Search found 218 matches
- Thu Oct 28, 2021 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: Minimal Server Latency of 6 ticks
- Replies: 5
- Views: 10916
Re: Minimal Server Latency of 6 ticks
The issue is quite fundamental to how the game synchronizes it's game updates, network updates and how things are buffered. Hornwitser took a look at at the many issues causing unnecessary delays. In Version 1.1.43 you should see latencies as low as 2 ticks (33ms) on LAN. A friend of mine and me ar...
- Thu Sep 23, 2021 11:28 pm
- Forum: Releases
- Topic: Version 1.1.40
- Replies: 38
- Views: 25734
Re: Version 1.1.40
Thanks for that ban FAQ post, that is very helpful! I have one question to add, perhaps near the appeal one as it is related: Is it made clear to the user that they were banned by a decision of Wube's system and not merely by the individual servers, or how would one know to appeal? (I sometimes got ...
- Thu Sep 23, 2021 11:00 pm
- Forum: Modding interface requests
- Topic: [Kinda added with swap_children] Modding - order property in LuaGuiElement
- Replies: 9
- Views: 3477
Re: Modding - order property in LuaGuiElement
Congratulations on the 100'000th topic
- Mon May 24, 2021 7:38 pm
- Forum: Releases
- Topic: Version 1.1.34
- Replies: 8
- Views: 20959
Re: Version 1.1.34
Guess we now have an idea what direction this "one big expansion pack" is going!
- Sun Jan 24, 2021 7:55 pm
- Forum: Releases
- Topic: Version 1.1.15
- Replies: 9
- Views: 10637
Re: Version 1.1.15
Just one nitpick... shouldn't you guys be partying on the weekends? If this is what you do to relax then: by all means... but you do have me a little worried here
Either way, loving the fog-of-war building! I've wanted to have that for a long time now
Either way, loving the fog-of-war building! I've wanted to have that for a long time now
- Tue Nov 24, 2020 1:33 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 142975
Re: Version 1.1.0
Wow. You guys need to charge more money, this changelog is insane.
- Sun Nov 15, 2020 2:15 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 105931
- Sun Nov 01, 2020 3:52 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 84762
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
I am very impressed with these improvements. Most of these are things I ran into and real additions to the game, and I recognize that some of them must have been quite a pain to implement (since they were pushed back for a long time, like the connections in blueprints). I had not expected this after...
- Sat Sep 05, 2020 5:38 pm
- Forum: Technical Help
- Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
- Replies: 18
- Views: 5395
Re: "Cannot reach" on 2/3rds of the public servers with more than one person in it
I see, that's probably the answer then!
Is there a way to enable connecting through Steam Networking without including Steam's DRM package in the website download? Or perhaps filter out the unreachable (only-through-Steam-reachable) servers for those who don't have Steam?
Is there a way to enable connecting through Steam Networking without including Steam's DRM package in the website download? Or perhaps filter out the unreachable (only-through-Steam-reachable) servers for those who don't have Steam?
- Sat Sep 05, 2020 4:41 pm
- Forum: Technical Help
- Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
- Replies: 18
- Views: 5395
Re: "Cannot reach" on 2/3rds of the public servers with more than one person in it
if properly configured anyone can host a server without needing to be using the steam version on any parties computer. Right, but if they didn't? Can Steam players join other Steam players regardless of firewall/NAT, while if I use the directly downloaded version of Factorio I can't join that serve...
- Wed Aug 26, 2020 10:12 pm
- Forum: Technical Help
- Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
- Replies: 18
- Views: 5395
Re: "Cannot reach" on 2/3rds of the public servers with more than one person in it
I'm also using the standalone release. (Always pay makers directly when possible, is the idea )
- Wed Aug 26, 2020 6:11 pm
- Forum: Technical Help
- Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
- Replies: 18
- Views: 5395
Re: "Cannot reach" on 2/3rds of the public servers with more than one person in it
I have been having this problem since I started playing multiplayer again, which was either right before or right after switching to 1.0 For me this issue has existed for as long as I remember (probably 0.16.x, maybe 0.17.0; before that, maybe if there was a public server list, but I wouldn't remem...
- Sun Aug 23, 2020 10:10 pm
- Forum: Technical Help
- Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
- Replies: 18
- Views: 5395
Re: "Cannot reach" on 2/3rds of the public servers with more than one person in it
Thanks for checking Rseding. Re-checking, I still can't connect to it. As another random datapoint, the other match for 'kom' is 'LEAAAN KOM GAMEN' and I can't connect to that either. Doing UDP traceroutes to the respective IPs and ports, I do get close to the destination host before the responses s...
- Sat Aug 22, 2020 5:01 pm
- Forum: Technical Help
- Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
- Replies: 18
- Views: 5395
"Cannot reach" on 2/3rds of the public servers with more than one person in it
A lot of servers have "Cannot reach" as ping and I can't connect to them with the message "Could not establish network communication with server". I figure that a few might not know that they had to do port forwarding, but it also applies to games with people in it (other than th...
- Sun Aug 09, 2020 1:22 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 108574
Re: Friday Facts #359 - Crash site: The beginning
WarpZone: what have you done?
Now I can't unsee it and will just be disappointed by the 1.0 dirt
(Alternative response: that looks really good )
Now I can't unsee it and will just be disappointed by the 1.0 dirt
(Alternative response: that looks really good )
- Fri Jul 31, 2020 11:12 am
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 36150
Re: Friday Facts #358 - Alien decoratives & Polluted water
Sad about the launch party, but the responsible decision! We have to make sure we catch up some other time. Personally I'm more the lan party type than the party type though, in case a few days playing factorio on lan at some point would be an option :) That polluted water looks amazing by the way :...
- Sat Jun 27, 2020 10:46 am
- Forum: News
- Topic: Friday Facts #353 - Trailer update
- Replies: 38
- Views: 21462
Re: Friday Facts #353 - Trailer update
Any plans to include 0.1, as shown in the screenshots, on that page?Bilka wrote: ↑Fri Jun 26, 2020 2:41 pmYou can find the stable versions of previous releases on https://factorio.com/download/archive.someone1337 wrote: ↑Fri Jun 26, 2020 2:35 pmPlz re-compile (dont forget linux!) and re-release the old versions of the game!
- Fri Jun 19, 2020 2:37 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 42536
Re: Friday Facts #352 - New website
What I like a lot about the current site is that it's not a mess of javascript and megabytes of large external resources being included. It's just google analytics, jquery via google, and google youtube at the moment (which sounds like it's bad, and it could be better, but it's pretty good compared ...
- Sat Jun 06, 2020 1:35 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 56916
Re: Friday Facts #350 - Electric mining drill redesign
I kinda feel like the timing between drill movements (or "dwell time") should both be longer and independent of the effective drill speed. Seeing it move like every half-second with twelve beacons looks... Wasteful? The amount of "working" movement doesn't fit the amount of outp...
- Thu May 21, 2020 2:56 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 26941
Re: Version 0.18.26
Changes Crafting machines will now refund item ingredients when crafting is cancelled before finishing. Is this reverting the change in 0.17.0 or is that something else? Bugfixes Fixed that canceling production in assembling machine did return the products in progress.