Search found 72 matches
- Fri Nov 13, 2020 3:53 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 113329
Re: Friday Facts #363 - 1.1 is getting close
I .. I think I love you guys, the best ever game is getting even better. I'm building a colossal megabase, cant wait to get old spidey more involved, especially at night, and the little tweaks are fantastic. I'll be opting in straight away. Oh and I'm wearing my chocolate inserter t-shirt right now ...
- Fri Aug 14, 2020 11:21 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 126111
Re: Friday Facts #360 - 1.0 is here!
Just so you guys know this my favourite game and I am so excited to play 1.0. You guys are fantastic, not only have you created the best game, base building experience, timesink and automation heaven ever, you have spawned a new genre. Each playthrough is over 250 hours and continually engaging and ...
- Sat May 04, 2019 8:14 am
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 66606
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Kovarex' statement on marketing is fantastic, marrying the realities of life with good sense and a disgust for manipulation. Total respect.
Anyway here's my marketing suggestion:
Advert/concept.
Multiplayer map with megabase constructed by multiple players.
Camera pans from the outer walls where ...
Anyway here's my marketing suggestion:
Advert/concept.
Multiplayer map with megabase constructed by multiple players.
Camera pans from the outer walls where ...
- Mon Mar 04, 2019 10:29 pm
- Forum: Technical Help
- Topic: Prevent autosave steam sync
- Replies: 0
- Views: 696
Prevent autosave steam sync
Hi,
Not sure where to post this, but maybe here is the best place.
Steam takes an AGE to sync when I quit, and I have recently realised that this must be because it is syncing the 3 autosaves as well as my saved game. I would like a solution where this doesn't happen. To wit:
Is there some option ...
Not sure where to post this, but maybe here is the best place.
Steam takes an AGE to sync when I quit, and I have recently realised that this must be because it is syncing the 3 autosaves as well as my saved game. I would like a solution where this doesn't happen. To wit:
Is there some option ...
- Sun Feb 03, 2019 9:44 am
- Forum: Ideas and Suggestions
- Topic: Dynamic station name from logistics network
- Replies: 0
- Views: 1233
Dynamic station name from logistics network
I searched to see if this existed so if I missed it apologies.
Would it be possible to assign a station name to a logistics network variable?
Then we would be able to have on the map information about how much of this or that is left, we could use logic to dynamically determine station locations ...
Would it be possible to assign a station name to a logistics network variable?
Then we would be able to have on the map information about how much of this or that is left, we could use logic to dynamically determine station locations ...
- Fri Feb 01, 2019 6:43 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 106403
Re: Friday Facts #280 - Visual Feedback is the king
Ok that's it.
I'm sure there are more like me who read the Friday Facts every week and want to say this but can't be bothered to go through the hassle of loggin in etc. but ...
You guys are absolutely amazing, these improvements are fantastic, so much more than anyone could expect. The new GUI ...
I'm sure there are more like me who read the Friday Facts every week and want to say this but can't be bothered to go through the hassle of loggin in etc. but ...
You guys are absolutely amazing, these improvements are fantastic, so much more than anyone could expect. The new GUI ...
- Fri Jun 08, 2018 6:58 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 72441
Re: Friday Facts #246 - The GUI update (Part 3)
How you have maintained the same look, yet made it look fresh, professional and stylish is amazing.
I couldn't have imagined a better job. 11/10.
I couldn't have imagined a better job. 11/10.
- Fri Mar 30, 2018 7:07 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 47415
Re: Friday Facts #236 - Building a rollup
"Is that a city builder?"
- Wed Mar 28, 2018 5:03 pm
- Forum: General discussion
- Topic: Game Save Sync Speed Increase?
- Replies: 3
- Views: 2115
Re: Game Save Sync Speed Increase?
It's the same game. Filesize 33MB
- Sun Mar 25, 2018 6:45 pm
- Forum: General discussion
- Topic: Game Save Sync Speed Increase?
- Replies: 3
- Views: 2115
Game Save Sync Speed Increase?
