Search found 180 matches

by luc
Sat Oct 12, 2019 10:47 am
Forum: Show your Creations
Topic: Mobile Crates
Replies: 9
Views: 2376

Re: Mobile Crates

I love these ideas :D
by luc
Tue Oct 08, 2019 9:00 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 289
Views: 58548

Re: [0.17+] Space Exploration WIP

TumakWartorn wrote:
Sat Oct 05, 2019 10:15 pm
I have 5 meteor defense installations. Rarely get a meteor strike that hurts anything. If that helps.
I guess it confirms that it is a bug and that a few meteor defense installations should usually do the trick, but for some reason not in my save.
by luc
Sat Oct 05, 2019 10:02 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 289
Views: 58548

Re: [0.17+] Space Exploration WIP

The meteors seem to come way too often for me. In the intro I read they're supposed to be rare, but I get like 20 per in-game day, all over my factory. I first tried defending myself with 4 Meteor space defense installations (with ammo, charged full) but they don't even try to stop a single meteor. ...
by luc
Fri Oct 04, 2019 3:58 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 68
Views: 6554

Re: Friday Facts #315 - New test servers

Read spidertron, stopped reading, read comments, disappointed, will now continue reading.
by luc
Sat Sep 07, 2019 10:49 am
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 8509

Re: Friday Facts #311 - New remnants 3

Image
Woa, I love these so much. The graphics style is different from vanilla, but that you get a glimpse halfway inside and see what it does to the materials, I love it.
by luc
Thu Sep 05, 2019 6:56 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 12134

Re: Friday Facts #310 - Glowing Heat pipes

all the realism doesn't matter as long as its fun and looks good, realism is just a tiny bonus. Agreed. People often go "but that's not realistic" when that is not actually the goal of a game. That said, I actually want to comment on this to say the opposite :D Namely, one of the reasons I fell in ...
by luc
Thu Sep 05, 2019 6:44 pm
Forum: Multiplayer
Topic: Wich game version runs your server?
Replies: 4
Views: 336

Re: Wich game version runs your server?

0.17.32. We play in evenings after work and dinner. I don't want to spend time and effort every time on downloading a new zip on the server, unpacking it, renaming directories, and testing whether everything works without any changes. Then later, the upgrade becomes so large, that the bottleneck is ...
by luc
Sat Aug 31, 2019 9:27 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 12134

Re: Friday Facts #310 - Glowing Heat pipes

Agreed as a computer scientist as well. We know screen colors in Kelvin, too. I, too, think it's slightly too bright, but someone made a fair point that it needs to be visible during the day. Perhaps the brightness is okay, but I liked someone else's suggestion of making it less wide instead (just a...
by luc
Sun Aug 25, 2019 1:05 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 20060

Re: Friday Facts #309 - Controversial opinions

I think you should have to defend your railway lines, power poles, etc. but... you do have to? I'm running double or sometimes triple power lines to outposts and fix poles whenever one gets destroyed. Railways are less bad, but they destroy those too when they're scrambling near the base. Should I ...
by luc
Mon Aug 19, 2019 5:53 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 6066

Re: Friday Facts #308 - Not stable quite yet

That's ridiculous. Well, hundreds (thousands?) of people backed the game and were included in the list of default station/locomotive/radar names, but only a handful contribute in a way to get a special mention in the FFF the way Boskid did. I don't know how valuable it was to the game, but based on...
by luc
Sun Aug 18, 2019 3:47 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 6066

Re: Friday Facts #308 - Not stable quite yet

Boskid bugs, for anyone else who is interested to see the list: https://forums.factorio.com/search.php?st=0&sk=t&sd=d&sr=topics&author=boskid&fid%5B%5D=7&sf=firstpost I like the ideas that people posted about a honorary mention of Boskid in the game, something related to damage or repairs. That woul...
by luc
Fri Aug 09, 2019 2:41 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 11195

Re: Friday Facts #307 - 0.17 stable candidate

Did someone say spidertron? Spidertron!
by luc
Mon Aug 05, 2019 8:36 pm
Forum: Releases
Topic: Version 0.17.62
Replies: 21
Views: 6237

Re: Version 0.17.62

Besides the title (base-breaking) which is derogatory and should not be on the official wiki Oh, I had not considered it that way. As a software guy, a "breaking" change is just something you have to change dependencies for (your base is dependent on Factorio's recipes, and since it's an alpha, of ...
by luc
Sun Aug 04, 2019 9:59 am
Forum: Releases
Topic: Version 0.17.62
Replies: 21
Views: 6237

Re: Version 0.17.62

This might interest people that follow the releases: https://wiki.factorio.com/Base-breaking_changes
by luc
Thu Jul 25, 2019 3:37 pm
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 12021

Re: Version 0.17.59

Network message segment size can be configured in server-settings.json, for server providers with large enough upload bandwidth. Is this explained somewhere? I don't see info on the wiki. E.g. above how much bandwidth should you modify it? Why is it set lower by default, to lessen lag for the curre...
by luc
Sat Jul 20, 2019 10:49 am
Forum: Ideas and Suggestions
Topic: Allow Inserters to take fuel from trains again
Replies: 22
Views: 1286

Re: Allow Inserters to take fuel from trains again

-1. I'm completely with the devs and mod opinion. It's only a QoL Laziness option for a good routing of items. I know it could help in exchanging the fuel to the new fuel type, but it has to many side problems you need to define and make it a complicated thing. Isn't playing Factorio QoL laziness? ...
by luc
Fri Jun 21, 2019 6:09 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 7396

Re: Friday Facts #300 - Special edition

Someone noticed. I'm almost a nutrition expert now :) And feel 20 years younger. I hadn't noticed, but looking at the progress now, congrats! And kudos for not taking Drury's post the wrong way, this could be read as very offensive and for a minute I wondered why it wasn't removed yet :P I'm really...
by luc
Sat Jun 01, 2019 7:08 pm
Forum: Won't fix.
Topic: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days
Replies: 4
Views: 337

Re: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days

So, I looked into it and as far as I can tell, linux will not swap out process memory fro disk cache. There is a kernel parameter called swappiness that determines whether a failed allocation will steal space by swapping out processes memory or io cache, but that seems to be the only relation I can...
by luc
Thu May 30, 2019 4:49 pm
Forum: Won't fix.
Topic: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days
Replies: 4
Views: 337

Re: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days

the solution is to get more ram so you never swap out. That's not quite right. I could add terabytes of RAM, but as long as my server keeps reading data from hard drives that are larger than the amount of RAM (most people have more disk space than RAM), it will sooner or later swap out unused progr...
by luc
Mon May 20, 2019 7:47 pm
Forum: Won't fix.
Topic: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days
Replies: 4
Views: 337

[0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days

When connecting to the headless server after not playing for a few days, the client hangs 'waiting for server to save map' for a few minutes. I suspect it's due to swapping, as I see swap usage going down until the point where the map saves. My swap space is hard drive-based, which probably exacerba...

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