Search found 31 matches

by gyorokpeter
Fri Jul 05, 2024 6:26 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29855

Re: Friday Facts #418 - Space Age release date

I'm wondering how the translations will be scheduled in comparison to the expansion release date. If the strings are released earlier than the game, they could be difficult to translate without being able to play the game to understand the full context in which they appear, not to mention they may c...
by gyorokpeter
Sat Apr 22, 2023 5:59 am
Forum: Translations
Topic: Untranslatable strings
Replies: 1
Views: 961

Untranslatable strings

The mod categories and the durations ("X years ago", "X months ago" etc.) are not translatable.
See the highlighted bits in the image.
by gyorokpeter
Fri Apr 30, 2021 10:02 pm
Forum: Not a bug
Topic: [1.1.32] Power pole doesn't connect
Replies: 3
Views: 1352

Re: [1.1.32] Power pole doesn't connect

In that case it's merely confusing because it doesn't indicate anywhere how many connections it can have.
by gyorokpeter
Fri Apr 30, 2021 8:04 pm
Forum: Not a bug
Topic: [1.1.32] Power pole doesn't connect
Replies: 3
Views: 1352

[1.1.32] Power pole doesn't connect

When loading the attached save file and trying to place a big power pole around the position indicated in the picture, it won't connect up with the big power pole above even though it is in range.
bug.png
bug.png (3.37 MiB) Viewed 1352 times
by gyorokpeter
Fri Feb 05, 2021 8:42 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 174331

Re: Friday Facts #365 - Future plans

For me the campaign is the only thing missing thing from the game. I really need that "official hand" to show me an objective to do. I always end freeplay immediately after the first rocket because there is nothing left to do. I also never play mods because they are not "official"...
by gyorokpeter
Fri Feb 05, 2021 8:31 pm
Forum: Development tools
Topic: Script for downloading translations from Crowdin
Replies: 0
Views: 1638

Script for downloading translations from Crowdin

The idea for this came up during the long drought of updates after 1.0 which left a lot of strings (especially the spidertron-related ones) untranslated for months even though the strings were already translated on Crowdin. The script uses the Crowdin API to pull all the strings for a particular lan...
by gyorokpeter
Fri Jan 29, 2021 10:33 am
Forum: Ideas and Suggestions
Topic: Improve translation pipeline
Replies: 2
Views: 992

Re: Improve translation pipeline

As a workaround I have come up with a script that downloads all the strings from Crowdin using the Crowdin API.

https://github.com/gyorokpeter/factorio ... ownload.py
by gyorokpeter
Wed Jan 27, 2021 11:00 pm
Forum: Translations
Topic: testing translations locally
Replies: 6
Views: 4342

Re: testing translations locally

I have come up with a script that downloads all the strings from Crowdin using the Crowdin API. It works well and doesn't actually need the text conversion, although it does need to sort the strings into files and then match the file names and locations with those in the game directory. https://gith...
by gyorokpeter
Fri Dec 25, 2020 3:38 pm
Forum: Ideas and Suggestions
Topic: Improve translation pipeline
Replies: 2
Views: 992

Improve translation pipeline

Currently the build pipeline seems to work like this: Pull strings from crowdin Build the game Publish new version to steam Push new strings to crowdin There is a glaringly obvious flaw in this process. Whenever there are new strings, translators don't get a chance to translate them until the build ...
by gyorokpeter
Wed Nov 25, 2020 2:08 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Language change from main page does not work
Replies: 2
Views: 2081

Re: [1.1.0] Language change from main page does not work

Doesn't work for me - 1.1.1 (build 57050, win64) In fact the language selector in the options dialog also doesn't work, I have to quit the game to make it take effect. EDIT: I noticed there is a little icon that says restart required... That's hard to notice, usually programs tend to bombard me with...
by gyorokpeter
Fri Sep 25, 2020 11:01 am
Forum: Translations
Topic: [HU] many strings need review
Replies: 0
Views: 1100

[HU] many strings need review

I just finished going through all the strings in the Hungarian translation. I found that many strings have more than one upvote despite being grammatically incorrect, these should be fixed. The common errors are incorrect comma usage and using "noun trains" which exist in English but not i...
by gyorokpeter
Fri Sep 25, 2020 10:49 am
Forum: Translations
Topic: crowdin download doesn't return latest state
Replies: 2
Views: 1626

