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by Rseding91
Thu Mar 12, 2026 5:26 pm
Forum: Won't fix.
Topic: Recursive noise functions crash without erroring
Replies: 4
Views: 126

Re: Recursive noise functions crash without erroring

I'm not sure if it's really worth documenting. In computing terms: infinite recursion is a programmer bug and can happen virtually anywhere. It's up to the programmer to *just don't do that* since there's no other option. Anywhere a mod developer can write recursive functions (the entirety of ...
by Rseding91
Thu Mar 12, 2026 3:05 pm
Forum: Fixed for 2.1
Topic: [2.0.73]Mining drills outputting into lava cause a massive UPS drain
Replies: 3
Views: 159

Re: [2.0.73]Mining drills outputting into lava cause a massive UPS drain

Thanks for the report. I've fixed this for 2.1. Given this isn't crashing I don't want to risk changes to 2.0 at this point.
by Rseding91
Thu Mar 12, 2026 11:45 am
Forum: Won't fix.
Topic: Recursive noise functions crash without erroring
Replies: 4
Views: 126

Re: Recursive noise functions crash without erroring

I'll leave this up to Genhis but generally detecting if something is recursive is far more expensive than just letting it crash and saying "don't do that" to the bug reports. Functionally it's the same - but we don't end up paying the performance cost when it's not recursive.
by Rseding91
Wed Mar 11, 2026 10:37 pm
Forum: Technical Help
Topic: [2.0.73] Server list is not updated
Replies: 3
Views: 178

Re: [2.0.73] Server list is not updated

I was told there were some changes/fixes so hopefully it’s back to working.
by Rseding91
Mon Mar 09, 2026 1:26 pm
Forum: Bug Reports
Topic: [2.0.73] Platform not moving and crash while deconstructing
Replies: 2
Views: 188

Re: [2.0.73] Platform not moving and crash while deconstructing

Looking at the save the crash and the issue you're having with the platform seem to be the same underlying issue. Do you happen to know how you got it into this state?

Specifically the platform thinks there's a cargo pod on the way but there isn't (the entry is null, so non-zero amount, but not a ...
by Rseding91
Mon Mar 09, 2026 12:29 pm
Forum: Modding discussion
Topic: I think that 2.1 update should raise the limit of prototypes and tile effects
Replies: 1
Views: 190

Re: I think that 2.1 update should raise the limit of prototypes and tile effects

The limits have performance, memory, and save file size/save time implications (even when not used by mods).
by Rseding91
Sun Mar 08, 2026 7:09 pm
Forum: Implemented mod requests
Topic: Option to hide entities from bonuses GUI
Replies: 2
Views: 167

Re: Option to hide entities from bonuses GUI

Ok, I've added a entity prototype flag for 2.1 to hide them from the bonus GUI.
by Rseding91
Sun Mar 08, 2026 6:56 pm
Forum: Not a bug
Topic: Mech Armor rubber-banding while shooting on multiplayer servers
Replies: 2
Views: 158

Re: Mech Armor rubber-banding while shooting on multiplayer servers

Thanks for the report however that is expected. Latency hiding is disabled when shooting in multiplayer as the latency hiding logic is not capable of simulating shooting.
by Rseding91
Sun Mar 08, 2026 4:44 pm
Forum: Fixed for 2.1
Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
Replies: 13
Views: 903

Re: [2.0.75] Space platform fog layer stretches vertically / animation skips over time

I've "fixed" this for 2.1. In the meantime you can just ignore the visual artifacting or save and load the game after letting it run overnight.
by Rseding91
Fri Mar 06, 2026 8:05 pm
Forum: Not a bug
Topic: [2.0.73] Ghost buildings do not show updated energy consumption with modules
Replies: 2
Views: 185

Re: [2.0.73] Ghost buildings do not show updated energy consumption with modules

Thanks for the report however this is correct. Ghost modules do not do anything with tooltips.
by Rseding91
Fri Mar 06, 2026 2:12 pm
Forum: Fixed for 2.1
Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
Replies: 13
Views: 903

Re: [2.0.75] Space platform fog layer stretches vertically / animation skips over time


Hello,
Rseding, I don't remember exact details, but there is a non-game state variable somewhere (probably on SpacePlatform, or Hub), which accumulates space background offset as platform travels. Since the plaform visually always travels up, the offset always just grows. It's not saved in order ...
by Rseding91
Fri Mar 06, 2026 1:27 pm
Forum: Modding interface requests
Topic: [2.0.76] Could sprite and animation prototypes be added to prototypes?
Replies: 2
Views: 171

Re: [2.0.76] Could sprite and animation prototypes be added to prototypes?


What fields would even be on the LuaPrototypes? Graphics definitions aren't readable an other other prototype.

On the other hand, we need a is_valid_animation_path to match the is_valid_sprite_path because we can't currently validate random strings as valid animations. (Validating data from ...
by Rseding91
Fri Mar 06, 2026 11:31 am
Forum: Fixed for 2.1
Topic: [2.0.19] Railgun firing speed is severely animation-constrained to as little as 16%
Replies: 12
Views: 8822

Re: [2.0.19] Railgun firing speed is severely animation-constrained to as little as 16%

I spent some time on this recently and found a few more issues with railguns where increasing the shooting speed through research could actually make them shoot slower for a few levels. That, and making them animate faster as research is done.

All of the fixes combined mean for 2.1 they will now ...
by Rseding91
Thu Mar 05, 2026 10:33 pm
Forum: 1 / 0 magic
Topic: [2.0.73] Crash with full Pyanodon's suite
Replies: 2
Views: 154

Re: [2.0.73] Crash with full Pyanodon's suite

Thanks for the report however the two crashes are unrelated and in places that execute hundreds to thousands to tens of thousands of times per game tick.

Neither are related to anything mods are doing. One is updating transport belts and the other is a crafting machine finishing crafting.

All of ...
by Rseding91
Thu Mar 05, 2026 8:20 pm
Forum: Pending
Topic: [2.0.73] Demolisher kill not registered
Replies: 2
Views: 275

Re: [2.0.73] Demolisher kill not registered

Thanks for the report however without a way to reproduce this there's no way for us to know what happened.
by Rseding91
Thu Mar 05, 2026 7:32 pm
Forum: Fixed for 2.1
Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
Replies: 13
Views: 903

Re: [2.0.75] Space platform fog layer stretches vertically / animation skips over time

Is there anything I need to do? The platform is currently paused when I load it.
by Rseding91
Thu Mar 05, 2026 7:06 pm
Forum: Implemented mod requests
Topic: Add ammo-category option to elem_type for choose-elem-button
Replies: 1
Views: 172

Re: Add ammo-category option to elem_type for choose-elem-button

Ok, I've added airborne-pollutant, ammo-category, quality, shortcut, space-connection, surface, and virtual-signal to choose elem types for 2.1.

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