Search found 31 matches
- Fri Jul 05, 2024 6:26 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 164
- Views: 37223
Re: Friday Facts #418 - Space Age release date
I'm wondering how the translations will be scheduled in comparison to the expansion release date. If the strings are released earlier than the game, they could be difficult to translate without being able to play the game to understand the full context in which they appear, not to mention they may c...
- Sat Apr 22, 2023 5:59 am
- Forum: Translations
- Topic: Untranslatable strings
- Replies: 1
- Views: 1051
Untranslatable strings
The mod categories and the durations ("X years ago", "X months ago" etc.) are not translatable.
See the highlighted bits in the image.
See the highlighted bits in the image.
- Fri Apr 30, 2021 10:02 pm
- Forum: Not a bug
- Topic: [1.1.32] Power pole doesn't connect
- Replies: 3
- Views: 1396
Re: [1.1.32] Power pole doesn't connect
In that case it's merely confusing because it doesn't indicate anywhere how many connections it can have.
- Fri Apr 30, 2021 8:04 pm
- Forum: Not a bug
- Topic: [1.1.32] Power pole doesn't connect
- Replies: 3
- Views: 1396
[1.1.32] Power pole doesn't connect
When loading the attached save file and trying to place a big power pole around the position indicated in the picture, it won't connect up with the big power pole above even though it is in range.
- Fri Feb 05, 2021 8:42 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 179726
Re: Friday Facts #365 - Future plans
For me the campaign is the only thing missing thing from the game. I really need that "official hand" to show me an objective to do. I always end freeplay immediately after the first rocket because there is nothing left to do. I also never play mods because they are not "official"...
- Fri Feb 05, 2021 8:31 pm
- Forum: Development tools
- Topic: Script for downloading translations from Crowdin
- Replies: 0
- Views: 1688
Script for downloading translations from Crowdin
The idea for this came up during the long drought of updates after 1.0 which left a lot of strings (especially the spidertron-related ones) untranslated for months even though the strings were already translated on Crowdin. The script uses the Crowdin API to pull all the strings for a particular lan...
- Fri Jan 29, 2021 10:33 am
- Forum: Ideas and Suggestions
- Topic: Improve translation pipeline
- Replies: 2
- Views: 1029
Re: Improve translation pipeline
As a workaround I have come up with a script that downloads all the strings from Crowdin using the Crowdin API.
https://github.com/gyorokpeter/factorio ... ownload.py
https://github.com/gyorokpeter/factorio ... ownload.py
- Wed Jan 27, 2021 11:00 pm
- Forum: Translations
- Topic: testing translations locally
- Replies: 6
- Views: 4439
Re: testing translations locally
I have come up with a script that downloads all the strings from Crowdin using the Crowdin API. It works well and doesn't actually need the text conversion, although it does need to sort the strings into files and then match the file names and locations with those in the game directory. https://gith...
- Fri Dec 25, 2020 3:38 pm
- Forum: Ideas and Suggestions
- Topic: Improve translation pipeline
- Replies: 2
- Views: 1029
Improve translation pipeline
Currently the build pipeline seems to work like this: Pull strings from crowdin Build the game Publish new version to steam Push new strings to crowdin There is a glaringly obvious flaw in this process. Whenever there are new strings, translators don't get a chance to translate them until the build ...
- Wed Nov 25, 2020 2:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Language change from main page does not work
- Replies: 2
- Views: 2154
Re: [1.1.0] Language change from main page does not work
Doesn't work for me - 1.1.1 (build 57050, win64) In fact the language selector in the options dialog also doesn't work, I have to quit the game to make it take effect. EDIT: I noticed there is a little icon that says restart required... That's hard to notice, usually programs tend to bombard me with...
- Fri Sep 25, 2020 11:01 am
- Forum: Translations
- Topic: [HU] many strings need review
- Replies: 0
- Views: 1132
[HU] many strings need review
I just finished going through all the strings in the Hungarian translation. I found that many strings have more than one upvote despite being grammatically incorrect, these should be fixed. The common errors are incorrect comma usage and using "noun trains" which exist in English but not i...
