Search found 43 matches

by gyorokpeter
Mon Oct 28, 2024 8:49 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Crash loading save "FluidBox.cpp:364: !this->buffer was not true"
Replies: 1
Views: 99

[2.0.12] Crash loading save "FluidBox.cpp:364: !this->buffer was not true"

It's an old (but 2.x) save so probably it's related to the incremental changes since the LAN. 0.004 2024-10-28 20:41:03; Factorio 2.0.12 (build 79795, win64, full, space-age) 0.004 Operating system: Windows 11 (build 22631) 0.004 Program arguments: "D:\Games\Factorio_1.2\bin\x64\factorio.exe&qu...
by gyorokpeter
Thu Oct 24, 2024 11:08 am
Forum: Ideas and Suggestions
Topic: Rocket capacity is too inaccurate for some items
Replies: 3
Views: 532

Rocket capacity is too inaccurate for some items

Example is the uranium ammo, which has a stack size of 100 and a rocket capacity of 25. This means the rocket capacity is 0.25 stacks, yet in the tooltip it shows up as 0.3 stacks. I guess too aggressive rounding is to blame for this. Some limits do need to be in place in case of mods adding items w...
by gyorokpeter
Thu Oct 24, 2024 8:08 am
Forum: Ideas and Suggestions
Topic: "Not enough storage space" alert should show the item icon
Replies: 1
Views: 128

"Not enough storage space" alert should show the item icon

Currently the "not enough space in logistics storage" doesn't show what item there is no storage for. To figure out you have to click on the alert and zoom in and hopefully notice that bot with the offending item, but even worse is if the alert is coming from a chest because then you don't...
by gyorokpeter
Wed Oct 23, 2024 10:41 am
Forum: Ideas and Suggestions
Topic: Allow more interactivity during pause
Replies: 1
Views: 133

Allow more interactivity during pause

Currently the entire GUI is locked up when pausing, however if you open Factoriopedia first and then pause, you can still continue browsing normally. I think the main GUI should remain interactive and at least allow opening of windows in read-only mode such as Factoriopedia and the research queue (f...
by gyorokpeter
Wed Oct 23, 2024 10:07 am
Forum: Assigned
Topic: [Donion] [2.0.9] Switching items in Factoriopedia resumes music during pause
Replies: 0
Views: 94

[Donion] [2.0.9] Switching items in Factoriopedia resumes music during pause

Reproduction: - Make sure the music is playing - Open Factoriopedia - Pause the game (which makes the music stop) - Switch to an entry that has a simulation (e.g. "Item on ground") Actual behavior: - The music restarts, until re-pausing or using the "Pause music" hotkey Expected ...
by gyorokpeter
Wed Oct 23, 2024 10:00 am
Forum: Assigned
Topic: [v453000][2.0.8] Unable to assign Copper Wire recipe in Assembly Machine 2
Replies: 4
Views: 449

Re: [2.0.8] Unable to assign Copper Wire recipe in Assembly Machine 2

I think the one that connects power poles needs to have the word "copper" removed from its name. For the Hungarian translation, I translated this name as if it was "Electric cable".
by gyorokpeter
Wed Oct 23, 2024 9:13 am
Forum: Implemented in 2.0
Topic: [may contain spoilers]Fulgora: Adding Iron Rods to Ruins Drop?
Replies: 9
Views: 18384

Re: [2.0.9] It is possible to softlock on Fulgora due to missing sticks/substations

I would prefer making substations a requirement as opposed to adding more junk drops to ruins.
by gyorokpeter
Wed Oct 23, 2024 9:10 am
Forum: Ideas and Suggestions
Topic: [Space Age] Make victory condition either more or less ambiguous
Replies: 6
Views: 3123

Re: [Space Age] Make victory condition either more or less ambiguous

Agreed. In fact I think the description was a bit clearer at the time of the LAN when
the shattered planet
was
interstellar space
, however even that was ambiguous whether
you had to travel the full 4 Gm distance
or just
travel to the beginning of it
. I assumed the former.
by gyorokpeter
Tue Oct 22, 2024 5:48 am
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 27
Views: 4947

