Search found 210 matches

by luc
Sat Sep 05, 2020 5:38 pm
Forum: Technical Help
Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
Replies: 18
Views: 512

Re: "Cannot reach" on 2/3rds of the public servers with more than one person in it

I see, that's probably the answer then!

Is there a way to enable connecting through Steam Networking without including Steam's DRM package in the website download? Or perhaps filter out the unreachable (only-through-Steam-reachable) servers for those who don't have Steam?
by luc
Sat Sep 05, 2020 4:41 pm
Forum: Technical Help
Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
Replies: 18
Views: 512

Re: "Cannot reach" on 2/3rds of the public servers with more than one person in it

if properly configured anyone can host a server without needing to be using the steam version on any parties computer. Right, but if they didn't? Can Steam players join other Steam players regardless of firewall/NAT, while if I use the directly downloaded version of Factorio I can't join that serve...
by luc
Wed Aug 26, 2020 10:12 pm
Forum: Technical Help
Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
Replies: 18
Views: 512

Re: "Cannot reach" on 2/3rds of the public servers with more than one person in it

I'm also using the standalone release. (Always pay makers directly when possible, is the idea :))
by luc
Wed Aug 26, 2020 6:11 pm
Forum: Technical Help
Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
Replies: 18
Views: 512

Re: "Cannot reach" on 2/3rds of the public servers with more than one person in it

I have been having this problem since I started playing multiplayer again, which was either right before or right after switching to 1.0 For me this issue has existed for as long as I remember (probably 0.16.x, maybe 0.17.0; before that, maybe if there was a public server list, but I wouldn't remem...
by luc
Sun Aug 23, 2020 10:10 pm
Forum: Technical Help
Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
Replies: 18
Views: 512

Re: "Cannot reach" on 2/3rds of the public servers with more than one person in it

Thanks for checking Rseding. Re-checking, I still can't connect to it. As another random datapoint, the other match for 'kom' is 'LEAAAN KOM GAMEN' and I can't connect to that either. Doing UDP traceroutes to the respective IPs and ports, I do get close to the destination host before the responses s...
by luc
Sat Aug 22, 2020 5:01 pm
Forum: Technical Help
Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
Replies: 18
Views: 512

"Cannot reach" on 2/3rds of the public servers with more than one person in it

A lot of servers have "Cannot reach" as ping and I can't connect to them with the message "Could not establish network communication with server". I figure that a few might not know that they had to do port forwarding, but it also applies to games with people in it (other than the host) and ones tha...
by luc
Sun Aug 09, 2020 1:22 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 21139

Re: Friday Facts #359 - Crash site: The beginning

WarpZone: what have you done?

Now I can't unsee it and will just be disappointed by the 1.0 dirt :(

(Alternative response: that looks really good :o )
by luc
Fri Jul 31, 2020 11:12 am
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 7783

Re: Friday Facts #358 - Alien decoratives & Polluted water

Sad about the launch party, but the responsible decision! We have to make sure we catch up some other time. Personally I'm more the lan party type than the party type though, in case a few days playing factorio on lan at some point would be an option :) That polluted water looks amazing by the way :...
by luc
Sat Jun 27, 2020 10:46 am
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 5606

Re: Friday Facts #353 - Trailer update

Bilka wrote:
Fri Jun 26, 2020 2:41 pm
someone1337 wrote:
Fri Jun 26, 2020 2:35 pm
Plz re-compile (dont forget linux!) and re-release the old versions of the game! :)
You can find the stable versions of previous releases on https://factorio.com/download/archive.
Any plans to include 0.1, as shown in the screenshots, on that page?
by luc
Fri Jun 19, 2020 2:37 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 10359

Re: Friday Facts #352 - New website

What I like a lot about the current site is that it's not a mess of javascript and megabytes of large external resources being included. It's just google analytics, jquery via google, and google youtube at the moment (which sounds like it's bad, and it could be better, but it's pretty good compared ...
by luc
Sat Jun 06, 2020 1:35 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 19355

Re: Friday Facts #350 - Electric mining drill redesign

I kinda feel like the timing between drill movements (or "dwell time") should both be longer and independent of the effective drill speed. Seeing it move like every half-second with twelve beacons looks... Wasteful? The amount of "working" movement doesn't fit the amount of output, IMHO. This was a...
by luc
Thu May 21, 2020 2:56 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 11711

Re: Version 0.18.26

Changes Crafting machines will now refund item ingredients when crafting is cancelled before finishing. Is this reverting the change in 0.17.0 or is that something else? Bugfixes Fixed that canceling production in assembling machine did return the products in progress.
by luc
Mon Apr 06, 2020 5:10 pm
Forum: Releases
Topic: Version 0.18.17
Replies: 8
Views: 9446

Re: Version 0.18.17

If it is cut off, `tar tf example.tar.xz` (where "tf" means "test file", it really isn't as hard as people make it out :P ) will give a warning. Attempting extraction of a cut-off archive will exit with a non-zero exit status and print a warning as well, probably indicating either an unexpected end ...
by luc
Wed Mar 18, 2020 6:01 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 10964

Re: Version 0.18.13

ptx0 wrote:
Tue Mar 17, 2020 4:51 pm
Screenshot_20200317_091911.png

literally unplayable
If I understood this correctly in the past, it means that HTML file has been modified by you or something else. As far as I know, the only way to fix it is to just download the whole game again instead of only the differential patch.
by luc
Wed Mar 18, 2020 5:57 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 17279

Re: Friday Facts #338 - The (real) Character GUI

(But for real, Spidertron is not coming in 1.0 nor before) Has this been decided officially by Wube or is this just an expectation for now? - We don't know what exactly would be the use for the spidertron. The original idea was it would be a late game vehicle, with almost unrestricted movement. Tha...
by luc
Fri Mar 13, 2020 10:21 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 122
Views: 75482

Re: Friday Facts #120 - Spidertron

Spidertron is not coming in 1.0 nor before Source : https://forums.factorio.com/viewtopic.php?p=484410#p484410 (But for real, Spidertron is not coming in 1.0 nor before) Has this been decided officially by Wube or is this just an expectation for now? Source: https://forums.factorio.com/viewtopic.ph...
by luc
Fri Mar 13, 2020 9:06 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 17279

Re: Friday Facts #338 - The (real) Character GUI

posila wrote:
Fri Mar 13, 2020 8:18 pm
(But for real, Spidertron is not coming in 1.0 nor before)
Has this been decided officially by Wube or is this just an expectation for now?
by luc
Fri Mar 13, 2020 7:36 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 17279

Re: Friday Facts #338 - The (real) Character GUI

Having it be delayed after 1.0 isn't optimal. But it surely does not make 1.0 "overwhelmingly disappointing". I am sure, players can wait a little longer until it is well polished. No pressure. Of course, but the point of a 1.0 version is that it is feature-complete. If it's not in 1.0, it'll proba...
by luc
Fri Mar 13, 2020 7:23 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 122
Views: 75482

Re: Friday Facts #120 - Spidertron

fun aside where is spidertron now? seriously This so much. Came back to this FFF just now and was surprised how finished it already looked. Just replace the middle square by some graphics and release it?! I don't see the problem. If "the graphics are obviously just a placeholder" is the problem the...
by luc
Fri Mar 13, 2020 7:13 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 17279

Re: Friday Facts #338 - The (real) Character GUI

First thing I thought of when seeing the character tabs: the tabs hide all the features behind extra clicks. If I just quickly want to grab ammo from my gun to put in a gun turret (when attacking in very early game), do I have to open the inventory and click to the character tab before being able to...

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