Search found 21 matches

by gyorokpeter
Fri Sep 25, 2020 11:01 am
Forum: Translations
Topic: [HU] many strings need review
Replies: 0
Views: 90

[HU] many strings need review

I just finished going through all the strings in the Hungarian translation. I found that many strings have more than one upvote despite being grammatically incorrect, these should be fixed. The common errors are incorrect comma usage and using "noun trains" which exist in English but not in Hungaria...
by gyorokpeter
Fri Sep 25, 2020 10:49 am
Forum: Translations
Topic: crowdin download doesn't return latest state
Replies: 2
Views: 99

Re: crowdin download doesn't return latest state

Thanks for the reply. I just tried downloading it today, after going through the entire list of translations and adding lots of new ones and fixes. The URL is https://crowdin.com/backend/download/project/factorio/hu.zip . But when I look in tutorial.ini inside that file I still see level-01=baleset ...
by gyorokpeter
Tue Sep 22, 2020 9:57 pm
Forum: Translations
Topic: [1.0.0] Logistic networks
Replies: 0
Views: 62

[1.0.0] Logistic networks

The following strings are problematic to translate into Hungarian: gui-logistic:network - I suppose this is put before the "#xxx". It should be replaced with a string that has "Network #__1__" so it can be translated correctly as "__1__. hálózat". gui-logistic:cell and gui-logistic:cells: these shou...
by gyorokpeter
Mon Sep 21, 2020 9:03 pm
Forum: Translations
Topic: [1.0.0] "Previous track" button
Replies: 1
Views: 85

[1.0.0] "Previous track" button

If I try to bind this button to a control, an error message comes up rather than the name of the button:
factorio-unknown-key.png
factorio-unknown-key.png (2.08 MiB) Viewed 85 times
In crowdin it is called "control-keys:audio-prev" (not "previ")
by gyorokpeter
Wed Sep 16, 2020 8:33 am
Forum: Translations
Topic: testing translations locally
Replies: 5
Views: 272

Re: testing translations locally

Turns out it's not a simple rename and overwrite. There are minor syntax differences in the files downloaded from Crowdin that Factorio chokes on: unconfirmed-mod-changes="__1__ __plural_for_parameter_1_ {1 = mod | rest = mods} __ megváltozott. CONTEXTREQUEST" This two-line string is represented as ...
by gyorokpeter
Wed Sep 16, 2020 8:30 am
Forum: Translations
Topic: crowdin download doesn't return latest state
Replies: 2
Views: 99

crowdin download doesn't return latest state

I just tried to download the Hungarian translations from Crowdin and apparently it doesn't return the latest state of the translations. For example in tutorial.ini: level-01=baleset Yet if you look at the corresponding string in crowdin (https://crowdin.com/translate/factorio/124/en-hu?filter=basic&...
by gyorokpeter
Sat Sep 12, 2020 7:27 am
Forum: Translations
Topic: Translation update process implements a forced push of English locale into non-English locales.
Replies: 5
Views: 498

Re: Translation update process implements a forced push of English locale into non-English locales.

This problem is very much real with the Hungarian translation. When 1.0.0 came out I was surprised that the language has automatically switched to Hungarian (it was always English before) but lots of strings were still in English. Then I looked up how to actually do translations and noticed that (ap...
by gyorokpeter
Sat Sep 12, 2020 7:11 am
Forum: Translations
Topic: [1.0.0] trains-basic-signals.ini / label:block
Replies: 1
Views: 103

[1.0.0] trains-basic-signals.ini / label:block

This string just says "Block" but in game it is suffixed with a number to produce "Block 1", "Block 2" etc.
In Hungarian the natural way to write this would be "1. blokk", "2. blokk" etc.
Please change this to the format "Block __1__" such that it can be translated correctly.
by gyorokpeter
Tue Sep 08, 2020 9:02 pm
Forum: Resolved for the next release
Topic: [Klonan] [1.0.0] Tutorial buttons broken in half / might be hidden with localization
Replies: 1
Views: 163

[Klonan] [1.0.0] Tutorial buttons broken in half / might be hidden with localization

