Search found 16282 matches
- Fri Nov 14, 2025 4:28 pm
- Forum: Modding interface requests
- Topic: LuaControl.can_place_tile
- Replies: 2
- Views: 62
Re: LuaControl.can_place_tile
By placing a given tile it may make placing another invalid (tile placement rules can require you do not build within x distance of another tile). So can place tiles is not likely to be super useful.
- Thu Nov 13, 2025 7:50 pm
- Forum: Not a bug
- Topic: [2.0.72] inserters incorrectly loading trains wher parked at a turn
- Replies: 1
- Views: 91
Re: [2.0.72] inserters incorrectly loading trains wher parked at a turn
Thanks for the report however this is simply how trains work on curves. If you want to avoid this, you can't have the train stop on a curve.
- Mon Nov 10, 2025 6:51 pm
- Forum: Implemented Suggestions
- Topic: Pipe visualization--add to interface menu to disable
- Replies: 7
- Views: 717
Re: Pipe visualization--add to interface menu to disable
Ok, I added a hidden config option for 2.1.
- Mon Nov 10, 2025 3:41 pm
- Forum: Implemented Suggestions
- Topic: Pipe visualization--add to interface menu to disable
- Replies: 7
- Views: 717
Re: Pipe visualization--add to interface menu to disable
If I was to add a setting (hidden or otherwise), there are 2 scenarios where the visualization happens: on mouse-over of a fluid entity, and when holding a fluid entity in the cursor.
It's unclear if a setting would disable both, or just one, or if there would be a desire for two settings.
It's unclear if a setting would disable both, or just one, or if there would be a desire for two settings.
- Mon Nov 10, 2025 2:38 pm
- Forum: Resolved for the next release
- Topic: [2.0.72] doesn't create default config.ini
- Replies: 1
- Views: 279
Re: [2.0.72] doesn't create default config.ini
Thanks for the report. This is now fixed for the next release.
- Mon Nov 10, 2025 2:03 pm
- Forum: Not a bug
- Topic: [2.0.72] Clear Cursor Interferes with Confirm Window
- Replies: 2
- Views: 212
Re: [2.0.72] Clear Cursor Interferes with Confirm Window
Thanks for the report however I am not able to reproduce any issue. When I set my key bindings to those exact ones it works perfectly. Shift + enter clears the cursor no issues.
- Mon Nov 10, 2025 1:50 pm
- Forum: Not a bug
- Topic: [2.0.12] mouse button 4 doesn't close inventory
- Replies: 3
- Views: 498
Re: [2.0.12] mouse button 4 doesn't close inventory
After looking into this, this is working correctly. The key bind is "open GUI", not toggle GUI. The toggle GUI key bind is called "open character crafting" and will always open the crafting GUI in flat vs tabbed character mode, or close the entire GUI if pressed while already opened.
- Mon Nov 10, 2025 1:47 pm
- Forum: Minor issues
- Topic: [2.0.72] Inserter wont grab item from locomotive until rebuild
- Replies: 2
- Views: 204
Re: [2.0.72] Inserter wont grab item from locomotive until rebuild
Thanks for the report however I don't believe there is a solution to this on the engine side that won't have performance implications even outside of this case. The inserter is sleeping in the straight rail and the train is on the curved rail. If you want to make sure it works, simply don't have the ...
- Sun Nov 09, 2025 12:44 am
- Forum: Modding interface requests
- Topic: read required platform construction materials without "auto request"
- Replies: 2
- Views: 167
Re: read required platform construction materials without "auto request"
When auto requests are enabled that’s exactly what the engine is doing.
- Sat Nov 08, 2025 8:35 pm
- Forum: 1 / 0 magic
- Topic: 2.0.72 Crash operator new, DrawCommandBatch-flushSpritesBatch
- Replies: 3
- Views: 258
Re: 2.0.72 Crash operator new, DrawCommandBatch-flushSpritesBatch
Thanks for the report however there’s nothing useful in the stack trace to work with. From what it shows it looks like the CPU executed an instruction wrong or there was some kind of memory corruption. There’s no normal scenario where the logic would attempt to allocate that much memory without ...
