Search found 361 matches
- Fri Feb 16, 2024 10:48 am
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 30
- Views: 11862
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
I am running a Fedora 39, Kernel 6.7.3-200.fc39.x86_64 on a Asus ExpertBook B1 B1400CEAE-71EHDPP1
- Thu Feb 15, 2024 3:54 pm
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 30
- Views: 11862
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
I tried to reproduce the issue today and couldn't... Until yesterday I could not play for more then 20-30 mins without the crash, to the point I gave up playing while on Linux laptop. Yesterday, I updated the client, opened a save that was from 1.1.103 on 1.1.104 client, after 20 ish minutes had the...
- Wed Feb 14, 2024 2:21 pm
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 30
- Views: 11862
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
I actually started having issues a couple weeks ago, so maybe around release 1.1.102. I thought it was actually something on my system and never occurred to me it could actually be an issue on Factorio since it worked fine for months... Might have not noticed the update to correlate the cause/effect...
- Sat Feb 29, 2020 6:39 pm
- Forum: Duplicates
- Topic: [0.18.9] Console text gets hidden by quickbars
- Replies: 1
- Views: 983
[0.18.9] Console text gets hidden by quickbars
This is not a version specific issue, has been around since we have 4 quick bars and I am surprised no one has complained yet (at least I haven't found a complain)... Console messages, if too long, become hidden behind the quick bars if we have 4 active quick bars. Just pushing the start of the cons...
- Sun Jun 16, 2019 8:35 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 482878
Re: pY Raw Ores Discussion
Can confirm.
The not so bad news is that this can easly be circunvented by adding the RSO mod.
Yes, not a fix, but still a solution until it gets fixed.
The not so bad news is that this can easly be circunvented by adding the RSO mod.
Yes, not a fix, but still a solution until it gets fixed.
- Tue May 28, 2019 7:38 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 646028
Re: pY Coal Processing - Discussion
I might be using a different set or version of mods but my niobium production doesn't use any sulfur. It does use crude to get the organic solvent (aromatics via Naphtha) but I did that because my lubricant usage is very intermittent. The refined syngas comes from coalbed gas and I probably spent a...
- Tue May 28, 2019 7:35 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 646028
Re: pY Coal Processing - Discussion
Ok.... Maybe my playstyle is not the most recommended for Py mods and I need to adapt a little... I like starting maps with very limited starting resources and resources very far away (I change RSO region size from 7 to 12!!) and kinda brute force the initial base to provide me with all the infrastr...
- Tue May 28, 2019 3:13 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 646028
Re: pY Coal Processing - Discussion
1. There are workarounds for sulfur. Easiest one is to include PH and use a sulfur mine. Without PH, you can still make sulfuric acid by evaporating tailings. The only reason I don't do a ton of this is because getting any reasonable amount of throughput out of that recipe would obliterate my power...
- Mon May 27, 2019 10:58 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 646028
Re: pY Coal Processing - Discussion
Fix provided. Still I would hope that it can be considered as an official compatibility fix to the mod in a future update. Thanks, but it's not a great fix, just a hack to get my game running again. It takes away the small iron electric pole as an ingredient so there is no way to reuse them anymore...
- Fri May 24, 2019 2:22 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 482878
Re: pY Raw Ores Discussion
Ha, i just asked the same thing here: https://forums.factorio.com/viewtopic.php?p=431879#p431879 And i can confirm that the upper levels of the plantation aren't attached to any technology. The upper levels of plantation dont even have a recipe. They seem to be still an work in progress and if it w...
- Wed May 15, 2019 5:34 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212188
Re: pY Petroleum Handling
put stone brick into any furnace to heat it up... cant be insert into stone furnace "Stone brick cant be smelted" Maybe is integration problem, I have all pyanodon mods at the same time allowed open the furnace and then place them if you do it another way YOU WILL NOT ADD IT TO THE FURNAC...
- Wed May 08, 2019 9:52 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212188
Re: pY Petroleum Handling
Grind to Gravel, Grind to Sand, Wash to Pure Sand and poof....300K stone into 27.31 Silicon Wafers. :P Edit: Updated Yield I just noticed the edit: Updated yield... Wait.... You are not exagerating the numbers? Are they real numbers? if 300k stone only produces 27 silicon wafers, then... it seems w...
- Wed May 01, 2019 11:48 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212188
Re: pY Petroleum Handling
I hope you are aware of possible tomorrow update and his changes coz people will start freaking out when the mods stop working )if it affects your suit)
viewtopic.php?f=34&t=70188
viewtopic.php?f=34&t=70188
- Wed May 01, 2019 8:56 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 482878
Re: pY Raw Ores Discussion
not my issue. pYmods never was compatible with omni. Dont expect we work to make this huge mod set compatible with all other 500++ mods around. So, dont hold your breath. But if anyone wanna make pymods compatible, we will give full support. Contact kingarthur directly. I've been playing the PY mod...
- Wed May 01, 2019 6:04 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212188
Re: pY Petroleum Handling
Hey Pyanodon! Great mod! Really! Fucking awesome! But today I opened my factory and I got a notice of dozen removed recipes and ended up with a broken factory. I wanted to check what was going on but I could not find any change log? Change logs are on github. For petroleum: https://github.com/pyano...
- Wed May 01, 2019 5:57 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 482878
Re: pY Raw Ores Discussion
Well I guess I'll restart with RSO and turn down the rarity on the mines. Dos Nexelit count as a rare mine or a normal ore? To me, even all other ores are way to "spammy" with RSO. I changed RSO chunk size to 12 and now it seems to be more in line with how RSO should generate ores, that i...
- Tue Apr 30, 2019 8:24 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212188
Re: pY Petroleum Handling
But I agree, more uses for rubber! Right now it only goes into bots, engines, T2 parts, T3 parts, yellow belts, and all the different kinds of non-yellow inserters. That might seem like not enough use early and mid game but as you get into mid-late and late game... You will use those parts constant...
- Sun Apr 28, 2019 2:34 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 482878
Re: pY Raw Ores Discussion
PyRO has a technology, Mining Machines 2, that unlocks tier 2 of machines that we might not even have unlocked tier 1 like the jaw crusher.
Maybe this tech should depend on the crusher tech and all other techs that unlock the respective tier 1's...
Maybe this tech should depend on the crusher tech and all other techs that unlock the respective tier 1's...
- Thu Apr 25, 2019 4:55 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212188
Re: pY Petroleum Handling
theres no migration in a new mod. I warned you about add it to running games. also, not compatible with omni mods. I know you warned. You warned it was not tested and could have unexpected issues. You didnt said that we CAN'T add it to an existing world. So, we are trying it on existing worlds and ...
- Thu Apr 25, 2019 3:03 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212188
Re: pY Petroleum Handling
Theres no RSO compatible yet...im sure its being worked. Also, dont put it into a running game....we dont know how it will reacts. This mod add several new resources and probably wont be able to locate in map in a running game. There´s no migration file for first releases. Just added it to my game ...