Search found 13337 matches
- Fri Sep 13, 2024 9:53 pm
- Forum: 1 / 0 magic
- Topic: [1.1.110] Crash on save while editing combinator settings (Inserter::save)
- Replies: 1
- Views: 151
Re: [1.1.110] Crash on save while editing combinator settings (Inserter::save)
Thanks for the report however I suspect you have bad/failing hardware. Given the place it claims to have crashed, if it was actually broken, it would have crashed during any of the previous times the game updated. Also, if you are not able to reproduce the crash by simply loading the save file and l...
- Thu Sep 12, 2024 3:09 pm
- Forum: Fixed for 2.0
- Topic: [1.1.109] Windows process pending when stopped via RCON
- Replies: 1
- Views: 172
Re: [1.1.109] Windows process pending when stopped via RCON
Thanks for the report. I was able to reproduce this issue in 1.1 and was not able to reproduce it in 2.0. So it seems some part of the 2.0 work has fixed this.
- Mon Sep 09, 2024 10:45 pm
- Forum: Modding help
- Topic: Factory Planner crashes a server.
- Replies: 4
- Views: 237
Re: [1.1.110] Factory Planner crashes a server.
OK, I can do that. It's a little surprising a third party crashing your software isn't a concern. That's not crashing. That's how mods work. If they do something wrong, you get the error in the server console and it shuts down. If you want to avoid that, you can choose to not use mods. This is the ...
- Mon Sep 09, 2024 10:33 pm
- Forum: Modding help
- Topic: Factory Planner crashes a server.
- Replies: 4
- Views: 237
Re: [1.1.110] Factory Planner crashes a server.
Thanks for the report however you need to send this to the creator of Factory Planner. This is a simple error on the mods side and the server is responding with all it can do: report the error to the console and gracefully shut down.
- Mon Sep 09, 2024 8:59 pm
- Forum: Resolved Problems and Bugs
- Topic: Rcon not working as expected on Linux
- Replies: 4
- Views: 212
Re: Rcon not working as expected on Linux
Can you post a log file that shows it failing to use the correct port?
- Mon Sep 09, 2024 8:54 pm
- Forum: Resolved Problems and Bugs
- Topic: Rcon not working as expected on Linux
- Replies: 4
- Views: 212
Re: Rcon not working as expected on Linux
I cannot reproduce any issue. Passing and it works perfectly.
Code: Select all
--rcon-bind 127.0.0.1:9999 --rcon-password password
- Mon Sep 09, 2024 6:15 pm
- Forum: Gameplay Help
- Topic: Crafting speed for Assembling machines sharing beacons
- Replies: 10
- Views: 389
Re: Crafting speed for Assembling machines sharing beacons
Can you record a video showing the difference?
- Mon Sep 09, 2024 6:11 pm
- Forum: Gameplay Help
- Topic: Crafting speed for Assembling machines sharing beacons
- Replies: 10
- Views: 389
Re: Crafting speed for Assembling machines sharing beacons
Actually, testing more, both running produce 100/minute, 1 running produces 50/minute.
I'm not seeing any difference in speed.
I'm not seeing any difference in speed.
- Mon Sep 09, 2024 6:03 pm
- Forum: Gameplay Help
- Topic: Crafting speed for Assembling machines sharing beacons
- Replies: 10
- Views: 389
Re: Crafting speed for Assembling machines sharing beacons
From what I can tell, the machines aren't running at full speed because they need more energy. By removing 1, it reduces the energy demands enough for the other to run faster.
Now... the million dollar question: why doesn't it show low-power in any of the tooltips or GUI. I have no idea.
Now... the million dollar question: why doesn't it show low-power in any of the tooltips or GUI. I have no idea.
- Mon Sep 09, 2024 5:14 pm
- Forum: Gameplay Help
- Topic: Crafting speed for Assembling machines sharing beacons
- Replies: 10
- Views: 389
Re: Crafting speed for Assembling machines sharing beacons
Can you please provide a save file showing the issue?
- Sun Sep 08, 2024 12:30 pm
- Forum: Not a bug
- Topic: Mod Settings Won't Update
- Replies: 2
- Views: 260
Re: Mod Settings Won't Update
Thanks for the report however I can't reproduce any issue. I can load that save, go to mod settings, change a a value, go back to the game, and print it - and it's changed as expected. No amount of saving/loading breaks anything. Can you please give the exact steps you're doing and or record a video...
- Sat Aug 31, 2024 9:05 pm
- Forum: 1 / 0 magic
- Topic: [1.1.110] Crash after mod creates 300'000 log entries
- Replies: 2
- Views: 347
Re: [1.1.110] Crash after mod creates 300'000 log entries
Unfortunately the log file also doesn't show anything interesting in the stack trace (it's essentially empty)
- Thu Aug 29, 2024 10:01 pm
- Forum: Technical Help
- Topic: [1.1.87] Map download speed slower since upgrading internet connection
- Replies: 15
- Views: 717
Re: [1.1.87] Map download speed slower since upgrading internet connection
From what I can tell, and what others have tested for me, 100-120+ ms latency during upload is quite high - which I think is where your issue is coming from. Because it takes so long for a packet sent from you - the server - to get to anyone - the rate the game ends up sending packets is severely li...
- Thu Aug 29, 2024 7:19 pm
- Forum: Technical Help
- Topic: [1.1.87] Map download speed slower since upgrading internet connection
- Replies: 15
- Views: 717
Re: [1.1.87] Map download speed slower since upgrading internet connection
Typically failure to upload at decent speeds is due to the packet latency between the peer and the server and packet reliability. Reliability is normally not an issue, but if packet latency variance is high (called jitter) it causes a lot of issues with determining how fast the server should send da...
- Fri Aug 23, 2024 12:16 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 13444
Re: Friday Facts #425 - Behind the legs
Please Wube, add an option to disable Spidertron sway, even more so when the spidertron stops moving and the screen view moves back and forth a bit before actually stopping. I do find this disorientating, but even more than that the overshoot/recovery just before stopping proper, has caused me to m...
- Wed Aug 21, 2024 10:56 pm
- Forum: Not a bug
- Topic: [1.1.110] Inserters connected with ghost wires do not follow conditions
- Replies: 1
- Views: 161
Re: [1.1.110] Inserters connected with ghost wires do not follow conditions
Thanks for the report however that is working as intended and not a bug.
- Wed Aug 21, 2024 6:23 pm
- Forum: Not a bug
- Topic: [1.1.74] Nuclear Reactor description wrong
- Replies: 4
- Views: 350
- Tue Aug 20, 2024 6:44 pm
- Forum: Not a bug
- Topic: [1.1.74] Nuclear Reactor description wrong
- Replies: 4
- Views: 350
Re: [1.1.74] Nuclear Reactor description wrong
Thanks for the report however "Nuclear Fuel" is the fuel category that nuclear reactors use. So, it is correct.
It also happens to be the name of the fuel that locomotives, cars, and tanks can use.
It also happens to be the name of the fuel that locomotives, cars, and tanks can use.
- Sat Aug 17, 2024 3:11 am
- Forum: Modding interface requests
- Topic: usage_priority is not very clear
- Replies: 2
- Views: 532
Re: usage_priority is not very clear
Accumulators are hard coded to “accumulator logic” and ignore usage priority.
- Sat Aug 17, 2024 3:09 am
- Forum: Technical Help
- Topic: [1.1.109] Cursor does not appear in the game
- Replies: 2
- Views: 287
Re: [1.1.109] Cursor does not appear in the game
Try verifying game files through steam.