Search found 15747 matches
- Sat Jun 21, 2025 11:56 am
- Forum: Resolved for the next release
- Topic: [2.0.57] Rocket part crafting slowdown during animations
- Replies: 7
- Views: 341
Re: [2.0.57] Rocket part crafting slowdown during animations
Thanks for the report. This has been fixed for the next release.
- Sat Jun 21, 2025 11:55 am
- Forum: Won't fix.
- Topic: [2.0.57] Severe transport belt decompression
- Replies: 1
- Views: 90
Re: [2.0.57] Severe transport belt decompression
Thanks for the report however I don't believe we will be doing anything about this per the discussions on Discord.
Belt loops and splitters simply don't work as you're thinking they should when built like this and at this point in Factorio development there is no clear answer for changes to their ...
Belt loops and splitters simply don't work as you're thinking they should when built like this and at this point in Factorio development there is no clear answer for changes to their ...
- Sat Jun 21, 2025 11:52 am
- Forum: Not a bug
- Topic: [2.0.57] asteroid collector energy usage spiking
- Replies: 2
- Views: 54
Re: [2.0.57] asteroid collector energy usage spiking
Thanks for the report however this is working as intended. The arms consume power when they start moving towards a chunk and don't constantly draw power while in operation. This is done on purpose to avoid constantly needing to touch the energy source memory and the performance of doing that as it ...
- Sat Jun 21, 2025 11:35 am
- Forum: Bug Reports
- Topic: [2.0.55] Crash setting production in electric energy interface "ElectricNetwork.cpp:101: !std::isnan(demand.leftOver)"
- Replies: 1
- Views: 66
Re: [2.0.55] Crash setting production in electric energy interface "ElectricNetwork.cpp:101: !std::isnan(demand.leftOver
I think the fix for this will be limiting the electric energy interface values to some sane but large number.
- Sat Jun 21, 2025 11:18 am
- Forum: Bug Reports
- Topic: [2.0.57] Dramatic Wayland rendering performance issue on KDE Plasma 6.4
- Replies: 1
- Views: 83
Re: [2.0.57] Dramatic Wayland rendering performance issue on KDE Plasma 6.4
That 100% sounds like a KDE Plasma developer issue given *we* didn't change anything and it got worse with their update.
However, I'll leave this for the linux guys to decide.
However, I'll leave this for the linux guys to decide.
- Fri Jun 20, 2025 12:36 pm
- Forum: Technical Help
- Topic: Non-blocking saves?
- Replies: 16
- Views: 4518
Re: Non-blocking saves?
Actually, looking at that function more it looks like it's not going to be viable. It makes a copy-on-write version of a given processes memory - however it does it as *its own process* which you can then pull bits of data from using https://learn.microsoft.com/en-us/windows/win32/api/memoryapi/nf ...
- Fri Jun 20, 2025 12:50 am
- Forum: Technical Help
- Topic: Non-blocking saves?
- Replies: 16
- Views: 4518
Re: Non-blocking saves?
PssCaptureSnapshot is the mechanism used to implement this, but it has some serious implications for Performance and Memory Layout. Raymond Chen's Blog lays out some of the challenges. This facility is really for Debug purposes only - the Process Snapshot is given "low-priority memory ...
- Fri Jun 20, 2025 12:38 am
- Forum: Implemented mod requests
- Topic: runtime access to fusion reactor/generator properties
- Replies: 5
- Views: 545
Re: runtime access to fusion reactor/generator properties
Fluid usage is here: https://lua-api.factorio.com/latest/cla ... e_per_tick
Neighbor connectable I didn't include - what's the point in having it?
Neighbor connectable I didn't include - what's the point in having it?
- Thu Jun 19, 2025 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Please leave those configuration check box always enabled, there is not a single reason to disable them
- Replies: 5
- Views: 700
Re: Please leave those configuration check box always enabled, there is not a single reason to disable them
The "Trash unrequested" checkbox is specifically disabled when personal logistics are disabled because the game specifically does not do trash-unrequested logic when personal logistics are disabled and we had bug reports/confusion where players would check-uncheck the setting and wonder why it wasn ...
