This thread was one of the top web search results for me. I was about to post that I found elsewhere that you can simply use `/open` nowadays, when I noticed this is the modding forum... and then thought, it would still help future searchers to post it here as well
/open PlayerName
Type this ...
Search found 231 matches
- Wed Jan 29, 2025 12:43 am
- Forum: Modding help
- Topic: How to access inventory of a disconnected/editor player?
- Replies: 3
- Views: 206
- Mon Dec 30, 2024 8:59 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1940
- Views: 637875
Re: Simple Questions and Short Answers
Is it intentional that space platforms wait in dropping items requested by the cargo landing pad for several minutes?
12-30-2024, 21-54-45.png
12-30-2024, 21-55-11.png
Sometimes nothing is dropped for a while, sometimes it sends three cargo pods down at once (with three different requested ...
12-30-2024, 21-54-45.png
12-30-2024, 21-55-11.png
Sometimes nothing is dropped for a while, sometimes it sends three cargo pods down at once (with three different requested ...
- Fri Dec 27, 2024 8:11 pm
- Forum: Gameplay Help
- Topic: What does a green connection icon mean on a space platform ghost?
- Replies: 7
- Views: 348
Re: What does a green connection icon mean on a space platform ghost?
Thanks for the replies everyone!
So what I understand is that it's basically an internal debugging symbol that you shouldn't see for more than a tick or so (unless the game is very busy doing other stuff perhaps), and that on ghosts it shouldn't show up at all.
So it's a bug that it showed up on ...
So what I understand is that it's basically an internal debugging symbol that you shouldn't see for more than a tick or so (unless the game is very busy doing other stuff perhaps), and that on ghosts it shouldn't show up at all.
So it's a bug that it showed up on ...
- Thu Dec 26, 2024 2:22 pm
- Forum: Gameplay Help
- Topic: What does a green connection icon mean on a space platform ghost?
- Replies: 7
- Views: 348
What does a green connection icon mean on a space platform ghost?
12-26-2024, 15-16-46.png
It is animated as 3 frames, the screenshot is from its outward-most state (the "wave" being the furthest away from the origin). What does it mean? Another ghosted asteroid collector on the same platform doesn't have it and neither is missing space platform foundation ...
It is animated as 3 frames, the screenshot is from its outward-most state (the "wave" being the furthest away from the origin). What does it mean? Another ghosted asteroid collector on the same platform doesn't have it and neither is missing space platform foundation ...
- Thu Dec 12, 2024 9:46 pm
- Forum: Not a bug
- Topic: [raiguard] [2.0.11] Pipeline overextended when it is not
- Replies: 8
- Views: 1628
Re: [raiguard] [2.0.11] Pipeline overextended when it is not
Ah, haha okay I understand now, thanks
- Thu Dec 12, 2024 8:56 pm
- Forum: Not a bug
- Topic: [raiguard] [2.0.11] Pipeline overextended when it is not
- Replies: 8
- Views: 1628
Re: [raiguard] [2.0.11] Pipeline overextended when it is not
The mining drill has an internal buffer that is separate from the segment. The segment is disabled, but the mining drill's buffer is not. Hmm so the mining drill works as a pump, moving it between the two segments through its internal buffer?
This isn't a bug, it's more confusion regarding the ...
This isn't a bug, it's more confusion regarding the ...
- Mon Nov 04, 2024 8:53 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1940
- Views: 637875
Re: Simple Questions and Short Answers
Oui, exploring the expansion together as a group makes sense to me ?!unless I guess you all shared the same platform for that very first trip ?
- Mon Nov 04, 2024 8:24 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1940
- Views: 637875
Re: Simple Questions and Short Answers
Yeah, Wube says that would have been boring, and they're probably right:
https://factorio.com/blog/post/fff-387
we really wanted to avoid the situation where the new planets become just mining outposts. We wanted the player to build something that feels like a worthy factory on each of the ...
- Sun Nov 03, 2024 6:06 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1940
- Views: 637875
Re: Simple Questions and Short Answers
> Having to build a new base (almost) from scratch, but with different limitations (and more starting technologies) is kind of the point.
That... would have been nicer to know going into it. The main base is currently having its face eaten by some biters that broke through while I'm stuck ...
That... would have been nicer to know going into it. The main base is currently having its face eaten by some biters that broke through while I'm stuck ...
