Search found 13148 matches
- Mon Mar 18, 2024 9:51 pm
- Forum: Implemented for 2.0
- Topic: Adjust blueprint data when selecting new entities for existing blueprint
- Replies: 1
- Views: 94
Re: Adjust blueprint data when selecting new entities for existing blueprint
This is fixed in 2.0
- Mon Mar 18, 2024 7:43 pm
- Forum: Duplicates
- Topic: [1.1.97] Crash loading save (ElectricSubNetwork::loadSecondarySources)
- Replies: 3
- Views: 421
Re: [1.1.97] Crash loading save (ElectricSubNetwork::loadSecondarySources)
Thanks for the report. This looks like it's the same as here viewtopic.php?f=30&t=111580 which will be fixed for the next release.
- Mon Mar 18, 2024 7:28 pm
- Forum: 1 / 0 magic
- Topic: [1.1.98] the game crashes because of my blueprint file
- Replies: 1
- Views: 301
Re: [1.1.98] the game crashes because of my blueprint file
Thanks for the report however looking at the blueprint-storage.dat file it seems to be corrupt. Without knowing how to get a working blueprint-storage file into this corrupt state all I can do is speculate that some hardware issue on your end has broken it. Do you know how to get a working blueprint...
- Mon Mar 18, 2024 7:25 pm
- Forum: Resolved for the next release
- Topic: [1.1.81] Pumpjack arrows disappear depending on holding items
- Replies: 1
- Views: 461
Re: [1.1.81] Pumpjack arrows disappear depending on holding items
Thanks for the report. This is now fixed for the next release.
- Mon Mar 18, 2024 6:54 pm
- Forum: Pending
- Topic: [1.1.104] odd graphic glitch with offsource pump
- Replies: 2
- Views: 184
Re: [1.1.104] odd graphic glitch with offsource pump
Thanks for the report however due to the lack of other users reporting issues around this my inclination is to blame your hardware and or software (drivers) as being possibly broken/failing.
Are you able to reproduce this on any other computer?
Are you able to reproduce this on any other computer?
- Mon Mar 18, 2024 6:42 pm
- Forum: Pending
- Topic: [1.1.68] Main menu disappears after failing to reach auth server
- Replies: 1
- Views: 707
Re: [1.1.68] Main menu disappears after failing to reach auth server
Thanks for the report. This appears to be working correctly in the latest 1.1.104. Can you confirm if it's still happening for you?
- Mon Mar 18, 2024 6:23 pm
- Forum: Fixed for 2.0
- Topic: [1.1.64] Fast replace upgrading a second time doesn't register any event
- Replies: 1
- Views: 653
Re: [1.1.64] Fast replace upgrading a second time doesn't register any event
Thanks for the report. This issue is solved in 2.0 due to other changes there.
- Sun Mar 17, 2024 1:56 pm
- Forum: Won't fix.
- Topic: LuaSurface::entity_prototype_collides incorrect with curved rails
- Replies: 4
- Views: 201
Re: LuaSurface::entity_prototype_collides incorrect with curved rails
Thanks for the report. We're specifically doing away with the secondary-bounding-box logic in 2.0 at some point so this will resolve itself. The new rails in 2.0 do not use the logic and once we have allowed a sufficient amount of time for saves to be migrated to 2.0 we will be removing the feature ...
- Sun Mar 17, 2024 1:55 pm
- Forum: Technical Help
- Topic: Can the benchmark feature be used to detect bit flips?
- Replies: 1
- Views: 106
Re: Can the benchmark feature be used to detect bit flips?
Can the benchmark feature be used to detect bit flips in conjunction with heavy mode? If between saving and loading to do the comparison the original or loaded version have bits flipped, yes. But it will be quite slow to do. I am aware that prime95 or memtest64 are better tools for that. I just wan...
- Sat Mar 16, 2024 2:03 pm
- Forum: 1 / 0 magic
- Topic: [1.1.104] Crash randomly while standing around idle
- Replies: 3
- Views: 162
Re: [1.1.104] Crash randomly while standing around idle
Is there anything I need to do? I loaded it, zoomed out fully, and waited 10 minutes and no crash.
