Search found 16627 matches
- Thu Mar 12, 2026 5:30 pm
- Forum: Bug Reports
- Topic: [2.0.73] Crash if script kills entity "by player" with player inside vehicle (KillAchievement::onPlayerForceKilled)
- Replies: 2
- Views: 29
Re: [2.0.73] Crash if script kills entity "by player" with player inside vehicle (KillAchievement::onPlayerForceKilled)
Can you provide a save file that reproduces this? When I attempt to reproduce it, it works just fine.
- Thu Mar 12, 2026 5:26 pm
- Forum: Won't fix.
- Topic: Recursive noise functions crash without erroring
- Replies: 4
- Views: 126
Re: Recursive noise functions crash without erroring
I'm not sure if it's really worth documenting. In computing terms: infinite recursion is a programmer bug and can happen virtually anywhere. It's up to the programmer to *just don't do that* since there's no other option. Anywhere a mod developer can write recursive functions (the entirety of ...
- Thu Mar 12, 2026 3:05 pm
- Forum: Fixed for 2.1
- Topic: [2.0.73]Mining drills outputting into lava cause a massive UPS drain
- Replies: 3
- Views: 159
Re: [2.0.73]Mining drills outputting into lava cause a massive UPS drain
Thanks for the report. I've fixed this for 2.1. Given this isn't crashing I don't want to risk changes to 2.0 at this point.
- Thu Mar 12, 2026 11:45 am
- Forum: Won't fix.
- Topic: Recursive noise functions crash without erroring
- Replies: 4
- Views: 126
Re: Recursive noise functions crash without erroring
I'll leave this up to Genhis but generally detecting if something is recursive is far more expensive than just letting it crash and saying "don't do that" to the bug reports. Functionally it's the same - but we don't end up paying the performance cost when it's not recursive.
- Thu Mar 12, 2026 11:41 am
- Forum: Fixed for 2.1
- Topic: [2.0.73]Mining drills outputting into lava cause a massive UPS drain
- Replies: 3
- Views: 159
Re: [2.0.73]Mining drills outputting into lava cause a massive UPS drain
Please post a save file showing the issue.
- Wed Mar 11, 2026 10:37 pm
- Forum: Technical Help
- Topic: [2.0.73] Server list is not updated
- Replies: 3
- Views: 178
Re: [2.0.73] Server list is not updated
I was told there were some changes/fixes so hopefully it’s back to working.
- Mon Mar 09, 2026 1:26 pm
- Forum: Bug Reports
- Topic: [2.0.73] Platform not moving and crash while deconstructing
- Replies: 2
- Views: 188
Re: [2.0.73] Platform not moving and crash while deconstructing
Looking at the save the crash and the issue you're having with the platform seem to be the same underlying issue. Do you happen to know how you got it into this state?
Specifically the platform thinks there's a cargo pod on the way but there isn't (the entry is null, so non-zero amount, but not a ...
Specifically the platform thinks there's a cargo pod on the way but there isn't (the entry is null, so non-zero amount, but not a ...
- Mon Mar 09, 2026 12:29 pm
- Forum: Modding discussion
- Topic: I think that 2.1 update should raise the limit of prototypes and tile effects
- Replies: 1
- Views: 190
Re: I think that 2.1 update should raise the limit of prototypes and tile effects
The limits have performance, memory, and save file size/save time implications (even when not used by mods).
- Sun Mar 08, 2026 7:09 pm
- Forum: Implemented mod requests
- Topic: Option to hide entities from bonuses GUI
- Replies: 2
- Views: 167
Re: Option to hide entities from bonuses GUI
Ok, I've added a entity prototype flag for 2.1 to hide them from the bonus GUI.
- Sun Mar 08, 2026 6:56 pm
- Forum: Not a bug
- Topic: Mech Armor rubber-banding while shooting on multiplayer servers
- Replies: 2
- Views: 158
Re: Mech Armor rubber-banding while shooting on multiplayer servers
Thanks for the report however that is expected. Latency hiding is disabled when shooting in multiplayer as the latency hiding logic is not capable of simulating shooting.
