Search found 12512 matches
- Tue Feb 07, 2023 6:26 pm
- Forum: Resolved for the next release
- Topic: [1.1.74] LuaItemStack.transfer_stack only transfers 1 artillery shell from an artillery wagon to another
- Replies: 8
- Views: 403
Re: [1.1.74] LuaItemStack.transfer_stack only transfers 1 artillery shell from an artillery wagon to another
Thanks for the report. It's now fixed for the next release.
- Tue Feb 07, 2023 5:27 pm
- Forum: Not a bug
- Topic: [1.1.76] Module inventory get_insertable_count return wrong count
- Replies: 2
- Views: 153
Re: [1.1.76] Module inventory get_insertable_count return wrong count
Thanks for the report however: please see the notes on that function https://lua-api.factorio.com/latest/Lua ... able_count
- Sat Feb 04, 2023 10:34 pm
- Forum: Technical Help
- Topic: map download speed capped at 1MB/s?
- Replies: 4
- Views: 162
Re: map download speed capped at 1MB/s?
There is no built in speed cap; the game tries to go as fast as it can until it starts dropping packets and then backs off slightly.
- Sat Feb 04, 2023 8:24 pm
- Forum: Resolved for the next release
- Topic: [1.1.74] Crash downgrading ghost via Upgrade Planner in multiplayer
- Replies: 1
- Views: 227
Re: [1.1.74] Crash downgrading ghost via Upgrade Planner in multiplayer
Thanks for the report. It's now fixed for the next release.
- Sat Feb 04, 2023 7:08 pm
- Forum: Bug Reports
- Topic: [1.1.76] Inserter does not wake up
- Replies: 3
- Views: 194
Re: [1.1.76] Inserter not activating as expected
I believe the fix for this will likely be changing the inserter so it can never sleep if pointed at a furnace that supports fluids. There is no event for fluids flowing into or out of a machine.
- Sat Feb 04, 2023 5:51 pm
- Forum: Modding help
- Topic: "Checksum for script __my_mod__/control.lua" suddenly takes longer
- Replies: 6
- Views: 167
Re: "Checksum for script __my_mod__/control.lua" suddenly takes longer
The crc calculation is essentially instant. All of the time is spent in the function call to the results of requiring "__testorio__.init" This part: { 'tests.core.Class', 'tests.core.Error', 'tests.core.Helper', 'tests.core.List', 'tests.core.Callback', 'tests.events.EventHandler', 'tests....
- Sat Feb 04, 2023 2:28 pm
- Forum: Technical Help
- Topic: Trying to make chunk at unreasonable position [-32769, -5]
- Replies: 1
- Views: 147
Re: Trying to make chunk at unreasonable position [-32769, -5]
You aren't supposed to be that far from the center of the map. By teleporting there you broke your save file; You'll need to load an earlier version of the save.
- Fri Feb 03, 2023 6:52 pm
- Forum: Bug Reports
- Topic: [1.1.76] mining time off by one tick sometimes
- Replies: 8
- Views: 510
Re: [1.1.76] mining time off by one tick sometimes
This is the Lua equivalent of the C++ mining code that runs: local player = game.player local force = player.force local character = player.character local prototype = character.prototype local modifier = (1 + force.manual_mining_speed_modifier) * (1 + character.character_mining_speed_modifier) mini...
- Fri Feb 03, 2023 4:12 pm
- Forum: Technical Help
- Topic: Inputting tilde symbol (~) as blueprint's name causes the game to "freeze"
- Replies: 2
- Views: 159
Re: Inputting tilde symbol (~) as blueprint's name causes the game to "freeze"
I tested it; and when I pressed the key combination (shift + ~) it opened the discord overlay and when closing it the game was no longer responding to any inputs. So maybe it's related to that.
- Wed Feb 01, 2023 7:14 pm
- Forum: 1 / 0 magic
- Topic: [1.1.76] Crash within minutes of loading save (EnvironmentSoundPlayer::update)
- Replies: 4
- Views: 208
Re: [1.1.76] Crash within minutes of loading save (EnvironmentSoundPlayer::update)
I'm not able to reproduce any crash regardless of what I'm doing. Based off your description of "do something for a few minutes" and where it is crashing (something that runs every frame for every player playing the game) that makes me think system instability and or bad hardware. Have you...
- Wed Feb 01, 2023 7:00 pm
- Forum: Not a bug
- Topic: [1.1.74] Factorio uses efficiency cores instead of performace cores
- Replies: 12
- Views: 1332
Re: [1.1.74] Factorio uses efficiency cores instead of performace cores
I'm going to make an executive decision and say the operating system(s) are responsible for scheduling things to run on cores and not software (us). You'll need to report the issue(s) to whoever makes your operating system if it schedules things incorrectly. Or disable e-cores.
