Search found 73 matches

by kpreid
Tue Mar 25, 2025 2:38 pm
Forum: Assigned
Topic: [StrangePan][2.0.14] Biters drop aggro against coastlines
Replies: 4
Views: 394

Re: [StrangePan][2.0.14] Biters drop aggro against coastlines

Maybe they could search for a nearby reachable spot and try to attack anyway, if they would otherwise give up? I don't know what the exact melee range of biters is, but spitters can certainly still attack in this situation.
by kpreid
Sun Mar 23, 2025 2:36 pm
Forum: Gameplay Help
Topic: Late game: getting materials to rockets
Replies: 3
Views: 271

Re: Late game: getting materials to rockets


I considered putting individual rockets near my manufacturing, but since rockets are loaded by bot, there's no guarantee that the material I drop into chests (green) next to the rockets will be loaded into those rockets.


That is a problem with bots, but you do not have to load rockets only by ...
by kpreid
Wed Mar 19, 2025 2:43 pm
Forum: General discussion
Topic: Arc furnace VS blast furnace
Replies: 18
Views: 954

Re: Arc furnace VS blast furnace

Even ignoring the power of Productivity Modules, if you put two Efficiency Module 1 or Efficiency Module 2 in an electric furnace, then it consumes less power and produces less pollution than a steel furnace. So, it seems like it should make sense to switch to electric furnaces as soon as you have ...
by kpreid
Mon Mar 17, 2025 11:30 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.39] fulgora lightning visual artifact
Replies: 4
Views: 1912

Re: [StrangePan][2.0.39] fulgora lightning visual artifact

I'm newly getting the same problem with Factorio 2.0.41 on MacBook Pro M4 Max, Sequoia 15.3.2. My atlas texture size setting is 4096 and sprite resolution is High.
by kpreid
Sat Mar 15, 2025 5:03 pm
Forum: Technical Help
Topic: Elevated Rails
Replies: 4
Views: 519

Re: Elevated Rails


I'd got the impression that it was a mod for the normal one somehow.


It is a mod — a mod which you get access to by buying the Space Age expansion. There are 3 mods in the expansion:


Elevated Rails
Quality
Space Age (requires Elevated Rails and Quality)


After the purchase, you can ...
by kpreid
Fri Mar 14, 2025 3:55 pm
Forum: Gameplay Help
Topic: Deadlock. Why?
Replies: 5
Views: 514

Re: Deadlock. Why?

As already mentioned, you should make sure there are chain signals on the curved tracks that cross the vertical tracks, so that the vertical tracks are all separate blocks from each other. That will allow your trains to proceed. However, there is another principle to consider:

trains-anno-crop.jpg ...
by kpreid
Sun Mar 02, 2025 6:21 pm
Forum: Ideas and Suggestions
Topic: Display Aquilo heating value in tooltips
Replies: 10
Views: 2448

Re: Display Aquilo heating value in tooltips

I would like to see this too. When I started playing on Aquilo, I unconsciously assumed that the way that it worked was “buildings must occupy at least one tile that is heated ” — that's all the game shows you — and it did not occur to me at all that the buildings on those tiles might affect how ...
by kpreid
Sun Feb 02, 2025 4:34 pm
Forum: Ideas and Suggestions
Topic: Removal of the "Use filter" checkbox
Replies: 13
Views: 750

Re: Removal of the "Use filter" checkbox

Another possibility would be to keep the checkbox, but make clicking on the filter slots automatically check the box.
by kpreid
Wed Jan 22, 2025 4:35 pm
Forum: Ideas and Suggestions
Topic: Automated landfill should be optional
Replies: 17
Views: 1896

Re: Automated landfill should be optional

I would like this as an option, and I would also like an option to turn off automatically destroying cliffs in the same circumstances (when using them as walls on Nauvis, or for aesthetics).
by kpreid
Mon Jan 20, 2025 5:46 pm
Forum: Gameplay Help
Topic: shift click equip armor [strike]makes the next item in inventory disappear[/strike] sends items trash?
Replies: 1
Views: 268

Re: shift click equip armor [strike]makes the next item in inventory disappear[/strike] sends items trash?

I can reproduce this (version 2.0.28). It seems to happen only with armor types that provide an inventory bonus (mech armor, modular armor), and not with ones that don’t (light armor, heavy armor).

