Code: Select all
local e = carriage.clone{position = teleport_pos, surface = v.surface, force = carriage.force}
The game crashed with the following message:
Code: Select all
C:\Users\build\AppData\Local\Temp\factorio-build-CUjDhu\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-CUjDhu\src\Entity\RollingStock.cpp(1431): RollingStock::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-CUjDhu\src\Map\ConsistencyScraper.cpp(41): ConsistencyScraper::step
C:\Users\build\AppData\Local\Temp\factorio-build-CUjDhu\src\Game.cpp(175): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-CUjDhu\src\Scenario\Scenario.cpp(1130): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-CUjDhu\src\MainLoop.cpp(1478): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-CUjDhu\src\MainLoop.cpp(1273): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-CUjDhu\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl WorkerThread::*)(void),WorkerThread *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB98607374)
00007FFB98607374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB98F9CC91)
00007FFB98F9CC91 (ntdll): (filename not available): RtlUserThreadStart