Search found 72 matches

by Cleany
Fri Nov 13, 2020 3:53 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 97348

Re: Friday Facts #363 - 1.1 is getting close

I .. I think I love you guys, the best ever game is getting even better. I'm building a colossal megabase, cant wait to get old spidey more involved, especially at night, and the little tweaks are fantastic. I'll be opting in straight away. Oh and I'm wearing my chocolate inserter t-shirt right now ...
by Cleany
Fri Aug 14, 2020 11:21 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 102108

Re: Friday Facts #360 - 1.0 is here!

Just so you guys know this my favourite game and I am so excited to play 1.0. You guys are fantastic, not only have you created the best game, base building experience, timesink and automation heaven ever, you have spawned a new genre. Each playthrough is over 250 hours and continually engaging and ...
by Cleany
Sat May 04, 2019 8:14 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 53880

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Kovarex' statement on marketing is fantastic, marrying the realities of life with good sense and a disgust for manipulation. Total respect. Anyway here's my marketing suggestion: Advert/concept. Multiplayer map with megabase constructed by multiple players. Camera pans from the outer walls where bit...
by Cleany
Mon Mar 04, 2019 10:29 pm
Forum: Technical Help
Topic: Prevent autosave steam sync
Replies: 0
Views: 557

Prevent autosave steam sync

Hi, Not sure where to post this, but maybe here is the best place. Steam takes an AGE to sync when I quit, and I have recently realised that this must be because it is syncing the 3 autosaves as well as my saved game. I would like a solution where this doesn't happen. To wit: Is there some option I ...
by Cleany
Sun Feb 03, 2019 9:44 am
Forum: Ideas and Suggestions
Topic: Dynamic station name from logistics network
Replies: 0
Views: 1014

Dynamic station name from logistics network

I searched to see if this existed so if I missed it apologies. Would it be possible to assign a station name to a logistics network variable? Then we would be able to have on the map information about how much of this or that is left, we could use logic to dynamically determine station locations, an...
by Cleany
Fri Feb 01, 2019 6:43 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 86036

Re: Friday Facts #280 - Visual Feedback is the king

Ok that's it. I'm sure there are more like me who read the Friday Facts every week and want to say this but can't be bothered to go through the hassle of loggin in etc. but ... You guys are absolutely amazing, these improvements are fantastic, so much more than anyone could expect. The new GUI looks...
by Cleany
Fri Jun 08, 2018 6:58 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 59546

Re: Friday Facts #246 - The GUI update (Part 3)

How you have maintained the same look, yet made it look fresh, professional and stylish is amazing.

I couldn't have imagined a better job. 11/10.
by Cleany
Fri Mar 30, 2018 7:07 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 41366

Re: Friday Facts #236 - Building a rollup

"Is that a city builder?"
by Cleany
Wed Mar 28, 2018 5:03 pm
Forum: General discussion
Topic: Game Save Sync Speed Increase?
Replies: 3
Views: 1804

Re: Game Save Sync Speed Increase?

It's the same game. Filesize 33MB
by Cleany
Sun Mar 25, 2018 6:45 pm
Forum: General discussion
Topic: Game Save Sync Speed Increase?
Replies: 3
Views: 1804

Game Save Sync Speed Increase?

For some reason over the weekend the amount of time it takes for steam to sync after exiting the game to upload the saved game has decreased dramatically, from 25 minutes to about 5.

Has anyone else noticed this? Does anyone know why?
by Cleany
Sat Mar 03, 2018 8:10 pm
Forum: General discussion
Topic: About cliffs
Replies: 29
Views: 12133

Re: About cliffs

+1 Contour Cliffs! Great idea!
by Cleany
Sat Mar 03, 2018 7:06 pm
Forum: Texture Packs
Topic: High Res Concrete Textures - old style
Replies: 16
Views: 10126

Re: High Res Concrete Textures - old style

I made lighter coloured concrete high res only from the new textures, including refined concrete and stone bricks: viewtopic.php?f=15&t=58364&p=347328#p347328
by Cleany
Sat Mar 03, 2018 7:06 pm
Forum: General discussion
Topic: [POLL] Concrete in 0.16
Replies: 51
Views: 18348

Re: [POLL] Concrete in 0.16

I made lighter coloured concrete: viewtopic.php?f=15&t=58364&p=347328#p347328
by Cleany
Sat Mar 03, 2018 7:01 pm
Forum: General discussion
Topic: About cliffs
Replies: 29
Views: 12133

Re: About cliffs

Cliffs area nice idea, and they are very well implemented - however. I have only just encountered them on my pre cliffs map as it has expanded, and I just find them annoying. I have set up a factory to make cliff explosives to destroy them, and they don't stack very well. I can see how they may help...
by Cleany
Sat Mar 03, 2018 6:55 pm
Forum: Texture Packs
Topic: High Res - Lighter textures for concrete and stone floors
Replies: 0
Views: 2141

High Res - Lighter textures for concrete and stone floors

I have created lighter high res versions of the concrete and stone floor textures, as the standard ones are too dark for me.

To use extract to Factorio\data\base\graphics:
The attachment terrain.zip is no longer available
Before:
The attachment Before.png is no longer available
After:
Before.png
Before.png (6.89 MiB) Viewed 2141 times
N.B. Only High Res textures included.
by Cleany
Fri Mar 02, 2018 5:53 pm
Forum: General discussion
Topic: [HELP] Lightening Concrete Textures
Replies: 2
Views: 1439

Re: [HELP] Lightening Concrete Textures

Ok forget it I found it, hazard concrete is in a different folder. I will post new textures when I have sorted it, if anyone is interested.
by Cleany
Fri Mar 02, 2018 2:56 pm
Forum: General discussion
Topic: [HELP] Lightening Concrete Textures
Replies: 2
Views: 1439

[HELP] Lightening Concrete Textures

The latest update brought us some new refined concrete. Yay! Thank you. The tiles look great, however it's still too dark, and the normal concrete is still way to dark for my tastes. (I was using a texture pack which got wiped over with the new update). So I have tried to lighten them. I have made s...
by Cleany
Fri Feb 23, 2018 11:08 am
Forum: General discussion
Topic: 3000 hours and Dirty Mining
Replies: 20
Views: 8600

Re: 3000 hours and Dirty Mining

I have just finished building a huge base, and only now 300 hours in do I need to go outside of the walls to get ore ... I have really enjoyed the challenged of automating the process of dismantling outposts. Do I use trains? Do I take a car with me to take stock? How careful do I need to be about h...
by Cleany
Fri Feb 09, 2018 1:48 pm
Forum: General discussion
Topic: Lets talk production window, shall we? :)
Replies: 4
Views: 2553

Re: Lets talk production window, shall we? :)

So what, percentage of highest possible production?

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