Search found 202 matches

by luc
Sat Jun 27, 2020 10:46 am
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 32
Views: 3611

Re: Friday Facts #353 - Trailer update

Bilka wrote:
Fri Jun 26, 2020 2:41 pm
someone1337 wrote:
Fri Jun 26, 2020 2:35 pm
Plz re-compile (dont forget linux!) and re-release the old versions of the game! :)
You can find the stable versions of previous releases on https://factorio.com/download/archive.
Any plans to include 0.1, as shown in the screenshots, on that page?
by luc
Fri Jun 19, 2020 2:37 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 80
Views: 7608

Re: Friday Facts #352 - New website

What I like a lot about the current site is that it's not a mess of javascript and megabytes of large external resources being included. It's just google analytics, jquery via google, and google youtube at the moment (which sounds like it's bad, and it could be better, but it's pretty good compared ...
by luc
Sat Jun 06, 2020 1:35 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 101
Views: 15854

Re: Friday Facts #350 - Electric mining drill redesign

I kinda feel like the timing between drill movements (or "dwell time") should both be longer and independent of the effective drill speed. Seeing it move like every half-second with twelve beacons looks... Wasteful? The amount of "working" movement doesn't fit the amount of output, IMHO. This was a...
by luc
Thu May 21, 2020 2:56 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 46
Views: 8017

Re: Version 0.18.26

Changes Crafting machines will now refund item ingredients when crafting is cancelled before finishing. Is this reverting the change in 0.17.0 or is that something else? Bugfixes Fixed that canceling production in assembling machine did return the products in progress.
by luc
Mon Apr 06, 2020 5:10 pm
Forum: Releases
Topic: Version 0.18.17
Replies: 8
Views: 8728

Re: Version 0.18.17

If it is cut off, `tar tf example.tar.xz` (where "tf" means "test file", it really isn't as hard as people make it out :P ) will give a warning. Attempting extraction of a cut-off archive will exit with a non-zero exit status and print a warning as well, probably indicating either an unexpected end ...
by luc
Wed Mar 18, 2020 6:01 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 9374

Re: Version 0.18.13

ptx0 wrote:
Tue Mar 17, 2020 4:51 pm
Screenshot_20200317_091911.png

literally unplayable
If I understood this correctly in the past, it means that HTML file has been modified by you or something else. As far as I know, the only way to fix it is to just download the whole game again instead of only the differential patch.
by luc
Wed Mar 18, 2020 5:57 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 11790

Re: Friday Facts #338 - The (real) Character GUI

(But for real, Spidertron is not coming in 1.0 nor before) Has this been decided officially by Wube or is this just an expectation for now? - We don't know what exactly would be the use for the spidertron. The original idea was it would be a late game vehicle, with almost unrestricted movement. Tha...
by luc
Fri Mar 13, 2020 10:21 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 118
Views: 69636

Re: Friday Facts #120 - Spidertron

Spidertron is not coming in 1.0 nor before Source : https://forums.factorio.com/viewtopic.php?p=484410#p484410 (But for real, Spidertron is not coming in 1.0 nor before) Has this been decided officially by Wube or is this just an expectation for now? Source: https://forums.factorio.com/viewtopic.ph...
by luc
Fri Mar 13, 2020 9:06 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 11790

Re: Friday Facts #338 - The (real) Character GUI

posila wrote:
Fri Mar 13, 2020 8:18 pm
(But for real, Spidertron is not coming in 1.0 nor before)
Has this been decided officially by Wube or is this just an expectation for now?
by luc
Fri Mar 13, 2020 7:36 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 11790

Re: Friday Facts #338 - The (real) Character GUI

Having it be delayed after 1.0 isn't optimal. But it surely does not make 1.0 "overwhelmingly disappointing". I am sure, players can wait a little longer until it is well polished. No pressure. Of course, but the point of a 1.0 version is that it is feature-complete. If it's not in 1.0, it'll proba...
by luc
Fri Mar 13, 2020 7:23 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 118
Views: 69636

Re: Friday Facts #120 - Spidertron

fun aside where is spidertron now? seriously This so much. Came back to this FFF just now and was surprised how finished it already looked. Just replace the middle square by some graphics and release it?! I don't see the problem. If "the graphics are obviously just a placeholder" is the problem the...
by luc
Fri Mar 13, 2020 7:13 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 11790

Re: Friday Facts #338 - The (real) Character GUI

First thing I thought of when seeing the character tabs: the tabs hide all the features behind extra clicks. If I just quickly want to grab ammo from my gun to put in a gun turret (when attacking in very early game), do I have to open the inventory and click to the character tab before being able to...
by luc
Tue Mar 03, 2020 9:00 pm
Forum: Releases
Topic: Version 0.18.9
Replies: 21
Views: 9492

Re: Version 0.18.9

Added big scorch mark which is now used by atomic rocket and nuclear reactor meltdown . There can be a meltdown in vanilla? :o Reactors at max temperature (>900 C) explode like atomic bombs if destroyed. Great for nuclear mines, but there is no real meltdown mechanic implemented in Vanilla. :shock:...
by luc
Fri Jan 24, 2020 9:45 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 21780

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

From what I understand it was a perfectly amicable decision, he was happy and relieved, optimistic about new projects for him to work on, and that mostly he feels bad about leaving us at the last minute, but that he decided it was the best for everyone Wow, okay, that paints an entirely different p...
by luc
Thu Jan 23, 2020 11:02 pm
Forum: Releases
Topic: Version 0.18.1
Replies: 2
Views: 9125

Re: Version 0.18.1

Oh my god, the screenshot from that bug report that was fixed in this version: 80285

That's my nightmare, glad this got fixed before I encountered it :lol:
by luc
Sat Dec 14, 2019 2:41 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 7931

Re: Friday Facts #325 - New Explosions and Particles

- shooting particles (like on roboport) should be more on the side the entity is shooted Seconded, this looks really weird to have bullets sparking off the back of an entity. Since you don't have 3d models but 2d sprites (if I'm not mistaken), it's not possible to know which areas/pixels are reacha...
by luc
Sun Dec 08, 2019 9:06 pm
Forum: Ideas and Suggestions
Topic: Headless server command-line pause
Replies: 1
Views: 1004

Re: Headless server command-line pause

Seconded, I'd like to be able to pause when I fail at becoming an admin at my own server and someone is taking forever to catch up (then I pause to let them get in)

I guess a workaround is setting the speed very low
by luc
Fri Dec 06, 2019 1:27 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 15713

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

As someone continuously struggling with performance issues (I like optimizing things in megabases, not the manual work in the beginning), I am very much looking forward to these optimizations :D

The sounds, I dunno, they sound kinda weird to me. Not yet sure if that's just because it's new.
by luc
Sat Nov 02, 2019 12:05 am
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 4979

Re: Friday Facts #319 - New T-shirts & Lua event filtering

JakubW wrote:
Fri Nov 01, 2019 4:25 pm
Hi, will there be a t-shirt with printed factorio base?
I remember some time ago you had this big banner https://cdn.factorio.com/assets/img/blo ... 9-img3.jpg
It would be great to have a t-shirt with this huge base printed on it.
I would love this too!
by luc
Fri Nov 01, 2019 2:45 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 4979

Re: Friday Facts #319 - New T-shirts & Lua event filtering

And taking into account that sizes are different in between countries, could you post the length between shoulders as a refference. Hmm, doesn't it show this for you? Or is the "A" measurement not what you're looking for? https://snipboard.io/28rC03.jpg (This particular screenshot is from the ladie...

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