Search found 16456 matches

by Rseding91
Sun Jan 11, 2026 3:37 pm
Forum: Not a bug
Topic: Undergrounds taking items away before inserter can pick them up
Replies: 2
Views: 121

Re: Undergrounds taking items away before inserter can pick them up

Thanks for the report however this is not a bug.
by Rseding91
Fri Jan 09, 2026 6:05 pm
Forum: Not a bug
Topic: [2.0.72] Recipe not displaying correctly in side bar
Replies: 4
Views: 187

Re: [2.0.72] Recipe not displaying correctly in side bar

The specific recipe is marked as having that fluid ignored by productivity. In this case, because the "hot" fluid is just a warmed version of the "cold" fluid that the ingredients list. It's not producing the fluid as much as it's just warming it.

Just like how the barrel filling and emptying ...
by Rseding91
Fri Jan 09, 2026 5:30 pm
Forum: Not a bug
Topic: [2.0.72] Recipe not displaying correctly in side bar
Replies: 4
Views: 187

Re: [2.0.72] Recipe not displaying correctly in side bar

Thanks for the report however this is correct. The fluid is not effected by productivity in this recipe.
by Rseding91
Fri Jan 09, 2026 5:27 pm
Forum: Not a bug
Topic: [2.0.72] Multiplayer doesn't work
Replies: 1
Views: 152

Re: [2.0.72] Multiplayer doesn't work

Steam networking has been having issues today. Given nothing has changed in the Factorio binary in several months that is the likely issue.
by Rseding91
Fri Jan 09, 2026 3:29 pm
Forum: Bug Reports
Topic: [2.0.72] cargo wagons become colored in saves migrated from 1.1
Replies: 1
Views: 196

Re: [2.0.72] cargo wagons become colored in saves migrated from 1.1

Thanks for the report. I can fix this, however it's only going to fix saves when migrated from 1.1. Once a save is in 2.0 or later the migration is already done.
by Rseding91
Thu Jan 08, 2026 8:25 pm
Forum: Fixed for 2.1
Topic: [2.0.72] can_satisfy_request ignore count
Replies: 4
Views: 298

Re: [2.0.72] can_satisfy_request ignore count

Ah that would do it. I'll fix it for 2.1.
by Rseding91
Wed Jan 07, 2026 5:44 pm
Forum: Fixed for 2.1
Topic: [2.0.72] can_satisfy_request ignore count
Replies: 4
Views: 298

Re: can_satisfy_request ignore count

Thanks for the report however I am unable to reproduce any such issue when I test and you haven't provided any save file or test mod to show what issue you're running into.
by Rseding91
Wed Jan 07, 2026 5:19 pm
Forum: Technical Help
Topic: [2.0.72] Crash running headless server
Replies: 9
Views: 483

Re: [2.0.72] Crash running headless server

If you'd like, you can keep posting new crash logs. However, Factorio it turns out is a better test of hardware than purpose-built stress testing software. The past 10 years of Factorio has shown that to be true: Factorio will expose instabilities in peoples systems that they otherwise can't ...
by Rseding91
Wed Jan 07, 2026 5:17 pm
Forum: Not a bug
Topic: [2.0.72] Burner inserter won't fuel with spoilage
Replies: 9
Views: 609

Re: [2.0.72] Burner inserter won't fuel with spoilage

Actually, I may have figured out the issue.

* Burner inserters will grab "any acceptable fuel item" when they are low on fuel
* The burner inserter is grabbing a pentapod egg for fuel
* As the burner inserter fuel bar approaches zero (and while it's mid-swing) the pentapod egg in the fuel slot ...
by Rseding91
Wed Jan 07, 2026 4:57 pm
Forum: Not a bug
Topic: [2.0.72] Burner inserter won't fuel with spoilage
Replies: 9
Views: 609

Re: [2.0.72] Burner inserter won't fuel with spoilage

Thanks for the report however I'm not seeing any bug here. If spoilage isn't available for the inserter(s) to use at the time they are low on fuel they will continue to move standard items. If they eventually run fully out of power they are stuck forever until something *externally* puts fuel in ...
by Rseding91
Wed Jan 07, 2026 4:26 pm
Forum: Minor issues
Topic: Copy/Pasting train locomotive info to a locomotive ghost does not work properly
Replies: 2
Views: 321

Re: Copy/Pasting train locomotive info to a locomotive ghost does not work properly

Thanks for the report however I don't believe we will be changing this. I could simply make it apply the schedule to the ghost when the copy action is performed however it has more complexity than that: when in ghost form every individual ghost that makes up the train contains the full schedule for ...
by Rseding91
Wed Jan 07, 2026 4:22 pm
Forum: 1 / 0 magic
Topic: [2.0.72] Crash, unreadable stacktrace
Replies: 1
Views: 192

Re: [2.0.72] Crash, unreadable stacktrace

Thanks for the report. The log file doesn't show anything useful in the crash which typically means it crashed outside of Factorio's code. Unless you know of a way to reproduce it there's nothing we can do.
by Rseding91
Wed Jan 07, 2026 4:07 pm
Forum: Won't fix.
Topic: [2.0.72] Remote view and minimap not following each other
Replies: 1
Views: 155

Re: [2.0.72] Remote view and minimap not following each other

Thanks for the report however I don't believe we wil be doing anything about this. Simply don't hold the mouse button down while *also* trying to move with keyboard shortcuts.
by Rseding91
Wed Jan 07, 2026 4:05 pm
Forum: Not a bug
Topic: [2.0.72] Copying spidertron's equipment grid works only on map view
Replies: 2
Views: 170

Re: [2.0.72] Copying spidertron's equipment grid works only on map view

Thanks for the report. This is working as intended: when copy-pasting settings in person it always tries to insert the full equipment and if it doesn't have the items to do so, it won't insert any and shows the "missing equipment" notification.

When in remote view, it can *never* insert physical ...
by Rseding91
Wed Jan 07, 2026 1:50 am
Forum: Technical Help
Topic: [2.0.72] Crash running headless server
Replies: 9
Views: 483

Re: [2.0.72] Crash running headless server

Sorry, what I meant to imply is: beacuse the two crashes are not related it makes me think failing/failed hardware. Neither crash is one I've seen before and both are in places that execute multiple times per tick virtually every game tick. That makes me highly skeptical that there's any actual ...
by Rseding91
Tue Jan 06, 2026 11:53 pm
Forum: Technical Help
Topic: [2.0.72] Crash running headless server
Replies: 9
Views: 483

Re: [2.0.72] Crash running headless server

That log is showing it crashing inside the TransportBelt logic (completely unrelated to the first crash).
by Rseding91
Tue Jan 06, 2026 9:34 pm
Forum: Ideas and Suggestions
Topic: Deconstruction planner disappearing issue
Replies: 1
Views: 156

Re: Deconstruction planner disappearing issue

Note, the timeout is actually 5 hours. But this has been discussed internally and some change is wanted but has not been done.
by Rseding91
Tue Jan 06, 2026 9:32 pm
Forum: Technical Help
Topic: [2.0.72] Crash running headless server
Replies: 9
Views: 483

Re: [2.0.72] Crash running headless server

This log shows it crashed in malloc - likely running out of RAM. Do you have any of the other log files?

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