This should become a bug report.
by kpreid
Sat Jan 18, 2025 3:36 pm
Forum: Gameplay Help
Topic: Remote restart of Gleba?
Replies: 7
Views: 837

Re: Remote restart of Gleba?

I recently broke Gleba by accidentally sending all my yumako seeds to overgrowth soil. It would have been fixable remotely if I had had a chest of spare seeds to release. I had solar power, and bootstrap nutrient production, but the nutrient supply couldn’t keep up with the whole base’s demands, so ...
by kpreid
Wed Jan 15, 2025 2:25 pm
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 91
Views: 135189

Re: Space Platform 101 Discussion


...but, I've built a rocket - it's sitting in my silo on Nauvis, with a starter pack in it, waiting to go to Gleba.


When you choose a planet in the “New space platform” dialog, you’re choosing which planet its starter pack will be launched from. You can’t build a new platform by launching a ...
by kpreid
Sun Dec 08, 2024 7:39 pm
Forum: Balancing
Topic: Railguns were a disappointment
Replies: 12
Views: 2009

Re: Railguns were a disappointment

I felt a little let down too when I got the railgun and ran around Vulcanus clearing out every demolisher. I don't think the problem is necessarily that the end game weapon is OP; rather, for me, there isn't enough motivation to expand on Vulcanus and run up against space limits that make finally ...
by kpreid
Fri Dec 06, 2024 8:40 pm
Forum: Gameplay Help
Topic: Is there a way to prevent(or resolve) item spoilage picked up by inserter?
Replies: 8
Views: 1748

Re: Is there a way to prevent(or resolve) item spoilage picked up by inserter?


If there is a machine that does not allow rhe placement of spoilage into a trash slot where another inserter can remove it, that might be a bug.


Just to confirm that spoilage insertion is possible, I built a test scenario (in version 2.0.23) that makes this happen 100% of the time:

Screenshot ...
by kpreid
Tue Dec 03, 2024 4:39 pm
Forum: Ideas and Suggestions
Topic: Add an alert for blocked undergrounds
Replies: 8
Views: 699

Re: Add an alert for blocked undergrounds

+1 I've broken my space platforms this way a couple times even after learning the rule. "Oh I can just trim off this unused platform... whoops my asteroid chunks aren't flowing."
by kpreid
Sun Nov 24, 2024 7:06 am
Forum: Gameplay Help
Topic: Signals & On-demand cargo transit on Fulgora
Replies: 2
Views: 503

Re: Signals & On-demand cargo transit on Fulgora

Yes; all radars function as a single circuit network per planet. So, as long as you only need one, you can send signals between islands. (I haven't tried this myself, just read it in FFF and the wiki.)
by kpreid
Sat Nov 23, 2024 4:00 am
Forum: Ideas and Suggestions
Topic: Link from Factoriopedia to production statistics and logistic network contents
Replies: 0
Views: 115

Link from Factoriopedia to production statistics and logistic network contents

What?
On the Factoriopedia pages for items, add buttons which would let you jump to the production statistics view, or the logistic network contents view, filtered to that item.

Why?
Being able to alt-left-click any item to see info about it is enormously convenient. Let’s make the alt-left ...
by kpreid
Fri Nov 22, 2024 10:24 pm
Forum: Ideas and Suggestions
Topic: Throwing rate for capsules should be added along with infinite health research
Replies: 3
Views: 365

Re: Throwing rate for capsules should be added along with infinite health research

I’ve thought of having a throwing rate boost too, but I was imagining it being a piece of grid equipment instead of research. Perhaps both could exist, just like we have walking speed bonuses from both built surfaces and exoskeleton equipment.
by kpreid
Wed Nov 20, 2024 6:37 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1961
Views: 698257

Re: Simple Questions and Short Answers

The problems with blueprinting train loading and rails occur because rails exist on a 2×2 grid, but train cars are spaced at 7 tiles (6 tiles for the car and 1 space between cars). Here are some ways to avoid getting stuck on the wrong grid spacing:


Select only the stuff on one side of the rails ...
by kpreid
Tue Nov 19, 2024 4:13 pm
Forum: Ideas and Suggestions
Topic: Use logistic group multiplier when auto-configuring a requester chest
Replies: 8
Views: 738

Use logistic group multiplier when auto-configuring a requester chest

Summary

When pasting settings to a requester chest, the game should use the new logistic request multiplier feature instead of putting a “hardcoded” multiplier on all the ingredients individually, so the player can easily adjust the multiplier down or up.

What?

Currently, when you copy ...

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