Search found 13291 matches

by Rseding91
Thu Jul 25, 2024 10:04 pm
Forum: Technical Help
Topic: Invalid RealOrientation 48.912842 when loading an autosave
Replies: 3
Views: 174

Re: Invalid RealOrientation 48.912842 when loading an autosave

Memtest86 does require a flash drive to use. Based off your random issues it sounds like your RAM or CPU are failing. You’ll continue to get these random errors until the underlying hardware issue is fixed.
by Rseding91
Tue Jul 23, 2024 9:24 pm
Forum: Minor issues
Topic: [1.1.76] Tooltip for recipe in crafting gui fails to appear
Replies: 2
Views: 836

Re: [1.1.76] Tooltip for recipe in crafting gui fails to appear

Well, there was no consensus, so I'm going to put this into minor issues and say this is simply how it works.
by Rseding91
Tue Jul 23, 2024 9:09 pm
Forum: Fixed for 2.0
Topic: [1.1.107] Nested blueprint books exhaust server memory
Replies: 7
Views: 955

Re: [1.1.107] Nested blueprint books exhaust server memory

For 2.0 I added a mechanic where "large" blueprints (the definition of large defaults to 10 megabytes) will use a different input action when copying them allowing a server owner to disable that input action if wanted. That will prevent anyone from copying nested books in books depending o...
by Rseding91
Sun Jul 21, 2024 5:05 pm
Forum: Minor issues
Topic: [1.1.109][WINDOWS 10] too many open files error for anything multiplayer with over 4000 mods
Replies: 2
Views: 176

Re: [1.1.109][WINDOWS 10] too many open files error for anything multiplayer with over 4000 mods

Thanks for the report however in this case you simply need to delete some of the mods you have installed. Given there aren’t more than 4000 usable mods on the mod portal I suspect you have a lot of old versions of mods that you could remove. Specifically this limit is one built into windows and not ...
by Rseding91
Sat Jul 20, 2024 11:57 pm
Forum: Ideas and Suggestions
Topic: Inserters: Why are filters getting baked in, but stacks are separated?
Replies: 25
Views: 931

Re: Inserters: Why are filters getting baked in, but stacks are separated?

The why: because that’s how we decided to implement the features and progression.
by Rseding91
Fri Jul 19, 2024 3:37 pm
Forum: Technical Help
Topic: [1.1.109] Game freezes / excessive load and save times
Replies: 11
Views: 411

Re: [1.1.109 (build 62)] Game freezes / excessive load and save times

The link to the save file is listed as private so I can't download it. were you able to download the file? Yes, sorry. The replies from other people cover what I would have said. I tested locally and went over each listed location and trimmed them and it reduced memory usage from 12 GB to 5 GB and ...
by Rseding91
Thu Jul 18, 2024 1:32 pm
Forum: Technical Help
Topic: [1.1.109] Game freezes / excessive load and save times
Replies: 11
Views: 411

Re: [1.1.109 (build 62)] Game freezes / excessive load and save times

The link to the save file is listed as private so I can't download it.
by Rseding91
Sun Jul 14, 2024 11:31 am
Forum: Minor issues
Topic: [1.1.109] Mod settings UI forgets changes
Replies: 1
Views: 141

Re: [1.1.109] Mod settings UI forgets changes

Hanks for the report however this is simply how it has to work due to the changes not being possible to apply to a paused game while you are still in the menu.
by Rseding91
Sun Jul 14, 2024 1:33 am
Forum: Technical Help
Topic: My UPS/FPS very slow
Replies: 13
Views: 474

Re: My UPS/FPS very slow

I bought my computer for rendering and it copes with this task just fine. There's a problem with games And there are developers here, what will they say? I am one of the developers, so - what I already said. The issue is your CPU does not work well for games and you've run into the limit of what it...
by Rseding91
Sat Jul 13, 2024 3:18 pm
Forum: Technical Help
Topic: [1.1.109] Game freezes / excessive load and save times
Replies: 11
Views: 411

Re: [1.1.109 (build 62)] Game freezes / excessive load and save times

Can you please upload your save file somewhere? (google drive/one-drive/dropbox)? As Koub said, the save is super large. The reason it takes so long to load/save is you're running out of RAM. But, why it got that large is another question that I can only answer if you upload it and post a link.
by Rseding91
Sat Jul 13, 2024 3:11 pm
Forum: Technical Help
Topic: My UPS/FPS very slow
Replies: 13
Views: 474

Re: My UPS/FPS very slow

Looking at the screenshot showing time usage, and looking at the per-core performance of your CPU, I believe your computer is simply too slow for how much is going on in your save. Although your CPU has 32 cores, they are quite slow cores - which does not work well for gaming. For reference, my lapt...
by Rseding91
Sat Jul 13, 2024 9:01 am
Forum: Technical Help
Topic: My UPS/FPS very slow
Replies: 13
Views: 474

Re: My UPS/FPS very slow

Try disabling sync.
by Rseding91
Wed Jul 10, 2024 7:00 pm
Forum: Fixed for 2.0
Topic: [1.1.107] Crash on changing item type from ammo to item
Replies: 1
Views: 226

Re: [1.1.107] Crash on changing item type from ammo to item

Thanks for the report. This is fixed in 2.0.
by Rseding91
Wed Jul 10, 2024 6:17 pm
Forum: Won't fix.
Topic: [1.1.109] Train Wheel Sprite shows the wheel flange, not tread, is on the rail.
Replies: 2
Views: 275

Re: [1.1.109] Train Wheel Sprite shows the wheel flange, not tread, is on the rail.

Thanks for the report however we have no plans to re-render every train sprite.
by Rseding91
Wed Jul 10, 2024 5:38 pm
Forum: Pending
Topic: [1.1.107] Crash "Trying to make chunk at unreasonable position [-17, -65679]"
Replies: 4
Views: 424

Re: [1.1.107] Crash "Trying to make chunk at unreasonable position [-17, -65679]"

Do you have any way to take a known good save file and get it into this broken state?
by Rseding91
Wed Jul 10, 2024 5:37 pm
Forum: Fixed for 2.0
Topic: [1.1.107] Splitter not working as an additional pastable entity
Replies: 1
Views: 223

Re: [1.1.107] Splitter not working as an additional pastable entity

Thanks for the report. This is now fixed for 2.0.
by Rseding91
Wed Jul 10, 2024 5:24 pm
Forum: Fixed for 2.0
Topic: [1.1.109] Desync when reading finished_but_continuing
Replies: 1
Views: 178

Re: [1.1.109] Desync when reading finished_but_continuing

Thanks for the report. This is now fixed for 2.0.

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