Search found 55 matches
- Wed Nov 20, 2024 6:37 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1814
- Views: 587787
Re: Simple Questions and Short Answers
The problems with blueprinting train loading and rails occur because rails exist on a 2×2 grid, but train cars are spaced at 7 tiles (6 tiles for the car and 1 space between cars). Here are some ways to avoid getting stuck on the wrong grid spacing: Select only the stuff on one side of the rails, no...
- Tue Nov 19, 2024 4:13 pm
- Forum: Ideas and Suggestions
- Topic: Use logistic group multiplier when auto-configuring a requester chest
- Replies: 5
- Views: 124
Use logistic group multiplier when auto-configuring a requester chest
Summary When pasting settings to a requester chest, the game should use the new logistic request multiplier feature instead of putting a “hardcoded” multiplier on all the ingredients individually, so the player can easily adjust the multiplier down or up. What? Currently, when you copy settings fro...
- Tue Nov 19, 2024 7:10 am
- Forum: Gameplay Help
- Topic: How to manage freighters dropping off cargo
- Replies: 11
- Views: 693
Re: How to manage freighters dropping off cargo
The problem is that if Freighter 1 is dropping off 20k resources it will tie up the cargo pad for more than 30s, meaning Freighter 2 will leave. I could increase inactivity time, but that's wasting time, and also leads to issue #2 You can build more cargo bays, so the 20k can be dropped off faster ...
- Tue Nov 19, 2024 3:06 am
- Forum: Ideas and Suggestions
- Topic: Always request space platform foundation first
- Replies: 4
- Views: 266
Re: Always request space platform foundation first
Good point. I build all my platforms on Nauvis, so I don’t need to worry about quickly supplying ammo. But, that sounds like something that would be hard to handle automatically at all, and so would be better served by building a small interim blueprint before a big one — because you’re going to wan...
- Mon Nov 18, 2024 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Always request space platform foundation first
- Replies: 4
- Views: 266
Always request space platform foundation first
What? When a space platform makes requests for construction, always sort space platform foundation first in the list, and cargo bays second. Right now, foundation and cargo bays are usually in about the middle of the list (for the platforms I’ve designed). This means that a lot of buildings may be ...
- Mon Nov 18, 2024 3:55 pm
- Forum: Gameplay Help
- Topic: Blueprint to plant trees on Nauvis
- Replies: 1
- Views: 179
Re: Blueprint to plant trees on Nauvis
I think you have to use an agricultural tower, not construction bots.
- Mon Nov 18, 2024 3:30 pm
- Forum: General discussion
- Topic: Main bus newbie question
- Replies: 16
- Views: 977
Re: Main bus newbie question
Similarly, building on both sides of the bus is confining. You cannot then expand the bus’ width to accommodate needed throughput of more, or newer, material. Building on one side of the bus is not the obvious correct solution. It is, however, the correct decision for people new to the bus idea. Bu...
- Mon Nov 18, 2024 3:15 pm
- Forum: Gameplay Help
- Topic: SA: Combine wide construction network with isolated logistics
- Replies: 4
- Views: 217
Re: SA: Combine wide construction network with isolated logistics
Even before SA, I have always covered my base (except for mining outposts) with roboports so that I can perform construction anywhere. The way I avoid undesirably long bot flights is that I use belts or trains for all predictable, long-distance transport. I use logistic requests for items where the ...
- Wed Nov 13, 2024 4:53 pm
- Forum: Ideas and Suggestions
- Topic: Tooltip for knowing which ores new drill will hit
- Replies: 4
- Views: 206
Re: Tooltip for knowing which ores new drill will hit
Or, the tooltip could be automatically moved to the right side instead of hidden.
- Wed Nov 13, 2024 4:52 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 17
- Views: 943
Re: Gleba early game should be made easier significantly
Watching YamaKara in YouTube, he singlehandedly destroyed nests and enemies with 2 personal laser defenses. I think this sort of thing is part of the problem: the experience of Gleba is depends a lot on what technologies you have researched before going to Gleba (or can manage to research remotely ...
- Sat Nov 09, 2024 3:28 pm
- Forum: Gameplay Help
- Topic: Pipe fuel bug or is it my fault?
