Search found 43 matches
- Fri Nov 01, 2024 3:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Crash loading save "FluidBox.cpp:364: !this->buffer was not true"
- Replies: 1
- Views: 99
Re: [2.0.12] Crash loading save "FluidBox.cpp:364: !this->buffer was not true"
For the record the crash is no longer happening in 2.0.14.
- Mon Oct 28, 2024 8:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Crash loading save "FluidBox.cpp:364: !this->buffer was not true"
- Replies: 1
- Views: 99
[2.0.12] Crash loading save "FluidBox.cpp:364: !this->buffer was not true"
It's an old (but 2.x) save so probably it's related to the incremental changes since the LAN. 0.004 2024-10-28 20:41:03; Factorio 2.0.12 (build 79795, win64, full, space-age) 0.004 Operating system: Windows 11 (build 22631) 0.004 Program arguments: "D:\Games\Factorio_1.2\bin\x64\factorio.exe&qu...
- Thu Oct 24, 2024 11:08 am
- Forum: Ideas and Suggestions
- Topic: Rocket capacity is too inaccurate for some items
- Replies: 3
- Views: 532
Rocket capacity is too inaccurate for some items
Example is the uranium ammo, which has a stack size of 100 and a rocket capacity of 25. This means the rocket capacity is 0.25 stacks, yet in the tooltip it shows up as 0.3 stacks. I guess too aggressive rounding is to blame for this. Some limits do need to be in place in case of mods adding items w...
- Thu Oct 24, 2024 8:08 am
- Forum: Ideas and Suggestions
- Topic: "Not enough storage space" alert should show the item icon
- Replies: 1
- Views: 128
"Not enough storage space" alert should show the item icon
Currently the "not enough space in logistics storage" doesn't show what item there is no storage for. To figure out you have to click on the alert and zoom in and hopefully notice that bot with the offending item, but even worse is if the alert is coming from a chest because then you don't...
- Wed Oct 23, 2024 10:41 am
- Forum: Ideas and Suggestions
- Topic: Allow more interactivity during pause
- Replies: 1
- Views: 133
Allow more interactivity during pause
Currently the entire GUI is locked up when pausing, however if you open Factoriopedia first and then pause, you can still continue browsing normally. I think the main GUI should remain interactive and at least allow opening of windows in read-only mode such as Factoriopedia and the research queue (f...
- Wed Oct 23, 2024 10:07 am
- Forum: Assigned
- Topic: [Donion] [2.0.9] Switching items in Factoriopedia resumes music during pause
- Replies: 0
- Views: 94
[Donion] [2.0.9] Switching items in Factoriopedia resumes music during pause
Reproduction: - Make sure the music is playing - Open Factoriopedia - Pause the game (which makes the music stop) - Switch to an entry that has a simulation (e.g. "Item on ground") Actual behavior: - The music restarts, until re-pausing or using the "Pause music" hotkey Expected ...
- Wed Oct 23, 2024 10:00 am
- Forum: Assigned
- Topic: [v453000][2.0.8] Unable to assign Copper Wire recipe in Assembly Machine 2
- Replies: 4
- Views: 449
Re: [2.0.8] Unable to assign Copper Wire recipe in Assembly Machine 2
I think the one that connects power poles needs to have the word "copper" removed from its name. For the Hungarian translation, I translated this name as if it was "Electric cable".
- Wed Oct 23, 2024 9:13 am
- Forum: Implemented in 2.0
- Topic: [may contain spoilers]Fulgora: Adding Iron Rods to Ruins Drop?
- Replies: 9
- Views: 18384
Re: [2.0.9] It is possible to softlock on Fulgora due to missing sticks/substations
I would prefer making substations a requirement as opposed to adding more junk drops to ruins.
