To expand on that: The Tutorial has five pre-defined levels, and if you have completed them, there is no more of the Tutorial to unlock.
A “normal” (Freeplay) game of Factorio doesn’t have any levels — you just start from scratch, and build and research to get to the rocket launch (or ignore that ...
Search found 84 matches
- Sat Jun 14, 2025 3:54 pm
- Forum: Technical Help
- Topic: [2.0.55] game doesen't let me move on to the next level
- Replies: 2
- Views: 223
- Tue Jun 10, 2025 4:37 pm
- Forum: Ideas and Suggestions
- Topic: Fulgora bootstrap
- Replies: 5
- Views: 559
Re: Fulgora bootstrap
I think enough people miss the option of hand-recycling scrap that it would make sense to highlight it somehow.
Putting it in a tip/tutorial is the obvious way. Another way would be to rearrange the tech tree so that you need to hand-recycle some scrap as a trigger to unlock Recycler, but that ...
Putting it in a tip/tutorial is the obvious way. Another way would be to rearrange the tech tree so that you need to hand-recycle some scrap as a trigger to unlock Recycler, but that ...
- Thu May 29, 2025 5:01 pm
- Forum: Gameplay Help
- Topic: One red belt of stone is not enough for 48 steel furnaces
- Replies: 3
- Views: 623
Re: One red belt of stone is not enough for 48 steel furnaces
The recipe for stone brick takes 2 stone as input, unlike the copper and iron recipes. Therefore, a red belt of stone can only supply 24 steel furnaces, not 48.
- Sat May 10, 2025 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Fix Inconsistent Ghost Cursor Behavior
- Replies: 4
- Views: 415
Re: Fix Inconsistent Ghost Cursor Behavior
Are you actually pressing the Q key to pipette, or did you bind something else? I had trouble early on with 2.0 because I was used to using middle mouse for pipette, but having pipette and "set filters" on the same button doesn't work on item-slot-like things (even if the slot is not filterable, and ...
- Fri May 09, 2025 3:07 am
- Forum: Ideas and Suggestions
- Topic: Fix Inconsistent Ghost Cursor Behavior
- Replies: 4
- Views: 415
Re: Fix Inconsistent Ghost Cursor Behavior
Perhaps I misunderstand, but doesn’t this already work? It’s true that you can't open specifically the “Set ghost cursor” window without using remote view, but you don’t need it.
Press E / open inventory.
Hover heat pipes in the crafting section.
Press Q / pipette.
You will get heat pipes ...
Press E / open inventory.
Hover heat pipes in the crafting section.
Press Q / pipette.
You will get heat pipes ...
- Mon May 05, 2025 5:25 pm
- Forum: Gameplay Help
- Topic: When you research Epic or Legendary quality, how do you prevent your existing upcyclers from suddenly clogging?
- Replies: 4
- Views: 473
Re: When you research Epic or Legendary quality, how do you prevent your existing upcyclers from suddenly clogging?
Here is (approximately) how I set up my first quality quality module factory. By splitting each output quality into its own belt, the remaining belt branch becomes the place where all higher qualities go, and the place to build the next row — this tiles all the way up to legendary Q3 and you only ...
- Sat Apr 12, 2025 8:36 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1993
- Views: 756744
Re: Simple Questions and Short Answers
Well, this is the "short answers" thread, and troubleshooting tends to be long. How about you create a new thread, and post pictures of what you've got there. Show the silo that you're trying to launch from, and what you put in the dialog.
- Sat Apr 12, 2025 6:13 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1993
- Views: 756744
Re: Simple Questions and Short Answers
In order to create a platform in orbit above a specific planet, you must have a rocket silo on that planet, and a space platform starter pack available to be launched by that silo. You can then order the creation one of two different ways:
In the remote view, on the left side where planets and ...
In the remote view, on the left side where planets and ...
- Fri Apr 11, 2025 2:31 am
- Forum: Gameplay Help
- Topic: [2.0.43] Unable to satisfy "47 Entities are missing ..."
- Replies: 3
- Views: 414
Re: [2.0.43] Unable to satisfy "47 Entities are missing ..."
You created a pin from an alert. The pin sticks around independently of the alert, and its text is just copied from the alert when you create it.
Click the trash button on the pin list on the right sidebar to remove it.
Click the trash button on the pin list on the right sidebar to remove it.
- Mon Apr 07, 2025 2:01 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1993
- Views: 756744
Re: Simple Questions and Short Answers
Yes, heating towers always consume fuel at a constant rate regardless of their temperature.
However, you can fix that very easily: run a wire between the tower and the inserter that feeds it, set the tower to read temperature, and set the inserter to be enabled when the temperature is lower than ...
