The map is divided into regions of 8x8 chunks. Each region only contains a single type of resource but can have multiple patches of that resource. The autoplace controls in the map generation gui are left as-is for compabilty reasons, but doesn't do anything. Instead you have to edit config.lua to change settings.
pros:
- resources are more spread out
- multiple patches of same resource spawn together
- not balanced (yet)
- each resource patch restricted to a single chunk
- non-deterministic, will probably break multiplayer
Version history:
v0.0.2:
Fixed a bug that caused biter-spawners to be neutral instead of enemy. Thanks to ThePear for the bug report.
v0.0.1:
Initial release
Download links (v0.0.2):
filedropper
google drive