Search found 27 matches
- Sun Jul 13, 2014 4:50 pm
- Forum: Modding help
- Topic: Graphics drawing order
- Replies: 2
- Views: 2524
Re: Graphics drawing order
I think the render layer of inserter entities is hard coded. What you could do is use one entity for the logic and another for the graphics.
- Wed Jul 09, 2014 4:24 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 208144
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.0
Awesome, nice work!
- Mon Jul 07, 2014 6:08 am
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 56528
Re: [MOD 0.10.x] Floors!
and please topic name in and version you mod.
Done.
:) bug?
No, it's supposed to work like that.
and idea (limestone) in ceramics floor :)
I don't quite understand what you mean. I don't want to add any custom resources. Ceramic floor is doable, but would look almost the same as plastic ...
Done.
:) bug?
No, it's supposed to work like that.
and idea (limestone) in ceramics floor :)
I don't quite understand what you mean. I don't want to add any custom resources. Ceramic floor is doable, but would look almost the same as plastic ...
- Sun Jul 06, 2014 5:32 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 90651
Re: [MOD 0.10.x] Automatic Rail Laying Machine
This is related to the new train lights introduced in 0.10.2. What game version are you using? If not 0.10.2; try upgrading. Or you could try an old version of this mod.LinkinParkx3 wrote:I still get an error :/
- Sat Jul 05, 2014 2:24 am
- Forum: Mods
- Topic: [MOD 0.10.0] Variant Resource Spawning v0.0.2
- Replies: 14
- Views: 21589
Re: [MOD 0.10.0] Variant Resource Spawning v0.0.2
Is base mod enabled?kasper747 wrote:data.lua:1: attempt to index field 'resource' (a nil value)
- Wed Jul 02, 2014 11:01 am
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 56528
Re: [MOD 0.10.x] Floors!
I kinda like using textures from grsites.com when designing websites. Here's some textures for different floors:
Metal: http://www.grsites.com/archive/textures/category/25/texture/
Cloth/carpets: http://www.grsites.com/archive/textures/category/26/texture/
Computers: http://www.grsites.com/archive ...
Metal: http://www.grsites.com/archive/textures/category/25/texture/
Cloth/carpets: http://www.grsites.com/archive/textures/category/26/texture/
Computers: http://www.grsites.com/archive ...
- Wed Jul 02, 2014 10:49 am
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 56528
Re: [MOD 0.10.x] Floors!
I translate it in German.
Thanks. I've included your German translation in the new version. I tried to translate the new floors using google, so I'd appreciate if you could check if this is correct:
Borderless Concrete Floor -- Betonboden ohne Rand
Checkered Plastic Floor -- Schachbrettartig ...
Thanks. I've included your German translation in the new version. I tried to translate the new floors using google, so I'd appreciate if you could check if this is correct:
Borderless Concrete Floor -- Betonboden ohne Rand
Checkered Plastic Floor -- Schachbrettartig ...
- Wed Jul 02, 2014 12:09 am
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 90651
Re: [MOD 0.10.1] Automatic Rail Laying Machine v0.0.5
Somehow, i still get an error message, stating that "Path __rail-layer__/graphics/rail-layer-01.png does not match any mod"
Any way to fix this?
Unzipping and/or downloading v0.0.6 should hopefully fix this error.
Another bug on loading causing CTD!
Game will crash if base isn't loaded before ...
Any way to fix this?
Unzipping and/or downloading v0.0.6 should hopefully fix this error.
Another bug on loading causing CTD!
Game will crash if base isn't loaded before ...
- Mon Jun 30, 2014 1:35 am
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 56528
Re: [MOD 0.10.x] Floors!
Are you in god/ghost mode?Floreit wrote:Am having an issue using the floor o matic or floor be gone.
- Sat Jun 28, 2014 6:45 am
- Forum: Mods
- Topic: [MOD 0.10.0] Variant Resource Spawning v0.0.2
- Replies: 14
- Views: 21589
Re: [MOD 0.10.0] Variant Resource Spawning v0.0.2
Thanks, I'll consider that. I wanted oil to be rare, but I might have overdone it. However I think you got really unlucky, on average there should be one or two oil regions within one km from starting area.Riversand wrote:the only oil i have found is several Km out from my base...