However, you can fix that very easily: run a wire between the tower and the inserter that feeds it, set the tower to read temperature, and set the inserter to be enabled when the temperature is lower than ...
- Mon Apr 07, 2025 12:18 am
- Forum: Gameplay Help
- Topic: Thruster fluid working very strangely
- Replies: 7
- Views: 539
Re: Thruster fluid working very strangely
How to fix fluid contamination problems:
Place all the pipes you wanted, and don't worry about the contents for now.
Look at the pipe network highlighted on hover and make sure it is highlighting only the right pipes and not any of the wrong pipes.
Click on a pipe in the fuel pipe network and ...
Place all the pipes you wanted, and don't worry about the contents for now.
Look at the pipe network highlighted on hover and make sure it is highlighting only the right pipes and not any of the wrong pipes.
Click on a pipe in the fuel pipe network and ...
- Tue Mar 25, 2025 2:38 pm
- Forum: Minor issues
- Topic: [2.0.14] Biters drop aggro against coastlines
- Replies: 5
- Views: 690
Re: [StrangePan][2.0.14] Biters drop aggro against coastlines
Maybe they could search for a nearby reachable spot and try to attack anyway, if they would otherwise give up? I don't know what the exact melee range of biters is, but spitters can certainly still attack in this situation.
- Sun Mar 23, 2025 2:36 pm
- Forum: Gameplay Help
- Topic: Late game: getting materials to rockets
- Replies: 3
- Views: 444
Re: Late game: getting materials to rockets
I considered putting individual rockets near my manufacturing, but since rockets are loaded by bot, there's no guarantee that the material I drop into chests (green) next to the rockets will be loaded into those rockets.
That is a problem with bots, but you do not have to load rockets only by ...
- Wed Mar 19, 2025 2:43 pm
- Forum: Gameplay Help
- Topic: Arc furnace VS blast furnace
- Replies: 18
- Views: 1963
Re: Arc furnace VS blast furnace
Even ignoring the power of Productivity Modules, if you put two Efficiency Module 1 or Efficiency Module 2 in an electric furnace, then it consumes less power and produces less pollution than a steel furnace. So, it seems like it should make sense to switch to electric furnaces as soon as you have ...
- Mon Mar 17, 2025 11:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.39] fulgora lightning visual artifact
- Replies: 4
- Views: 2228
Re: [StrangePan][2.0.39] fulgora lightning visual artifact
I'm newly getting the same problem with Factorio 2.0.41 on MacBook Pro M4 Max, Sequoia 15.3.2. My atlas texture size setting is 4096 and sprite resolution is High.
- Sat Mar 15, 2025 5:03 pm
- Forum: Technical Help
- Topic: Elevated Rails
- Replies: 4
- Views: 652
Re: Elevated Rails
I'd got the impression that it was a mod for the normal one somehow.
It is a mod — a mod which you get access to by buying the Space Age expansion. There are 3 mods in the expansion:
Elevated Rails
Quality
Space Age (requires Elevated Rails and Quality)
After the purchase, you can ...
- Fri Mar 14, 2025 3:55 pm
- Forum: Gameplay Help
- Topic: Deadlock. Why?
- Replies: 5
- Views: 693
Re: Deadlock. Why?
As already mentioned, you should make sure there are chain signals on the curved tracks that cross the vertical tracks, so that the vertical tracks are all separate blocks from each other. That will allow your trains to proceed. However, there is another principle to consider:
trains-anno-crop.jpg ...
trains-anno-crop.jpg ...
- Sun Mar 02, 2025 6:21 pm
- Forum: Ideas and Suggestions
- Topic: Display Aquilo heating value in tooltips
- Replies: 10
- Views: 3200
Re: Display Aquilo heating value in tooltips
I would like to see this too. When I started playing on Aquilo, I unconsciously assumed that the way that it worked was “buildings must occupy at least one tile that is heated ” — that's all the game shows you — and it did not occur to me at all that the buildings on those tiles might affect how ...
- Sun Feb 02, 2025 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Removal of the "Use filter" checkbox
- Replies: 13
- Views: 1081
Re: Removal of the "Use filter" checkbox
Another possibility would be to keep the checkbox, but make clicking on the filter slots automatically check the box.
- Wed Jan 22, 2025 4:35 pm
- Forum: Ideas and Suggestions
- Topic: Automated landfill should be optional
- Replies: 17
- Views: 2458
Re: Automated landfill should be optional
I would like this as an option, and I would also like an option to turn off automatically destroying cliffs in the same circumstances (when using them as walls on Nauvis, or for aesthetics).