- Thu Jun 19, 2025 12:43 am
- Forum: Not a bug
- Topic: [2.0.55] Infinity storage chest only removes items when filter is deleted
- Replies: 2
- Views: 126
Re: [2.0.55] Infinity storage chest only removes items when filter is deleted
Thanks for the report however this is not a bug. If that’s the behavior you want, you want to see the filter to “exact”, and not ”at least”.
- Wed Jun 18, 2025 7:33 pm
- Forum: Implemented mod requests
- Topic: Add player to research manipulation events
- Replies: 3
- Views: 465
Re: Add player to research manipulation events
I added them for the next release.
- Wed Jun 18, 2025 5:33 pm
- Forum: Pending
- Topic: [2.0.55] Crash in save menu (ServerSynchronizer::pruneSentHeartbeats)
- Replies: 1
- Views: 445
Re: [2.0.55] Crash in save menu (ServerSynchronizer::pruneSentHeartbeats)
Thanks for the report. Unfortunately without a way to reproduce this, it looks like a one-off memory/CPU issue.
Do you have any idea idea how to possibly reproduce this? Are you having any other issues with your PC?
Do you have any idea idea how to possibly reproduce this? Are you having any other issues with your PC?
- Wed Jun 18, 2025 5:09 pm
- Forum: Not a bug
- Topic: [Rseding91] [2.0.43] Interrupts don't trigger before temporary rail stops
- Replies: 14
- Views: 1215
Re: [Rseding91] [2.0.43] Interrupts don't trigger before temporary rail stops
Maybe. But the logic was not written for "temporary stops made by scripts". It was made for player interaction and then a lua API was added to interact with that.
- Wed Jun 18, 2025 4:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.55] malformed mipmap: simple-coal-liquefaction.png
- Replies: 1
- Views: 489
Re: [2.0.55] malformed mipmap: simple-coal-liquefaction.png
Thanks for the report. This is now fixed for the next release.
- Wed Jun 18, 2025 4:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.15] Landing on a planet without a cargo bay in multiplayer, second player landed on first
- Replies: 5
- Views: 1301
Re: [Rseding91] [2.0.15] Landing on a planet without a cargo bay in multiplayer, second player landed on first
This is now fixed for the next release. I added some "immunity frames" (5 seconds) after landing where you can't be squashed.
- Wed Jun 18, 2025 3:26 pm
- Forum: Duplicates
- Topic: [kovarex] [2.0.14] Crash, tried to use signal wildcard at "*wildcard_symbol station is full" (PickStopGui::confirm)
- Replies: 4
- Views: 664
- Wed Jun 18, 2025 2:56 pm
- Forum: Not a bug
- Topic: [2.0.55] flight condition towards the pulverized planet
- Replies: 1
- Views: 73
Re: [2.0.55] flight condition towards the pulverized planet
Thanks for the report however all of these are correct. They are all "fly until" conditions. Just like how for trains and platforms wait conditions are "wait until" conditions.
- Wed Jun 18, 2025 2:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [2.0.43] Factoriopedia doesn't display quality base effect
- Replies: 1
- Views: 545
Re: [Rseding] [2.0.43] Factoriopedia doesn't display quality base effect
Thanks for the report. This is now fixed for the next release.
- Wed Jun 18, 2025 1:11 pm
- Forum: Resolved Problems and Bugs
- Topic: No Truncated chimney in Deconstruction planner
- Replies: 1
- Views: 341
Re: No Truncated chimney in Deconstruction planner
Thanks for the report. This is now fixed for the next release.
- Wed Jun 18, 2025 1:00 pm
- Forum: Not a bug
- Topic: [Rseding91] [2.0.43] Interrupts don't trigger before temporary rail stops
- Replies: 14
- Views: 1215
Re: [Rseding91] [2.0.43] Interrupts don't trigger before temporary rail stops
Looking at the code, it seems it's explicitly set up so if there is a temporary stop in the schedule the train does not do interrupts. It seems to work this way so when you tell a train to go somewhere using the temporary stop logic, it always goes there and doesn't get re-routed somewhere else due ...