- Fri Mar 15, 2024 3:07 pm
- Forum: Resolved for the next release
- Topic: [1.1.104] 0/0 causing nan set on a circuit signal causes crash to desktop
- Replies: 2
- Views: 221
Re: [1.1.104] 0/0 causing nan set on a circuit signal causes crash to desktop
Thanks for the report. This will now give a standard modding error for the next release.
- Wed Mar 13, 2024 2:48 pm
- Forum: 1 / 0 magic
- Topic: [1.1.104] Crash in CircuitConnector when loading BlueprintLibrary
- Replies: 1
- Views: 123
Re: [1.1.104] Crash in CircuitConnector when loading BlueprintLibrary
Thanks for the report however this blueprint storage file is corrupt. The end half of the file is all zeros. The only known way that has ever happened has been failing hardware (bad RAM and or bad CPU). There's nothing to do with this blueprint storage file except delete it. Unless someone knows of ...
- Wed Mar 13, 2024 9:21 am
- Forum: Technical Help
- Topic: Linux multi-monitor support weirdness
- Replies: 2
- Views: 544
Re: Linux multi-monitor support weirdness
The fix is to select the other display as the one to use in display settings and then the game will use that one during startup.
- Tue Mar 12, 2024 6:06 pm
- Forum: Technical Help
- Topic: Crash SysGetLine - Log attached
- Replies: 7
- Views: 250
Re: Crash SysGetLine - Log attached
This is crashing due to a stack overflow because of one or more mod(s) you're using. My guess would be the Reinforced-Walls mod. Try disabling that and see if it works for you.
- Sun Mar 10, 2024 2:01 am
- Forum: Fixed for 2.0
- Topic: [1.1.104] Spider with auto-targeting does not shoot
- Replies: 2
- Views: 216
Re: [1.1.104] Spider with auto-targeting does not shoot
Thanks for the report. At this point I don't want to poke this in 1.1 so I've fixed it for 2.0. The issue was with the spidertrons internal logic to check if the current target was still in range not being the same as the shooter logic in-range check.
- Fri Mar 08, 2024 7:26 pm
- Forum: Minor issues
- Topic: [1.1.104] Inserters do not pick up items on output full machine speed increase
- Replies: 2
- Views: 155
Re: [1.1.104] Inserters do not pick up items on output full machine speed increase
Thanks for the report. This was reported in the past https://forums.factorio.com/96457 and I applied a fix. However that fix was incorrect and it resulted in desyncs so it unfortunately had to be reverted https://forums.factorio.com/98445. We have so far not found an option that isn't incorrect and ...
- Fri Mar 08, 2024 5:43 pm
- Forum: Technical Help
- Topic: [1.1.104] Crash loading save: "Unexpected error occurred"
- Replies: 5
- Views: 237
Re: [1.1.104] Crash loading save: "Unexpected error occurred"
By the way, is there a method to recover my map? I mean, the 3 autosaves are also unopenable, and when I open it it's not written "corrupted save" it's just this crash. My last copy of save on a usb drive is 50 hours ago. For example this, seems like it's possible to recover this map if e...
- Fri Mar 08, 2024 5:41 pm
- Forum: Technical Help
- Topic: [1.1.104] Crash loading save: "Unexpected error occurred"
- Replies: 5
- Views: 237
Re: [1.1.104] Crash loading save: "Unexpected error occurred"
Just FYI: A passing test doesn't mean it's not hardware related. It just means that test didn't find any issues.
- Fri Mar 08, 2024 3:20 pm
- Forum: Technical Help
- Topic: [1.1.104] Crash loading save: "Unexpected error occurred"
- Replies: 5
- Views: 237
Re: [1.1.104] Crash loading save: "Unexpected error occurred"
Save corruption is almost exclusively related to failing hardware so you will want to get that fixed first otherwise this will just keep happening. The most common one being failing RAM. https://www.memtest.org/
- Thu Mar 07, 2024 2:58 pm
- Forum: Technical Help
- Topic: [1.1.104] Game crash while generating seed previews
- Replies: 9
- Views: 306
Re: [1.1.104] Game crash while generating seed previews
Could you try running some CPU stress-test software like prime95?