Re: crowdin download doesn't return latest state

Thanks for the reply. I just tried downloading it today, after going through the entire list of translations and adding lots of new ones and fixes. The URL is https://crowdin.com/backend/download/project/factorio/hu.zip . But when I look in tutorial.ini inside that file I still see level-01=baleset ...
by gyorokpeter
Tue Sep 22, 2020 9:57 pm
Forum: Translations
Topic: [1.0.0] Logistic networks
Replies: 0
Views: 1058

[1.0.0] Logistic networks

The following strings are problematic to translate into Hungarian: gui-logistic:network - I suppose this is put before the "#xxx". It should be replaced with a string that has "Network #__1__" so it can be translated correctly as "__1__. hálózat". gui-logistic:cell and ...
by gyorokpeter
Mon Sep 21, 2020 9:03 pm
Forum: Translations
Topic: [1.0.0] "Previous track" button
Replies: 1
Views: 1226

[1.0.0] "Previous track" button

If I try to bind this button to a control, an error message comes up rather than the name of the button:
factorio-unknown-key.png
factorio-unknown-key.png (2.08 MiB) Viewed 1226 times
In crowdin it is called "control-keys:audio-prev" (not "previ")
by gyorokpeter
Wed Sep 16, 2020 8:33 am
Forum: Translations
Topic: testing translations locally
Replies: 6
Views: 4342

Re: testing translations locally

Turns out it's not a simple rename and overwrite. There are minor syntax differences in the files downloaded from Crowdin that Factorio chokes on: unconfirmed-mod-changes="__1__ __plural_for_parameter_1_ {1 = mod | rest = mods} __ megváltozott. CONTEXTREQUEST" This two-line string is repre...
by gyorokpeter
Wed Sep 16, 2020 8:30 am
Forum: Translations
Topic: crowdin download doesn't return latest state
Replies: 2
Views: 1626

crowdin download doesn't return latest state

I just tried to download the Hungarian translations from Crowdin and apparently it doesn't return the latest state of the translations. For example in tutorial.ini: level-01=baleset Yet if you look at the corresponding string in crowdin (https://crowdin.com/translate/factorio/124/en-hu?filter=basic&...
by gyorokpeter
Sat Sep 12, 2020 7:27 am
Forum: Translations
Topic: Translation update process implements a forced push of English locale into non-English locales.
Replies: 5
Views: 2938

Re: Translation update process implements a forced push of English locale into non-English locales.

This problem is very much real with the Hungarian translation. When 1.0.0 came out I was surprised that the language has automatically switched to Hungarian (it was always English before) but lots of strings were still in English. Then I looked up how to actually do translations and noticed that (ap...
by gyorokpeter
Sat Sep 12, 2020 7:11 am
Forum: Translations
Topic: [1.0.0] trains-basic-signals.ini / label:block
Replies: 1
Views: 1266

[1.0.0] trains-basic-signals.ini / label:block

This string just says "Block" but in game it is suffixed with a number to produce "Block 1", "Block 2" etc. In Hungarian the natural way to write this would be "1. blokk", "2. blokk" etc. Please change this to the format "Block __1__" such ...
by gyorokpeter
Tue Sep 08, 2020 9:02 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.0.0] Tutorial buttons broken in half / might be hidden with localization
Replies: 1
Views: 2822

[Klonan] [1.0.0] Tutorial buttons broken in half / might be hidden with localization

English is such a compact language. When the texts of these buttons are translated to Hungarian, they take up much more space. Here the text of the last button is cut in half, and I can imagine that if the texts were even longer, the whole button could be pushed out of the visible area, making it im...
by gyorokpeter
Sun Aug 23, 2020 3:49 pm
Forum: Translations
Topic: testing translations locally
Replies: 6
Views: 4342

testing translations locally

Is there a way to download the translations and inject them into the game to save the waiting for the next release and also allow for a more interactive workflow?
Crowdin allows download but it gives a zip containing .ini files, and there are no .ini files in the Factorio directory inside Steam.

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