Search found 13148 matches

by Rseding91
Mon Mar 18, 2024 7:43 pm
Forum: Duplicates
Topic: [1.1.97] Crash loading save (ElectricSubNetwork::loadSecondarySources)
Replies: 3
Views: 421

Re: [1.1.97] Crash loading save (ElectricSubNetwork::loadSecondarySources)

Thanks for the report. This looks like it's the same as here viewtopic.php?f=30&t=111580 which will be fixed for the next release.
by Rseding91
Mon Mar 18, 2024 7:28 pm
Forum: 1 / 0 magic
Topic: [1.1.98] the game crashes because of my blueprint file
Replies: 1
Views: 301

Re: [1.1.98] the game crashes because of my blueprint file

Thanks for the report however looking at the blueprint-storage.dat file it seems to be corrupt. Without knowing how to get a working blueprint-storage file into this corrupt state all I can do is speculate that some hardware issue on your end has broken it. Do you know how to get a working blueprint...
by Rseding91
Mon Mar 18, 2024 7:25 pm
Forum: Resolved for the next release
Topic: [1.1.81] Pumpjack arrows disappear depending on holding items
Replies: 1
Views: 461

Re: [1.1.81] Pumpjack arrows disappear depending on holding items

Thanks for the report. This is now fixed for the next release.
by Rseding91
Mon Mar 18, 2024 6:54 pm
Forum: Pending
Topic: [1.1.104] odd graphic glitch with offsource pump
Replies: 2
Views: 184

Re: [1.1.104] odd graphic glitch with offsource pump

Thanks for the report however due to the lack of other users reporting issues around this my inclination is to blame your hardware and or software (drivers) as being possibly broken/failing.

Are you able to reproduce this on any other computer?
by Rseding91
Mon Mar 18, 2024 6:42 pm
Forum: Pending
Topic: [1.1.68] Main menu disappears after failing to reach auth server
Replies: 1
Views: 707

Re: [1.1.68] Main menu disappears after failing to reach auth server

Thanks for the report. This appears to be working correctly in the latest 1.1.104. Can you confirm if it's still happening for you?
by Rseding91
Mon Mar 18, 2024 6:23 pm
Forum: Fixed for 2.0
Topic: [1.1.64] Fast replace upgrading a second time doesn't register any event
Replies: 1
Views: 653

Re: [1.1.64] Fast replace upgrading a second time doesn't register any event

Thanks for the report. This issue is solved in 2.0 due to other changes there.
by Rseding91
Sun Mar 17, 2024 1:56 pm
Forum: Won't fix.
Topic: LuaSurface::entity_prototype_collides incorrect with curved rails
Replies: 4
Views: 201

Re: LuaSurface::entity_prototype_collides incorrect with curved rails

Thanks for the report. We're specifically doing away with the secondary-bounding-box logic in 2.0 at some point so this will resolve itself. The new rails in 2.0 do not use the logic and once we have allowed a sufficient amount of time for saves to be migrated to 2.0 we will be removing the feature ...
by Rseding91
Sun Mar 17, 2024 1:55 pm
Forum: Technical Help
Topic: Can the benchmark feature be used to detect bit flips?
Replies: 1
Views: 106

Re: Can the benchmark feature be used to detect bit flips?

Can the benchmark feature be used to detect bit flips in conjunction with heavy mode? If between saving and loading to do the comparison the original or loaded version have bits flipped, yes. But it will be quite slow to do. I am aware that prime95 or memtest64 are better tools for that. I just wan...
by Rseding91
Sat Mar 16, 2024 2:03 pm
Forum: 1 / 0 magic
Topic: [1.1.104] Crash randomly while standing around idle
Replies: 3
Views: 162

Re: [1.1.104] Crash randomly while standing around idle

Is there anything I need to do? I loaded it, zoomed out fully, and waited 10 minutes and no crash.
by Rseding91
Fri Mar 15, 2024 3:07 pm
Forum: Resolved for the next release
Topic: [1.1.104] 0/0 causing nan set on a circuit signal causes crash to desktop
Replies: 2
Views: 221