- Sun Mar 08, 2026 4:45 pm
- Forum: Fixed for 2.1
- Topic: [2.0.76] Expected resources from mining results below 1 can show as nothing
- Replies: 1
- Views: 403
Re: [2.0.76] Expected resources from mining results below 1 can show as nothing
Thanks for the report. This is now fixed for 2.1.
- Sun Mar 08, 2026 4:44 pm
- Forum: Fixed for 2.1
- Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
- Replies: 13
- Views: 903
Re: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
I've "fixed" this for 2.1. In the meantime you can just ignore the visual artifacting or save and load the game after letting it run overnight.
- Fri Mar 06, 2026 8:05 pm
- Forum: Not a bug
- Topic: [2.0.73] Ghost buildings do not show updated energy consumption with modules
- Replies: 2
- Views: 185
Re: [2.0.73] Ghost buildings do not show updated energy consumption with modules
Thanks for the report however this is correct. Ghost modules do not do anything with tooltips.
- Fri Mar 06, 2026 2:12 pm
- Forum: Fixed for 2.1
- Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
- Replies: 13
- Views: 903
Re: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
Hello,
Rseding, I don't remember exact details, but there is a non-game state variable somewhere (probably on SpacePlatform, or Hub), which accumulates space background offset as platform travels. Since the plaform visually always travels up, the offset always just grows. It's not saved in order ...
- Fri Mar 06, 2026 1:27 pm
- Forum: Modding interface requests
- Topic: [2.0.76] Could sprite and animation prototypes be added to prototypes?
- Replies: 2
- Views: 171
Re: [2.0.76] Could sprite and animation prototypes be added to prototypes?
What fields would even be on the LuaPrototypes? Graphics definitions aren't readable an other other prototype.
On the other hand, we need a is_valid_animation_path to match the is_valid_sprite_path because we can't currently validate random strings as valid animations. (Validating data from ...
- Fri Mar 06, 2026 11:31 am
- Forum: Fixed for 2.1
- Topic: [2.0.19] Railgun firing speed is severely animation-constrained to as little as 16%
- Replies: 12
- Views: 8822
Re: [2.0.19] Railgun firing speed is severely animation-constrained to as little as 16%
I spent some time on this recently and found a few more issues with railguns where increasing the shooting speed through research could actually make them shoot slower for a few levels. That, and making them animate faster as research is done.
All of the fixes combined mean for 2.1 they will now ...
All of the fixes combined mean for 2.1 they will now ...
- Thu Mar 05, 2026 10:33 pm
- Forum: 1 / 0 magic
- Topic: [2.0.73] Crash with full Pyanodon's suite
- Replies: 2
- Views: 154
Re: [2.0.73] Crash with full Pyanodon's suite
Thanks for the report however the two crashes are unrelated and in places that execute hundreds to thousands to tens of thousands of times per game tick.
Neither are related to anything mods are doing. One is updating transport belts and the other is a crafting machine finishing crafting.
All of ...
Neither are related to anything mods are doing. One is updating transport belts and the other is a crafting machine finishing crafting.
All of ...
- Thu Mar 05, 2026 8:20 pm
- Forum: Pending
- Topic: [2.0.73] Demolisher kill not registered
- Replies: 2
- Views: 275
Re: [2.0.73] Demolisher kill not registered
Thanks for the report however without a way to reproduce this there's no way for us to know what happened.
- Thu Mar 05, 2026 7:32 pm
- Forum: Fixed for 2.1
- Topic: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
- Replies: 13
- Views: 903
Re: [2.0.75] Space platform fog layer stretches vertically / animation skips over time
Is there anything I need to do? The platform is currently paused when I load it.
- Thu Mar 05, 2026 7:06 pm
- Forum: Implemented mod requests
- Topic: Add ammo-category option to elem_type for choose-elem-button
- Replies: 1
- Views: 172
Re: Add ammo-category option to elem_type for choose-elem-button
Ok, I've added airborne-pollutant, ammo-category, quality, shortcut, space-connection, surface, and virtual-signal to choose elem types for 2.1.