Search found 14 matches

by MrSpreadsheet
Fri Nov 29, 2024 9:04 am
Forum: Ideas and Suggestions
Topic: Moving the pin list window, or the entity info one
Replies: 13
Views: 1097

Re: UI Problems with "Tooltip on the side"

Yes! This is a big problem. The easy UI solution is when the tooltip hits the bottom of the screen don't push it down below the screen and instead make it overlap anything above it like the pins and the map.
by MrSpreadsheet
Wed Nov 27, 2024 8:04 am
Forum: Ideas and Suggestions
Topic: Any quality - You had it right last time [2.20.22]
Replies: 3
Views: 516

Re: Any quality - You had it right last time [2.20.22]


Oh man, I didn't notice this, because I hadn't yet researched quality in my current game. Maybe it'd be better to just get rip of the dropdown for greater/less/equal/etc, and allow more than one quality button to be selected (depressed) in the GUI? Then it'd still default to "any", but that would ...
by MrSpreadsheet
Wed Nov 27, 2024 8:03 am
Forum: Ideas and Suggestions
Topic: Make quality buttons toggles
Replies: 1
Views: 278

Make quality buttons toggles

TL;DR
The quality selector is complicated now with conditions and buttons. Simplify it to make quality buttons behave like checkboxes/toggles.

What?
https://i.imgur.com/QqsTLgi.png

Why?
That way you can make more flexible filters like normal + legendary, and also cover all the cases that ...
by MrSpreadsheet
Sat Nov 23, 2024 8:44 pm
Forum: Ideas and Suggestions
Topic: Drag and drop logistic request across groups
Replies: 5
Views: 577

Re: Drag and drop logistic request across groups

Very needed QoL improvement.
by MrSpreadsheet
Sun Nov 17, 2024 12:58 pm
Forum: General discussion
Topic: Thank you for Fluid 2.0
Replies: 8
Views: 2123

Re: Thank you for Fluid 2.0

BlueTemplar wrote: Sun Nov 17, 2024 9:14 am Yeah, but with how OP flameturrets are, that might be a good thing ? (Also now requiring power for long walls.)
A single solar panel and an accumulator can keep the pump running without interruptions, so the electricity requirement is kind of moot in terms of increasing complexity.
by MrSpreadsheet
Fri Nov 15, 2024 8:19 pm
Forum: Ideas and Suggestions
Topic: Advanced Circuit Network Functionality to Solve Space Platform Logistics
Replies: 9
Views: 3363

Re: Advanced Circuit Network Functionality to Solve Space Platform Logistics

Similar ideas:
Combinator that sets logistics group
Circuit signals on ship radars
Add a proper logic channel interface to the game (logic network for combinators and such)
signal sharing between planet and orbit
Radars on space platforms should link signals to the planet under them

Wube ...
by MrSpreadsheet
Thu Nov 14, 2024 7:26 am
Forum: Ideas and Suggestions
Topic: signal sharing between planet and orbit
Replies: 14
Views: 4227

Re: Radars on space platforms should link signals to the planet under them

@Koub I think you merged the wrong proposal. The topic I linked is the same idea. The one you merged is slightly different (interplanetary signal sharing vs planet-platform signal sharing).
by MrSpreadsheet
Wed Nov 13, 2024 1:12 pm
Forum: Ideas and Suggestions
Topic: Combinator that sets logistics group
Replies: 2
Views: 636

Re: Combinator that sets logistics group

This is a good idea, but by the time you are in Aquilo it is possibly too late to be useful for most playthroughs. It should be available as a space science research item.
by MrSpreadsheet
Wed Nov 13, 2024 1:08 pm
Forum: Ideas and Suggestions
Topic: Add option to filter what is shown by layers
Replies: 4
Views: 559

Re: Add option to filter what is shown by layers

This is needed as right now you can place overhead rails on top of some inserters and there's no way to select the inserters to modify their behaviour bar removing the rail.
by MrSpreadsheet
Wed Nov 13, 2024 12:54 pm
Forum: Ideas and Suggestions
Topic: signal sharing between planet and orbit
Replies: 14
Views: 4227

Radars should be able to link circuit signals between planets.

TL;DR
Radars should be able to link circuit signals between planets so that you can coordinate logistics between them.

What?
Add a selector on the radar to import radar signals from a different planet's radar network channel. Or add a new entity like AAI Signal Transmission with multiple ...
by MrSpreadsheet
Wed Nov 13, 2024 12:49 pm
Forum: Ideas and Suggestions
Topic: Set requests for space platform hub via circuit signals
Replies: 19
Views: 7293

Set requests for space platform hub via circuit signals

TL;DR
Allow setting space platform hub requests via circuit signals (and allow getting them from the planet) so you can set up dynamic resupply space platforms.

Why?
I want to keep Fulgura regularly resupplied to a certain amount with Green Circuits from Nauvis. I create a Nauvis-Fulgora space ...
by MrSpreadsheet
Sat Jul 30, 2016 2:10 am
Forum: Pending
Topic: [0.13.11][pending] Startup freeze, default external monitor
Replies: 1
Views: 888

[0.13.11][pending] Startup freeze, default external monitor

Hi.

I play on a laptop which I connect to an external monitor sometimes. If I set factorio to launch on the external screen by default in the options and then remove the screen, the game freezes on startup. The only way to make it run again is to either reconnect the screen or change the config ...

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