English is such a compact language. When the texts of these buttons are translated to Hungarian, they take up much more space. Here the text of the last button is cut in half, and I can imagine that if the texts were even longer, the whole button could be pushed out of the visible area, making it im...
by gyorokpeter
Sun Aug 23, 2020 3:49 pm
Forum: Translations
Topic: testing translations locally
Replies: 5
Views: 272

testing translations locally

Is there a way to download the translations and inject them into the game to save the waiting for the next release and also allow for a more interactive workflow?
Crowdin allows download but it gives a zip containing .ini files, and there are no .ini files in the Factorio directory inside Steam.
by gyorokpeter
Fri Jan 24, 2020 7:01 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 24155

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

For me the campaign is the only thing missing thing from the game. I really need that "official hand" to show me an objective to do. I always end freeplay immediately after the first rocket because there is nothing left to do. I also never play mods because they are not "official". Achievements are ...
by gyorokpeter
Fri Jul 26, 2019 8:58 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 74565

Re: Friday Facts #305 - The Oil Changes

I dislike the idea of the game leading me down the "garden path" then force me to scrap a whole section and rebuild it in a different way. If I imagine being a new player and facing the oil refinery with a single input and output I would probably build a straight pipe on both sides and also not leav...
by gyorokpeter
Sat May 04, 2019 12:43 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 20734

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Not sure if it helps with the marketing in any way but here is how I first learned about the game: https://index.hu/tech/godmode/2016/05/20/factorio-jatek-teszt-early-access/ This is from a popular Hungarian news portal that happens to have game-related articles from time to time. The article is wri...
by gyorokpeter
Sun Apr 21, 2019 7:35 am
Forum: Ideas and Suggestions
Topic: Joining a game with limited map download slots should show your position in the queue
Replies: 1
Views: 200

Re: Joining a game with limited map download slots should show your position in the queue

I agree with this. Elevator music is optional, since I play with music disabled.
by gyorokpeter
Thu Mar 07, 2019 8:48 am
Forum: Resolved Problems and Bugs
Topic: [0.17.7][keybind] Open console mapped to key "0" on Hungarian keyboard
Replies: 4
Views: 872

[0.17.7][keybind] Open console mapped to key "0" on Hungarian keyboard

By default the Lua console is mapped to the number 0. This might have something to do with the fact that on the Hungarian keyboard the "0" key is to the left of 1, rather than to the right of 9. The result of this is that whenever I want to type a zero (e.g. in a circuit condition) it brings up the ...
by gyorokpeter
Fri Mar 01, 2019 6:45 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 22543

Re: Friday Facts #284 - 0.17 experimental

Now I understand why the biter situation in the campaign was so "hard". I even had a faint feeling that somehow it is related to the research progress so I was proven right. However I think there should be something to indicate that the game is deliberately doing this to you and you are supposed to ...
by gyorokpeter
Wed Feb 27, 2019 7:34 am
Forum: Ideas and Suggestions
Topic: [0.17.0] Campaign 1 Observations
Replies: 26
Views: 1595

Re: [0.17.0] Campaign 1 Observations

What is "Nauvis"? (it appears in the mouseover of the alert icons) I just finished the tutorial, but by that point I thought I was going to get overrun with the biters. They seemed to grow exponentially and my bullet production just couldn't keep up with them. My turrets already started dying when t...
by gyorokpeter
Tue Feb 26, 2019 11:31 pm
Forum: Ideas and Suggestions
Topic: [0.17.0] Campaign 1 Observations
Replies: 26
Views: 1595

Re: [0.17.0] Campaign 1 Observations

Just dumping my thoughts trying to think as a new player: "New technologies available for research" pops up right after starting. This is not relevant info at this point. When Compilatron moves out of the screen and it has something to say, an arrow should point at it. All too often he moves offscre...
by gyorokpeter
Fri Dec 28, 2018 6:21 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 54104

Re: Friday Facts #275 - 0.17 Science changes

If you are going to call the first two science packs "Automation" and "Logistics", consider how this affects the new player experience together with the Automation and Logistics research. Automation 1/2 only requires Automation science packs, which makes sense, but then there is Logistics 1 which do...
by gyorokpeter
Sat Oct 20, 2018 9:45 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 116
Views: 19276

Re: Friday Facts #265 - Nomenclature & Steam networking

I really hate the word "mine" being used in any meaning other than turning minerals on the map into mineral items. When I saw the tooltip "Can be used to mine any kind of path" I couldn't figure out what it means. I saw some youtube videos using that feature but even then it didn't click together un...

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