Search found 27 matches

by kolli
Sun Jul 13, 2014 4:50 pm
Forum: Modding help
Topic: Graphics drawing order
Replies: 2
Views: 2165

Re: Graphics drawing order

I think the render layer of inserter entities is hard coded. What you could do is use one entity for the logic and another for the graphics.
by kolli
Mon Jul 07, 2014 6:08 am
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 50854

Re: [MOD 0.10.x] Floors!

and please topic name in and version you mod. Done. :) bug? No, it's supposed to work like that. and idea (limestone) in ceramics floor :) I don't quite understand what you mean. I don't want to add any custom resources. Ceramic floor is doable, but would look almost the same as plastic? :evil: bug...
by kolli
Sun Jul 06, 2014 5:32 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 77532

Re: [MOD 0.10.x] Automatic Rail Laying Machine

LinkinParkx3 wrote:I still get an error :/
This is related to the new train lights introduced in 0.10.2. What game version are you using? If not 0.10.2; try upgrading. Or you could try an old version of this mod.
by kolli
Sat Jul 05, 2014 2:24 am
Forum: Mods
Topic: [MOD 0.10.0] Variant Resource Spawning v0.0.2
Replies: 14
Views: 20156

Re: [MOD 0.10.0] Variant Resource Spawning v0.0.2

kasper747 wrote:data.lua:1: attempt to index field 'resource' (a nil value)
Is base mod enabled?
by kolli
Wed Jul 02, 2014 11:01 am
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 50854

Re: [MOD 0.10.x] Floors!

I kinda like using textures from grsites.com when designing websites. Here's some textures for different floors: Metal: http://www.grsites.com/archive/textures/category/25/texture/ Cloth/carpets: http://www.grsites.com/archive/textures/category/26/texture/ Computers: http://www.grsites.com/archive/...
by kolli
Wed Jul 02, 2014 10:49 am
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 50854

Re: [MOD 0.10.x] Floors!

I translate it in German. Thanks. I've included your German translation in the new version. I tried to translate the new floors using google, so I'd appreciate if you could check if this is correct: Borderless Concrete Floor -- Betonboden ohne Rand Checkered Plastic Floor -- Schachbrettartig Plasti...
by kolli
Wed Jul 02, 2014 12:09 am
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 77532

Re: [MOD 0.10.1] Automatic Rail Laying Machine v0.0.5

Somehow, i still get an error message, stating that "Path __rail-layer__/graphics/rail-layer-01.png does not match any mod" Any way to fix this? Unzipping and/or downloading v0.0.6 should hopefully fix this error. Another bug on loading causing CTD! Game will crash if base isn't loaded be...
by kolli
Mon Jun 30, 2014 1:35 am
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 50854

Re: [MOD 0.10.x] Floors!

Floreit wrote:Am having an issue using the floor o matic or floor be gone.
Are you in god/ghost mode?
by kolli
Sat Jun 28, 2014 6:45 am
Forum: Mods
Topic: [MOD 0.10.0] Variant Resource Spawning v0.0.2
Replies: 14
Views: 20156

Re: [MOD 0.10.0] Variant Resource Spawning v0.0.2

Riversand wrote:the only oil i have found is several Km out from my base...
Thanks, I'll consider that. I wanted oil to be rare, but I might have overdone it. However I think you got really unlucky, on average there should be one or two oil regions within one km from starting area.
by kolli
Sat Jun 28, 2014 6:03 am
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 77532

Re: [MOD 0.10.1] Automatic Rail Laying Machine v0.0.5

It seems that every friday update breaks this mod :x
Im busy with work this weekend, but i'll look into it next week.
by kolli
Sat Jun 28, 2014 5:59 am
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 50854

Re: [MOD 0.10.x] Floors!

if you have floors and drills in the same area things go wonky Wonky indeed. What's actually happening is the drill harvesting the floor entity. :lol: Unfortunately I'm busy with work all weekend, but i'll look into it next week. The next update will feature better looking wood floor and floor tile...
by kolli
Thu Jun 26, 2014 9:25 pm
Forum: Ideas and Suggestions
Topic: Map Generation resource grouping
Replies: 4
Views: 1449

Re: Map Generation resource grouping

This mod does some of the stuff you suggested.
by kolli
Thu Jun 26, 2014 12:37 am
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 77532

Re: [MOD 0.10.1] Automatic Rail Laying Machine v0.0.4

mordieth wrote:Path __floors__/graphics/floor-b-gone-icon.png does not match any mod.
Oops. I was using graphics from my other mod for debugging purposes. I deleted it from control.lua but forgot to remove it in data.lua.
Hopefully third time is the charm and 0.0.5 works :oops:
by kolli
Wed Jun 25, 2014 2:16 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 77532

Re: [MOD 0.10.0] Automatic Rail Laying Machine v0.0.3

I've identified the part of the script that causes the crash, but I don't understand why it happens. My solution is to remove parts of the collision check when placing rails - this means you now have to be careful not to crash into your buildings as rail will be placed under them and the locomotive ...
by kolli
Wed Jun 25, 2014 7:05 am
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 77532

Re: [MOD 0.10.0] Automatic Rail Laying Machine v0.0.2

DDR wrote:I'm having a bit of trouble with regards to running it in 0.10.1
Indeed, the game crashes if you use this mod with 0.10.1. It's not a problem with your save file. I didn't notice this before because I didn't upgrade to 0.10.1 until now. I'll look into it later today.
by kolli
Tue Jun 24, 2014 9:59 pm
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 50854

Re: [MOD 0.10.x] Floors!

OBAMA MCLAMA wrote:are there any new Ore's?
No.
OBAMA MCLAMA wrote:i cannot pick up or remove the floor o matic thing
It's supposed to work like that. If you place another one they'll both disappear. You only need to craft one Floor-O-Matic item, as it is returned to your inventory after you place it.
by kolli
Tue Jun 24, 2014 12:52 pm
Forum: Mods
Topic: [MOD 0.10.0] Variant Resource Spawning v0.0.2
Replies: 14
Views: 20156

Re: [MOD 0.10.0] Variant Resource Spawning v0.0.1

ThaPear wrote:biter spawners are created in the neutral force
oops, fix'd. thanks.
by kolli
Tue Jun 24, 2014 9:08 am
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 50854

[MOD 0.10.x] Floors v0.0.2

Are you too tired of having your fabulous factory on a lawn? Then this is the mod for you. It adds ten types of floors that are purely cosmetical. I got the idea when checking out RoadWorks by Rahjital . The currently available floors are wood-, stone-, concrete-, metal- and five colors of plastic-f...
by kolli
Fri Jun 20, 2014 5:31 pm
Forum: Mods
Topic: [MOD 0.10.0] Variant Resource Spawning v0.0.2
Replies: 14
Views: 20156

[MOD 0.10.0] Variant Resource Spawning v0.0.2

As previously discussed resources being abundant and close by discourages exploring and the use of trains. This mod tries to address this issue by overriding the default spawning of resources. The map is divided into regions of 8x8 chunks. Each region only contains a single type of resource but can ...

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