Search found 17 matches

by LuckyStar
Sat Jul 30, 2016 8:36 am
Forum: Balancing
Topic: Alien evolution in 0.13 - too slow?
Replies: 12
Views: 5651

Re: Alien evolution in 0.13 - too slow?

Swarms with big biters/spitters as a majority, appears mid-game for me

Needless to say, I am a sucker for pollution. I want the biters and spitters TO COUGH DAT AIR AND SUFFER

What I'm trying to say is, since you go with low pollution (and not many spawner kills either, I believe) you are rewarded ...
by LuckyStar
Thu Jul 28, 2016 5:28 pm
Forum: Ideas and Suggestions
Topic: When you run into a tree when building, stop, don't sidestep
Replies: 9
Views: 4267

Re: When you run into a tree when building, stop, don't sidestep

could such a feature be a problem when figthing critters? would you be able to run/escape trough a forrest without stopping every time you run into a tree??
You're probably not busy laying belts while you're running away from biters...


He probably means that this feature should independet, he ...
by LuckyStar
Thu Jul 28, 2016 10:40 am
Forum: Ideas and Suggestions
Topic: Filter Long-Handed Inserter
Replies: 11
Views: 11052

Re: Filter Long-Handed Inserter

,,, aren't there stack filter inserters? you could have different stack filter inserters for different items.
by LuckyStar
Wed Jul 27, 2016 11:55 am
Forum: Ideas and Suggestions
Topic: Biome Expansion
Replies: 2
Views: 2346

Re: Biome Expansion

This is pretty game changing, so I doubt this will be added.

If this against all odds was to be realized, maybe there could be an option map gen to use it or not, as biome expansion may not be liked by everyone.

If you are truly serious about this, I suggest turning to the modding community.
by LuckyStar
Wed Jul 27, 2016 11:45 am
Forum: Ideas and Suggestions
Topic: When you run into a tree when building, stop, don't sidestep
Replies: 9
Views: 4267

Re: When you run into a tree when building, stop, don't sidestep

It's funny, this plauged me today a great deal when i was trying to make my bloody stone outpost work.

+1 +1 +1 +1

Even if mods cover the subject, there is no reason why this shouldn't be in vanilla.
by LuckyStar
Wed Jul 27, 2016 11:42 am
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 130467

Re: [Public|EU] Dedicated Server with Crash Detection

"Lutfisk"

Så rolig man kan va :P

Amen det e väl kul med en svensk server äntligen. kan du ändra så att man inte behöver logga in`?

Hehe, thank you - I like silly passwords (only if they are public tho! ;) )
The server is not "Swedish" per say, be prepared to chat in English also I'm afraid user ...
by LuckyStar
Wed Jul 27, 2016 6:35 am
Forum: Wiki Talk
Topic: Merge elec. poles/substation?
Replies: 1
Views: 2122

Merge elec. poles/substation?

I don't have a wiki account yet, but until I do, I will ask for advice.

Maybe we should merge the 4 kinds of electrical relays (aka small-, medium-, large electric poles and substation) into 1 page.
by LuckyStar
Tue Jul 26, 2016 2:33 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 130467

Re: [Public|EU] Dedicated Server with Crash Detection

"Lutfisk"

Så rolig man kan va :P

Amen det e väl kul med en svensk server äntligen. kan du ändra så att man inte behöver logga in`?
by LuckyStar
Mon Jul 25, 2016 1:57 pm
Forum: Duplicates
Topic: [0.13.10] Crash on Crafting any item
Replies: 3
Views: 1172

Re: [0.13.10] Crash on Crafting any item

Well-known issued by now. Devs are on it.
by LuckyStar
Mon Jul 25, 2016 1:42 pm
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 90039

Re: Trains vs conveyors?

Ah, yes. The question of "why should i build a train system" Wow, you sure are original for asking this

As others have said, you can't beat the train in terms of high throughput over long distances. And if you're not very keen on using pumps for tons of pipes, Oil (and other liquids if im correct ...
by LuckyStar
Mon Jul 25, 2016 1:26 pm
Forum: Balancing
Topic: Make Sulfur from Light Oil and not Gas
Replies: 11
Views: 5415

Re: Make Sulfur from Light Oil and not Gas

Maybe not that relevant, but if you'd like to experience some new kind of gameplay, maybe try to utilize solid fuel in all possible ways?
by LuckyStar
Mon Jul 25, 2016 1:20 pm
Forum: Balancing
Topic: Why are electric furnaces so expensive?
Replies: 53
Views: 59125

Re: Why are electric furnaces so expensive?

Why not suggest an early-game power armor while in this mood because you want quick progress?
by LuckyStar
Mon Jul 25, 2016 5:35 am
Forum: Balancing
Topic: Sticky well-known balance discussions for convinience
Replies: 3
Views: 1873

Re: Sticky well-known balance discussions for convinience

Thank you! I just want to get rid of duplicates and noobs that continue argue over eternal balance issues
by LuckyStar
Sun Jul 24, 2016 7:43 am
Forum: Multiplayer
Topic: [.13.9 server][No User Verification][Hidden][24/7]
Replies: 11
Views: 5164

[.13.9 server][No User Verification][Hidden][24/7]

Headline speaks. Me and a few others play on this server, and we have soon reached the end. It's very likely that we will do another playthrough, and if anyone would like to be in it, we are recruiting!

Some info...

.13.9, since .13.10 has a fatal hand-crafting bug
No user Verification, which ...
by LuckyStar
Fri Jul 22, 2016 1:56 pm
Forum: Balancing
Topic: Sticky well-known balance discussions for convinience
Replies: 3
Views: 1873

Sticky well-known balance discussions for convinience

Wouldn't it be great to sticky certain well-known balancing discussions in 1 thread each.. Some balancing discussions has turned into an eternal debate, the one i have in mind is the "belt is 10 times better than automated trains"-discussion. Maybe we can even put a stop to some of these tedious ...
by LuckyStar
Fri Jul 22, 2016 1:03 pm
Forum: Implemented Suggestions
Topic: Make Blueprints a base mechanic.
Replies: 7
Views: 4011

Re: Make Blueprints a base mechanic.

Correct me if I'm wrong, but isn't this just a question of game balancing?

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