Search found 13291 matches
- Thu Jul 25, 2024 10:04 pm
- Forum: Technical Help
- Topic: Invalid RealOrientation 48.912842 when loading an autosave
- Replies: 3
- Views: 174
Re: Invalid RealOrientation 48.912842 when loading an autosave
Memtest86 does require a flash drive to use. Based off your random issues it sounds like your RAM or CPU are failing. You’ll continue to get these random errors until the underlying hardware issue is fixed.
- Wed Jul 24, 2024 4:18 pm
- Forum: Fixed for 2.0
- Topic: [1.1.109] Gate not opening when driving car/tank while in editor mode
- Replies: 1
- Views: 124
Re: [1.1.109] Gate not opening when driving car/tank while in editor mode
Thanks for the report. This is now fixed for 2.0.
- Tue Jul 23, 2024 9:24 pm
- Forum: Minor issues
- Topic: [1.1.76] Tooltip for recipe in crafting gui fails to appear
- Replies: 2
- Views: 836
Re: [1.1.76] Tooltip for recipe in crafting gui fails to appear
Well, there was no consensus, so I'm going to put this into minor issues and say this is simply how it works.
- Tue Jul 23, 2024 9:09 pm
- Forum: Fixed for 2.0
- Topic: [1.1.107] Nested blueprint books exhaust server memory
- Replies: 7
- Views: 955
Re: [1.1.107] Nested blueprint books exhaust server memory
For 2.0 I added a mechanic where "large" blueprints (the definition of large defaults to 10 megabytes) will use a different input action when copying them allowing a server owner to disable that input action if wanted. That will prevent anyone from copying nested books in books depending o...
- Tue Jul 23, 2024 9:01 pm
- Forum: Fixed for 2.0
- Topic: [1.1.109] and a lot of earlier versions. Cliffs get placed randomly when draggin and pressing rotate.
- Replies: 1
- Views: 271
Re: [1.1.109] and a lot of earlier versions. Cliffs get placed randomly when draggin and pressing rotate.
Thanks for the report. This appears to be fixed in 2.0.
- Tue Jul 23, 2024 8:51 pm
- Forum: Fixed for 2.0
- Topic: [1.1.107] LuaPlayerBuiltEntityEventFilter ghost_name for tiles not the name of the underlying tile prototype
- Replies: 1
- Views: 453
Re: [1.1.107] LuaPlayerBuiltEntityEventFilter ghost_name for tiles not the name of the underlying tile prototype
Thanks for the report. This is now fixed for 2.0.
- Sun Jul 21, 2024 5:05 pm
- Forum: Minor issues
- Topic: [1.1.109][WINDOWS 10] too many open files error for anything multiplayer with over 4000 mods
- Replies: 2
- Views: 176
Re: [1.1.109][WINDOWS 10] too many open files error for anything multiplayer with over 4000 mods
Thanks for the report however in this case you simply need to delete some of the mods you have installed. Given there aren’t more than 4000 usable mods on the mod portal I suspect you have a lot of old versions of mods that you could remove. Specifically this limit is one built into windows and not ...
- Sat Jul 20, 2024 11:57 pm
- Forum: Ideas and Suggestions
- Topic: Inserters: Why are filters getting baked in, but stacks are separated?
- Replies: 25
- Views: 931
Re: Inserters: Why are filters getting baked in, but stacks are separated?
The why: because that’s how we decided to implement the features and progression.
- Fri Jul 19, 2024 3:37 pm
- Forum: Technical Help
- Topic: [1.1.109] Game freezes / excessive load and save times
- Replies: 11
- Views: 411
Re: [1.1.109 (build 62)] Game freezes / excessive load and save times
The link to the save file is listed as private so I can't download it. were you able to download the file? Yes, sorry. The replies from other people cover what I would have said. I tested locally and went over each listed location and trimmed them and it reduced memory usage from 12 GB to 5 GB and ...
