Instead of how much? Was it 100% before or did the turn rate get no bonus or so?Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars
Search found 244 matches
- Sat May 17, 2025 12:13 am
- Forum: Releases
- Topic: Version 2.0.50
- Replies: 4
- Views: 4542
Re: Version 2.0.50
- Fri Mar 14, 2025 4:53 am
- Forum: Releases
- Topic: Version 2.0.38
- Replies: 14
- Views: 6555
Re: Version 2.0.38
Badass turnaround time on fixing that one! Nice one RsedingFactorioBot wrote: Tue Mar 04, 2025 12:35 pm Bugfixes
- Fixed a lua doc error with LuaSchedule::add_wait_condition(). (127153)

- Thu Mar 06, 2025 9:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.23] Issue with drone rendering at 1920x1200 resolution
- Replies: 5
- Views: 1616
Re: [posila] [2.0.23] Issue with drone rendering at 1920x1200 resolution
Thanks! I had this issue as well but didn't know how to reproduce exactly. Happy to see this being improved, it felt a bit unpolished although if it doesn't even matter for gameplay :)
But if the drones are fast enough ... faster than 6 tiles per 20 ticks, the issue will appear again.
I'm sure ...
But if the drones are fast enough ... faster than 6 tiles per 20 ticks, the issue will appear again.
I'm sure ...
- Sat Mar 01, 2025 5:30 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 440
- Views: 311989
Re: Performance optimization - post your saves
I don't know if you did that already (we don't log these settings), but disabling "Show space dust" and possibly "Show fog" could boost your FPS of space platform scenes.
Oh, thanks for making me double check that! I thought I had already set all the graphics options to be quite minimal but ...
- Sat Mar 01, 2025 5:20 pm
- Forum: Tools
- Topic: Galaxy: find your star
- Replies: 5
- Views: 1625
Re: Galaxy: find your star
Very nice ! But one has to use https://lucgommans.nl/p/factorio/galaxy/progression.html to find a place where it's possible to use username to find a star, this also shows the way the galaxy grew and i found awesome [...]
Hey, thanks mmmPI for checking it out!
The "progression" page I made after ...
- Sun Feb 23, 2025 3:50 am
- Forum: Tools
- Topic: Galaxy: find your star
- Replies: 5
- Views: 1625
Galaxy: find your star
Is this the right place for this?
I've been working on a simple webpage for people to find their star in the galaxy . It's not quite perfect yet but if someone wants to try it out and point out any unclear wording to me (or bugs! I tried a number of coordinates but probably there are still problems ...
I've been working on a simple webpage for people to find their star in the galaxy . It's not quite perfect yet but if someone wants to try it out and point out any unclear wording to me (or bugs! I tried a number of coordinates but probably there are still problems ...
- Fri Feb 21, 2025 4:16 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 440
- Views: 311989
Re: Performance optimization - post your saves
Right, thanks but I'm well aware that the computer isn't fast, hence me comparing it to the normal views that are all 60 fps unless there's a lot going on and the space view that always runs slow...
But if it's expected that space view is slower then all is good :thumbs_up:
But if it's expected that space view is slower then all is good :thumbs_up:
- Fri Feb 21, 2025 4:07 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 440
- Views: 311989
Re: Performance optimization - post your saves
Rseding91 wrote: Fri Feb 21, 2025 4:05 pm Please post a log file and a save file showing the FPS issue.
- Fri Feb 21, 2025 3:56 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 440
- Views: 311989
Re: Performance optimization - post your saves
Is it still slow in the latest experimental version? There were several improvements about exactly that in 2.0.34
Thanks for the tip! It doesn't help though. I just tried a few things to narrow down the issue (TL;DR: the three bold parts):
- Launching a new platform and zooming in until the ...
- Fri Feb 21, 2025 3:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.20] Galaxy of fame UI not avalable.
- Replies: 11
- Views: 2989
Re: [kovarex] [2.0.20]Galaxy of fame UI not avalable.
Same in 2.0.34. Not sure which details matter so I'll mention any that come to mind: using the Linux build (Xorg), finished the game in multiplayer but I spent most of the time in-game (I was online probably >90% of the running time). We both got the upload dialog and uploaded it (log file attached ...
- Thu Feb 13, 2025 10:43 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 440
- Views: 311989
Re: Performance optimization - post your saves
I don't understand what you mean. What's "slow" about it? Is it lagging the game?
Space platforms in general are slow for me. Game runs solid 60fps on any surface I think (we expanded to every planet now short of outer solar system edge, so it's not a small factory anymore either) but as soon as ...
