Does it depend on the computer speed? (sorry for the noob question)Zeblote wrote:But you can already do that with game.tick, 60 ticks = 1 second.
Search found 15 matches
- Wed Mar 23, 2016 8:18 am
- Forum: Modding help
- Topic: keeping track of time
- Replies: 18
- Views: 7723
Re: keeping track of time
- Tue Mar 22, 2016 4:49 pm
- Forum: Modding help
- Topic: keeping track of time
- Replies: 18
- Views: 7723
Re: keeping track of time
Why do you want access to the operating system time in a mod? I don't see how that could be useful in any way. I'm making a voting system which has time limits. It has to be countdown from T-5 minutes. Secondly, I would like to save the player's connection time to determinate the current playtime. ...
- Tue Mar 22, 2016 12:42 pm
- Forum: Modding help
- Topic: keeping track of time
- Replies: 18
- Views: 7723
Re: keeping track of time
+1 for the topic. We shoul have at least one timestamp.
- Tue Mar 22, 2016 10:24 am
- Forum: Modding help
- Topic: Wiki tutorial by FreeER
- Replies: 32
- Views: 29585
Re: Wiki tutorial by FreeER
It would be nice to have a GUI example as well. It's hard to find working examples.
- Sun Mar 20, 2016 9:21 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 125184
- Sun Mar 20, 2016 9:13 pm
- Forum: Multiplayer
- Topic: [EU] Server Looking for people
- Replies: 77
- Views: 23440
Re: [EU] Server Looking for people
Could I join? It would be a pleasure for me!
- Sun Mar 20, 2016 9:11 pm
- Forum: Multiplayer
- Topic: [EU][0.13.6][Dedicated] pve.flsw.io
- Replies: 89
- Views: 25280
Re: [EU|MOD|0.12.27] flsw.io
Someone just ruined our game. Could you make a fresh start?
- Fri Jun 27, 2014 1:46 pm
- Forum: Show your Creations
- Topic: How to Teach your Factory Building Codes
- Replies: 21
- Views: 18256
Re: How to Teach your Factory Building Codes
Mind blown. I didn't get it first time. But I will build it (maybe try to build? )
- Thu Jun 26, 2014 9:50 am
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 70031
Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Hi,
I couldn't enter your wiki on github. Please, let me in to read the manual
I couldn't enter your wiki on github. Please, let me in to read the manual
- Thu Jun 26, 2014 9:45 am
- Forum: Mods
- Topic: [MOD 0.11.x+] Straight Pipes - Easier liquid handling
- Replies: 17
- Views: 18685
Re: [MOD 0.10.x+] Straight Pipes - Easier liquid handling
Wow, extremly helpful. Please, make it built-in feature to the game.
- Wed Jun 25, 2014 6:05 am
- Forum: Show your Creations
- Topic: Optimized: 26x Advanced Circuite AM
- Replies: 4
- Views: 5622
Re: Optimized: 26x Advanced Circuite AM
It might be overkill, but looks awesome! Nope, I'm using green modules. The whole pack with -80% module cards, consume ~3mW.Robbedem wrote:Why did you put so many fast inserters to feed the Advanced Circuit factories with copper cable? Are you using speed modules?
- Tue Jun 24, 2014 9:00 pm
- Forum: Show your Creations
- Topic: Optimized: 26x Advanced Circuite AM
- Replies: 4
- Views: 5622
Re: Optimized: 26x Advanced Circuite AM
Yes, if you can feed them. First time I tried with long handed inserter (the red one), and they couldn't unload the goods.Sander Buruma wrote:are all the assemblers working at 100% of capacity 100% of the time?
- Tue Jun 24, 2014 7:50 pm
- Forum: Show your Creations
- Topic: Optimized: 26x Advanced Circuite AM
- Replies: 4
- Views: 5622
Optimized: 26x Advanced Circuite AM
Hi everyone,
Let me introduce my Advanced Circuit (aka Red Circuit) conveyor belt manufacture.
Enjoy,
kisPocok
Let me introduce my Advanced Circuit (aka Red Circuit) conveyor belt manufacture.
Enjoy,
kisPocok
- Sat Jun 21, 2014 7:49 am
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 119915
Re: [MOD 0.10.x] TimeButtons v0.1.0
Hi! How to install this on Mac? Thanks.
- Fri Jun 20, 2014 11:10 pm
- Forum: Technical Help
- Topic: Scenario pack
- Replies: 3
- Views: 6883
Re: Scenario pack
I have the same problem. Updated the game to 0.10, then upgraded my plan (to Furnace Attendant) and I can't start to play with it. The scenario pack version is 0.9.8. I'm using the mac build.