- Thu Jul 18, 2024 1:32 pm
- Forum: Technical Help
- Topic: [1.1.109] Game freezes / excessive load and save times
- Replies: 11
- Views: 411
Re: [1.1.109 (build 62)] Game freezes / excessive load and save times
The link to the save file is listed as private so I can't download it.
- Sun Jul 14, 2024 11:31 am
- Forum: Minor issues
- Topic: [1.1.109] Mod settings UI forgets changes
- Replies: 1
- Views: 141
Re: [1.1.109] Mod settings UI forgets changes
Hanks for the report however this is simply how it has to work due to the changes not being possible to apply to a paused game while you are still in the menu.
- Sun Jul 14, 2024 1:33 am
- Forum: Technical Help
- Topic: My UPS/FPS very slow
- Replies: 13
- Views: 474
Re: My UPS/FPS very slow
I bought my computer for rendering and it copes with this task just fine. There's a problem with games And there are developers here, what will they say? I am one of the developers, so - what I already said. The issue is your CPU does not work well for games and you've run into the limit of what it...
- Sat Jul 13, 2024 3:18 pm
- Forum: Technical Help
- Topic: [1.1.109] Game freezes / excessive load and save times
- Replies: 11
- Views: 411
Re: [1.1.109 (build 62)] Game freezes / excessive load and save times
Can you please upload your save file somewhere? (google drive/one-drive/dropbox)? As Koub said, the save is super large. The reason it takes so long to load/save is you're running out of RAM. But, why it got that large is another question that I can only answer if you upload it and post a link.
- Sat Jul 13, 2024 3:11 pm
- Forum: Technical Help
- Topic: My UPS/FPS very slow
- Replies: 13
- Views: 474
Re: My UPS/FPS very slow
Looking at the screenshot showing time usage, and looking at the per-core performance of your CPU, I believe your computer is simply too slow for how much is going on in your save. Although your CPU has 32 cores, they are quite slow cores - which does not work well for gaming. For reference, my lapt...
- Sat Jul 13, 2024 9:01 am
- Forum: Technical Help
- Topic: My UPS/FPS very slow
- Replies: 13
- Views: 474
Re: My UPS/FPS very slow
Try disabling sync.
- Wed Jul 10, 2024 7:00 pm
- Forum: Fixed for 2.0
- Topic: [1.1.107] Crash on changing item type from ammo to item
- Replies: 1
- Views: 226
Re: [1.1.107] Crash on changing item type from ammo to item
Thanks for the report. This is fixed in 2.0.
- Wed Jul 10, 2024 6:17 pm
- Forum: Won't fix.
- Topic: [1.1.109] Train Wheel Sprite shows the wheel flange, not tread, is on the rail.
- Replies: 2
- Views: 275
Re: [1.1.109] Train Wheel Sprite shows the wheel flange, not tread, is on the rail.
Thanks for the report however we have no plans to re-render every train sprite.
- Wed Jul 10, 2024 5:38 pm
- Forum: Pending
- Topic: [1.1.107] Crash "Trying to make chunk at unreasonable position [-17, -65679]"
- Replies: 4
- Views: 424
Re: [1.1.107] Crash "Trying to make chunk at unreasonable position [-17, -65679]"
Do you have any way to take a known good save file and get it into this broken state?
- Wed Jul 10, 2024 5:37 pm
- Forum: Fixed for 2.0
- Topic: [1.1.107] Splitter not working as an additional pastable entity
- Replies: 1
- Views: 223
Re: [1.1.107] Splitter not working as an additional pastable entity
Thanks for the report. This is now fixed for 2.0.
- Wed Jul 10, 2024 5:24 pm
- Forum: Fixed for 2.0
- Topic: [1.1.109] Desync when reading finished_but_continuing
- Replies: 1
- Views: 178
Re: [1.1.109] Desync when reading finished_but_continuing
Thanks for the report. This is now fixed for 2.0.