- Thu Feb 13, 2025 10:36 pm
- Forum: General discussion
- Topic: What's the most unexpected fun you've had?
- Replies: 16
- Views: 2277
Re: What's the most unexpected fun you've had?
Unexpected funny thing we found out tonight:
Spoiling hundreds of biter eggs over water. The behavior is wonky!
Spoiling hundreds of biter eggs over water. The behavior is wonky!
- Wed Feb 12, 2025 5:39 pm
- Forum: Show your Creations
- Topic: Comprehensive quality guide, get everything legendary (incl. free blueprints)
- Replies: 2
- Views: 24107
Re: Comprehensive quality guide, get everything legendary (incl. free blueprints)
Seems that most people interact on reddit Hey, thanks for posting this here! I guess I'm old, using the good ol' forums instead of reddit, especially after they closed down the previously-open platform ^^'
Just finished watching part 2 and while it's so far relatively slow-paced, it confirms a lot ...
Just finished watching part 2 and while it's so far relatively slow-paced, it confirms a lot ...
- Wed Jan 29, 2025 12:43 am
- Forum: Modding help
- Topic: How to access inventory of a disconnected/editor player?
- Replies: 3
- Views: 467
Re: How to access inventory of a disconnected/editor player?
This thread was one of the top web search results for me. I was about to post that I found elsewhere that you can simply use `/open` nowadays, when I noticed this is the modding forum... and then thought, it would still help future searchers to post it here as well
/open PlayerName
Type this ...
/open PlayerName
Type this ...
- Mon Dec 30, 2024 8:59 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1986
- Views: 730010
Re: Simple Questions and Short Answers
Is it intentional that space platforms wait in dropping items requested by the cargo landing pad for several minutes?
12-30-2024, 21-54-45.png
12-30-2024, 21-55-11.png
Sometimes nothing is dropped for a while, sometimes it sends three cargo pods down at once (with three different requested ...
12-30-2024, 21-54-45.png
12-30-2024, 21-55-11.png
Sometimes nothing is dropped for a while, sometimes it sends three cargo pods down at once (with three different requested ...
- Fri Dec 27, 2024 8:11 pm
- Forum: Gameplay Help
- Topic: What does a green connection icon mean on a space platform ghost?
- Replies: 7
- Views: 589
Re: What does a green connection icon mean on a space platform ghost?
Thanks for the replies everyone!
So what I understand is that it's basically an internal debugging symbol that you shouldn't see for more than a tick or so (unless the game is very busy doing other stuff perhaps), and that on ghosts it shouldn't show up at all.
So it's a bug that it showed up on ...
So what I understand is that it's basically an internal debugging symbol that you shouldn't see for more than a tick or so (unless the game is very busy doing other stuff perhaps), and that on ghosts it shouldn't show up at all.
So it's a bug that it showed up on ...
- Thu Dec 26, 2024 2:22 pm
- Forum: Gameplay Help
- Topic: What does a green connection icon mean on a space platform ghost?
- Replies: 7
- Views: 589
What does a green connection icon mean on a space platform ghost?
12-26-2024, 15-16-46.png
It is animated as 3 frames, the screenshot is from its outward-most state (the "wave" being the furthest away from the origin). What does it mean? Another ghosted asteroid collector on the same platform doesn't have it and neither is missing space platform foundation ...
It is animated as 3 frames, the screenshot is from its outward-most state (the "wave" being the furthest away from the origin). What does it mean? Another ghosted asteroid collector on the same platform doesn't have it and neither is missing space platform foundation ...
- Thu Dec 12, 2024 9:46 pm
- Forum: Not a bug
- Topic: [raiguard] [2.0.11] Pipeline overextended when it is not
- Replies: 8
- Views: 2412
Re: [raiguard] [2.0.11] Pipeline overextended when it is not
Ah, haha okay I understand now, thanks 

- Thu Dec 12, 2024 8:56 pm
- Forum: Not a bug
- Topic: [raiguard] [2.0.11] Pipeline overextended when it is not
- Replies: 8
- Views: 2412
Re: [raiguard] [2.0.11] Pipeline overextended when it is not
The mining drill has an internal buffer that is separate from the segment. The segment is disabled, but the mining drill's buffer is not. Hmm so the mining drill works as a pump, moving it between the two segments through its internal buffer?
This isn't a bug, it's more confusion regarding the ...
This isn't a bug, it's more confusion regarding the ...
- Mon Nov 04, 2024 8:53 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1986
- Views: 730010
Re: Simple Questions and Short Answers
Oui, exploring the expansion together as a group makes sense to me ?!unless I guess you all shared the same platform for that very first trip ?