Search found 30 matches

by skyman
Sun Aug 16, 2026 5:34 am
Forum: Not a bug
Topic: Inserter not keeping the lane config when fast-replaced in 2.1.8 and 2.1.9
Replies: 12
Views: 1326

Re: Inserter not keeping the lane config when fast-replaced in 2.1.8 and 2.1.9

It seems that in 2.1.14 if you place mismatched inserter, the ghost settings takes priority.

Win. Thank you. :) :mrgreen:
by skyman
Sun Aug 16, 2026 5:30 am
Forum: Ideas and Suggestions
Topic: [QoL] Allow placement of the Display Panel over the Transport Belt
Replies: 4
Views: 506

Re: [QoL] Allow placement of the Display Panel over the Transport Belt


Re underground bets - you could, but it would be way cooler and more satisfying if the display panel got thin sheet metal supports that clip on the sides of the belt without blocking it instead, sort of like this: ChatGPT Image Aug 8, 2026, 11_14_26 AM.png


Yeah, something like that, orientation ...
by skyman
Sat Aug 08, 2026 9:55 pm
Forum: Ideas and Suggestions
Topic: [2.1] Add visual indicator to inserters which input lane has priority or if inserter has been flipped
Replies: 11
Views: 935

Re: [2.1] Add visual indicator to inserters which input lane has priority or if inserter has been flipped


+1, was just searching before posting this myself. I like the idea of a dot, or maybe biasing the bar to one side, or something other than an arrow basically. I was gonna say that people could get confused since output arrow means things only go out on that side while input arrow is just a ...
by skyman
Fri Aug 07, 2026 12:06 am
Forum: Ideas and Suggestions
Topic: [QoL] Allow placement of the Display Panel over the Transport Belt
Replies: 4
Views: 506

[QoL] Allow placement of the Display Panel over the Transport Belt

TL;DR

https://wiki.factorio.com/images/thumb/Display_panel.png/48px-Display_panel.png https://wiki.factorio.com/images/thumb/Transport_belt.png/48px-Transport_belt.png Allow placement of the display panel over the transport belt . Also add dynamic arrow icon to always point in the same direction ...
by skyman
Wed Aug 05, 2026 6:10 pm
Forum: Not a bug
Topic: Inserter not keeping the lane config when fast-replaced in 2.1.8 and 2.1.9
Replies: 12
Views: 1326

Re: Inserter not keeping the lane config when fast-replaced in 2.1.8 and 2.1.9

I was about to report this behavior as a bug, but it seems there is some underlying logic behind this, so instead could I ask this output arrow for inserter to be made more visible when it won't match the ghost?

For example ghost inserter's arrow made with green color, cursor inserter's arrow made ...
by skyman
Wed Aug 05, 2026 5:51 pm
Forum: Ideas and Suggestions
Topic: [2.1] Add visual indicator to inserters which input lane has priority or if inserter has been flipped
Replies: 11
Views: 935

Re: [2.1] Add visual indicator to inserters which input lane has priority or if inserter has been flipped




Wouldn't it be simpler and probably better to have inserters pick-up from both sides interchangeably? If second side is empty, it will skip it, but only until there is something on the other side. This way inserter may pickup from both sides, while having the priority for the last unused side ...
by skyman
Tue Aug 04, 2026 5:48 pm
Forum: Ideas and Suggestions
Topic: [2.1] Add visual indicator to inserters which input lane has priority or if inserter has been flipped
Replies: 11
Views: 935

Re: [2.1] Add visual indicator to inserters which input lane has priority or if inserter has been flipped

Wouldn't it be simpler and probably better to have inserters pick-up from both sides interchangeably? If second side is empty, it will skip it, but only until there is something on the other side. This way inserter may pickup from both sides, while having the priority for the last unused side.

UI ...
by skyman
Sun Aug 02, 2026 12:55 am
Forum: Ideas and Suggestions
Topic: [QoL] Better management for fluid storage (simple improvement)
Replies: 0
Views: 183

[QoL] Better management for fluid storage (simple improvement)

TL;DR https://wiki.factorio.com/images/Storage_tank.png
Add better management for fluid storage:
new const. signal for storage tanks : "[Storage] V olume". https://wiki.factorio.com/images/Signal-V.png
*new option for storage tanks "auto connect to the same circuit network as adjacent storage ...
by skyman
Sun Jul 05, 2026 7:30 pm
Forum: Ideas and Suggestions
Topic: [QoL] Switch to lock manual crafting (for "Lazy Bastard" achievement)
Replies: 9
Views: 865

Re: [QoL] Switch to lock manual crafting (for "Lazy Bastard" achievement)



If so why not just have simple button for toggling that setting and showing its current status with permission to toggle it assigned to server owner?


