Search found 16456 matches
- Sun Jan 11, 2026 3:37 pm
- Forum: Not a bug
- Topic: Undergrounds taking items away before inserter can pick them up
- Replies: 2
- Views: 121
Re: Undergrounds taking items away before inserter can pick them up
Thanks for the report however this is not a bug.
- Sun Jan 11, 2026 2:21 pm
- Forum: Not a bug
- Topic: [Latest stable] Hovering a recipe with different qualities selected doesn't change stats shown
- Replies: 2
- Views: 76
Re: [Latest stable] Hovering a recipe with different qualities selected doesn't change stats shown
Thanks for the report however that is working as intended.
- Fri Jan 09, 2026 6:05 pm
- Forum: Not a bug
- Topic: [2.0.72] Recipe not displaying correctly in side bar
- Replies: 4
- Views: 187
Re: [2.0.72] Recipe not displaying correctly in side bar
The specific recipe is marked as having that fluid ignored by productivity. In this case, because the "hot" fluid is just a warmed version of the "cold" fluid that the ingredients list. It's not producing the fluid as much as it's just warming it.
Just like how the barrel filling and emptying ...
Just like how the barrel filling and emptying ...
- Fri Jan 09, 2026 5:30 pm
- Forum: Not a bug
- Topic: [2.0.72] Recipe not displaying correctly in side bar
- Replies: 4
- Views: 187
Re: [2.0.72] Recipe not displaying correctly in side bar
Thanks for the report however this is correct. The fluid is not effected by productivity in this recipe.
- Fri Jan 09, 2026 5:27 pm
- Forum: Not a bug
- Topic: [2.0.72] Multiplayer doesn't work
- Replies: 1
- Views: 152
Re: [2.0.72] Multiplayer doesn't work
Steam networking has been having issues today. Given nothing has changed in the Factorio binary in several months that is the likely issue.
- Fri Jan 09, 2026 3:29 pm
- Forum: Bug Reports
- Topic: [2.0.72] cargo wagons become colored in saves migrated from 1.1
- Replies: 1
- Views: 196
Re: [2.0.72] cargo wagons become colored in saves migrated from 1.1
Thanks for the report. I can fix this, however it's only going to fix saves when migrated from 1.1. Once a save is in 2.0 or later the migration is already done.
- Thu Jan 08, 2026 8:25 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] can_satisfy_request ignore count
- Replies: 4
- Views: 298
Re: [2.0.72] can_satisfy_request ignore count
Ah that would do it. I'll fix it for 2.1.
- Wed Jan 07, 2026 5:44 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] can_satisfy_request ignore count
- Replies: 4
- Views: 298
Re: can_satisfy_request ignore count
Thanks for the report however I am unable to reproduce any such issue when I test and you haven't provided any save file or test mod to show what issue you're running into.
- Wed Jan 07, 2026 5:19 pm
- Forum: Technical Help
- Topic: [2.0.72] Crash running headless server
- Replies: 9
- Views: 483
Re: [2.0.72] Crash running headless server
If you'd like, you can keep posting new crash logs. However, Factorio it turns out is a better test of hardware than purpose-built stress testing software. The past 10 years of Factorio has shown that to be true: Factorio will expose instabilities in peoples systems that they otherwise can't ...
- Wed Jan 07, 2026 5:17 pm
- Forum: Not a bug
- Topic: [2.0.72] Burner inserter won't fuel with spoilage
- Replies: 9
- Views: 609
Re: [2.0.72] Burner inserter won't fuel with spoilage
Actually, I may have figured out the issue.
* Burner inserters will grab "any acceptable fuel item" when they are low on fuel
* The burner inserter is grabbing a pentapod egg for fuel
* As the burner inserter fuel bar approaches zero (and while it's mid-swing) the pentapod egg in the fuel slot ...
* Burner inserters will grab "any acceptable fuel item" when they are low on fuel
* The burner inserter is grabbing a pentapod egg for fuel
* As the burner inserter fuel bar approaches zero (and while it's mid-swing) the pentapod egg in the fuel slot ...
