Search found 15208 matches
- Thu Mar 27, 2025 10:58 pm
- Forum: Duplicates
- Topic: Quality doesn't affect description item in upgrade planner
- Replies: 1
- Views: 43
Re: Quality doesn't affect description item in upgrade planner
Thanks for the report. This is intended. The upgrade planner quality only matters for a select few things and so the GUI here never shows quality info.
- Thu Mar 27, 2025 8:03 pm
- Forum: Not a bug
- Topic: [2.0.43] Demolishers travel through "Out of Map" tiles
- Replies: 1
- Views: 65
Re: [2.0.43] Demolishers travel through "Out of Map" tiles
Thanks for the report however this is working as intended. Demolishers do not care about tiles and will move over any and all of them to get where they want to go.
- Thu Mar 27, 2025 3:25 pm
- Forum: Pending
- Topic: Duplicate items
- Replies: 4
- Views: 142
Re: Duplicate items
Can you please post a save file showing what you're describing?
It sounds like the nutrients have yet to be consumed, they spoil, and the machine finishes crafting as expected and also produces its results - which is all correct. The neutrients get consumed and converted into fuel (the red bar ...
It sounds like the nutrients have yet to be consumed, they spoil, and the machine finishes crafting as expected and also produces its results - which is all correct. The neutrients get consumed and converted into fuel (the red bar ...
- Thu Mar 27, 2025 3:20 pm
- Forum: Resolved for the next release
- Topic: [2.0.43] editor entity extra settings properties can not retrieve data from ghosts
- Replies: 2
- Views: 121
Re: [2.0.43] editor entity extra settings properties can not retrieve data from ghosts
I've changed it so the check boxes will change the inner entity instead of the ghost. This means that it can no longer change the ghost - but it seems that never worked since 2.0 anyway.
- Thu Mar 27, 2025 12:22 am
- Forum: Not a bug
- Topic: [2.0.35] No on-hover tooltip when deconstructing landed cargo pod
- Replies: 1
- Views: 126
Re: [2.0.35] No on-hover tooltip when deconstructing landed cargo pod
Thanks for the report however this is all working correctly. Deconstruction planners show the items you will get from deconstructing *that entity* - not the items in it. You get nothing from deconstructing a landed cargo pod.
- Thu Mar 27, 2025 12:17 am
- Forum: Not a bug
- Topic: [2.0.34] the alt mode of cargo pods launched by rockets fades too soon
- Replies: 1
- Views: 425
Re: [2.0.34] the alt mode of cargo pods launched by rockets fades too soon
Thanks for the report however I don't believe we will be changing this.
- Thu Mar 27, 2025 12:16 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.28] alt click on recipe name in building takes you to the factoriopedia article for the tile below where you click
- Replies: 5
- Views: 439
Re: [2.0.28] alt click on recipe name in building takes you to the factoriopedia article for the tile below where you cl
This was fixed at some point.
- Thu Mar 27, 2025 12:15 am
- Forum: Resolved for the next release
- Topic: [2.0.43] Crash loading save (RobotWithLogisticInterface: hasOrderInMember)
- Replies: 1
- Views: 96
Re: [2.0.43] Crash loading save (RobotWithLogisticInterface: hasOrderInMember)
Thanks for the report. This is now fixed for the next release.
- Wed Mar 26, 2025 9:28 pm
- Forum: Minor issues
- Topic: [2.0.32] Visual Inconsistencies When Blueprinting Locomotives
- Replies: 1
- Views: 187
Re: [2.0.32] Visual Inconsistencies When Blueprinting Locomotives
Thanks for the report however I don't believe we will be doing anything about this. Train wheel rendering in blueprints is already dicey at beast and simply doesn't show in most cases.
- Wed Mar 26, 2025 9:27 pm
- Forum: Duplicates
- Topic: [2.0.32] Big and Behemoth worms sometimes lose aim temporarily
- Replies: 3
- Views: 255
Re: [2.0.32] Big and Behemoth worms sometimes lose aim temporarily
Duplicate of viewtopic.php?t=127650 and fixed in the latest experimental.
