What version of the game/mod are you running?Litcube wrote:
[MOD 0.16] Upgrade planner
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
1.2.3 off of the mod portal.
I just checked, and this thread posts 1.1.9... This is very confusing.
I just checked, and this thread posts 1.1.9... This is very confusing.
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
What were you doing that caused the bug?
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
I had a simple upgrade plan intended to delete underground belt:
Express Underground Belt -> Deconstruction Planner
Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm.
Express Underground Belt -> Deconstruction Planner
Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm.
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Litcube wrote:I had a simple upgrade plan intended to delete underground belt:
Express Underground Belt -> Deconstruction Planner
Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm.
Ahh right, i didn't know about this feature, I will fix it
(I was the one who made update 1.2.x)
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Ok should be fixed in 1.2.4
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9
does it work right now or am i just incompetent at installing mods?
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Klonan, does your involvement give any hint that things like upgrades and filtered deconstruction will make it into vanilla?Klonan wrote:Ok should be fixed in 1.2.4
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Nope, perhaps i make mods when i know there's no chance that things will make it into vanillaCorBlimey wrote:Klonan, does your involvement give any hint that things like upgrades and filtered deconstruction will make it into vanilla?Klonan wrote:Ok should be fixed in 1.2.4
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Klonan wrote:Litcube wrote:I had a simple upgrade plan intended to delete underground belt:
Express Underground Belt -> Deconstruction Planner
Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm.
Ahh right, i didn't know about this feature, I will fix it
(I was the one who made update 1.2.x)
I have the same issue, but with just selecting trees. You can put wood as the target and the deconstruction planner as the replacement but it doesn't work. I used to do this with the previous upgrade planner but doesn't work with this one.
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Humpfry wrote:Klonan wrote:Litcube wrote:I had a simple upgrade plan intended to delete underground belt:
Express Underground Belt -> Deconstruction Planner
Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm.
Ahh right, i didn't know about this feature, I will fix it
(I was the one who made update 1.2.x)
I have the same issue, but with just selecting trees. You can put wood as the target and the deconstruction planner as the replacement but it doesn't work. I used to do this with the previous upgrade planner but doesn't work with this one.
Okay i will fix this when i get a chance
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Wow, thanks so much!
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
I have a small request, I use Gotlag's Side Inserters mod and when I use the upgrade-planner on inserters that have been configured out of their 'normal' state, the upgraded inserters have their configuration reset. I don't know if this is an easy thing to implement, but if it's possible I'd greatly appreciate it!
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
The mod is quite useful, but can you make it so construction robots would upgrade buildings without removing previous ones, just like the player? Is it even possible?
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
That isn't possible currently, since the robots cannot fast replace like the player canUbertwink wrote:The mod is quite useful, but can you make it so construction robots would upgrade buildings without removing previous ones, just like the player? Is it even possible?
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9
I am missing the settings button at the top of the screen where you can select which entities you want upgraded.
Upgrade planner is researched and using all the latest versions of the mod and the game (1.2.2 and 13.19)
Am I missing something?
thanks!
Upgrade planner is researched and using all the latest versions of the mod and the game (1.2.2 and 13.19)
Am I missing something?
thanks!
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Can you show a screenshot of your in game screen?factoriofrenzy wrote:I am missing the settings button at the top of the screen where you can select which entities you want upgraded.
Upgrade planner is researched and using all the latest versions of the mod and the game (1.2.2 and 13.19)
Am I missing something?
thanks!
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Here it is
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- Screen Shot 2016-08-28 at 18.31.21.png (3.22 MiB) Viewed 7170 times
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
factoriofrenzy wrote:Here it is
Can you try removing the mod and adding it back in again?