- Wed Jan 07, 2026 4:57 pm
- Forum: Not a bug
- Topic: [2.0.72] Burner inserter won't fuel with spoilage
- Replies: 9
- Views: 609
Re: [2.0.72] Burner inserter won't fuel with spoilage
Thanks for the report however I'm not seeing any bug here. If spoilage isn't available for the inserter(s) to use at the time they are low on fuel they will continue to move standard items. If they eventually run fully out of power they are stuck forever until something *externally* puts fuel in ...
- Wed Jan 07, 2026 4:26 pm
- Forum: Minor issues
- Topic: Copy/Pasting train locomotive info to a locomotive ghost does not work properly
- Replies: 2
- Views: 321
Re: Copy/Pasting train locomotive info to a locomotive ghost does not work properly
Thanks for the report however I don't believe we will be changing this. I could simply make it apply the schedule to the ghost when the copy action is performed however it has more complexity than that: when in ghost form every individual ghost that makes up the train contains the full schedule for ...
- Wed Jan 07, 2026 4:22 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Crash, unreadable stacktrace
- Replies: 1
- Views: 192
Re: [2.0.72] Crash, unreadable stacktrace
Thanks for the report. The log file doesn't show anything useful in the crash which typically means it crashed outside of Factorio's code. Unless you know of a way to reproduce it there's nothing we can do.
- Wed Jan 07, 2026 4:20 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] Crash entering Spidertron with Factoriopedia open (ToolEquipTable::getSlot)
- Replies: 1
- Views: 197
Re: [2.0.72] Crash entering Spidertron with Factoriopedia open (ToolEquipTable::getSlot)
Thanks for the report. This is now fixed for 2.1.
- Wed Jan 07, 2026 4:07 pm
- Forum: Won't fix.
- Topic: [2.0.72] Remote view and minimap not following each other
- Replies: 1
- Views: 155
Re: [2.0.72] Remote view and minimap not following each other
Thanks for the report however I don't believe we wil be doing anything about this. Simply don't hold the mouse button down while *also* trying to move with keyboard shortcuts.
- Wed Jan 07, 2026 4:05 pm
- Forum: Not a bug
- Topic: [2.0.72] Copying spidertron's equipment grid works only on map view
- Replies: 2
- Views: 170
Re: [2.0.72] Copying spidertron's equipment grid works only on map view
Thanks for the report. This is working as intended: when copy-pasting settings in person it always tries to insert the full equipment and if it doesn't have the items to do so, it won't insert any and shows the "missing equipment" notification.
When in remote view, it can *never* insert physical ...
When in remote view, it can *never* insert physical ...
- Wed Jan 07, 2026 1:50 am
- Forum: Technical Help
- Topic: [2.0.72] Crash running headless server
- Replies: 9
- Views: 483
Re: [2.0.72] Crash running headless server
Sorry, what I meant to imply is: beacuse the two crashes are not related it makes me think failing/failed hardware. Neither crash is one I've seen before and both are in places that execute multiple times per tick virtually every game tick. That makes me highly skeptical that there's any actual ...
- Tue Jan 06, 2026 11:53 pm
- Forum: Technical Help
- Topic: [2.0.72] Crash running headless server
- Replies: 9
- Views: 483
Re: [2.0.72] Crash running headless server
That log is showing it crashing inside the TransportBelt logic (completely unrelated to the first crash).
- Tue Jan 06, 2026 9:34 pm
- Forum: Ideas and Suggestions
- Topic: Deconstruction planner disappearing issue
- Replies: 1
- Views: 156
Re: Deconstruction planner disappearing issue
Note, the timeout is actually 5 hours. But this has been discussed internally and some change is wanted but has not been done.
- Tue Jan 06, 2026 9:32 pm
- Forum: Technical Help
- Topic: [2.0.72] Crash running headless server
- Replies: 9
- Views: 483
Re: [2.0.72] Crash running headless server
This log shows it crashed in malloc - likely running out of RAM. Do you have any of the other log files?