- Wed Feb 01, 2023 6:56 pm
- Forum: Pending
- Topic: [1.1.67] Crash on linux
- Replies: 2
- Views: 492
Re: [1.1.67] Crash on linux
Do you have any way to reproduce the crash? The stack trace did not symbolize anything useful about the actual code crashing.
- Wed Feb 01, 2023 6:54 pm
- Forum: Technical Help
- Topic: Crash with latest update(1.1.76)
- Replies: 3
- Views: 92
Re: Crash with latest update(1.1.76)
The log file does not show any crash. Are you sure you uploaded the correct log file?
- Wed Feb 01, 2023 6:52 pm
- Forum: 1 / 0 magic
- Topic: [1.1.76] Crash within minutes of loading save (EnvironmentSoundPlayer::update)
- Replies: 4
- Views: 208
Re: [1.1.76] Crash within minutes of loading save (EnvironmentSoundPlayer::update)
Can you post steps I need to do for it to crash? I've had it running for the last 10 minutes watching the enrichment run without issue.
- Wed Feb 01, 2023 1:55 pm
- Forum: Gameplay Help
- Topic: what is the maximum value of the digits
- Replies: 9
- Views: 516
Re: what is the maximum value of the digits
To know the max number, just look up "max 64 bit integer". Depending on if they are using signed or unsigned there, it's either going to be a little more than 9T or 18T, respectively. It depends on which statistics are being used; fluids use 'double' and things like items use an unsigned ...
- Wed Feb 01, 2023 2:32 am
- Forum: Technical Help
- Topic: [1.1.74] Screen flickering with 144 Hz FreeSync monitor
- Replies: 4
- Views: 197
Re: [1.1.74] Screen flickering with 144 Hz FreeSync monitor
Given that we don't do anything with freesync or g-sync; this sounds like a bug with either freesync or g-sync or the nvidia drivers. Something that you will need to contact Nvidia, AMD, and or your monitor manufacturer about.
- Mon Jan 30, 2023 11:24 pm
- Forum: Implemented mod requests
- Topic: entity.get_inventories()
- Replies: 3
- Views: 269
Re: entity.get_inventories()
I added LuaControl::get_max_inventory_index() read for the next 1.1 release.
The way the C++ code does it is: loop from 1 to <= max and call get_inventory. If it returns non-nil you have an inventory. If it's nil you skip it and continue to the next index.
The way the C++ code does it is: loop from 1 to <= max and call get_inventory. If it returns non-nil you have an inventory. If it's nil you skip it and continue to the next index.
- Mon Jan 30, 2023 3:47 pm
- Forum: Not a bug
- Topic: [1.1.74] Cloning a rocket silo doesn't work
- Replies: 2
- Views: 205
Re: [1.1.74] Cloning a rocket silo doesn't work
Thanks for the report however this is working correctly: cloning just the rocket silo does not clone the rocket. This is because the rocket is its own entity separate from the silo and just happens to be launched through the rocket silo GUI. If you are using the https://lua-api.factorio.com/latest/L...
- Sun Jan 29, 2023 5:54 pm
- Forum: Gameplay Help
- Topic: what is the maximum value of the digits
- Replies: 9
- Views: 516
Re: what is the maximum value of the digits
kilo=k 1'000
mega=M 1'000'000
giga=G 1'000'000
tera=T 1'000'000'000
peta=P 1'000'000'000'000
exa=E 1'000'000'000'000'000
zetta=Z 1'000'000'000'000'000'000
yotta=Y 1'000'000'000'000'000'000'000
mega=M 1'000'000
giga=G 1'000'000
tera=T 1'000'000'000
peta=P 1'000'000'000'000
exa=E 1'000'000'000'000'000
zetta=Z 1'000'000'000'000'000'000
yotta=Y 1'000'000'000'000'000'000'000
- Sun Jan 29, 2023 4:12 pm
- Forum: Ideas and Suggestions
- Topic: Use ZSTD for savegame compression (much faster, smaller)
- Replies: 19
- Views: 3447
Re: Use ZSTD for savegame compression (much faster, smaller)
Using the same save file:
ZSTD Compression 9: 1.52269 - 84.8 MB
ZSTD Compression 22: 5.46916 - 77.6 MB
Zip compression 9: 3.53715 - 85.9
ZSTD Compression 9: 1.52269 - 84.8 MB
ZSTD Compression 22: 5.46916 - 77.6 MB
Zip compression 9: 3.53715 - 85.9