Types/RenderLayer

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The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/RenderLayer.html

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The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.

The value is specified as Types/string

The order of acceptable values from lowest to highest:

  • water-tile
  • ground-tile
  • tile-transition
  • decals
  • lower-radius-visualization
  • radius-visualization
  • transport-belt-integration
  • resource
  • building-smoke
  • decorative
  • ground-patch
  • ground-patch-higher
  • ground-patch-higher2
  • remnants
  • floor
  • transport-belt
  • transport-belt-endings
  • floor-mechanics-under-corpse
  • corpse
  • floor-mechanics
  • item
  • lower-object
  • transport-belt-circuit-connector
  • lower-object-above-shadow
  • object
  • higher-object-under
  • higher-object-above
  • item-in-inserter-hand
  • wires
  • wires-above
  • entity-info-icon
  • entity-info-icon-above
  • explosion
  • projectile
  • smoke
  • air-object
  • air-entity-info-icon
  • light-effect
  • selection-box
  • higher-selection-box
  • collision-selection-box
  • arrow
  • cursor

Prototype properties that use this type