In my playthru the constant combinator on the LTN train stop is not showing the requested item that is supposed to be delivered, leading to unwanted items being unloaded on my train stop. I am running the latest version of LTN 1.11.0 and Factorio version 0.17.69
I checked the demo map and the same ...
Search found 12 matches
- Sat Sep 21, 2019 10:14 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 298304
- Thu Feb 23, 2017 3:23 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1647225
Re: Bugs & FAQ
Seems the yellow loader recipe for assembly machines is missing. Not sure if it is angels ores or not.
- Wed Jan 18, 2017 9:02 pm
- Forum: Implemented mod requests
- Topic: on_command_finshed event
- Replies: 4
- Views: 2635
Re: on_command_finshed event
I would be interested in something along these lines, no one seems to be interested in this.
- Wed Jan 18, 2017 9:01 pm
- Forum: Modding help
- Topic: Question: Compound Commands to units
- Replies: 1
- Views: 1174
Question: Compound Commands to units
Can someone give an example on how to utilize defines.command.compound
defines.command.compound
structure_type :: defines.compound_command: How the commands should be chained together.
commands :: array of Command: The sub-commands.
Not too sure what is the structure_type is:
{ defines.command ...
defines.command.compound
structure_type :: defines.compound_command: How the commands should be chained together.
commands :: array of Command: The sub-commands.
Not too sure what is the structure_type is:
{ defines.command ...
- Tue Sep 27, 2016 6:07 pm
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 49068
Re: [MOD 0.13.X] Killkrog's Blueprint Manager
Hey,
So I was having frustrations with flipping rails with the signals and stations so I did a little bit of changes to your mod to fix the issue. Currently tested on 0.14.9, if you want to update your mod with the changes, here is the updated zip.
KBlueprints_1.14.1.zip
Updated the Direction ...
So I was having frustrations with flipping rails with the signals and stations so I did a little bit of changes to your mod to fix the issue. Currently tested on 0.14.9, if you want to update your mod with the changes, here is the updated zip.
KBlueprints_1.14.1.zip
Updated the Direction ...
- Mon Sep 26, 2016 4:14 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1647225
Re: Bugs & FAQ
Hey,
I left a message on the Mod portal about the petrochem mod, have a looksie over there when you have a chance.
Anyway, related to one issue that I had with carbon not showing up on the recipe list or even at all for the metal mixing furnace(which i talk about in that post). I now having ...
I left a message on the Mod portal about the petrochem mod, have a looksie over there when you have a chance.
Anyway, related to one issue that I had with carbon not showing up on the recipe list or even at all for the metal mixing furnace(which i talk about in that post). I now having ...
- Mon Sep 26, 2016 3:48 pm
- Forum: Mods
- Topic: [MOD 0.14.x] UPS-up
- Replies: 41
- Views: 26326
Re: [MOD 0.14.x] UPS-up
UPS-up soes not play well with bottleneck. The game crashes when I hit apply in UPS-up, giving errors about bottleneck.
Second this issue, obviously like Nexela states, turning off bottleneck with hotkey button when you hit apply works, but this should be fixed so that issue doesn't happen ...
Second this issue, obviously like Nexela states, turning off bottleneck with hotkey button when you hit apply works, but this should be fixed so that issue doesn't happen ...
- Mon Aug 15, 2016 9:15 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 240745
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Wow, thanks so much!
- Mon Aug 15, 2016 9:02 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 240745
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
I had a simple upgrade plan intended to delete underground belt:
Express Underground Belt -> Deconstruction Planner
Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm.
Ahh right, i didn't know about this feature, I will fix it
(I was the one who made ...
Express Underground Belt -> Deconstruction Planner
Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm.
Ahh right, i didn't know about this feature, I will fix it
(I was the one who made ...
- Sat Jul 30, 2016 9:20 pm
- Forum: Resolved Problems and Bugs
- Topic: Game crash after destroyed structure
- Replies: 8
- Views: 3951
[13.13] [Pending] Crash: "(147): AttackAreaBehavior::getCurrentDestination"
Game will crash randomly for the last few patches... new game started and while playing the crash will happen. Play for a few minutes and it will crash.
- Wed Jul 20, 2016 12:43 pm
- Forum: Duplicates
- Topic: [13.9] Random Crashing
- Replies: 2
- Views: 1532
Re: [13.9] Random Crashing
Yea, that is what i though, robot army. thx
- Wed Jul 20, 2016 12:37 pm
- Forum: Duplicates
- Topic: [13.9] Random Crashing
- Replies: 2
- Views: 1532
[13.9] Random Crashing
_autosave1.zip
factorio-current.log
factorio-previous.log
Getting a random crash within the game. Can't seem to reproduce it, but it will reproduce after a reload of the game. I have a few mods running so not sure if that would be the issue.
Let me know if this a new bug or one you saw ...
factorio-current.log
factorio-previous.log
Getting a random crash within the game. Can't seem to reproduce it, but it will reproduce after a reload of the game. I have a few mods running so not sure if that would be the issue.
Let me know if this a new bug or one you saw ...