Search found 32 matches

by doc776@gmail.com
Mon Mar 30, 2020 10:36 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 180
Views: 56837

Re: [MOD 0.18] KRASTORIO^2

Creep is deffinitly in huge abundance. So with fuel types i gotta wonder, is it intended that regular fuel is better than rocket fuel? Like yeah i can make rocket fuel with just water and iron plates for the canister but it provides less energy than coke per 1 item VS converting light oil into "fuel...
by doc776@gmail.com
Wed Mar 25, 2020 9:58 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 180
Views: 56837

Re: [MOD 0.18] KRASTORIO^2

I was just wondering, is it intended to get more power out of the steam turbines than the fuel i burn in the reactors? For a single nuclear reactor burning 100mw fuel cell gives 250mw of power
by doc776@gmail.com
Fri Mar 20, 2020 6:07 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 180
Views: 56837

Re: [MOD 0.18] KRASTORIO^2

(couldn't figure out how to make an expandable box, someone point it out how pls) I had written this because it is more enjoyable with a directive and setting and this was fun. Should there be the next chapter of krastorio? https://i.imgur.com/cmEn0CC.png It has been long five years on this distant ...
by doc776@gmail.com
Sun Mar 15, 2020 11:46 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 180
Views: 56837

Re: [MOD 0.18] KRASTORIO^2

All good and well. I was hoping to see the advanced, matter, singularity tech cards be part of the existing infinity research so that the infrastructure made for those two don't go to waste after obtaining the intergalactic tranceiver. since infini research is mostly for those going big, wouldent b...
by doc776@gmail.com
Sun Mar 15, 2020 7:40 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 180
Views: 56837

Re: [MOD 0.18] KRASTORIO^2

really enjoying this, it's not completely different from vanilla like bobangels but feels completely new and exciting! Took a quick look at post rocket launch science before sleep and I gotta ask: is there no continues research to dump the post rocket research cards after unlocking the last buildin...
by doc776@gmail.com
Sun Mar 15, 2020 12:38 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 180
Views: 56837

Re: [MOD 0.18] KRASTORIO^2

really enjoying this, it's not completely different from vanilla like bobangels but feels completely new and exciting! Took a quick look at post rocket launch science before sleep and I gotta ask: is there no continues research to dump the post rocket research cards after unlocking the last building?
by doc776@gmail.com
Sat Mar 14, 2020 3:54 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 180
Views: 56837

Re: [MOD 0.18] KRASTORIO^2

were there any new bitter types added here? if not, would you say evolution enemies or bobs enemies would be compatible?
by doc776@gmail.com
Fri Mar 13, 2020 3:00 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 180
Views: 56837

Re: [MOD 0.18] KRASTORIO^2

By any chance, will the loaders in this mod use power? I die hard love the miniloader mod simply because they consume power. Would love to see that as an option if they dont already.
by doc776@gmail.com
Mon Feb 12, 2018 10:49 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 20663

Re: [MOD 0.16.x] Deadlock's Crating Machine

I see, then would be more efficient to just add an option in mod option ui to allow speed modules or not. Would this be possible?

Btw I love how your crating design looks, I was thinking of using universal palleting in some areas but yours look way more elegent.
by doc776@gmail.com
Mon Feb 12, 2018 9:45 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 20663

Re: [MOD 0.16.x] Deadlock's Crating Machine

oh yes i understand. See i been tinkering with idea of using crating/pelleting mods because achieving max throughput on some assemblers from bobs an angels takes large amount of goods to be moved. I need 12 full purple belts just to supply 1 ore sorting assembler from angels and 9 belts for the outp...
by doc776@gmail.com
Mon Feb 12, 2018 9:16 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 20663

Re: [MOD 0.16.x] Deadlock's Crating Machine

oh i get it now. Looks like it would take 3 full crating machines to force feed a single ore crusher to maximum load and another 5 to pack the output up
by doc776@gmail.com
Mon Feb 12, 2018 8:57 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 20663

Re: [MOD 0.16.x] Deadlock's Crating Machine

I tried inserting a speed 8 module into the crating machine 3. It through a notice that I can only insert speed module 8 into a crating machine 3. Any thought?
by doc776@gmail.com
Mon Feb 12, 2018 9:17 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 379
Views: 56481

Re: [MOD 0.16] Miniloader

Been playing around with the idea of using miniloaders but the 60 items per second is kinda offputing since i wanna maximize with bob's belt that go to the maximum 66.6/s. While testing i noticed both 'Faster' (green) and 'Extremely fast' (purple) mini loaders run at 60/s speed. Is it posible to fix...
by doc776@gmail.com
Wed Jan 31, 2018 9:52 am
Forum: Combinator Creations
Topic: automatic requester chest to compressed belt contraption
Replies: 0
Views: 755

automatic requester chest to compressed belt contraption

See with out any automatic single combinator configuration, I could get away with 3 combinators for a buffer switch with colored light indicator and 3 more combinators for red yellow green light bulb indicating how full the buffer is. How ever after wondering how bulky it would be to make it all con...
by doc776@gmail.com
Sat Jan 27, 2018 9:11 pm
Forum: Show your Creations
Topic: Loaders vs inserters/bots hybrid tiny factory
Replies: 0
Views: 953

Loaders vs inserters/bots hybrid tiny factory

Played with bobs and angels I am trying to create nice looking balanced and expandeble factory to aventualy launch all teh space x components a minute. But I am at a cross roads already trying to figure out if i should stick with the idea of using belt and logisticks per asembler on speed steroids o...
by doc776@gmail.com
Sat Jan 27, 2018 7:13 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 565
Views: 119847

Re: [MOD 0.13.17+] Rampant - 0.16.8

So out of curiosity.. what exactly is "trivial smoke"?
by doc776@gmail.com
Fri Jan 26, 2018 8:33 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 565
Views: 119847

Re: [MOD 0.13.17+] Rampant - 0.16.6

saw the recent juicy update and desided to quicly update this mod. Well now i get this error on loading screen. - I removed rampart from the mods folder and the game loaded up fine. - I put it back in and again this error. strangely enough i had 2 versions of rampart in the mods folder as well. remo...
by doc776@gmail.com
Tue Jan 23, 2018 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.17] Unexpected Crash
Replies: 1
Views: 258

[0.16.17] Unexpected Crash

Never had one before. Maybe mod related maybe not. I know the creative mod keeps glitching out some times with its disappearing acts, but not crashing. Using the bob+angels and few helper/cosmetic mods. Few seconds before the crash: - using the red blueprint cleared chunk of forest, was instant with...
by doc776@gmail.com
Thu Jan 18, 2018 9:36 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 153203

Re: [0.16.x] Bob's Mods: General Discussion

Seems the wire connector is little off on the bot logistics controller building. Sorry if already posted elsewhere.
fat controller
fat controller
fat controller.png (412.79 KiB) Viewed 2557 times
by doc776@gmail.com
Sat Nov 25, 2017 11:05 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 123
Views: 84918

Re: Chunk-aligned modular railway system with LTN Stations

HELP http://steamcommunity.com/sharedfiles/filedetails/?id=1201946947 I cannot find where on the Mining Station where to put the item it provides! It's Aluminum Ore (bauxite) from Bob's Mods. I have a Depot that tells me that nothing provides the Bauxite, and the Bauxite won't insert into the cargo...

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