For some reason over the weekend the amount of time it takes for steam to sync after exiting the game to upload the saved game has decreased dramatically, from 25 minutes to about 5.
Has anyone else noticed this? Does anyone know why?
Has anyone else noticed this? Does anyone know why?
- Sat Mar 03, 2018 8:10 pm
- Forum: General discussion
- Topic: About cliffs
- Replies: 29
- Views: 14396
Re: About cliffs
+1 Contour Cliffs! Great idea!
- Sat Mar 03, 2018 7:06 pm
- Forum: Texture Packs
- Topic: High Res Concrete Textures - old style
- Replies: 16
- Views: 12053
Re: High Res Concrete Textures - old style
I made lighter coloured concrete high res only from the new textures, including refined concrete and stone bricks: viewtopic.php?f=15&t=58364&p=347328#p347328
- Sat Mar 03, 2018 7:06 pm
- Forum: General discussion
- Topic: [POLL] Concrete in 0.16
- Replies: 51
- Views: 22125
Re: [POLL] Concrete in 0.16
I made lighter coloured concrete: viewtopic.php?f=15&t=58364&p=347328#p347328
- Sat Mar 03, 2018 7:01 pm
- Forum: General discussion
- Topic: About cliffs
- Replies: 29
- Views: 14396
Re: About cliffs
Cliffs area nice idea, and they are very well implemented - however.
I have only just encountered them on my pre cliffs map as it has expanded, and I just find them annoying. I have set up a factory to make cliff explosives to destroy them, and they don't stack very well.
I can see how they may ...
I have only just encountered them on my pre cliffs map as it has expanded, and I just find them annoying. I have set up a factory to make cliff explosives to destroy them, and they don't stack very well.
I can see how they may ...
- Sat Mar 03, 2018 6:56 pm
- Forum: General discussion
- Topic: [HELP] Lightening Concrete Textures
- Replies: 2
- Views: 1792
- Sat Mar 03, 2018 6:55 pm
- Forum: Texture Packs
- Topic: High Res - Lighter textures for concrete and stone floors
- Replies: 0
- Views: 2541
High Res - Lighter textures for concrete and stone floors
I have created lighter high res versions of the concrete and stone floor textures, as the standard ones are too dark for me.
To use extract to Factorio\data\base\graphics: Before:
After:
N.B. Only High Res textures included.
To use extract to Factorio\data\base\graphics: Before:
After:
N.B. Only High Res textures included.
- Fri Mar 02, 2018 5:53 pm
- Forum: General discussion
- Topic: [HELP] Lightening Concrete Textures
- Replies: 2
- Views: 1792
Re: [HELP] Lightening Concrete Textures
Ok forget it I found it, hazard concrete is in a different folder. I will post new textures when I have sorted it, if anyone is interested.
- Fri Mar 02, 2018 2:56 pm
- Forum: General discussion
- Topic: [HELP] Lightening Concrete Textures
- Replies: 2
- Views: 1792
[HELP] Lightening Concrete Textures
The latest update brought us some new refined concrete. Yay! Thank you. The tiles look great, however it's still too dark, and the normal concrete is still way to dark for my tastes. (I was using a texture pack which got wiped over with the new update).
So I have tried to lighten them. I have made ...
So I have tried to lighten them. I have made ...
- Fri Feb 23, 2018 11:08 am
- Forum: General discussion
- Topic: 3000 hours and Dirty Mining
- Replies: 20
- Views: 10075
Re: 3000 hours and Dirty Mining
I have just finished building a huge base, and only now 300 hours in do I need to go outside of the walls to get ore ...
I have really enjoyed the challenged of automating the process of dismantling outposts. Do I use trains? Do I take a car with me to take stock? How careful do I need to be about ...
I have really enjoyed the challenged of automating the process of dismantling outposts. Do I use trains? Do I take a car with me to take stock? How careful do I need to be about ...
- Fri Feb 09, 2018 1:48 pm
- Forum: General discussion
- Topic: Lets talk production window, shall we? :)
- Replies: 4
- Views: 3159
Re: Lets talk production window, shall we? :)
So what, percentage of highest possible production?