- Sun Nov 03, 2024 2:53 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1940
- Views: 637875
Re: Simple Questions and Short Answers
So like, I got to another planet but didn't bring the materials to build a full rocket to get back to orbit. Am I simply stuck here?! Does the game expect you to have a savefile to revert to? I've tried killing myself but I just get back to the drop point on that planet. There's no way to get back ...
- Mon Oct 28, 2024 5:31 pm
- Forum: Not a bug
- Topic: [raiguard] [2.0.11] Pipeline overextended when it is not
- Replies: 8
- Views: 1628
Re: [2.0.11] Pipeline overextended when it is not
Save file is attached!
To clarify the issue once more: the device where my mouse hovers over is working perfectly, sulfuric acid is listed as being in the device, but several errors are showing
To clarify the issue once more: the device where my mouse hovers over is working perfectly, sulfuric acid is listed as being in the device, but several errors are showing
- Mon Oct 28, 2024 2:28 am
- Forum: Not a bug
- Topic: [raiguard] [2.0.11] Pipeline overextended when it is not
- Replies: 8
- Views: 1628
Re: [2.0.11] Pipeline overextended when it is not
Was playing on multiplayer; I've asked my friend to send over the save file (they're sleeping now though), will post it here as soon as I have it!
- Sun Oct 27, 2024 11:46 pm
- Forum: Not a bug
- Topic: [raiguard] [2.0.11] Pipeline overextended when it is not
- Replies: 8
- Views: 1628
[raiguard] [2.0.11] Pipeline overextended when it is not
First: congratulations on the space launch! Still working on the first rocket launch in a fresh world so I have yet to experience it but I'm very excited :D
I built an electric miner at the end of a pipeline which caused several overextended error messages to appear, but there is no problem: the ...
I built an electric miner at the end of a pipeline which caused several overextended error messages to appear, but there is no problem: the ...
- Thu Oct 28, 2021 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: Minimal Server Latency of 6 ticks
- Replies: 5
- Views: 11680
Re: Minimal Server Latency of 6 ticks
The issue is quite fundamental to how the game synchronizes it's game updates, network updates and how things are buffered.
Hornwitser took a look at at the many issues causing unnecessary delays. In Version 1.1.43 you should see latencies as low as 2 ticks (33ms) on LAN.
A friend of mine and me ...
- Thu Sep 23, 2021 11:28 pm
- Forum: Releases
- Topic: Version 1.1.40
- Replies: 38
- Views: 27255
Re: Version 1.1.40
Thanks for that ban FAQ post, that is very helpful! I have one question to add, perhaps near the appeal one as it is related:
Is it made clear to the user that they were banned by a decision of Wube's system and not merely by the individual servers, or how would one know to appeal?
(I sometimes ...
Is it made clear to the user that they were banned by a decision of Wube's system and not merely by the individual servers, or how would one know to appeal?
(I sometimes ...
- Thu Sep 23, 2021 11:00 pm
- Forum: Modding interface requests
- Topic: [Kinda added with swap_children] Modding - order property in LuaGuiElement
- Replies: 9
- Views: 3823
Re: Modding - order property in LuaGuiElement
Congratulations on the 100'000th topic
- Mon May 24, 2021 7:38 pm
- Forum: Releases
- Topic: Version 1.1.34
- Replies: 8
- Views: 21396
Re: Version 1.1.34
Guess we now have an idea what direction this "one big expansion pack" is going!
- Sun Jan 24, 2021 7:55 pm
- Forum: Releases
- Topic: Version 1.1.15
- Replies: 9
- Views: 11063
Re: Version 1.1.15
Just one nitpick... shouldn't you guys be partying on the weekends? If this is what you do to relax then: by all means... but you do have me a little worried here
Either way, loving the fog-of-war building! I've wanted to have that for a long time now
Either way, loving the fog-of-war building! I've wanted to have that for a long time now
- Tue Nov 24, 2020 1:33 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 155011
Re: Version 1.1.0
Wow. You guys need to charge more money, this changelog is insane.
- Sun Nov 15, 2020 2:15 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 111904
Re: Friday Facts #363 - 1.1 is getting close
Woa, how has nobody thought of this yet? Is there a mod that does this? I would loove glowy trains!Illiou wrote: Sat Nov 14, 2020 2:41 am Btw, the steam locomotive is also burning stuff, maybe a slight orange glow from the cabin would look cool.