Search found 55 matches

by kpreid
Wed Nov 20, 2024 6:37 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1814
Views: 587787

Re: Simple Questions and Short Answers

The problems with blueprinting train loading and rails occur because rails exist on a 2×2 grid, but train cars are spaced at 7 tiles (6 tiles for the car and 1 space between cars). Here are some ways to avoid getting stuck on the wrong grid spacing: Select only the stuff on one side of the rails, no...
by kpreid
Tue Nov 19, 2024 4:13 pm
Forum: Ideas and Suggestions
Topic: Use logistic group multiplier when auto-configuring a requester chest
Replies: 5
Views: 124

Use logistic group multiplier when auto-configuring a requester chest

Summary When pasting settings to a requester chest, the game should use the new logistic request multiplier feature instead of putting a “hardcoded” multiplier on all the ingredients individually, so the player can easily adjust the multiplier down or up. What? Currently, when you copy settings fro...
by kpreid
Tue Nov 19, 2024 7:10 am
Forum: Gameplay Help
Topic: How to manage freighters dropping off cargo
Replies: 11
Views: 693

Re: How to manage freighters dropping off cargo

The problem is that if Freighter 1 is dropping off 20k resources it will tie up the cargo pad for more than 30s, meaning Freighter 2 will leave. I could increase inactivity time, but that's wasting time, and also leads to issue #2 You can build more cargo bays, so the 20k can be dropped off faster ...
by kpreid
Tue Nov 19, 2024 3:06 am
Forum: Ideas and Suggestions
Topic: Always request space platform foundation first
Replies: 4
Views: 266

Re: Always request space platform foundation first

Good point. I build all my platforms on Nauvis, so I don’t need to worry about quickly supplying ammo. But, that sounds like something that would be hard to handle automatically at all, and so would be better served by building a small interim blueprint before a big one — because you’re going to wan...
by kpreid
Mon Nov 18, 2024 4:34 pm
Forum: Ideas and Suggestions
Topic: Always request space platform foundation first
Replies: 4
Views: 266

Always request space platform foundation first

What? When a space platform makes requests for construction, always sort space platform foundation first in the list, and cargo bays second. Right now, foundation and cargo bays are usually in about the middle of the list (for the platforms I’ve designed). This means that a lot of buildings may be ...
by kpreid
Mon Nov 18, 2024 3:55 pm
Forum: Gameplay Help
Topic: Blueprint to plant trees on Nauvis
Replies: 1
Views: 179

Re: Blueprint to plant trees on Nauvis

I think you have to use an agricultural tower, not construction bots.
by kpreid
Mon Nov 18, 2024 3:30 pm
Forum: General discussion
Topic: Main bus newbie question
Replies: 16
Views: 977

Re: Main bus newbie question

Similarly, building on both sides of the bus is confining. You cannot then expand the bus’ width to accommodate needed throughput of more, or newer, material. Building on one side of the bus is not the obvious correct solution. It is, however, the correct decision for people new to the bus idea. Bu...
by kpreid
Mon Nov 18, 2024 3:15 pm
Forum: Gameplay Help
Topic: SA: Combine wide construction network with isolated logistics
Replies: 4
Views: 217

Re: SA: Combine wide construction network with isolated logistics

Even before SA, I have always covered my base (except for mining outposts) with roboports so that I can perform construction anywhere. The way I avoid undesirably long bot flights is that I use belts or trains for all predictable, long-distance transport. I use logistic requests for items where the ...
by kpreid
Wed Nov 13, 2024 4:53 pm
Forum: Ideas and Suggestions
Topic: Tooltip for knowing which ores new drill will hit
Replies: 4
Views: 206

Re: Tooltip for knowing which ores new drill will hit

Or, the tooltip could be automatically moved to the right side instead of hidden.
by kpreid
Wed Nov 13, 2024 4:52 pm
Forum: Balancing
Topic: Gleba early game should be made easier significantly
Replies: 17
Views: 943

Re: Gleba early game should be made easier significantly

Watching YamaKara in YouTube, he singlehandedly destroyed nests and enemies with 2 personal laser defenses. I think this sort of thing is part of the problem: the experience of Gleba is depends a lot on what technologies you have researched before going to Gleba (or can manage to research remotely ...
by kpreid
Sat Nov 09, 2024 3:28 pm
Forum: Gameplay Help
Topic: Pipe fuel bug or is it my fault?
Replies: 5
Views: 218

Re: Pipe fuel bug or is it my fault?

