Search found 94 matches
- Thu May 25, 2017 2:51 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 98343
Re: Final (Maxed) Designs
Out pops 1 express belt of Electronic Circuits. Did I miss something, however? Is there an issue with this design? You are short about 1/4 of your assemblers needed to compress a blue belt. IF your goal is to MAX out a blue belt (with no modules) IIRC you need 16 Green Assy 3s and something like 19...
- Sat May 20, 2017 6:11 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 98343
Re: Final (Maxed) Designs
A very good point - now that you have mentioned it, I vaguely recollect that the original design may well have done that & changed to red belt where the balancer is.
- Fri May 19, 2017 4:58 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 98343
Re: Final (Maxed) Designs
I confess to being a little bemused. Around 12 months ago, when I was fresh-faced and still quite new to Factorio, I did a LOT of research on the forums and Reddit to gain some thoughts and insights into designs for various parts of my bus and rail setup. This solution for green circuits was posted ...
- Sun Dec 18, 2016 10:41 pm
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 146311
Re: Configuration & usage
Did you click on the "Read" button first? And it would be helpful if you could show a screenshot of your blueprint
- Wed Nov 23, 2016 1:49 pm
- Forum: Gameplay Help
- Topic: Trains
- Replies: 6
- Views: 2867
Re: Trains
You can also use the Smart Trains mod by Choumiko, which enables trains to send signals about presence, capacity, remaining fuel, etc, back to a circuit network via the Smart Train Stations.
- Sun Nov 20, 2016 12:34 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 497879
Re: Movie Player
Dave, you never cease to amaze me with your Factorio skills. That is... Extremely impressive
- Tue Nov 15, 2016 12:17 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 498
- Views: 576671
Re: Let's see your clever builds
That's a good, original idea. You may, however, like to consider using small pumps (which can also be wired to a circuit network), connecting them to the tanks and using them to allow/disallow either the raw material (Light/Heavy oil) or water (bearing in mind that cutting off either resource will s...
- Mon Nov 14, 2016 7:20 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 498
- Views: 576671
Re: Let's see your clever builds
It's not clear on the picture, but the circuit assemblers feed onto a splitter between alternate pairs of assemblers, which then feeds in turn onto the underground belt, thus achieving full compression :-) Oh, and where the copper feed belts balance, they also downgrade from blue to red for efficien...
- Mon Nov 14, 2016 5:08 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 498
- Views: 576671
Re: Let's see your clever builds
Very similar build that I use is here: It uses more undergrounds, rather than having the iron belt weave in and out, but works pretty well. Blueprint H4sIAAAAAAAA/61dX4/aSAz/Kqt9hhPOHwiqeLqH+xgVC7k2EiQoCbpWq/3uxybctYSMx/bPT5VK7LHHP3s84xnvsXk5NYf96eXr7r2s+6qvym73/l7vz+Xu 9e991y+ruivbvmxfF5emu/3e1Lv3H...
- Fri Nov 11, 2016 11:51 am
- Forum: Gameplay Help
- Topic: Am I doing this right?
- Replies: 29
- Views: 11701
Re: Am I doing this right?
The thing to remember, I think, is the inserter research. With that, _any_ inserter can be used to pick up from anywhere up to 3 tiles away and deliver likewise. I actually have one inserter picking up plastic bars from a belt 3 tiles below it and moving them (over an intervening belt) to the near s...
- Fri Nov 11, 2016 11:25 am
- Forum: Gameplay Help
- Topic: Am I doing this right?
- Replies: 29
- Views: 11701
Re: Am I doing this right?
I played the tutorial and one game on my own, but then I made the mistake of watching a stream so I already knew all the efficient setups. I'm looking forward to installing Bob's Mods so I can work it out myself ^^ Oh, DB... I installed Bob's entire collection earlier this week. And yes, I'm back t...
- Fri Nov 11, 2016 11:14 am
- Forum: Spread the Word
- Topic: Any female LP's on YouTube?
- Replies: 21
- Views: 17537
Re: Any female LP's on YouTube?
KatherineOfSky has done some YouTube stuff, although I am not sure if there is an entire LP series. She is also the author of two of the best guides on Steam that I have ever read.
I strongly suspect that she will be the result of the "belt diva" search suggested above
I strongly suspect that she will be the result of the "belt diva" search suggested above
- Fri Nov 11, 2016 10:56 am
- Forum: General discussion
- Topic: Who is the player character?
- Replies: 54
- Views: 20646
Re: What's the player's name?
In honour of a tirelessly-working community modder, and someone who earns my regular curses (in a good way), mine is definitely called "Bob"
- Sun Nov 06, 2016 11:45 pm
- Forum: General discussion
- Topic: RoRo vs Terminus (was Loop vs 2-headed train network)
- Replies: 91
- Views: 73860
Re: Loop vs 2-headed train network
For me, loop wins every time. It does depend on how big you plan to build your rail network (bi-directional is ok for smaller setups), but I always plan for high traffic. I also find that, while there is the disadvantage of having to lay twice as much track, I prefer not having to drag an extra loco...
- Mon Oct 24, 2016 11:41 am
- Forum: Gameplay Help
- Topic: A simple train crossing...
- Replies: 6
- Views: 63733
Re: A simple train crossing...
I have also found this to be a really good guide from complete rail noobishness to reasonably advanced network design principles
https://www.reddit.com/r/factorio/comme ... ts_23_and/
https://www.reddit.com/r/factorio/comme ... ts_23_and/
- Fri Oct 21, 2016 9:34 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 195540
Re: Smart dynamic train deliveries with combinator Magick [0.13]
But mine's working! :mrgreen: You are a star, Siggboy, and I am extremely grateful for both your assistance and your hard work designing and implementing this amazing system. I'd buy you a drink, but then I would probably be arrested for Internet stalking or something, but please be aware that this ...
- Fri Oct 21, 2016 3:04 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: WIP Kilobase
- Replies: 15
- Views: 13197
Re: WIP Kilobase
Looking good, although why do you have all of those fluid tanks? If your refineries are configured correctly, you should only need a tank for Lube and (arguably) either a few as a PG buffer and/or a crude oil buffer.
- Fri Oct 21, 2016 1:52 pm
- Forum: Gameplay Help
- Topic: Powering 46 distant pumpjacks remotely
- Replies: 10
- Views: 5131
Re: Powering 46 distant pumpjacks remotely
You may also want to allow extra accumulators if you are using laser turrets, in case the biters attack at night :-) This, of course, is another argument in favour of gun turrets. Also consider that, with a convenient local source of crude oil, you can use flamethrower turrets for the outpost defens...
- Fri Oct 21, 2016 1:07 pm
- Forum: Gameplay Help
- Topic: Oil, derivates and combinators?
- Replies: 23
- Views: 11088
Re: Oil, derivates and combinators?
I will begin with a disclaimer: I'm not good with combinators. My brain, however, is normally ok with logic, and it seems to me that the solution on the last page pretty much covers the original question. Here's my outline on the setup: 1 tank each of PG, LO, HO, Lube Pumps to control the input line...
- Wed Oct 19, 2016 9:49 am
- Forum: Gameplay Help
- Topic: Powering 46 distant pumpjacks remotely
- Replies: 10
- Views: 5131
Re: Powering 46 pumpjacks remotely
And that kinda requires power. The OP's question was how to power his pumpjacks