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by Rseding91
Sat Feb 04, 2023 10:34 pm
Forum: Technical Help
Topic: map download speed capped at 1MB/s?
Replies: 4
Views: 162

Re: map download speed capped at 1MB/s?

There is no built in speed cap; the game tries to go as fast as it can until it starts dropping packets and then backs off slightly.
by Rseding91
Sat Feb 04, 2023 8:24 pm
Forum: Resolved for the next release
Topic: [1.1.74] Crash downgrading ghost via Upgrade Planner in multiplayer
Replies: 1
Views: 227

Re: [1.1.74] Crash downgrading ghost via Upgrade Planner in multiplayer

Thanks for the report. It's now fixed for the next release.
by Rseding91
Sat Feb 04, 2023 7:08 pm
Forum: Bug Reports
Topic: [1.1.76] Inserter does not wake up
Replies: 3
Views: 194

Re: [1.1.76] Inserter not activating as expected

I believe the fix for this will likely be changing the inserter so it can never sleep if pointed at a furnace that supports fluids. There is no event for fluids flowing into or out of a machine.
by Rseding91
Sat Feb 04, 2023 5:51 pm
Forum: Modding help
Topic: "Checksum for script __my_mod__/control.lua" suddenly takes longer
Replies: 6
Views: 167

Re: "Checksum for script __my_mod__/control.lua" suddenly takes longer

The crc calculation is essentially instant. All of the time is spent in the function call to the results of requiring "__testorio__.init" This part: { 'tests.core.Class', 'tests.core.Error', 'tests.core.Helper', 'tests.core.List', 'tests.core.Callback', 'tests.events.EventHandler', 'tests....
by Rseding91
Sat Feb 04, 2023 2:28 pm
Forum: Technical Help
Topic: Trying to make chunk at unreasonable position [-32769, -5]
Replies: 1
Views: 147

Re: Trying to make chunk at unreasonable position [-32769, -5]

You aren't supposed to be that far from the center of the map. By teleporting there you broke your save file; You'll need to load an earlier version of the save.
by Rseding91
Fri Feb 03, 2023 6:52 pm
Forum: Bug Reports
Topic: [1.1.76] mining time off by one tick sometimes
Replies: 8
Views: 510

Re: [1.1.76] mining time off by one tick sometimes

This is the Lua equivalent of the C++ mining code that runs: local player = game.player local force = player.force local character = player.character local prototype = character.prototype local modifier = (1 + force.manual_mining_speed_modifier) * (1 + character.character_mining_speed_modifier) mini...
by Rseding91
Fri Feb 03, 2023 4:12 pm
Forum: Technical Help
Topic: Inputting tilde symbol (~) as blueprint's name causes the game to "freeze"
Replies: 2
Views: 159

Re: Inputting tilde symbol (~) as blueprint's name causes the game to "freeze"

I tested it; and when I pressed the key combination (shift + ~) it opened the discord overlay and when closing it the game was no longer responding to any inputs. So maybe it's related to that.
by Rseding91
Wed Feb 01, 2023 7:14 pm
Forum: 1 / 0 magic
Topic: [1.1.76] Crash within minutes of loading save (EnvironmentSoundPlayer::update)
Replies: 4
Views: 208

Re: [1.1.76] Crash within minutes of loading save (EnvironmentSoundPlayer::update)

I'm not able to reproduce any crash regardless of what I'm doing. Based off your description of "do something for a few minutes" and where it is crashing (something that runs every frame for every player playing the game) that makes me think system instability and or bad hardware. Have you...
by Rseding91
Wed Feb 01, 2023 7:00 pm
Forum: Not a bug
Topic: [1.1.74] Factorio uses efficiency cores instead of performace cores
Replies: 12
Views: 1332

