11:08 pm
Forum: Show your Creations
Topic: Gleba Biofactory Phase 3
Replies: 14
Views: 4585

Re: Gleba Biofactory Phase 3



That is a very clean setup. You can improve the freshness some if you add recycler to get rid of excess Bioflux, Jelly and/or Mash. Or convert it to nutrients and burn the spoilage. Don't let anything sit on a belt.

Another tip: Put 3 deconstruction planner (or some other unsed item) on each ...
by mrvn
Wed Dec 04, 2024 10:56 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 123
Views: 19249

Re: Space Platforms



Two major problems with this design:

1) Wider than long. Do the turrets even reach the edges of your platform?
2) you need about 4 furnaces for even one AM3 making ammo. And you pretty much need one AM3 going full speed to keep up with ammo consumption.

Oh, and asteroids aren't really ...
by mrvn
Wed Dec 04, 2024 10:40 pm
Forum: General discussion
Topic: Well, Fulgora sucks [Spoilers]
Replies: 93
Views: 14085

Re: Well, Fulgora sucks [Spoilers]


I guess yes, even on Fulgora, while the rocket parts are very easy to make, you still need to set up the electric engine production to make a silo (and bots !), so overall, it's harder to make than Fulgoran science (at least on the second time around, when Fulgoran recipes aren't completely new to ...

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