Search found 12 matches

by Humpfry
Sat Sep 21, 2019 10:14 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 262427

LTN Train Stop combinator not showing requested cargo

In my playthru the constant combinator on the LTN train stop is not showing the requested item that is supposed to be delivered, leading to unwanted items being unloaded on my train stop. I am running the latest version of LTN 1.11.0 and Factorio version 0.17.69 I checked the demo map and the same s...
by Humpfry
Thu Feb 23, 2017 3:23 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208415

Re: Bugs & FAQ

Seems the yellow loader recipe for assembly machines is missing. Not sure if it is angels ores or not.
by Humpfry
Wed Jan 18, 2017 9:02 pm
Forum: Implemented mod requests
Topic: on_command_finshed event
Replies: 4
Views: 2094

Re: on_command_finshed event

I would be interested in something along these lines, no one seems to be interested in this.
by Humpfry
Wed Jan 18, 2017 9:01 pm
Forum: Modding help
Topic: Question: Compound Commands to units
Replies: 1
Views: 914

Question: Compound Commands to units

Can someone give an example on how to utilize defines.command.compound defines.command.compound structure_type :: defines.compound_command: How the commands should be chained together. commands :: array of Command: The sub-commands. Not too sure what is the structure_type is: { defines.command.compo...
by Humpfry
Tue Sep 27, 2016 6:07 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 41084

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

Hey, So I was having frustrations with flipping rails with the signals and stations so I did a little bit of changes to your mod to fix the issue. Currently tested on 0.14.9, if you want to update your mod with the changes, here is the updated zip. KBlueprints_1.14.1.zip Updated the Direction for ho...
by Humpfry
Mon Sep 26, 2016 4:14 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208415

Re: Bugs & FAQ

Hey, I left a message on the Mod portal about the petrochem mod, have a looksie over there when you have a chance. Anyway, related to one issue that I had with carbon not showing up on the recipe list or even at all for the metal mixing furnace(which i talk about in that post). I now having similar ...
by Humpfry
Mon Sep 26, 2016 3:48 pm
Forum: Mods
Topic: [MOD 0.14.x] UPS-up
Replies: 41
Views: 22738

Re: [MOD 0.14.x] UPS-up

UPS-up soes not play well with bottleneck. The game crashes when I hit apply in UPS-up, giving errors about bottleneck. Second this issue, obviously like Nexela states, turning off bottleneck with hotkey button when you hit apply works, but this should be fixed so that issue doesn't happen. Another...
by Humpfry
Mon Aug 15, 2016 9:15 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209045

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Wow, thanks so much!
by Humpfry
Mon Aug 15, 2016 9:02 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209045

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

I had a simple upgrade plan intended to delete underground belt: Express Underground Belt -> Deconstruction Planner Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm. Ahh right, i didn't know about this feature, I will fix it (I was the one who made update...
by Humpfry
Sat Jul 30, 2016 9:20 pm
Forum: Resolved Problems and Bugs
Topic: Game crash after destroyed structure
Replies: 8
Views: 3312

[13.13] [Pending] Crash: "(147): AttackAreaBehavior::getCurrentDestination"

Game will crash randomly for the last few patches... new game started and while playing the crash will happen. Play for a few minutes and it will crash.
by Humpfry
Wed Jul 20, 2016 12:43 pm
Forum: Duplicates
Topic: [13.9] Random Crashing
Replies: 2
Views: 1234

Re: [13.9] Random Crashing

Yea, that is what i though, robot army. thx
by Humpfry
Wed Jul 20, 2016 12:37 pm
Forum: Duplicates
Topic: [13.9] Random Crashing
Replies: 2
Views: 1234

[13.9] Random Crashing

_autosave1.zip factorio-current.log factorio-previous.log Getting a random crash within the game. Can't seem to reproduce it, but it will reproduce after a reload of the game. I have a few mods running so not sure if that would be the issue. Let me know if this a new bug or one you saw already so I...

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