Search found 17282 matches

by Rseding91
Mon Aug 03, 2026 3:07 pm
Forum: Bug Reports
Topic: [2.1.12] Cargo Landing Pad on Gleba causing lag
Replies: 3
Views: 194

Re: [2.1.12] Cargo Landing Pad on Gleba causing lag

They will, until the ground has been covered in items and then they will start stacking at the 1 point. I'd guess the ones that fanned out were already collected.
by Rseding91
Mon Aug 03, 2026 2:24 pm
Forum: Bug Reports
Topic: [2.1.12] Crash loading save (EquipmentGrid::copyLayoutFrom)
Replies: 2
Views: 119

Re: [2.1.12] Crash loading save (EquipmentGrid::copyLayoutFrom)

If renaming the blueprint library file fixes the issue - can you please upload it here (or somewhere, and provide a link)?
by Rseding91
Mon Aug 03, 2026 2:17 pm
Forum: Resolved for the next release
Topic: [Rseding91] Train stop name max length changed in 2.0
Replies: 5
Views: 1372

Re: [Rseding91] Train stop name max length changed in 2.0

Thanks for the report and sorry this one got missed in pending for so long. This is now fixed for the next release.
by Rseding91
Mon Aug 03, 2026 7:15 am
Forum: Not a bug
Topic: Enemies on Gleba won't attack if there are no agricultural towers
Replies: 4
Views: 327

Re: Enemies on Gleba won't attack if there are no agricultural towers

As mentioned this is working correctly and you simply are playing the game in a way that was not intended. Maybe some day someone will change it but for now this is how it works.
by Rseding91
Mon Aug 03, 2026 7:11 am
Forum: Not a bug
Topic: [2.1.12] Tile with destroys_dropped_items == true does not destroy items on the ground after changing tiles
Replies: 1
Views: 67

Re: [2.1.12] Tile with destroys_dropped_items == true does not destroy items on the ground after changing tiles

Thanks for the report however this is not a bug. The system being described only applies when items are placed on the tile that is marked to destroy dropped items. It was not implemented to retroactively destroy items when the tile is placed.
by Rseding91
Mon Aug 03, 2026 7:08 am
Forum: Technical Help
Topic: Entity IDs inconsistent when re-exporting same blueprint
Replies: 4
Views: 750

Re: Entity IDs inconsistent when re-exporting same blueprint

The search logic is more complex than just “upper left to bottom right” due to the nature of how things register in the world. For the same entities in the same order within a blueprint they will generate the same IDs when exported to strings.
by Rseding91
Sat Aug 01, 2026 5:35 pm
Forum: Bug Reports
Topic: [2.1.12][mac] Low power mode forces 30FPS only with vsync
Replies: 6
Views: 223

Re: [2.1.12][mac] Low power mode forces 30FPS only with vsync

I suspect there’s nothing to be done about this. The way vsync works means if the GPU takes longer than 1/60th of a second to render a frame the next one is forced to wait until the following 16 millisecond window, resulting in 30 FPS. Since low power mode will impact more than just the GPU timings ...
by Rseding91
Fri Jul 31, 2026 1:05 am
Forum: Gameplay Help
Topic: Possible personal request bug
Replies: 3
Views: 224

Re: Possible personal request bug

Yes, you can already do that. You may need to change the quality first but then you should be able to select the same item.
by Rseding91
Thu Jul 30, 2026 3:21 pm
Forum: Not a bug
Topic: [2.1.12] Enemies being “repaired” by bots
Replies: 4
Views: 250

Re: [2.1.12] Enemies being “repaired” by bots

Thanks for the save file. Wrigglers heal themselves slightly every time they damage something.
by Rseding91
Thu Jul 30, 2026 12:23 pm
Forum: Not a bug
Topic: [2.1.12] Enemies being “repaired” by bots
Replies: 4
Views: 250

Re: [2.1.12] Enemies being “repaired” by bots

Without a save file showing this issue there's nothing we can do.
by Rseding91
Thu Jul 30, 2026 11:51 am
Forum: Bug Reports
Topic: [2.1.12] Saturated Cargo Landing Pad on Fulgora + infinite space-platform output spawns unbounded deconstruction-marked
Replies: 5
Views: 528

Re: [2.1.12] Saturated Cargo Landing Pad on Fulgora + infinite space-platform output spawns unbounded deconstruction-mar

It looks like the platform auto trash logic does not account for the available space in the landing pad when sending trash down. It likely should to avoid this situation. The spill onto ground logic is mostly meant as a backup to avoid deleting items and not a scenario that’s supposed to just happen ...
by Rseding91
Wed Jul 29, 2026 10:14 pm
Forum: Not a bug
Topic: [2.1.12] character death upon exiting editor mode
Replies: 3
Views: 295

Re: [2.1.12] character death upon exiting editor mode

The first screen cap does not have the armor equipped on the character. You have it equipped on the map editor. The character is the GUI on the right which shows no armor equipped.
by Rseding91
Wed Jul 29, 2026 4:26 pm
Forum: Not a bug
Topic: [2.0.77] UI flickering when selecting Shattered planet while on Solar system edge
Replies: 2
Views: 295

Re: [2.0.77] UI flickering when selecting Shattered planet while on Solar system edge

Thanks for the report however this seems to be working correctly - although not particularly useful. You need to put fly conditions on the schedule entry or it will instantly turn around as soon as it starts flying towards the shattered planet location.
by Rseding91
Wed Jul 29, 2026 4:17 pm
Forum: Not a bug
Topic: [2.0.73] Changing train group name causes memory loss in trains
Replies: 1
Views: 533

Re: [2.0.73] Changing train group name causes memory loss in trains

As far as I understand: changing the trains group functionally works as wipe-the-schedule and set-schedule-from-group + run interrupts. So with that in mind - it seems like this is working correctly? Unless I'm misunderstanding.
by Rseding91
Wed Jul 29, 2026 3:31 pm
Forum: Not a bug
Topic: [2.1.12 exp]Assembler having some Fill/Empty barrel recipes that cannot be crafted
Replies: 1
Views: 115

Re: [2.1.12 exp]Assembler having some Fill/Empty barrel recipes that cannot be crafted

Thanks for the report however this is working as intended. The technology unlocks all barreling recipes - it does not care if you can access those fluids at the time it is unlocked.

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