- Replies: 5
- Views: 218
Re: Pipe fuel bug or is it my fault?
In the new fluid system, there are ways that a second fluid can hide, if you previously made an accidental connection to a different fluid. There have been several threads about this. To clean it up, click on the pipe, then click on the trash button for the fluid that you don't want to be in the pipe.
- Sat Nov 09, 2024 4:20 am
- Forum: Ideas and Requests For Mods
- Topic: [IDEA] The collective.
- Replies: 1
- Views: 114
Re: [IDEA] The collective.
Since I wrote the original idea, here is some further musing about how these fortifications could have various levels of challenge and decay: A couple low-value machines hooked up in a very unthreatening, but still functional, way (e.g. one gun turret fed by a chest and burner inserter). Everything ...
- Fri Nov 08, 2024 11:03 pm
- Forum: Ideas and Suggestions
- Topic: Change recipe button ought to remember previous recipe
- Replies: 3
- Views: 149
Re: Change recipe button ought to remember previous recipe
+1. This would be useful for changing the ingredient quality of a production chain, or changing the recipe while leaving the quality alone (e.g. when making different kinds of modules).
- Thu Nov 07, 2024 4:15 am
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 59
- Views: 5778
Re: Well, Fulgora sucks [Spoiler] or lack thereof
I don't personally think Fulgora needs to change, but I do find it a bit monotonous. Here's an idea: Instead of having any kind of mobile/expanding enemy (like Nauvis and Gleba), what if certain islands had ancient emplacements of tesla turrets and other defenses? These would be challenges that you ...
- Wed Nov 06, 2024 1:11 am
- Forum: Gameplay Help
- Topic: Inserter Drawing from Splitter (Gleba Spoilage) Question
- Replies: 8
- Views: 389
Re: Inserter Drawing from Splitter (Gleba Spoilage) Question
When an inserter is taking from a splitter, is it capable of drawing from the input, the output, or both? I'm not a mechanics expert, but from what I have tested, a splitter acts like two ordinary belt tiles, plus some items getting moved from one belt to the other, roughly in the middle, if there ...
- Mon Nov 04, 2024 4:42 am
- Forum: Ideas and Suggestions
- Topic: Show more status in the list of space platforms
- Replies: 0
- Views: 72
Show more status in the list of space platforms
What Right now, when you hover on a space platform in the list of surfaces, you only see the planet it is stopped at or traveling between, and its speed and such. I would like it to also show the status message that’s in the top left of the space platform cargo/schedule window ("Paused", ...
- Sun Nov 03, 2024 4:54 pm
- Forum: General discussion
- Topic: Getting cargo from rockets to space platform is such a pain in the ass.
- Replies: 3
- Views: 729
Re: Getting cargo from rockets to space platform is such a pain in the ass.
This has been annoying when starting to build multiple higher-quality space platforms, because not only do I not need whole stacks of rare cargo bays, asteroid crushers, chemical plants, and assembling machines, I don’t *have* them either, so the rockets won’t auto-launch and I have to manually fill...
- Sun Nov 03, 2024 4:40 pm
- Forum: General discussion
- Topic: Vulcanus: Kill the worms
- Replies: 21
- Views: 16623
Re: Vulcanus: Kill the worms
In addition to the strategies already mentioned, I have found out that if you have Fulgora tech (I did Vulcanus just in the starting area, then Fulgora, then expanded on Vulcanus), it is possible to kill a small demolisher solo with just the tesla gun, spamming destroyers, level 6ish damage research...
- Fri Nov 01, 2024 4:41 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 141
- Views: 15424
Re: Gleba has killed the game for me.
Then either use Buffer chests/storage chests everywhere or if you use a requester chest, make sure there is also a filtered inserter capable of taking spoilage out of requester chests; either put the spoilage on a belt or into a provider chest to be taken away. Requester chests and buffer chests ca...
- Thu Oct 31, 2024 5:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.12] Tesla turret friendly fires walls
- Replies: 7
- Views: 1017
Re: [2.0.12] Tesla turret friendly fires walls
Shouldn’t walls be immune to electricity, anyway?