...you are describing the the Permissions System referenced previously. :lol:
06-24-2026, 20-23-40.png

Implementing an entirely separate ...
by skyman
Sun Jul 05, 2026 4:01 pm
Forum: Ideas and Suggestions
Topic: [QoL] Switch to lock manual crafting (for "Lazy Bastard" achievement)
Replies: 9
Views: 865

Re: [QoL] Switch to lock manual crafting (for "Lazy Bastard" achievement)



It may be marginally faster to implement, but knowing people have muscle memory, confirmation dialog will be very annoying very fast. Few buttons doesn't seem that much work for devs, but I believe it will be much more enjoyable for players if there is no confirmation dialog every time they try ...
by skyman
Sun Jul 05, 2026 12:42 am
Forum: Ideas and Suggestions
Topic: Readonly blueprint/books
Replies: 7
Views: 2496

Re: Readonly blueprint/books

+1

built-in versioning would be good too, but read-only is a easier start. :P
by skyman
Sun Jul 05, 2026 12:34 am
Forum: Ideas and Suggestions
Topic: [QoL] Switch to lock manual crafting (for "Lazy Bastard" achievement)
Replies: 9
Views: 865

Re: [QoL] Switch to lock manual crafting (for "Lazy Bastard" achievement)


The "community suggested" way to achieve this is to disable handcrafting by removing in hotkeys or disabling ability to craft in /permissions .

Good Luck!


Read " Why? ".


i have better idea. when Lazy Bastard achievement is pinned and at least one crafter was made, a "are you sure you want ...
by skyman
Wed Jul 01, 2026 3:23 pm
Forum: Ideas and Suggestions
Topic: [QoL] Gun turret should have buffer for multiple ammo types
Replies: 2
Views: 257

Re: [QoL] Gun turret should have buffer for multiple ammo types

It's not exactly the same issue or the solution, just the entity. :|
by skyman
Tue Jun 30, 2026 3:36 pm
Forum: Ideas and Suggestions
Topic: [QoL] In-game saving of map's seeds
Replies: 0
Views: 176

[QoL] In-game saving of map's seeds

TL;DR
In-game saving of maps' seeds in the new game screen

What?
There should be possibility to save current seed and access previously saved ones, along with a way to remove them from that list - possibly individually with a trash icon before the seed number along with alternative way of ...
by skyman
Tue Jun 30, 2026 3:29 pm
Forum: Ideas and Suggestions
Topic: Ghost placement snap
Replies: 4
Views: 429

Re: Ghost placement snap

+1
by skyman
Tue Jun 30, 2026 3:05 pm
Forum: Minor issues
Topic: [2.0.42] Manual placement preview shows wires that will not actually be applied when building
Replies: 3
Views: 1236

Re: [2.0.42] Manual placement preview shows wires that will not actually be applied when building

I believe I've the same or similar problem with my defense line that I paste early on and start building in random places depending on the current need and it's annoying as hell... random disconnected wires through my entire line that I have to inspect to reconnect.

In some situations (usually ...
by skyman
Tue Jun 30, 2026 1:22 pm
Forum: Ideas and Suggestions
Topic: [QoL] Gun turret should have buffer for multiple ammo types
Replies: 2
Views: 257

[QoL] Gun turret should have buffer for multiple ammo types

TL;DR
https://wiki.factorio.com/images/Gun_turret_entity_anim.gif Gun turret should have buffer for multiple ammo types to simplify defense line while providing better coverage.

What?
Gun turret should have buffer for multiple ammo types and by default use the one with the highest DPS first ...
by skyman
Mon Jun 29, 2026 8:17 am
Forum: Implemented Suggestions
Topic: Change name of "global" Speaker playback option to "universal"
Replies: 4
Views: 1208

Re: Change name of "global" Speaker playback option to "universal"

Also local sound (nearby to the speaker) should have sub-option to be heard by all teams (forces)
by skyman
Mon Jun 29, 2026 8:14 am
Forum: Ideas and Suggestions
Topic: [2.1] Blueprints should have option like "force empty space"
Replies: 19
Views: 2505

Re: [2.1] Blueprints should have option like "force empty space"

+1 Add toggle for that in the BP "Opaque/transparent"
by skyman
Mon Jun 22, 2026 2:11 pm
Forum: Ideas and Suggestions
Topic: Easter egg for 2.1 (Quality)
Replies: 0
Views: 221

Easter egg for 2.1 (Quality)

TL;DR / What?
https://wiki.factorio.com/images/Repair_pack.png https://forums.factorio.com/download/file.php?id=113701 β‰₯ https://wiki.factorio.com/images/thumb/Quality_uncommon.png/40px-Quality_uncommon.png Easter egg for Quality - any repair pack with quality bigger than normal would allow to ...

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