- Wed Mar 26, 2025 9:25 pm
- Forum: Duplicates
- Topic: Viewing multiplayer ping while in spidertron equipment grid partially locks menu
- Replies: 1
- Views: 119
Re: Viewing multiplayer ping while in spidertron equipment grid partially locks menu
Thanks for the report. I believe this was addressed a few versions ago so escape always exits the "2nd" remote view.
- Wed Mar 26, 2025 8:49 pm
- Forum: Minor issues
- Topic: [2.0.23] Ghost module in cryogenic plant not distinct at some zoom levels
- Replies: 2
- Views: 323
Re: [2.0.23] Ghost module in cryogenic plant not distinct at some zoom levels
Thanks for the report however I don't believe we will be doing anything about this for now.
- Wed Mar 26, 2025 8:44 pm
- Forum: Resolved for the next release
- Topic: [boskid][2.0.42] Inserter loses assigned pickup_target when it is a proxy-container whose inventory is invalid temporar
- Replies: 8
- Views: 459
Re: [2.0.42] Inserter loses assigned pickup_target when it is a proxy-container whose inventory is invalid temporarily
Inserters will always clear a pickup target if it no longer has any valid inventory to extract from.
Thank you, though if not a bug, the chosen behavior is surprising. Blocking on an input machine that temporarily switches to a state of being not ready is an expected pattern. If other ...
- Wed Mar 26, 2025 8:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.15][Space Age DLC] Inconsistent recipe output information
- Replies: 3
- Views: 500
Re: [2.0.15][Space Age DLC] Inconsistent recipe output information
Some of these have since been changed. The rest, I believe are intended.
- Wed Mar 26, 2025 8:01 pm
- Forum: Pending
- Topic: Incorrect blueprinting
- Replies: 12
- Views: 736
Re: Incorrect blueprinting
Does this still happen in the latest version of the game? There was a fix for a misaligned preview-to-build vs actual-build position.
- Wed Mar 26, 2025 7:57 pm
- Forum: Pending
- Topic: [2.0.14][Space Age] Stars background sprite zoomed when traveling in rocket
- Replies: 1
- Views: 191
Re: [2.0.14][Space Age] Stars background sprite zoomed when traveling in rocket
Can you post a screenshot of what you're referring to? I'm confused.
- Wed Mar 26, 2025 7:57 pm
- Forum: Won't fix.
- Topic: [2.0.11] Map View: Dragging screen with cursor and then using wasd incorrectly moves map preview
- Replies: 2
- Views: 266
Re: [2.0.11] Map View: Dragging screen with cursor and then using wasd incorrectly moves map preview
Thanks for the report. I don't consider this worth changing since it's not causing any major issues.
- Wed Mar 26, 2025 4:44 pm
- Forum: Minor issues
- Topic: [2.0.28] Some things are ordered strangely in the GUI
- Replies: 1
- Views: 241
Re: [2.0.28] Some things are ordered strangely in the GUI
Thanks for the report however I don't believe we will be doing anything about these. They each are showing different things in different ways (some entities, some items, some recipes) and each are grouped in different ways resulting in different orders.
- Wed Mar 26, 2025 3:31 pm
- Forum: Resolved for the next release
- Topic: [Rseding91] [2.0.42] Crash loading save with rocket mod removed (map.cpp: removeEntitiesStagedForDeletion)
- Replies: 1
- Views: 110
Re: [Rseding91] [2.0.42] Crash loading save with rocket mod removed (map.cpp: removeEntitiesStagedForDeletion)
Thanks for the report. This is now fixed for the next release.
- Wed Mar 26, 2025 2:14 pm
- Forum: 1 / 0 magic
- Topic: [2.0.42] Crash loading save due to mod: ElectricEnergySource.cpp:613: Invalid owner type
- Replies: 3
- Views: 166
Re: [2.0.42] Crash loading save due to mod: ElectricEnergySource.cpp:613: Invalid owner type
Looking at the save: the save file is already in a broken state and it's simply detected any time you change game versions or update any mods/change mods. If you know of a way to get a working save into this broken state let us know but otherwise this kind of issue has historically been failing ...