Search found 16282 matches

by Rseding91
Fri Nov 14, 2025 4:28 pm
Forum: Modding interface requests
Topic: LuaControl.can_place_tile
Replies: 2
Views: 62

Re: LuaControl.can_place_tile

By placing a given tile it may make placing another invalid (tile placement rules can require you do not build within x distance of another tile). So can place tiles is not likely to be super useful.
by Rseding91
Thu Nov 13, 2025 7:50 pm
Forum: Not a bug
Topic: [2.0.72] inserters incorrectly loading trains wher parked at a turn
Replies: 1
Views: 91

Re: [2.0.72] inserters incorrectly loading trains wher parked at a turn

Thanks for the report however this is simply how trains work on curves. If you want to avoid this, you can't have the train stop on a curve.
by Rseding91
Mon Nov 10, 2025 6:51 pm
Forum: Implemented Suggestions
Topic: Pipe visualization--add to interface menu to disable
Replies: 7
Views: 717

Re: Pipe visualization--add to interface menu to disable

Ok, I added a hidden config option for 2.1.
by Rseding91
Mon Nov 10, 2025 3:41 pm
Forum: Implemented Suggestions
Topic: Pipe visualization--add to interface menu to disable
Replies: 7
Views: 717

Re: Pipe visualization--add to interface menu to disable

If I was to add a setting (hidden or otherwise), there are 2 scenarios where the visualization happens: on mouse-over of a fluid entity, and when holding a fluid entity in the cursor.

It's unclear if a setting would disable both, or just one, or if there would be a desire for two settings.
by Rseding91
Mon Nov 10, 2025 2:38 pm
Forum: Resolved for the next release
Topic: [2.0.72] doesn't create default config.ini
Replies: 1
Views: 279

Re: [2.0.72] doesn't create default config.ini

Thanks for the report. This is now fixed for the next release.
by Rseding91
Mon Nov 10, 2025 2:03 pm
Forum: Not a bug
Topic: [2.0.72] Clear Cursor Interferes with Confirm Window
Replies: 2
Views: 212

Re: [2.0.72] Clear Cursor Interferes with Confirm Window

Thanks for the report however I am not able to reproduce any issue. When I set my key bindings to those exact ones it works perfectly. Shift + enter clears the cursor no issues.
by Rseding91
Mon Nov 10, 2025 1:50 pm
Forum: Not a bug
Topic: [2.0.12] mouse button 4 doesn't close inventory
Replies: 3
Views: 498

Re: [2.0.12] mouse button 4 doesn't close inventory

After looking into this, this is working correctly. The key bind is "open GUI", not toggle GUI. The toggle GUI key bind is called "open character crafting" and will always open the crafting GUI in flat vs tabbed character mode, or close the entire GUI if pressed while already opened.
by Rseding91
Mon Nov 10, 2025 1:47 pm
Forum: Minor issues
Topic: [2.0.72] Inserter wont grab item from locomotive until rebuild
Replies: 2
Views: 204

Re: [2.0.72] Inserter wont grab item from locomotive until rebuild

Thanks for the report however I don't believe there is a solution to this on the engine side that won't have performance implications even outside of this case. The inserter is sleeping in the straight rail and the train is on the curved rail. If you want to make sure it works, simply don't have the ...
by Rseding91
Sun Nov 09, 2025 12:44 am
Forum: Modding interface requests
Topic: read required platform construction materials without "auto request"
Replies: 2
Views: 167

Re: read required platform construction materials without "auto request"

When auto requests are enabled that’s exactly what the engine is doing.
by Rseding91
Sat Nov 08, 2025 8:35 pm
Forum: 1 / 0 magic
Topic: 2.0.72 Crash operator new, DrawCommandBatch-flushSpritesBatch
Replies: 3
Views: 258

Re: 2.0.72 Crash operator new, DrawCommandBatch-flushSpritesBatch

Thanks for the report however there’s nothing useful in the stack trace to work with. From what it shows it looks like the CPU executed an instruction wrong or there was some kind of memory corruption. There’s no normal scenario where the logic would attempt to allocate that much memory without ...
by Rseding91
Sat Nov 08, 2025 7:27 pm
Forum: Not a bug
Topic: [2.0.72] Water in pipe always going to the same machine.
Replies: 7
Views: 362

Re: [2.0.72] Water in pipe always going to the same machine.

