Search found 13337 matches

by Rseding91
Fri Sep 13, 2024 9:53 pm
Forum: 1 / 0 magic
Topic: [1.1.110] Crash on save while editing combinator settings (Inserter::save)
Replies: 1
Views: 151

Re: [1.1.110] Crash on save while editing combinator settings (Inserter::save)

Thanks for the report however I suspect you have bad/failing hardware. Given the place it claims to have crashed, if it was actually broken, it would have crashed during any of the previous times the game updated. Also, if you are not able to reproduce the crash by simply loading the save file and l...
by Rseding91
Thu Sep 12, 2024 3:09 pm
Forum: Fixed for 2.0
Topic: [1.1.109] Windows process pending when stopped via RCON
Replies: 1
Views: 172

Re: [1.1.109] Windows process pending when stopped via RCON

Thanks for the report. I was able to reproduce this issue in 1.1 and was not able to reproduce it in 2.0. So it seems some part of the 2.0 work has fixed this.
by Rseding91
Mon Sep 09, 2024 10:45 pm
Forum: Modding help
Topic: Factory Planner crashes a server.
Replies: 4
Views: 237

Re: [1.1.110] Factory Planner crashes a server.

OK, I can do that. It's a little surprising a third party crashing your software isn't a concern. That's not crashing. That's how mods work. If they do something wrong, you get the error in the server console and it shuts down. If you want to avoid that, you can choose to not use mods. This is the ...
by Rseding91
Mon Sep 09, 2024 10:33 pm
Forum: Modding help
Topic: Factory Planner crashes a server.
Replies: 4
Views: 237

Re: [1.1.110] Factory Planner crashes a server.

Thanks for the report however you need to send this to the creator of Factory Planner. This is a simple error on the mods side and the server is responding with all it can do: report the error to the console and gracefully shut down.
by Rseding91
Mon Sep 09, 2024 8:59 pm
Forum: Resolved Problems and Bugs
Topic: Rcon not working as expected on Linux
Replies: 4
Views: 212

Re: Rcon not working as expected on Linux

Can you post a log file that shows it failing to use the correct port?
by Rseding91
Mon Sep 09, 2024 8:54 pm
Forum: Resolved Problems and Bugs
Topic: Rcon not working as expected on Linux
Replies: 4
Views: 212

Re: Rcon not working as expected on Linux

I cannot reproduce any issue. Passing

Code: Select all

--rcon-bind 127.0.0.1:9999 --rcon-password password
and it works perfectly.
by Rseding91
Mon Sep 09, 2024 6:15 pm
Forum: Gameplay Help
Topic: Crafting speed for Assembling machines sharing beacons
Replies: 10
Views: 389

Re: Crafting speed for Assembling machines sharing beacons

Can you record a video showing the difference?
by Rseding91
Mon Sep 09, 2024 6:11 pm
Forum: Gameplay Help
Topic: Crafting speed for Assembling machines sharing beacons
Replies: 10
Views: 389

Re: Crafting speed for Assembling machines sharing beacons

Actually, testing more, both running produce 100/minute, 1 running produces 50/minute.

I'm not seeing any difference in speed.
by Rseding91
Mon Sep 09, 2024 6:03 pm
Forum: Gameplay Help
Topic: Crafting speed for Assembling machines sharing beacons
Replies: 10
Views: 389

Re: Crafting speed for Assembling machines sharing beacons

From what I can tell, the machines aren't running at full speed because they need more energy. By removing 1, it reduces the energy demands enough for the other to run faster.