Re: [1.1.74] Factorio uses efficiency cores instead of performace cores

I'm going to make an executive decision and say the operating system(s) are responsible for scheduling things to run on cores and not software (us). You'll need to report the issue(s) to whoever makes your operating system if it schedules things incorrectly. Or disable e-cores.
by Rseding91
Wed Feb 01, 2023 6:56 pm
Forum: Pending
Topic: [1.1.67] Crash on linux
Replies: 2
Views: 492

Re: [1.1.67] Crash on linux

Do you have any way to reproduce the crash? The stack trace did not symbolize anything useful about the actual code crashing.
by Rseding91
Wed Feb 01, 2023 6:54 pm
Forum: Technical Help
Topic: Crash with latest update(1.1.76)
Replies: 3
Views: 92

Re: Crash with latest update(1.1.76)

The log file does not show any crash. Are you sure you uploaded the correct log file?
by Rseding91
Wed Feb 01, 2023 6:52 pm
Forum: 1 / 0 magic
Topic: [1.1.76] Crash within minutes of loading save (EnvironmentSoundPlayer::update)
Replies: 4
Views: 208

Re: [1.1.76] Crash within minutes of loading save (EnvironmentSoundPlayer::update)

Can you post steps I need to do for it to crash? I've had it running for the last 10 minutes watching the enrichment run without issue.
by Rseding91
Wed Feb 01, 2023 1:55 pm
Forum: Gameplay Help
Topic: what is the maximum value of the digits
Replies: 9
Views: 516

Re: what is the maximum value of the digits

To know the max number, just look up "max 64 bit integer". Depending on if they are using signed or unsigned there, it's either going to be a little more than 9T or 18T, respectively. It depends on which statistics are being used; fluids use 'double' and things like items use an unsigned ...
by Rseding91
Wed Feb 01, 2023 2:32 am
Forum: Technical Help
Topic: [1.1.74] Screen flickering with 144 Hz FreeSync monitor
Replies: 4
Views: 197

Re: [1.1.74] Screen flickering with 144 Hz FreeSync monitor

Given that we don't do anything with freesync or g-sync; this sounds like a bug with either freesync or g-sync or the nvidia drivers. Something that you will need to contact Nvidia, AMD, and or your monitor manufacturer about.
by Rseding91
Mon Jan 30, 2023 11:24 pm
Forum: Implemented mod requests
Topic: entity.get_inventories()
Replies: 3
Views: 269

Re: entity.get_inventories()

I added LuaControl::get_max_inventory_index() read for the next 1.1 release.

The way the C++ code does it is: loop from 1 to <= max and call get_inventory. If it returns non-nil you have an inventory. If it's nil you skip it and continue to the next index.
by Rseding91
Mon Jan 30, 2023 3:47 pm
Forum: Not a bug
Topic: [1.1.74] Cloning a rocket silo doesn't work
Replies: 2
Views: 205

Re: [1.1.74] Cloning a rocket silo doesn't work

Thanks for the report however this is working correctly: cloning just the rocket silo does not clone the rocket. This is because the rocket is its own entity separate from the silo and just happens to be launched through the rocket silo GUI. If you are using the https://lua-api.factorio.com/latest/L...
by Rseding91
Sun Jan 29, 2023 5:54 pm
Forum: Gameplay Help
Topic: what is the maximum value of the digits
Replies: 9
Views: 516

Re: what is the maximum value of the digits

kilo=k 1'000
mega=M 1'000'000
giga=G 1'000'000
tera=T 1'000'000'000
peta=P 1'000'000'000'000
exa=E 1'000'000'000'000'000
zetta=Z 1'000'000'000'000'000'000
yotta=Y 1'000'000'000'000'000'000'000
by Rseding91
Sun Jan 29, 2023 4:12 pm
Forum: Ideas and Suggestions
Topic: Use ZSTD for savegame compression (much faster, smaller)
Replies: 19
Views: 3447

Re: Use ZSTD for savegame compression (much faster, smaller)

Using the same save file:

ZSTD Compression 9: 1.52269 - 84.8 MB

ZSTD Compression 22: 5.46916 - 77.6 MB

Zip compression 9: 3.53715 - 85.9

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