Thanks for the report however as mentioned pipes do not balance perfectly. There is a somewhat distribution that happens when the pipe is fuller, but some machine always gets more than others.
by Rseding91
Sat Nov 08, 2025 1:34 pm
Forum: Not a bug
Topic: [2.0.32] Artillery fires more shells than necessary to kill a biter nests
Replies: 4
Views: 563

Re: [2.0.32] Artillery fires more shells than necessary to kill a biter nests

Turrets are already incredibly over smart in their targeting, damage calculation, and ability to find and shoot at any beats or worms within their area near perfectly.

We have no interest in trying to make them even smarter/more complex.

At that point in research you have infinite resources and ...
by Rseding91
Fri Nov 07, 2025 9:15 pm
Forum: Not a bug
Topic: [2.0.72] ghosted assemblers show wrong stats
Replies: 2
Views: 175

Re: [2.0.72] ghosted assemblers show wrong stats

Thanks for the report however this is currently working correctly. Ghosts do not interact with beacons or modules and so the numbers shown do not use those effects.
by Rseding91
Thu Nov 06, 2025 3:40 pm
Forum: Not a bug
Topic: [2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request
Replies: 4
Views: 462

Re: [2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request

Thanks for the report. I discussed this internally and the consensus (for now) seems to be that this is working correctly. By manually telling inserters to pre-load silos you're making a contract with the orbital logistics logic that those silos will always be used to send those items. That means it ...
by Rseding91
Thu Nov 06, 2025 3:36 pm
Forum: Minor issues
Topic: [2.0.60] Railgun charge meter visible through panel above
Replies: 1
Views: 524

Re: [2.0.60] Railgun charge meter visible through panel above

Thanks for the report however I don't believe there's any simple way to address this.
by Rseding91
Thu Nov 06, 2025 12:54 pm
Forum: Fixed for 2.1
Topic: [2.0.69] Bots return modules to wrong chest when upgrade is cancelled
Replies: 3
Views: 632

Re: [2.0.69] Bots return modules to wrong chest when upgrade is cancelled

Thanks for the report. This is now fixed for 2.1.
by Rseding91
Wed Nov 05, 2025 7:54 pm
Forum: Fixed for 2.1
Topic: [2.0.72] Cloning boiler duplicates fluid inside
Replies: 4
Views: 416

Re: [2.0.72] Cloning boiler duplicates fluid inside

Thanks for the report. This is now fixed for 2.1.
by Rseding91
Wed Nov 05, 2025 6:36 pm
Forum: Pending
Topic: [2.0.72] Crash repeatedly (ControllerGui::refreshLogisticGui)
Replies: 1
Views: 162

Re: [2.0.72] Crash repeatedly (ControllerGui::refreshLogisticGui)

Thanks for the report however without a way to reproduce either crash, and the log file showing nothing useful - there's nothing we can do about this at this point.

If you ever do figure out a way to reproduce the crash please let us know.
by Rseding91
Wed Nov 05, 2025 6:33 pm
Forum: Modding interface requests
Topic: Upgrade Planner Compatibility with Modded Rolling Stock
Replies: 1
Views: 117

Re: Upgrade Planner Compatibility with Modded Rolling Stock

One of the main reasons rolling stocks are not effected by quality in space-age is that they simply do not at an engine level support the concept of being upgraded.

That is also why they are not supported in the upgrade planner - the engine can't do it (it crashes/segfaults if it ever tries to do ...

Go to advanced search