Now... the million dollar question: why doesn't it show low-power in any of the tooltips or GUI. I have no idea.
by Rseding91
Mon Sep 09, 2024 5:14 pm
Forum: Gameplay Help
Topic: Crafting speed for Assembling machines sharing beacons
Replies: 10
Views: 389

Re: Crafting speed for Assembling machines sharing beacons

Can you please provide a save file showing the issue?
by Rseding91
Sun Sep 08, 2024 12:30 pm
Forum: Not a bug
Topic: Mod Settings Won't Update
Replies: 2
Views: 260

Re: Mod Settings Won't Update

Thanks for the report however I can't reproduce any issue. I can load that save, go to mod settings, change a a value, go back to the game, and print it - and it's changed as expected. No amount of saving/loading breaks anything. Can you please give the exact steps you're doing and or record a video...
by Rseding91
Sat Aug 31, 2024 9:05 pm
Forum: 1 / 0 magic
Topic: [1.1.110] Crash after mod creates 300'000 log entries
Replies: 2
Views: 347

Re: [1.1.110] Crash after mod creates 300'000 log entries

Unfortunately the log file also doesn't show anything interesting in the stack trace (it's essentially empty)
by Rseding91
Thu Aug 29, 2024 10:01 pm
Forum: Technical Help
Topic: [1.1.87] Map download speed slower since upgrading internet connection
Replies: 15
Views: 717

Re: [1.1.87] Map download speed slower since upgrading internet connection

From what I can tell, and what others have tested for me, 100-120+ ms latency during upload is quite high - which I think is where your issue is coming from. Because it takes so long for a packet sent from you - the server - to get to anyone - the rate the game ends up sending packets is severely li...
by Rseding91
Thu Aug 29, 2024 7:19 pm
Forum: Technical Help
Topic: [1.1.87] Map download speed slower since upgrading internet connection
Replies: 15
Views: 717

Re: [1.1.87] Map download speed slower since upgrading internet connection

Typically failure to upload at decent speeds is due to the packet latency between the peer and the server and packet reliability. Reliability is normally not an issue, but if packet latency variance is high (called jitter) it causes a lot of issues with determining how fast the server should send da...
by Rseding91
Fri Aug 23, 2024 12:16 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 13444

Re: Friday Facts #425 - Behind the legs

Please Wube, add an option to disable Spidertron sway, even more so when the spidertron stops moving and the screen view moves back and forth a bit before actually stopping. I do find this disorientating, but even more than that the overshoot/recovery just before stopping proper, has caused me to m...
by Rseding91
Wed Aug 21, 2024 10:56 pm
Forum: Not a bug
Topic: [1.1.110] Inserters connected with ghost wires do not follow conditions
Replies: 1
Views: 161

Re: [1.1.110] Inserters connected with ghost wires do not follow conditions

Thanks for the report however that is working as intended and not a bug.
by Rseding91
Wed Aug 21, 2024 6:23 pm
Forum: Not a bug
Topic: [1.1.74] Nuclear Reactor description wrong
Replies: 4
Views: 350

Re: [1.1.74] Nuclear Reactor description wrong

Taipion wrote:
Wed Aug 21, 2024 5:34 pm
Yes, and this is both ambiguous and misleading, you say that should not be changed?
Yes. It has been that way for 4+ years and I see no point in changing it now.
by Rseding91
Tue Aug 20, 2024 6:44 pm
Forum: Not a bug
Topic: [1.1.74] Nuclear Reactor description wrong
Replies: 4
Views: 350

Re: [1.1.74] Nuclear Reactor description wrong

Thanks for the report however "Nuclear Fuel" is the fuel category that nuclear reactors use. So, it is correct.

It also happens to be the name of the fuel that locomotives, cars, and tanks can use.
by Rseding91
Sat Aug 17, 2024 3:11 am
Forum: Modding interface requests
Topic: usage_priority is not very clear
Replies: 2
Views: 532

Re: usage_priority is not very clear

Accumulators are hard coded to “accumulator logic” and ignore usage priority.
by Rseding91
Sat Aug 17, 2024 3:09 am
Forum: Technical Help
Topic: [1.1.109] Cursor does not appear in the game
Replies: 2
Views: 287

Re: [1.1.109] Cursor does not appear in the game

Try verifying game files through steam.

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