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by Rseding91
Sat May 31, 2025 6:33 pm
Forum: Not a bug
Topic: [2.0.47] Spidertron icons harder to see on map than tanks due to red/green overlay behaving differently for them
Replies: 3
Views: 185

Re: [2.0.47] Spidertron icons harder to see on map than tanks due to red/green overlay behaving differently for them

Thanks for the report however this is not a bug. The map options are togglable for a reason: simple turn them off if you are having issues finding your vehicles.
by Rseding91
Wed May 28, 2025 1:50 pm
Forum: 1 / 0 magic
Topic: [2.0.47] Crash (TransportLine::update)
Replies: 3
Views: 382

Re: [2.0.47] Crash (TransportLine::update)

Thanks for the report. Without a way to reproduce this there's nothing we can do. This function gets called tends of thousands of times per second in virtually every save file and seemingly runs without issue in every other case. That leads me to believe that it was either a 1-off fluke that your ...
by Rseding91
Wed May 28, 2025 1:48 pm
Forum: Won't fix.
Topic: [2.0.47] space platform stuck deconstructing if deconstruction+blueprint paste caused a hole
Replies: 5
Views: 376

Re: [2.0.47] space platform stuck deconstructing if deconstruction+blueprint paste caused a hole

Thanks for the report however I don't believe anything will be done about this. It has a player solution, and trying to implement a programmatic solution would add a crazy amount of complexity to the game logic that just isn't worth it.
by Rseding91
Tue May 27, 2025 2:11 pm
Forum: Not a bug
Topic: [2.0.52] output full - ingredient shortage
Replies: 4
Views: 381

Re: [2.0.52] output full - ingredient shortage

Yes, you want to remove the product as fast as it's made and it will continue to craft more. If you don't, then that's a signal to the engine that you don't actually need the products as fast as the machine can run and it will stop and wait for them to be removed.
by Rseding91
Sun May 25, 2025 2:21 pm
Forum: Technical Help
Topic: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
Replies: 5
Views: 282

Re: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)

I believe this is fixed in any experimental version 2.0.48 and later)
by Rseding91
Sun May 25, 2025 8:36 am
Forum: Resolved Requests
Topic: defines.entity_status.broken cannot be set through LuaEntity::status
Replies: 6
Views: 455

Re: defines.entity_status.broken cannot be set through LuaEntity::status

Hmm, It looks like I fell for the same thing whoever wrote that doc line did. Oops.
by Rseding91
Sat May 24, 2025 4:52 pm
Forum: Minor issues
Topic: [2.0.51] Rotated reflections don't match main graphics
Replies: 3
Views: 410

Re: [2.0.51] Rotated reflections don't match main graphics

I can... kind of fix this, but it's never going to be perfect. Unit rendering has several different animations depending on what the unit is doing and depending on its state the orientation of the animation won't always match the orientation of the reflection (the way reflection converts orientation ...
by Rseding91
Sat May 24, 2025 4:27 pm
Forum: Won't fix.
Topic: [2.0.47] Small visual bug when firing a railgun.
Replies: 1
Views: 222

Re: [2.0.47] Small visual bug when firing a railgun.

Thanks for the report however I don't believe we will be doing anything about this.
by Rseding91
Sat May 24, 2025 2:59 pm
Forum: Implemented mod requests
Topic: Land mine trigger interval
Replies: 1
Views: 154

Re: Land mine trigger interval

ok
by Rseding91
Sat May 24, 2025 2:11 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.52] upgrading building cancels module ghosts
Replies: 1
Views: 255

Re: [Rseding91] [2.0.52] upgrading building cancels module ghosts

Thanks for the report. This is now fixed for the next release.
by Rseding91
Sat May 24, 2025 12:57 pm
Forum: Implemented mod requests
Topic: Allow set_passenger to be used on cargo pods
Replies: 4
Views: 393

Re: Allow set_passenger to be used on cargo pods

Added for the next release.
by Rseding91
Fri May 23, 2025 2:54 pm
Forum: Modding interface requests
Topic: Will you add new utility constants?
Replies: 5
Views: 478

Re: Will you add new utility constants?

I've added several of these for the next release. I did not do anything with combinators because I have no idea about them.
by Rseding91
Fri May 23, 2025 11:29 am
Forum: Technical Help
Topic: Joining a Server on Game start always fails
Replies: 3
Views: 251

Re: Joining a Server on Game start always fails

It may be addressable in the engine but I’m not sure.
by Rseding91
Fri May 23, 2025 7:48 am
Forum: Modding interface requests
Topic: Add prototype descriptor to error function
Replies: 8
Views: 478

Re: Add prototype descriptor to error function

Hmm, but the actual error is not with *the other* mod, but your mod, no? Because if the player removes *your mod* the error goes away and the game continues to function.
by Rseding91
Fri May 23, 2025 1:42 am
Forum: Resolved Problems and Bugs
Topic: [2.0.51] Unmodifiable modded blueprint prompts to save
Replies: 3
Views: 368

Re: [2.0.51] Unmodifiable modded blueprint prompts to save

Thanks for the save. This is now fixed for the next release.

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