Re: [1.1.104] 0/0 causing nan set on a circuit signal causes crash to desktop

Thanks for the report. This will now give a standard modding error for the next release.
by Rseding91
Wed Mar 13, 2024 2:48 pm
Forum: 1 / 0 magic
Topic: [1.1.104] Crash in CircuitConnector when loading BlueprintLibrary
Replies: 1
Views: 123

Re: [1.1.104] Crash in CircuitConnector when loading BlueprintLibrary

Thanks for the report however this blueprint storage file is corrupt. The end half of the file is all zeros. The only known way that has ever happened has been failing hardware (bad RAM and or bad CPU). There's nothing to do with this blueprint storage file except delete it. Unless someone knows of ...
by Rseding91
Wed Mar 13, 2024 9:21 am
Forum: Technical Help
Topic: Linux multi-monitor support weirdness
Replies: 2
Views: 544

Re: Linux multi-monitor support weirdness

The fix is to select the other display as the one to use in display settings and then the game will use that one during startup.
by Rseding91
Tue Mar 12, 2024 6:06 pm
Forum: Technical Help
Topic: Crash SysGetLine - Log attached
Replies: 7
Views: 250

Re: Crash SysGetLine - Log attached

This is crashing due to a stack overflow because of one or more mod(s) you're using. My guess would be the Reinforced-Walls mod. Try disabling that and see if it works for you.
by Rseding91
Sun Mar 10, 2024 2:01 am
Forum: Fixed for 2.0
Topic: [1.1.104] Spider with auto-targeting does not shoot
Replies: 2
Views: 216

Re: [1.1.104] Spider with auto-targeting does not shoot

Thanks for the report. At this point I don't want to poke this in 1.1 so I've fixed it for 2.0. The issue was with the spidertrons internal logic to check if the current target was still in range not being the same as the shooter logic in-range check.
by Rseding91
Fri Mar 08, 2024 7:26 pm
Forum: Minor issues
Topic: [1.1.104] Inserters do not pick up items on output full machine speed increase
Replies: 2
Views: 155

Re: [1.1.104] Inserters do not pick up items on output full machine speed increase

Thanks for the report. This was reported in the past https://forums.factorio.com/96457 and I applied a fix. However that fix was incorrect and it resulted in desyncs so it unfortunately had to be reverted https://forums.factorio.com/98445. We have so far not found an option that isn't incorrect and ...
by Rseding91
Fri Mar 08, 2024 5:43 pm
Forum: Technical Help
Topic: [1.1.104] Crash loading save: "Unexpected error occurred"
Replies: 5
Views: 237

Re: [1.1.104] Crash loading save: "Unexpected error occurred"

By the way, is there a method to recover my map? I mean, the 3 autosaves are also unopenable, and when I open it it's not written "corrupted save" it's just this crash. My last copy of save on a usb drive is 50 hours ago. For example this, seems like it's possible to recover this map if e...
by Rseding91
Fri Mar 08, 2024 5:41 pm
Forum: Technical Help
Topic: [1.1.104] Crash loading save: "Unexpected error occurred"
Replies: 5
Views: 237

Re: [1.1.104] Crash loading save: "Unexpected error occurred"

Just FYI: A passing test doesn't mean it's not hardware related. It just means that test didn't find any issues.
by Rseding91
Fri Mar 08, 2024 3:20 pm
Forum: Technical Help
Topic: [1.1.104] Crash loading save: "Unexpected error occurred"
Replies: 5
Views: 237

Re: [1.1.104] Crash loading save: "Unexpected error occurred"

Save corruption is almost exclusively related to failing hardware so you will want to get that fixed first otherwise this will just keep happening. The most common one being failing RAM. https://www.memtest.org/
by Rseding91
Thu Mar 07, 2024 2:58 pm
Forum: Technical Help
Topic: [1.1.104] Game crash while generating seed previews
Replies: 9
Views: 306

Re: [1.1.104] Game crash while generating seed previews

Could you try running some CPU stress-test software like prime95?

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