- Sat Jun 28, 2014 6:03 am
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 90651
Re: [MOD 0.10.1] Automatic Rail Laying Machine v0.0.5
It seems that every friday update breaks this mod 
Im busy with work this weekend, but i'll look into it next week.

Im busy with work this weekend, but i'll look into it next week.
- Sat Jun 28, 2014 5:59 am
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 56528
Re: [MOD 0.10.x] Floors!
if you have floors and drills in the same area things go wonky
Wonky indeed. What's actually happening is the drill harvesting the floor entity. :lol: Unfortunately I'm busy with work all weekend, but i'll look into it next week.
The next update will feature better looking wood floor and floor ...
Wonky indeed. What's actually happening is the drill harvesting the floor entity. :lol: Unfortunately I'm busy with work all weekend, but i'll look into it next week.
The next update will feature better looking wood floor and floor ...
- Thu Jun 26, 2014 9:25 pm
- Forum: Ideas and Suggestions
- Topic: Map Generation resource grouping
- Replies: 4
- Views: 1756
Re: Map Generation resource grouping
This mod does some of the stuff you suggested.
- Thu Jun 26, 2014 12:37 am
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 90651
Re: [MOD 0.10.1] Automatic Rail Laying Machine v0.0.4
Oops. I was using graphics from my other mod for debugging purposes. I deleted it from control.lua but forgot to remove it in data.lua.mordieth wrote:Path __floors__/graphics/floor-b-gone-icon.png does not match any mod.
Hopefully third time is the charm and 0.0.5 works

- Wed Jun 25, 2014 2:16 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 90651
Re: [MOD 0.10.0] Automatic Rail Laying Machine v0.0.3
I've identified the part of the script that causes the crash, but I don't understand why it happens. My solution is to remove parts of the collision check when placing rails - this means you now have to be careful not to crash into your buildings as rail will be placed under them and the locomotive ...
- Wed Jun 25, 2014 7:05 am
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 90651
Re: [MOD 0.10.0] Automatic Rail Laying Machine v0.0.2
Indeed, the game crashes if you use this mod with 0.10.1. It's not a problem with your save file. I didn't notice this before because I didn't upgrade to 0.10.1 until now. I'll look into it later today.DDR wrote:I'm having a bit of trouble with regards to running it in 0.10.1
- Tue Jun 24, 2014 9:59 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 56528
Re: [MOD 0.10.x] Floors!
No.OBAMA MCLAMA wrote:are there any new Ore's?
It's supposed to work like that. If you place another one they'll both disappear. You only need to craft one Floor-O-Matic item, as it is returned to your inventory after you place it.OBAMA MCLAMA wrote:i cannot pick up or remove the floor o matic thing
- Tue Jun 24, 2014 12:52 pm
- Forum: Mods
- Topic: [MOD 0.10.0] Variant Resource Spawning v0.0.2
- Replies: 14
- Views: 21589
Re: [MOD 0.10.0] Variant Resource Spawning v0.0.1
oops, fix'd. thanks.ThaPear wrote:biter spawners are created in the neutral force
- Tue Jun 24, 2014 9:08 am
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 56528
[MOD 0.10.x] Floors v0.0.2
Are you too tired of having your fabulous factory on a lawn? Then this is the mod for you. It adds ten types of floors that are purely cosmetical. I got the idea when checking out RoadWorks by Rahjital .
The currently available floors are wood-, stone-, concrete-, metal- and five colors of plastic ...
The currently available floors are wood-, stone-, concrete-, metal- and five colors of plastic ...
- Fri Jun 20, 2014 5:31 pm
- Forum: Mods
- Topic: [MOD 0.10.0] Variant Resource Spawning v0.0.2
- Replies: 14
- Views: 21589
[MOD 0.10.0] Variant Resource Spawning v0.0.2
As previously discussed resources being abundant and close by discourages exploring and the use of trains. This mod tries to address this issue by overriding the default spawning of resources.
The map is divided into regions of 8x8 chunks. Each region only contains a single type of resource but can ...
The map is divided into regions of 8x8 chunks. Each region only contains a single type of resource but can ...