Search found 15747 matches

by Rseding91
Sat Jun 21, 2025 11:56 am
Forum: Resolved for the next release
Topic: [2.0.57] Rocket part crafting slowdown during animations
Replies: 7
Views: 341

Re: [2.0.57] Rocket part crafting slowdown during animations

Thanks for the report. This has been fixed for the next release.
by Rseding91
Sat Jun 21, 2025 11:55 am
Forum: Won't fix.
Topic: [2.0.57] Severe transport belt decompression
Replies: 1
Views: 90

Re: [2.0.57] Severe transport belt decompression

Thanks for the report however I don't believe we will be doing anything about this per the discussions on Discord.

Belt loops and splitters simply don't work as you're thinking they should when built like this and at this point in Factorio development there is no clear answer for changes to their ...
by Rseding91
Sat Jun 21, 2025 11:52 am
Forum: Not a bug
Topic: [2.0.57] asteroid collector energy usage spiking
Replies: 2
Views: 54

Re: [2.0.57] asteroid collector energy usage spiking

Thanks for the report however this is working as intended. The arms consume power when they start moving towards a chunk and don't constantly draw power while in operation. This is done on purpose to avoid constantly needing to touch the energy source memory and the performance of doing that as it ...
by Rseding91
Sat Jun 21, 2025 11:18 am
Forum: Bug Reports
Topic: [2.0.57] Dramatic Wayland rendering performance issue on KDE Plasma 6.4
Replies: 1
Views: 83

Re: [2.0.57] Dramatic Wayland rendering performance issue on KDE Plasma 6.4

That 100% sounds like a KDE Plasma developer issue given *we* didn't change anything and it got worse with their update.

However, I'll leave this for the linux guys to decide.
by Rseding91
Fri Jun 20, 2025 12:36 pm
Forum: Technical Help
Topic: Non-blocking saves?
Replies: 16
Views: 4518

Re: Non-blocking saves?

Actually, looking at that function more it looks like it's not going to be viable. It makes a copy-on-write version of a given processes memory - however it does it as *its own process* which you can then pull bits of data from using https://learn.microsoft.com/en-us/windows/win32/api/memoryapi/nf ...
by Rseding91
Fri Jun 20, 2025 12:50 am
Forum: Technical Help
Topic: Non-blocking saves?
Replies: 16
Views: 4518

Re: Non-blocking saves?


PssCaptureSnapshot is the mechanism used to implement this, but it has some serious implications for Performance and Memory Layout. Raymond Chen's Blog lays out some of the challenges. This facility is really for Debug purposes only - the Process Snapshot is given "low-priority memory ...
by Rseding91
Fri Jun 20, 2025 12:38 am
Forum: Implemented mod requests
Topic: runtime access to fusion reactor/generator properties
Replies: 5
Views: 545

Re: runtime access to fusion reactor/generator properties

Fluid usage is here: https://lua-api.factorio.com/latest/cla ... e_per_tick

Neighbor connectable I didn't include - what's the point in having it?
by Rseding91
Thu Jun 19, 2025 7:19 pm
Forum: Ideas and Suggestions
Topic: Please leave those configuration check box always enabled, there is not a single reason to disable them
Replies: 5
Views: 700

Re: Please leave those configuration check box always enabled, there is not a single reason to disable them

The "Trash unrequested" checkbox is specifically disabled when personal logistics are disabled because the game specifically does not do trash-unrequested logic when personal logistics are disabled and we had bug reports/confusion where players would check-uncheck the setting and wonder why it wasn ...
by Rseding91
Thu Jun 19, 2025 12:43 am
Forum: Not a bug
Topic: [2.0.55] Infinity storage chest only removes items when filter is deleted
Replies: 2
Views: 126

Re: [2.0.55] Infinity storage chest only removes items when filter is deleted

Thanks for the report however this is not a bug. If that’s the behavior you want, you want to see the filter to “exact”, and not ”at least”.
by Rseding91
Wed Jun 18, 2025 7:33 pm
Forum: Implemented mod requests
Topic: Add player to research manipulation events
Replies: 3
Views: 465

Re: Add player to research manipulation events

I added them for the next release.
by Rseding91
Wed Jun 18, 2025 5:33 pm
Forum: Pending
Topic: [2.0.55] Crash in save menu (ServerSynchronizer::pruneSentHeartbeats)
Replies: 1
Views: 445

Re: [2.0.55] Crash in save menu (ServerSynchronizer::pruneSentHeartbeats)

Thanks for the report. Unfortunately without a way to reproduce this, it looks like a one-off memory/CPU issue.

Do you have any idea idea how to possibly reproduce this? Are you having any other issues with your PC?
by Rseding91
Wed Jun 18, 2025 5:09 pm
Forum: Not a bug
Topic: [Rseding91] [2.0.43] Interrupts don't trigger before temporary rail stops
Replies: 14
Views: 1215

Re: [Rseding91] [2.0.43] Interrupts don't trigger before temporary rail stops

Maybe. But the logic was not written for "temporary stops made by scripts". It was made for player interaction and then a lua API was added to interact with that.
by Rseding91
Wed Jun 18, 2025 4:49 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.55] malformed mipmap: simple-coal-liquefaction.png
Replies: 1
Views: 489

Re: [2.0.55] malformed mipmap: simple-coal-liquefaction.png

Thanks for the report. This is now fixed for the next release.
by Rseding91
Wed Jun 18, 2025 4:37 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.15] Landing on a planet without a cargo bay in multiplayer, second player landed on first
Replies: 5
Views: 1301

Re: [Rseding91] [2.0.15] Landing on a planet without a cargo bay in multiplayer, second player landed on first

This is now fixed for the next release. I added some "immunity frames" (5 seconds) after landing where you can't be squashed.
by Rseding91
Wed Jun 18, 2025 2:56 pm
Forum: Not a bug
Topic: [2.0.55] flight condition towards the pulverized planet
Replies: 1
Views: 73

Re: [2.0.55] flight condition towards the pulverized planet

Thanks for the report however all of these are correct. They are all "fly until" conditions. Just like how for trains and platforms wait conditions are "wait until" conditions.
by Rseding91
Wed Jun 18, 2025 2:56 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [2.0.43] Factoriopedia doesn't display quality base effect
Replies: 1
Views: 545

Re: [Rseding] [2.0.43] Factoriopedia doesn't display quality base effect

Thanks for the report. This is now fixed for the next release.
by Rseding91
Wed Jun 18, 2025 1:11 pm
Forum: Resolved Problems and Bugs
Topic: No Truncated chimney in Deconstruction planner
Replies: 1
Views: 341

Re: No Truncated chimney in Deconstruction planner

Thanks for the report. This is now fixed for the next release.
by Rseding91
Wed Jun 18, 2025 1:00 pm
Forum: Not a bug
Topic: [Rseding91] [2.0.43] Interrupts don't trigger before temporary rail stops
Replies: 14
Views: 1215

Re: [Rseding91] [2.0.43] Interrupts don't trigger before temporary rail stops

Looking at the code, it seems it's explicitly set up so if there is a temporary stop in the schedule the train does not do interrupts. It seems to work this way so when you tell a train to go somewhere using the temporary stop logic, it always goes there and doesn't get re-routed somewhere else due ...

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