In the new fluid system, there are ways that a second fluid can hide, if you previously made an accidental connection to a different fluid. There have been several threads about this. To clean it up, click on the pipe, then click on the trash button for the fluid that you don't want to be in the pipe.
by kpreid
Sat Nov 09, 2024 4:20 am
Forum: Ideas and Requests For Mods
Topic: [IDEA] The collective.
Replies: 1
Views: 114

Re: [IDEA] The collective.

Since I wrote the original idea, here is some further musing about how these fortifications could have various levels of challenge and decay: A couple low-value machines hooked up in a very unthreatening, but still functional, way (e.g. one gun turret fed by a chest and burner inserter). Everything ...
by kpreid
Fri Nov 08, 2024 11:03 pm
Forum: Ideas and Suggestions
Topic: Change recipe button ought to remember previous recipe
Replies: 3
Views: 149

Re: Change recipe button ought to remember previous recipe

+1. This would be useful for changing the ingredient quality of a production chain, or changing the recipe while leaving the quality alone (e.g. when making different kinds of modules).
by kpreid
Thu Nov 07, 2024 4:15 am
Forum: General discussion
Topic: Well, Fulgora sucks [Spoilers]
Replies: 59
Views: 5778

Re: Well, Fulgora sucks [Spoiler] or lack thereof

I don't personally think Fulgora needs to change, but I do find it a bit monotonous. Here's an idea: Instead of having any kind of mobile/expanding enemy (like Nauvis and Gleba), what if certain islands had ancient emplacements of tesla turrets and other defenses? These would be challenges that you ...
by kpreid
Wed Nov 06, 2024 1:11 am
Forum: Gameplay Help
Topic: Inserter Drawing from Splitter (Gleba Spoilage) Question
Replies: 8
Views: 389

Re: Inserter Drawing from Splitter (Gleba Spoilage) Question

When an inserter is taking from a splitter, is it capable of drawing from the input, the output, or both? I'm not a mechanics expert, but from what I have tested, a splitter acts like two ordinary belt tiles, plus some items getting moved from one belt to the other, roughly in the middle, if there ...
by kpreid
Mon Nov 04, 2024 4:42 am
Forum: Ideas and Suggestions
Topic: Show more status in the list of space platforms
Replies: 0
Views: 72

Show more status in the list of space platforms

What Right now, when you hover on a space platform in the list of surfaces, you only see the planet it is stopped at or traveling between, and its speed and such. I would like it to also show the status message that’s in the top left of the space platform cargo/schedule window ("Paused", ...
by kpreid
Sun Nov 03, 2024 4:54 pm
Forum: General discussion
Topic: Getting cargo from rockets to space platform is such a pain in the ass.
Replies: 3
Views: 729

Re: Getting cargo from rockets to space platform is such a pain in the ass.

This has been annoying when starting to build multiple higher-quality space platforms, because not only do I not need whole stacks of rare cargo bays, asteroid crushers, chemical plants, and assembling machines, I don’t *have* them either, so the rockets won’t auto-launch and I have to manually fill...
by kpreid
Sun Nov 03, 2024 4:40 pm
Forum: General discussion
Topic: Vulcanus: Kill the worms
Replies: 21
Views: 16623

Re: Vulcanus: Kill the worms

In addition to the strategies already mentioned, I have found out that if you have Fulgora tech (I did Vulcanus just in the starting area, then Fulgora, then expanded on Vulcanus), it is possible to kill a small demolisher solo with just the tesla gun, spamming destroyers, level 6ish damage research...
by kpreid
Fri Nov 01, 2024 4:41 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 141
Views: 15424

Re: Gleba has killed the game for me.

Then either use Buffer chests/storage chests everywhere or if you use a requester chest, make sure there is also a filtered inserter capable of taking spoilage out of requester chests; either put the spoilage on a belt or into a provider chest to be taken away. Requester chests and buffer chests ca...
by kpreid
Thu Oct 31, 2024 5:37 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.12] Tesla turret friendly fires walls
Replies: 7
Views: 1017

Re: [2.0.12] Tesla turret friendly fires walls

Shouldn’t walls be immune to electricity, anyway?

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