Oil Processing

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PianoGuy
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Oil Processing

Post by PianoGuy »

I'm trying to move up the technology tree, and I'm stuck at Oil Processing. The technology research screen shows the below graphic. I think this means I need to mine some oil first. OK, presumably with a pumpjack. So off I go to an oil field, only to find out that the only fuel the pumpjack uses is one of the modules (speed, efficiency, productivity)...which I can't unlock. I don't want to force the research with a console command, because I lose the achievements. The Start research button is not active. (Version 2.0.23 from Steam). Any help would be welcome. Thank you.
OilProcessingProblem.png
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Loewchen
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Re: Oil Processing

Post by Loewchen »

Pumpjacks use electricity.
PianoGuy
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Re: Oil Processing

Post by PianoGuy »

Duh. Thanks, Loewchen
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Hares
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Re: Oil Processing

Post by Hares »

A side note: I just imagined a machine whose inly acceptable source of power is burning modules. Also, burning different kind of modules would have different side effects:
  • Speed: Normal effect
  • Productivity: High fuel value, drastically increased pollution
  • Efficiency: Low fuel value, little to no pollution emitted by machine
Looks like a mod idea...
mrvn
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Re: Oil Processing

Post by mrvn »

Hares wrote: Mon Dec 09, 2024 7:17 am A side note: I just imagined a machine whose inly acceptable source of power is burning modules. Also, burning different kind of modules would have different side effects:
  • Speed: Normal effect
  • Productivity: High fuel value, drastically increased pollution
  • Efficiency: Low fuel value, little to no pollution emitted by machine
Looks like a mod idea...
I think it was pyadon that has machines that produce basically 0 output and you have to put modules in to make them run at an acceptable speed.

For example fish breading needs fish in the module slots. The more fish you put in the module slots the faster they breed.
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Hares
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Re: Oil Processing

Post by Hares »

mrvn wrote: Mon Dec 09, 2024 7:27 am I think it was pyadon that has machines that produce basically 0 output and you have to put modules in to make them run at an acceptable speed.

For example fish breading needs fish in the module slots. The more fish you put in the module slots the faster they breed.
You didn't get it. Instead of adding modules to machines, you turn electrical machines to consume fuel of type "module".
mrvn
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Re: Oil Processing

Post by mrvn »

Hares wrote: Mon Dec 09, 2024 7:30 am
mrvn wrote: Mon Dec 09, 2024 7:27 am I think it was pyadon that has machines that produce basically 0 output and you have to put modules in to make them run at an acceptable speed.

For example fish breading needs fish in the module slots. The more fish you put in the module slots the faster they breed.
You didn't get it. Instead of adding modules to machines, you turn electrical machines to consume fuel of type "module".
I got it, I just wanted to expand on it with alternative usage. Sorry.


There is a feature request that comes close to this idea: Having burner performance change with fuel. So rocket fuel would make the burner perform better than coal, just like it makes train drive faster.
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