Search found 16101 matches

by Rseding91
Sat Sep 20, 2025 7:26 am
Forum: Not a bug
Topic: [2.0.66] Inseters stack size not clear in tech tree
Replies: 1
Views: 69

Re: [2.0.66] Inseters stack size not clear in tech tree

This is not a big. The technology shows in the effects list what it’s doing.
by Rseding91
Fri Sep 19, 2025 8:41 pm
Forum: Technical Help
Topic: [2.0.66] Crash and save corruption "HeatBufferPrototype: long-handed-inserter got bad index"
Replies: 1
Views: 183

Re: [2.0.66] Crash and save corruption "HeatBufferPrototype: long-handed-inserter got bad index"

Save corruption like this has virtually always been traced to bad hardware: most commonly failing RAM but also sometimes failing CPUs.

Factorio is not tolerant of failing hardware because it expects things to be correct and failing hardware scrambles things.

I suggest running a memory test, but ...
by Rseding91
Thu Sep 18, 2025 10:33 pm
Forum: Resolved for the next release
Topic: [2.0.66] Mod performance issue: Trouble migrating massive amounts of item prototype names
Replies: 3
Views: 255

Re: [2.0.66] Mod performance issue: Trouble migrating massive amounts of item prototype names

After the changes I made 2 weeks ago, the provided save file and mod load in a few (3) seconds on my laptop.
by Rseding91
Thu Sep 18, 2025 10:23 pm
Forum: Resolved for the next release
Topic: [2.0.66] Mod performance issue: Trouble migrating massive amounts of item prototype names
Replies: 3
Views: 255

Re: [2.0.66] Mod performance issue: Trouble migrating massive amounts of item prototype names

I did some improvements around this logic 2 weeks ago pending a release of the next experimental game version. It makes it faster - but it will always take some amount of time. The issue is compounded by migrations running for each blueprint in the save file and each blueprint in your library. There ...
by Rseding91
Thu Sep 18, 2025 6:49 pm
Forum: Minor issues
Topic: [2.0.66] Blueprint icon shakes while character moving
Replies: 2
Views: 310

Re: [2.0.66] Blueprint icon shakes while character moving

Thanks for the report. I looked into this and I don't see a reasonable way to prevent this from happening. There's some precision loss going from the screen position the cursor wants to draw at to the end draw order sent to the drawing logic due to the position passing between screen-space and world ...
by Rseding91
Wed Sep 17, 2025 2:11 pm
Forum: Not a bug
Topic: [2.0.66] Stack insterer only respect certain stack size limits. 1,2,3,4,8,12,16 other limits ignored
Replies: 2
Views: 263

Re: [2.0.66] Stack insterer only respect certain stack size limits. 1,2,3,4,8,12,16 other limits ignored

Thanks for the report however this is working as intended. Stack inserters only output full stacks of items onto belts unless specifically set to be less than the belt stack size. When the inserter limit is set to > the belt stack size but < a multiple of the stack size - it has no way to know "I ...
by Rseding91
Tue Sep 16, 2025 8:48 pm
Forum: Technical Help
Topic: [2.0.66-1] Corrupted Save
Replies: 7
Views: 363

Re: [2.0.66-1] Corrupted Save

Reason: CRC check failed: The zip is corrupted.

This means it was corrupt after the game told the operating system to save it to disk. The only known way for that to happen is failing hardware (RAM, SSD/HDD, or CPU). So in that regard: there's no bug here for us to work on and the topic was put ...
by Rseding91
Mon Sep 15, 2025 8:47 pm
Forum: Assigned
Topic: [raiguard] [2.0.43] Mod Update the Dependency links are misbehaving.
Replies: 1
Views: 368

Re: [raiguard] [2.0.43] Mod Update the Dependency links are misbehaving.

Would you be able to provide a zip of the mods needed to reproduce this? I'm having a difficult time understanding the exact required set of installed mods and steps to reproduce the issue(s) mentioned.
by Rseding91
Mon Sep 15, 2025 8:27 pm
Forum: Not a bug
Topic: [2.0.66] Icons do not scale correctly in map view
Replies: 2
Views: 318

Re: [2.0.66] Icons do not scale correctly in map view

Given the constant scaling factor of 2.5, and that recipe icons load with an expected icon size of 64 - which is the same icon used in map view - I'm going to put this into not-a-bug.
by Rseding91
Mon Sep 15, 2025 7:31 pm
Forum: Resolved for the next release
Topic: [2.0.66] Crash closing unsaved ship interrupts (ScheduleGui:operator)
Replies: 1
Views: 515

Re: [2.0.66] Crash closing unsaved ship interrupts (ScheduleGui:operator)

Thanks for the report. This is now fixed for the next release.
by Rseding91
Mon Sep 15, 2025 6:15 pm
Forum: Resolved for the next release
Topic: [2.0.66] Crash changing text input value "bad_array_new_length"
Replies: 2
Views: 309

Re: [2.0.66] Crash changing text input value "bad_array_new_length"

Actually I was able to figure out the underlying issue and it's now fixed for the next release.
by Rseding91
Mon Sep 15, 2025 5:15 pm
Forum: Resolved for the next release
Topic: [2.0.66] Crash changing text input value "bad_array_new_length"
Replies: 2
Views: 309

Re: [2.0.66] Crash changing text input value "bad_array_new_length"

Thanks for the report. It looks like this might be an engine issue - however without a way to reproduce it I can't be sure. If you ever do figure out how it happened and can make it happen again please let us know.
by Rseding91
Mon Sep 15, 2025 5:13 pm
Forum: Not a bug
Topic: Artillery Exploration doesn't reveal some map areas
Replies: 1
Views: 127

Re: Artillery Exploration doesn't reveal some map areas

Thanks for the report. This is due to the chunk generation limit and how fast the game will generate them. You simply need to wait a few moments/a minute or two and it will catch up.
by Rseding91
Mon Sep 15, 2025 1:31 pm
Forum: Resolved Requests
Topic: [2.0.64] LuaGuiElement.add woes with sparse arrays?
Replies: 11
Views: 649

Re: [2.0.64] LuaGuiElement.add woes with sparse arrays?

Thanks for the report however I don't believe there's any way to reasonably fix this. The way the values are stored internally only supports pure-number sequential keys (starting at 1), or pure string keys.

At best, we can update the Lua docs to mention this limitation.
by Rseding91
Sat Sep 13, 2025 4:38 pm
Forum: 1 / 0 magic
Topic: [2.0.66] Crash saving when moving platform to system edge
Replies: 9
Views: 303

Re: [2.0.66] Crash saving when moving platform to system edge

If your PC blue-screened then you have hardware/driver issues. Given the crash logs provided, I lean towards hardware. Most likely RAM, but also possibly the Ryzen CPU issue.

Mods are not able to cause crash-to-desktop errors or bluescreens.

Go to advanced search