Been a while since i played angel+bob mix. Planing a new playthrough and cant decide on the mods.
Question: with all the new additions now to angel's suite of mods for science and components, is bobs even providing a significant difference now?
(I never played one without the other before)
What ...
Search found 33 matches
- Mon Mar 07, 2022 6:26 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1824332
- Mon Mar 30, 2020 10:36 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 168522
Re: [MOD 0.18] KRASTORIO^2
Creep is deffinitly in huge abundance.
So with fuel types i gotta wonder, is it intended that regular fuel is better than rocket fuel? Like yeah i can make rocket fuel with just water and iron plates for the canister but it provides less energy than coke per 1 item VS converting light oil into ...
So with fuel types i gotta wonder, is it intended that regular fuel is better than rocket fuel? Like yeah i can make rocket fuel with just water and iron plates for the canister but it provides less energy than coke per 1 item VS converting light oil into ...
- Wed Mar 25, 2020 9:58 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 168522
Re: [MOD 0.18] KRASTORIO^2
I was just wondering, is it intended to get more power out of the steam turbines than the fuel i burn in the reactors? For a single nuclear reactor burning 100mw fuel cell gives 250mw of power
- Fri Mar 20, 2020 6:07 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 168522
Re: [MOD 0.18] KRASTORIO^2
(couldn't figure out how to make an expandable box, someone point it out how pls)
I had written this because it is more enjoyable with a directive and setting and this was fun. Should there be the next chapter of krastorio?
https://i.imgur.com/cmEn0CC.png
It has been long five years on this ...
I had written this because it is more enjoyable with a directive and setting and this was fun. Should there be the next chapter of krastorio?
https://i.imgur.com/cmEn0CC.png
It has been long five years on this ...
- Sun Mar 15, 2020 11:46 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 168522
Re: [MOD 0.18] KRASTORIO^2
All good and well. I was hoping to see the advanced, matter, singularity tech cards be part of the existing infinity research so that the infrastructure made for those two don't go to waste after obtaining the intergalactic tranceiver. since infini research is mostly for those going big ...
- Sun Mar 15, 2020 7:40 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 168522
Re: [MOD 0.18] KRASTORIO^2
really enjoying this, it's not completely different from vanilla like bobangels but feels completely new and exciting!
Took a quick look at post rocket launch science before sleep and I gotta ask: is there no continues research to dump the post rocket research cards after unlocking the last ...
- Sun Mar 15, 2020 12:38 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 168522
Re: [MOD 0.18] KRASTORIO^2
really enjoying this, it's not completely different from vanilla like bobangels but feels completely new and exciting!
Took a quick look at post rocket launch science before sleep and I gotta ask: is there no continues research to dump the post rocket research cards after unlocking the last ...
Took a quick look at post rocket launch science before sleep and I gotta ask: is there no continues research to dump the post rocket research cards after unlocking the last ...
- Sat Mar 14, 2020 3:54 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 168522
Re: [MOD 0.18] KRASTORIO^2
were there any new bitter types added here? if not, would you say evolution enemies or bobs enemies would be compatible?
- Fri Mar 13, 2020 3:00 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 168522
Re: [MOD 0.18] KRASTORIO^2
By any chance, will the loaders in this mod use power? I die hard love the miniloader mod simply because they consume power. Would love to see that as an option if they dont already.
- Mon Feb 12, 2018 10:49 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 69178
Re: [MOD 0.16.x] Deadlock's Crating Machine
I see, then would be more efficient to just add an option in mod option ui to allow speed modules or not. Would this be possible?
Btw I love how your crating design looks, I was thinking of using universal palleting in some areas but yours look way more elegent.
Btw I love how your crating design looks, I was thinking of using universal palleting in some areas but yours look way more elegent.
- Mon Feb 12, 2018 9:45 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 69178
Re: [MOD 0.16.x] Deadlock's Crating Machine
oh yes i understand. See i been tinkering with idea of using crating/pelleting mods because achieving max throughput on some assemblers from bobs an angels takes large amount of goods to be moved. I need 12 full purple belts just to supply 1 ore sorting assembler from angels and 9 belts for the ...
- Mon Feb 12, 2018 9:16 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 69178
Re: [MOD 0.16.x] Deadlock's Crating Machine
oh i get it now. Looks like it would take 3 full crating machines to force feed a single ore crusher to maximum load and another 5 to pack the output up
- Mon Feb 12, 2018 8:57 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 69178
Re: [MOD 0.16.x] Deadlock's Crating Machine
I tried inserting a speed 8 module into the crating machine 3. It through a notice that I can only insert speed module 8 into a crating machine 3. Any thought?
- Mon Feb 12, 2018 9:17 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 195423
Re: [MOD 0.16] Miniloader
Been playing around with the idea of using miniloaders but the 60 items per second is kinda offputing since i wanna maximize with bob's belt that go to the maximum 66.6/s.
While testing i noticed both 'Faster' (green) and 'Extremely fast' (purple) mini loaders run at 60/s speed. Is it posible to ...
While testing i noticed both 'Faster' (green) and 'Extremely fast' (purple) mini loaders run at 60/s speed. Is it posible to ...
- Wed Jan 31, 2018 9:52 am
- Forum: Combinator Creations
- Topic: automatic requester chest to compressed belt contraption
- Replies: 0
- Views: 1669
automatic requester chest to compressed belt contraption
See with out any automatic single combinator configuration, I could get away with 3 combinators for a buffer switch with colored light indicator and 3 more combinators for red yellow green light bulb indicating how full the buffer is. How ever after wondering how bulky it would be to make it all ...
- Sat Jan 27, 2018 9:11 pm
- Forum: Show your Creations
- Topic: Loaders vs inserters/bots hybrid tiny factory
- Replies: 0
- Views: 2297
Loaders vs inserters/bots hybrid tiny factory
Played with bobs and angels I am trying to create nice looking balanced and expandeble factory to aventualy launch all teh space x components a minute. But I am at a cross roads already trying to figure out if i should stick with the idea of using belt and logisticks per asembler on speed steroids ...
- Sat Jan 27, 2018 7:13 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 401111
Re: [MOD 0.13.17+] Rampant - 0.16.8
So out of curiosity.. what exactly is "trivial smoke"?
- Fri Jan 26, 2018 8:33 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 401111
Re: [MOD 0.13.17+] Rampant - 0.16.6
saw the recent juicy update and desided to quicly update this mod. Well now i get this error on loading screen.
- I removed rampart from the mods folder and the game loaded up fine.
- I put it back in and again this error.
strangely enough i had 2 versions of rampart in the mods folder as well ...
- I removed rampart from the mods folder and the game loaded up fine.
- I put it back in and again this error.
strangely enough i had 2 versions of rampart in the mods folder as well ...
- Tue Jan 23, 2018 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.17] Unexpected Crash
- Replies: 1
- Views: 1151
[0.16.17] Unexpected Crash
Never had one before. Maybe mod related maybe not. I know the creative mod keeps glitching out some times with its disappearing acts, but not crashing. Using the bob+angels and few helper/cosmetic mods.
Few seconds before the crash:
- using the red blueprint cleared chunk of forest, was instant ...
Few seconds before the crash:
- using the red blueprint cleared chunk of forest, was instant ...
- Thu Jan 18, 2018 9:36 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 413636
Re: [0.16.x] Bob's Mods: General Discussion
Seems the wire connector is little off on the bot logistics controller building. Sorry if already posted elsewhere.