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by Rseding91
Tue Jul 22, 2025 8:18 pm
Forum: Pending
Topic: [2.0.60] Crash on certain tick
Replies: 3
Views: 124

Re: [2.0.60] Crash on certain tick

When I try to load the game with that mod I get this error:

07-22-2025, 16-18-15.png

Additionally, several of the mods in the save are not available on the mod portal meaning even if it didn't error on that mod, I wouldn't be able to load the save to test it without skipping the missing mods ...
by Rseding91
Tue Jul 22, 2025 1:53 pm
Forum: Duplicates
Topic: [2.0.55] Crash "EntityGhost is not buildable"
Replies: 1
Views: 196

Re: [2.0.55] Crash "EntityGhost is not buildable"

Thanks for the report. this is a duplicate of 129388
by Rseding91
Mon Jul 21, 2025 11:07 pm
Forum: Implemented mod requests
Topic: Agriculture Tower On Events
Replies: 3
Views: 173

Re: Agriculture Tower On Events

I've added agricultural tower events on_tower_planted_seed, on_tower_pre_mined_plant, and on_tower_mined_plant for the next release.
by Rseding91
Mon Jul 21, 2025 9:40 pm
Forum: Modding interface requests
Topic: Allow containers with inventory type "with_custom_stack_size" to have filters
Replies: 2
Views: 156

Re: Allow containers with inventory type "with_custom_stack_size" to have filters

A small note: there's nothing to "allow" currently - that inventory type simply does not exist in the engine. So this is more: "design, write tests for, and implement inventory with custom stack size and filters for modding use".
by Rseding91
Mon Jul 21, 2025 8:17 pm
Forum: Minor issues
Topic: [2.0.60] Leaving remote map view does not raise on_selected_entity_changed
Replies: 3
Views: 236

Re: [2.0.60] Leaving remote map view does not raise on_selected_entity_changed

Looking into this more, the reason the event doesn't fire is due to a technicality: the selected entity has not changed on the controller - just the active controller changed. The remote controller - in its inactive state - still has that entity selected.

However, I can't add the event when exiting ...
by Rseding91
Mon Jul 21, 2025 4:27 pm
Forum: Minor issues
Topic: [2.0.60] Spidertron renders behind Cargo Landing Pad
Replies: 2
Views: 94

Re: [2.0.60] Spidertron renders behind Cargo Landing Pad

Thanks for the report however we aren't likely to do anything about this. The entire game fakes 3D using 2D sprites, and with a fixed number of render layers we end up with issues like this where "part of entity A is supposed to be above X, Y, Z" while also having "part of entity B is supposed to be ...
by Rseding91
Sun Jul 20, 2025 5:34 pm
Forum: Technical Help
Topic: Crash upon running headless server with Space Age
Replies: 3
Views: 159

Re: Crash upon running headless server with Space Age

The log says “device or resource busy” as the crash reason, but much is odd but maybe indicates that you already have the game open when trying to start the server with the same write data directory?
by Rseding91
Sun Jul 20, 2025 3:02 pm
Forum: Won't fix.
Topic: [2.0.60] Coal does not spawn outside the starting area on Vulcanus under certain settings
Replies: 1
Views: 213

Re: [2.0.60] Coal does not spawn outside the starting area on Vulcanus under certain settings

Thanks for the report however I don’t consider this worth changing. This is a classic case of “just don’t do that”
by Rseding91
Sun Jul 20, 2025 2:59 pm
Forum: Pending
Topic: [2.0.57] Crash when trying to clone rolling stock
Replies: 3
Views: 235

Re: [2.0.57] Crash when trying to clone rolling stock

It’s checking that the speed is 0 or the doors are closing. It’s never supposed to have the doors in the opening state when moving.
by Rseding91
Sun Jul 20, 2025 1:49 pm
Forum: Minor issues
Topic: [2.0.60] Leaving remote map view does not raise on_selected_entity_changed
Replies: 3
Views: 236

Re: [2.0.60] Leaving remote map view does not raise on_selected_entity_changed

I suspect this will be a case of “won’t fix”/“not a bug”. There are a handful of cases where the engine suppresses lua events because it is not and cannot reasonably be setup to handle if some mod did something annoying during the event.