- Wed Oct 23, 2024 9:10 am
- Forum: Ideas and Suggestions
- Topic: [Space Age] Make victory condition either more or less ambiguous
- Replies: 6
- Views: 3123
Re: [Space Age] Make victory condition either more or less ambiguous
Agreed. In fact I think the description was a bit clearer at the time of the LAN when
the shattered planet
was interstellar space
, however even that was ambiguous whether you had to travel the full 4 Gm distance
or just travel to the beginning of it
. I assumed the former.- Tue Oct 22, 2024 5:48 am
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 27
- Views: 4947
Auto-launching of mixed rockets
If you have requests from a space platform that you have all the materials for on the planet, they should be requested by the rocket silo if they can fill a rocket even if the individual items can't fill a rocket by themselves. There are two main use cases for this. First is construction, where you ...
- Tue Oct 22, 2024 5:35 am
- Forum: Ideas and Suggestions
- Topic: Show ammo usage of weapons and turrets in Factoriopedia
- Replies: 0
- Views: 109
Show ammo usage of weapons and turrets in Factoriopedia
Currently ammo usage of weapons and turrets is not shown in Factoriopedia. This actually discouraged me from ever wanting to try the Tesla turret, as I didn't realize that it doesn't need ammo, because there is a Tesla ammo item in the game so I assumed it is used by both the gun and the turret, but...
- Fri Oct 18, 2024 9:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.6] new Steam achievement names and description are English although the translations are available in-game
- Replies: 3
- Views: 372
Re: [2.0.6] new Steam achievement names and description are English although the translations are available in-game
Same for Hungarian. Some of the achievement names and descriptions have sloppy translations from before I proofread all the strings.
- Fri Jul 05, 2024 6:26 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 49931
Re: Friday Facts #418 - Space Age release date
I'm wondering how the translations will be scheduled in comparison to the expansion release date. If the strings are released earlier than the game, they could be difficult to translate without being able to play the game to understand the full context in which they appear, not to mention they may c...
- Sat Apr 22, 2023 5:59 am
- Forum: Translations
- Topic: Untranslatable strings
- Replies: 1
- Views: 1126
Untranslatable strings
The mod categories and the durations ("X years ago", "X months ago" etc.) are not translatable.
See the highlighted bits in the image.
See the highlighted bits in the image.
- Fri Apr 30, 2021 10:02 pm
- Forum: Not a bug
- Topic: [1.1.32] Power pole doesn't connect
- Replies: 3
- Views: 1457
Re: [1.1.32] Power pole doesn't connect
In that case it's merely confusing because it doesn't indicate anywhere how many connections it can have.
- Fri Apr 30, 2021 8:04 pm
- Forum: Not a bug
- Topic: [1.1.32] Power pole doesn't connect
- Replies: 3
- Views: 1457
[1.1.32] Power pole doesn't connect
When loading the attached save file and trying to place a big power pole around the position indicated in the picture, it won't connect up with the big power pole above even though it is in range.
- Fri Feb 05, 2021 8:42 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183596
Re: Friday Facts #365 - Future plans
For me the campaign is the only thing missing thing from the game. I really need that "official hand" to show me an objective to do. I always end freeplay immediately after the first rocket because there is nothing left to do. I also never play mods because they are not "official"...
- Fri Feb 05, 2021 8:31 pm
- Forum: Development tools
- Topic: Script for downloading translations from Crowdin
- Replies: 0
- Views: 1747
Script for downloading translations from Crowdin
The idea for this came up during the long drought of updates after 1.0 which left a lot of strings (especially the spidertron-related ones) untranslated for months even though the strings were already translated on Crowdin. The script uses the Crowdin API to pull all the strings for a particular lan...
- Fri Jan 29, 2021 10:33 am
- Forum: Ideas and Suggestions
- Topic: Improve translation pipeline
- Replies: 2
- Views: 1077
Re: Improve translation pipeline
As a workaround I have come up with a script that downloads all the strings from Crowdin using the Crowdin API.
https://github.com/gyorokpeter/factorio ... ownload.py
https://github.com/gyorokpeter/factorio ... ownload.py
- Wed Jan 27, 2021 11:00 pm
- Forum: Translations
- Topic: testing translations locally
- Replies: 6
- Views: 4542
Re: testing translations locally
I have come up with a script that downloads all the strings from Crowdin using the Crowdin API. It works well and doesn't actually need the text conversion, although it does need to sort the strings into files and then match the file names and locations with those in the game directory. https://gith...