Search found 19 matches

by kpreid
Mon Apr 15, 2019 7:31 pm
Forum: Not a bug
Topic: [0.17.31] Rail planner forgets chosen rotation on Shift key release/press
Replies: 2
Views: 193

Re: [0.17.31] Rail planner forgets chosen rotation on Shift key release/press

Well, for what it's worth, I and my left little finger think it's a usability problem that you have to lean on the Shift key because letting go forgets something.
by kpreid
Mon Apr 15, 2019 2:46 am
Forum: Not a bug
Topic: [0.17.31] Rail planner forgets chosen rotation on Shift key release/press
Replies: 2
Views: 193

[0.17.31] Rail planner forgets chosen rotation on Shift key release/press

As always, pressing R (rotate) while the rail planner is active allows you to choose the orientation of the end of the track. But now in 0.17.31, whenever I press or release the shift key, the chosen rotation is lost and it goes back to auto-selecting the orientation — meaning not only do I have to ...
by kpreid
Mon Oct 30, 2017 5:40 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 125
Views: 26465

Re: Friday Facts #214 - Concrete rendering

It's been said already but I'll say it too: this is not how concrete should look. Yes, Factorio's aesthetic is rough and messy, but the point of concrete floors/paths is to be flat. Make it nubbly, make it have rough edges , make it have somewhat nubbly slab edges, make some plants stick through eve...
by kpreid
Sat Oct 21, 2017 3:03 am
Forum: News
Topic: Friday Facts #213 - The little things 2
Replies: 55
Views: 11981

Re: Friday Facts #213 - The little things 2

Here is a different angle on the requester chest multiplier problem, which avoids giving even more complicated rules or options for pasting in particular: Allow multiple item requests to be selected at once (or just a checkbox for "all"); then the slider/box, instead of setting the item count for on...
by kpreid
Sat Aug 12, 2017 1:37 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 31501

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

If I understand the described behavior correctly, then buffer chests will not actually work well for the last use case of "dedicating part of your storage for specific things", because they make requests, so they will fill up as fast as possible from PP chests and won't take random items. Example: R...
by kpreid
Sat Jul 22, 2017 7:15 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 34109

Re: Friday Facts #200 - Plans for 0.16

I like the idea of terrain (at the biome scale) mattering more to gameplay. Here are some more things that could be done with it and thematic excuses for it: Extremely hot areas. Player is damaged unless they use relevant armor equipment or vehicles. Some machines cannot run fast or at all. Geotherm...
by kpreid
Mon May 08, 2017 2:50 am
Forum: Resolved Problems and Bugs
Topic: [0.15.9] Fluid tanks have too many rotations
Replies: 1
Views: 1539

[0.15.9] Fluid tanks have too many rotations

I was placing a blueprint containing tanks on top of existing tanks and some of them were unexpectedly red (blocking). I rotated them twice and they were blue (object-already-exists) instead. It seems that tanks have four orientations, not two, even though it makes no difference to the game except i...
by kpreid
Sun May 07, 2017 6:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.5][Harkonnen] Centrifuges flicker active while loading
Replies: 11
Views: 2432

Re: [0.15.5][Harkonnen] Centrifuges flicker active while loading

I still see centrifuges flashing — only in the mouseover / open machine views but not in the world. 0.15.9.
by kpreid
Wed Apr 26, 2017 2:45 am
Forum: Resolved Problems and Bugs
Topic: [0.15.2] Can't use keybindings while in a number field
Replies: 1
Views: 629

[0.15.2] Can't use keybindings while in a number field

It used to be that if you had focus on a numeric input field (like the logistic request count entry) then you could still use any keyboard key binding that is not a number key. For example, pressing E to close the window, or moving around with WASD. This was very convenient. Now with 0.15, they do n...
by kpreid
Tue Dec 20, 2016 5:03 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.14.20] inserting a carriage does not properly connect
Replies: 8
Views: 2768

Re: [0.14.20] inserting a carriage does not properly connect

I have hit this too and I also consider it a bug. Since the green graphics' presence corresponds to whether an automatic connection will be made, they should only show the actual single connection that will be made or both connections should be made.
by kpreid
Thu Sep 15, 2016 11:18 pm
Forum: Implemented Suggestions
Topic: Logistic network, Storage Infoscreen
Replies: 27
Views: 6241