Exiting remote view can happen for one of many reasons - such ...
by Rseding91
Sat Jul 19, 2025 2:05 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.60] Capture of ALT MOUSE-WHEEL-UP and DOWN not working
Replies: 6
Views: 299

Re: [2.0.60] Capture of ALT MOUSE-WHEEL-UP and DOWN not working

Thanks for the report however after reading your posts here I have no idea what it is you're thinking is actually broken.

Do you have some steps to do, where an action happens that you think should not happen?

Your save file has the player in the god controller with cheat_mode = true. So alt ...
by Rseding91
Fri Jul 18, 2025 10:15 pm
Forum: Gameplay Help
Topic: Did circular belts always halt on full load?
Replies: 4
Views: 356

Re: Did circular belts always halt on full load?


To get back to OP's question: Did circular belts always halt on full load?

I don't think so. At least I remember countless situations where the items would keep circulating even is the belt was completely filled. I also remember this behavior changing at a certain point. This was 4 years ago or ...
by Rseding91
Fri Jul 18, 2025 5:41 pm
Forum: Duplicates
Topic: Productivity bonus applied slightly too late
Replies: 2
Views: 161

Re: Productivity bonus applied slightly too late

We used to have some form of that, and it generated other issues and was eventually removed. There is no system that will work except using a slower data type that can store repeating fractions in full precision. No binary type supports that and at some point fails to properly sore 1/3rd and you ...
by Rseding91
Thu Jul 17, 2025 10:52 pm
Forum: Pending
Topic: [2.0.60] performence problums when holding a item
Replies: 6
Views: 306

Re: [2.0.60] performence problums when holding a item

There are map version changes in most releases that make it impossible to revert saves.
by Rseding91
Thu Jul 17, 2025 10:22 pm
Forum: Technical Help
Topic: [2.0.60] Loading sprites takes very long on MacOS
Replies: 6
Views: 277

Re: [2.0.60] Loading sprites takes very long on MacOS

There were some changes to the “render in native resolution” default which for Mac’s can have a significant impact on performance.
by Rseding91
Thu Jul 17, 2025 9:00 pm
Forum: Gameplay Help
Topic: Did circular belts always halt on full load?
Replies: 4
Views: 356

Re: Did circular belts always halt on full load?

Yes. They stop because the way belt movement works is: go to the front of the belt and try to move the items forward. In a loop on a full belt they can’t move forward because there are items in the way (the items on the back of the belt) and so it can’t do anything and stops trying to do anything ...
by Rseding91
Thu Jul 17, 2025 6:32 pm
Forum: Not a bug
Topic: [2.0.60] The Jellynut and Destroyer capsule share a usage cooldown.
Replies: 2
Views: 153

Re: [2.0.60] The Jellynut and Destroyer capsule share a usage cooldown.

Thanks for the report however all capsules share a cooldown with each other.
by Rseding91
Thu Jul 17, 2025 4:45 pm
Forum: Resolved Requests
Topic: [2.0.60] LuaItemPrototype::flags is optional
Replies: 1
Views: 157

Re: [2.0.60] LuaItemPrototype::flags is optional

I've changed it for the next release so it will always push a table.
by Rseding91
Thu Jul 17, 2025 3:54 pm
Forum: Not a bug
Topic: [2.0.55] Fuel for locomotives cannot be inserted in remote view
Replies: 1
Views: 177

Re: [2.0.55] Fuel for locomotives cannot be inserted in remote view

Thanks for the report however I'm going to decide that this is not a bug. Remote quick-insertion of fuel ghosts was as far as I know never a intended or designed game feature and as such this is working correctly.

There is no clear answer for how it should work for something like a furnace where ...

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