[2.0.43] Unable to satisfy "47 Entities are missing ..."

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Yammo
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[2.0.43] Unable to satisfy "47 Entities are missing ..."

Post by Yammo »

I've somehow managed to end up with a message that "47 entities are missing".
However, there seems to be no way to "satisfy/deliver/abort" this message.


Image 1: After the fact
1: I've removed all Electrical Miners, (which should have removed the alert).
2: I'm highlighting (with my mouse) the other alerts to show that the only other alert on Nauvis, is a single laser turret.
https://images.steamusercontent.com/ugc ... rbox=false

Image 2: Before the issue

1: This is about a week earlier
2: The coal patch is covered with Electrical Miners where 47 of them are missing a level 3 speed module.
https://images.steamusercontent.com/ugc ... rbox=false


Repro?
Unfortunately I don't have a decent repro, but one piece of info that might be of value:

During/and after that save when the "warning" became (seemingly) permanent, I was making major changes to my base.
I.e moving thousands of objects (including belts, and the "liquid bus")

I can if needed, provide save files for before-and-after the issue having appeared, if that would help - (the files are about 40MB)
Loewchen
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Re: [2.0.43] Unable to satisfy "47 Entities are missing ..."

Post by Loewchen »

You did not provide a save file, so I'll just assume you pinned the alert.
kpreid
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Re: [2.0.43] Unable to satisfy "47 Entities are missing ..."

Post by kpreid »

You created a pin from an alert. The pin sticks around independently of the alert, and its text is just copied from the alert when you create it.
04-10-2025, 19-30-00.png
04-10-2025, 19-30-00.png (136.65 KiB) Viewed 392 times
Click the trash button on the pin list on the right sidebar to remove it.
Yammo
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Re: [2.0.43] Unable to satisfy "47 Entities are missing ..."

Post by Yammo »

1: I'm fn BLIND!
2: I did not know that an alert could be pinned!
3: My sincere apologies for wasting your time.
4: THANK YOU!
5: Verified as NAD.
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