- Fri Sep 25, 2020 10:49 am
- Forum: Translations
- Topic: crowdin download doesn't return latest state
- Replies: 2
- Views: 1669
Re: crowdin download doesn't return latest state
Thanks for the reply. I just tried downloading it today, after going through the entire list of translations and adding lots of new ones and fixes. The URL is https://crowdin.com/backend/download/project/factorio/hu.zip . But when I look in tutorial.ini inside that file I still see level-01=baleset ...
- Tue Sep 22, 2020 9:57 pm
- Forum: Translations
- Topic: [1.0.0] Logistic networks
- Replies: 0
- Views: 1083
[1.0.0] Logistic networks
The following strings are problematic to translate into Hungarian: gui-logistic:network - I suppose this is put before the "#xxx". It should be replaced with a string that has "Network #__1__" so it can be translated correctly as "__1__. hálózat". gui-logistic:cell and ...
- Mon Sep 21, 2020 9:03 pm
- Forum: Translations
- Topic: [1.0.0] "Previous track" button
- Replies: 1
- Views: 1279
[1.0.0] "Previous track" button
If I try to bind this button to a control, an error message comes up rather than the name of the button:
In crowdin it is called "control-keys:audio-prev" (not "previ")
In crowdin it is called "control-keys:audio-prev" (not "previ")
- Wed Sep 16, 2020 8:33 am
- Forum: Translations
- Topic: testing translations locally
- Replies: 6
- Views: 4439
Re: testing translations locally
Turns out it's not a simple rename and overwrite. There are minor syntax differences in the files downloaded from Crowdin that Factorio chokes on: unconfirmed-mod-changes="__1__ __plural_for_parameter_1_ {1 = mod | rest = mods} __ megváltozott. CONTEXTREQUEST" This two-line string is repre...
- Wed Sep 16, 2020 8:30 am
- Forum: Translations
- Topic: crowdin download doesn't return latest state
- Replies: 2
- Views: 1669
crowdin download doesn't return latest state
I just tried to download the Hungarian translations from Crowdin and apparently it doesn't return the latest state of the translations. For example in tutorial.ini: level-01=baleset Yet if you look at the corresponding string in crowdin (https://crowdin.com/translate/factorio/124/en-hu?filter=basic&...
- Sat Sep 12, 2020 7:27 am
- Forum: Translations
- Topic: Translation update process implements a forced push of English locale into non-English locales.
- Replies: 5
- Views: 3037
Re: Translation update process implements a forced push of English locale into non-English locales.
This problem is very much real with the Hungarian translation. When 1.0.0 came out I was surprised that the language has automatically switched to Hungarian (it was always English before) but lots of strings were still in English. Then I looked up how to actually do translations and noticed that (ap...
- Sat Sep 12, 2020 7:11 am
- Forum: Translations
- Topic: [1.0.0] trains-basic-signals.ini / label:block
- Replies: 1
- Views: 1299
[1.0.0] trains-basic-signals.ini / label:block
This string just says "Block" but in game it is suffixed with a number to produce "Block 1", "Block 2" etc. In Hungarian the natural way to write this would be "1. blokk", "2. blokk" etc. Please change this to the format "Block __1__" such ...
- Tue Sep 08, 2020 9:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.0.0] Tutorial buttons broken in half / might be hidden with localization
- Replies: 1
- Views: 2892
[Klonan] [1.0.0] Tutorial buttons broken in half / might be hidden with localization
English is such a compact language. When the texts of these buttons are translated to Hungarian, they take up much more space. Here the text of the last button is cut in half, and I can imagine that if the texts were even longer, the whole button could be pushed out of the visible area, making it im...
- Sun Aug 23, 2020 3:49 pm
- Forum: Translations
- Topic: testing translations locally
- Replies: 6
- Views: 4439
testing translations locally
Is there a way to download the translations and inject them into the game to save the waiting for the next release and also allow for a more interactive workflow?
Crowdin allows download but it gives a zip containing .ini files, and there are no .ini files in the Factorio directory inside Steam.
Crowdin allows download but it gives a zip containing .ini files, and there are no .ini files in the Factorio directory inside Steam.