- Sat Nov 08, 2025 7:27 pm
- Forum: Not a bug
- Topic: [2.0.72] Water in pipe always going to the same machine.
- Replies: 7
- Views: 362
Re: [2.0.72] Water in pipe always going to the same machine.
Thanks for the report however as mentioned pipes do not balance perfectly. There is a somewhat distribution that happens when the pipe is fuller, but some machine always gets more than others.
- Sat Nov 08, 2025 1:34 pm
- Forum: Not a bug
- Topic: [2.0.32] Artillery fires more shells than necessary to kill a biter nests
- Replies: 4
- Views: 563
Re: [2.0.32] Artillery fires more shells than necessary to kill a biter nests
Turrets are already incredibly over smart in their targeting, damage calculation, and ability to find and shoot at any beats or worms within their area near perfectly.
We have no interest in trying to make them even smarter/more complex.
At that point in research you have infinite resources and ...
We have no interest in trying to make them even smarter/more complex.
At that point in research you have infinite resources and ...
- Fri Nov 07, 2025 9:15 pm
- Forum: Not a bug
- Topic: [2.0.72] ghosted assemblers show wrong stats
- Replies: 2
- Views: 175
Re: [2.0.72] ghosted assemblers show wrong stats
Thanks for the report however this is currently working correctly. Ghosts do not interact with beacons or modules and so the numbers shown do not use those effects.
- Thu Nov 06, 2025 5:40 pm
- Forum: Fixed for 2.1
- Topic: [2.0.70] defines.logistic_member_index lacks a value for cargo landing pad
- Replies: 2
- Views: 290
Re: [2.0.70] defines.logistic_member_index lacks a value for cargo landing pad
Thanks for the report. This is now fixed for 2.1.
- Thu Nov 06, 2025 3:40 pm
- Forum: Not a bug
- Topic: [2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request
- Replies: 4
- Views: 462
Re: [2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request
Thanks for the report. I discussed this internally and the consensus (for now) seems to be that this is working correctly. By manually telling inserters to pre-load silos you're making a contract with the orbital logistics logic that those silos will always be used to send those items. That means it ...
- Thu Nov 06, 2025 3:36 pm
- Forum: Minor issues
- Topic: [2.0.60] Railgun charge meter visible through panel above
- Replies: 1
- Views: 524
Re: [2.0.60] Railgun charge meter visible through panel above
Thanks for the report however I don't believe there's any simple way to address this.
- Thu Nov 06, 2025 12:54 pm
- Forum: Fixed for 2.1
- Topic: [2.0.69] Bots return modules to wrong chest when upgrade is cancelled
- Replies: 3
- Views: 632
Re: [2.0.69] Bots return modules to wrong chest when upgrade is cancelled
Thanks for the report. This is now fixed for 2.1.
- Wed Nov 05, 2025 7:54 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] Cloning boiler duplicates fluid inside
- Replies: 4
- Views: 416
Re: [2.0.72] Cloning boiler duplicates fluid inside
Thanks for the report. This is now fixed for 2.1.
- Wed Nov 05, 2025 6:36 pm
- Forum: Pending
- Topic: [2.0.72] Crash repeatedly (ControllerGui::refreshLogisticGui)
- Replies: 1
- Views: 162
Re: [2.0.72] Crash repeatedly (ControllerGui::refreshLogisticGui)
Thanks for the report however without a way to reproduce either crash, and the log file showing nothing useful - there's nothing we can do about this at this point.
If you ever do figure out a way to reproduce the crash please let us know.
If you ever do figure out a way to reproduce the crash please let us know.
- Wed Nov 05, 2025 6:33 pm
- Forum: Modding interface requests
- Topic: Upgrade Planner Compatibility with Modded Rolling Stock
- Replies: 1
- Views: 117
Re: Upgrade Planner Compatibility with Modded Rolling Stock
One of the main reasons rolling stocks are not effected by quality in space-age is that they simply do not at an engine level support the concept of being upgraded.
That is also why they are not supported in the upgrade planner - the engine can't do it (it crashes/segfaults if it ever tries to do ...
That is also why they are not supported in the upgrade planner - the engine can't do it (it crashes/segfaults if it ever tries to do ...