Re: Logistic network, Storage Infoscreen

Another thing that would be useful in a logistic storage UI update: some way to find a particular item type in the big list, so you can easily find out how much of something you have if you're not sure whether you have any at all. I also think it'd make sense to include "current orders that can't be...
by kpreid
Sun Sep 11, 2016 6:03 pm
Forum: Ideas and Suggestions
Topic: 0.13.15 Right-Click items transport belt madness
Replies: 1
Views: 259

Re: 0.13.15 Right-Click items transport belt madness

This isn't actually specific to the Transport Belt Madness scenario or to right-click. Right-click crafting always makes 5 (not 10) of the recipe , not the product, and the recipes for basic transport belts and all underground belts make 2 of each instead of 1 as most recipes do. So there are three ...
by kpreid
Thu Sep 08, 2016 2:12 pm
Forum: Ideas and Suggestions
Topic: When you run into a tree when building, stop, don't sidestep
Replies: 9
Views: 1094

Re: When you run into a tree when building, stop, don't sidestep

This problem is annoying but removing sidestepping would also be annoying, because there's plenty of small sidesteps around trees and power poles and so on that don't interfere with building most of the time. I have an idea for a different solution to the problem: If you are building and sidestep du...
by kpreid
Wed Sep 07, 2016 8:46 pm
Forum: Ideas and Suggestions
Topic: Mine while holding blueprint
Replies: 4
Views: 687

Re: Mine while holding blueprint

+1 to both being able to mine while holding a blueprint. This annoys me all the time.
by kpreid
Sun Sep 04, 2016 3:51 pm
Forum: Ideas and Suggestions
Topic: Reword energy consumption info to explain drain/consumption
Replies: 5
Views: 639

Reword energy consumption info to explain drain/consumption

This is not a gameplay change, but only a tweak to the UI which I think will help new players understand the game and also be useful in general. Right now, the electricity usage of an object is displayed like this: Energy consumption: 13 kW Drain: 400 W The problem I see (remembering my experience a...
by kpreid
Sat Jul 16, 2016 10:40 pm
Forum: Duplicates
Topic: [0.13.8, 0.13.9] Unminable train track causes crashes
Replies: 5
Views: 679

Re: [0.13.8, 0.13.9] Unminable train track causes crashes

I would suggest that you keep your old .12 save as there is a high chance that if you merged with early .13 your save gets corrupted later on. I recognize that 0.13.* is experimental, and I have kept my old saves for that very reason, but are you saying that there is a known problem that means a li...
by kpreid
Sat Jul 16, 2016 8:42 pm
Forum: Duplicates
Topic: [0.13.8, 0.13.9] Unminable train track causes crashes
Replies: 5
Views: 679

Re: [0.13.8, 0.13.9] Unminable train track causes crashes

Try: /c game.player.selected.fix_rail() Report: Doing that just made the rail minable but still acting as an obstacle, but then mining and replacing it resulted in proper behavior. Thanks for the tip that will allow me to continue that game. (This is still a bug report for the crash and the having ...
by kpreid
Sat Jul 16, 2016 8:31 pm
Forum: Ideas and Suggestions
Topic: Convenience: replace-rotating belts without picking up items
Replies: 4
Views: 727

Convenience: replace-rotating belts without picking up items

Currently: If you replace a belt with a belt with a different curvature (right angle vs. straight), you pick up the items on it. If you replace a belt with a belt with the same curvature (reverse direction or opposite bend), the items stay on it. If you rotate a belt with the rotate key, the items s...
by kpreid
Sat Jul 16, 2016 8:13 pm
Forum: Duplicates
Topic: [0.13.8, 0.13.9] Unminable train track causes crashes
Replies: 5
Views: 679

[0.13.8, 0.13.9] Unminable train track causes crashes

I have a section of track which "cannot be mined". When a train drives up to it, the train stops. If I remove and replace the section to the right of it, and then drive a train onto it from the right (backward), the game crashes. This is a save originally created in 0.11.x (possibly earlier). I don'...

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