Auto-launching of mixed rockets

If you have requests from a space platform that you have all the materials for on the planet, they should be requested by the rocket silo if they can fill a rocket even if the individual items can't fill a rocket by themselves. There are two main use cases for this. First is construction, where you ...
by gyorokpeter
Tue Oct 22, 2024 5:35 am
Forum: Ideas and Suggestions
Topic: Show ammo usage of weapons and turrets in Factoriopedia
Replies: 0
Views: 109

Show ammo usage of weapons and turrets in Factoriopedia

Currently ammo usage of weapons and turrets is not shown in Factoriopedia. This actually discouraged me from ever wanting to try the Tesla turret, as I didn't realize that it doesn't need ammo, because there is a Tesla ammo item in the game so I assumed it is used by both the gun and the turret, but...
by gyorokpeter
Fri Oct 18, 2024 9:52 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.6] new Steam achievement names and description are English although the translations are available in-game
Replies: 3
Views: 372

Re: [2.0.6] new Steam achievement names and description are English although the translations are available in-game

Same for Hungarian. Some of the achievement names and descriptions have sloppy translations from before I proofread all the strings.
by gyorokpeter
Fri Jul 05, 2024 6:26 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 49931

Re: Friday Facts #418 - Space Age release date

I'm wondering how the translations will be scheduled in comparison to the expansion release date. If the strings are released earlier than the game, they could be difficult to translate without being able to play the game to understand the full context in which they appear, not to mention they may c...
by gyorokpeter
Sat Apr 22, 2023 5:59 am
Forum: Translations
Topic: Untranslatable strings
Replies: 1
Views: 1126

Untranslatable strings

The mod categories and the durations ("X years ago", "X months ago" etc.) are not translatable.
See the highlighted bits in the image.
by gyorokpeter
Fri Apr 30, 2021 10:02 pm
Forum: Not a bug
Topic: [1.1.32] Power pole doesn't connect
Replies: 3
Views: 1457

Re: [1.1.32] Power pole doesn't connect

In that case it's merely confusing because it doesn't indicate anywhere how many connections it can have.
by gyorokpeter
Fri Apr 30, 2021 8:04 pm
Forum: Not a bug
Topic: [1.1.32] Power pole doesn't connect
Replies: 3
Views: 1457

[1.1.32] Power pole doesn't connect

When loading the attached save file and trying to place a big power pole around the position indicated in the picture, it won't connect up with the big power pole above even though it is in range.
bug.png
bug.png (3.37 MiB) Viewed 1457 times
by gyorokpeter
Fri Feb 05, 2021 8:42 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 183596

Re: Friday Facts #365 - Future plans

For me the campaign is the only thing missing thing from the game. I really need that "official hand" to show me an objective to do. I always end freeplay immediately after the first rocket because there is nothing left to do. I also never play mods because they are not "official"...
by gyorokpeter
Fri Feb 05, 2021 8:31 pm
Forum: Development tools
Topic: Script for downloading translations from Crowdin
Replies: 0
Views: 1747

Script for downloading translations from Crowdin

The idea for this came up during the long drought of updates after 1.0 which left a lot of strings (especially the spidertron-related ones) untranslated for months even though the strings were already translated on Crowdin. The script uses the Crowdin API to pull all the strings for a particular lan...
by gyorokpeter
Fri Jan 29, 2021 10:33 am
Forum: Ideas and Suggestions
Topic: Improve translation pipeline
Replies: 2
Views: 1077

Re: Improve translation pipeline

As a workaround I have come up with a script that downloads all the strings from Crowdin using the Crowdin API.

https://github.com/gyorokpeter/factorio ... ownload.py
by gyorokpeter
Wed Jan 27, 2021 11:00 pm
Forum: Translations
Topic: testing translations locally
Replies: 6
Views: 4542

Re: testing translations locally

I have come up with a script that downloads all the strings from Crowdin using the Crowdin API. It works well and doesn't actually need the text conversion, although it does need to sort the strings into files and then match the file names and locations with those in the game directory. https://gith...

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