Search found 24 matches

by dewitpj
Thu Mar 05, 2020 12:56 am
Forum: Gameplay Help
Topic: Signals based on train "not working" for some items
Replies: 9
Views: 2316

Re: Signals based on train "not working" for some items

Not a bug 81974.png To a degree I can see how this "works" - no signal is less than 100 but that doesn't explain the gun one ? In case of a gun there was "output: input count" so condition was true and on output there was 0 since thats what was on input. Ah - I think I spotted w...
by dewitpj
Wed Mar 04, 2020 11:40 pm
Forum: Gameplay Help
Topic: Signals based on train "not working" for some items
Replies: 9
Views: 2316

Re: Signals based on train "not working" for some items

Not a bug 81974.png To a degree I can see how this "works" - no signal is less than 100 but that doesn't explain the gun one ? In case of a gun there was "output: input count" so condition was true and on output there was 0 since thats what was on input. I could have sworn I tes...
by dewitpj
Wed Mar 04, 2020 9:05 pm
Forum: Gameplay Help
Topic: Signals based on train "not working" for some items
Replies: 9
Views: 2316

Re: Signals based on train "not working" for some items

boskid wrote: ↑
Wed Mar 04, 2020 8:56 pm
Not a bug
81974.png
To a degree I can see how this "works" - no signal is less than 100 but that doesn't explain the gun one ?
by dewitpj
Wed Mar 04, 2020 9:03 pm
Forum: Gameplay Help
Topic: Signals based on train "not working" for some items
Replies: 9
Views: 2316

Re: Signals based on train "not working" for some items

boskid wrote: ↑
Wed Mar 04, 2020 8:56 pm
Not a bug
81974.png
Hi,

I am not sure I see how you got to that - why is it telling the inserter (green network) to load walls when there is no train present ? While the guns one, to the left of that "works correctly" ?
by dewitpj
Wed Mar 04, 2020 8:49 pm
Forum: Gameplay Help
Topic: Signals based on train "not working" for some items
Replies: 9
Views: 2316

Re: Signals based on train "not working" for some items

Loewchen wrote: ↑
Wed Mar 04, 2020 7:51 pm
Post the save that shows that behavior.
It uses the electric train mod but this doesn't have an impact on the "bug"
by dewitpj
Wed Mar 04, 2020 7:39 pm
Forum: Gameplay Help
Topic: Signals based on train "not working" for some items
Replies: 9
Views: 2316

Signals based on train "not working" for some items

Hi Guys, I have the following setup: Screen Shot 2020-03-05 at 08.30.23.png Now with some items, when a train is *not* present, the item is still being sent to the network: Screen Shot 2020-03-05 at 08.30.30.png Some items, appear to work "normally": Screen Shot 2020-03-05 at 08.30.35.png ...
by dewitpj
Mon Dec 18, 2017 8:24 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 16587

Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging

BTW - I can confirm that the mod portal is now showing 0.5.0 - thank you !
by dewitpj
Mon Dec 18, 2017 7:42 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 16587

Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging

Thank you !

(Can't wait!!!)
by dewitpj
Mon Dec 18, 2017 7:04 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 16587

Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging

Oh - not sure if you can fix this one, but the version on the mod portal is 0.3.3 (?) while 0.4.4 is out ?
by dewitpj
Mon Dec 18, 2017 7:04 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 16587

Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging

In a twist of faith I posted here first :)

Thanks anyways ! :D
by dewitpj
Sun Dec 17, 2017 3:41 pm
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 16587

Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging

Hi,

Any plans to update to 0.16 ?

Thanks !
by dewitpj
Wed Dec 13, 2017 5:25 pm
Forum: Gameplay Help
Topic: Offload based on train contents and a set limit?
Replies: 3
Views: 1851

Re: Offload based on train contents and a set limit?

(Sorry for the delay in my reply to you guys...been busy...gaming ? :D) Some good ideas, but I have always had a problem implementing this (same for the segment displays, I just struggle) I ended up doing the following: 1) If a certain item is needed a signal of 1 is sent using say "A" 2) ...
by dewitpj
Wed Nov 15, 2017 7:02 am
Forum: Gameplay Help
Topic: Offload based on train contents and a set limit?
Replies: 3
Views: 1851

Offload based on train contents and a set limit?

Ok - I must be a muppet, but for the life of me I can't get the math decider working as I understand it: What I would like to do is get the signal of a parked train, say wires and only offload if there is less than a certain amount in my network. I assume it to be something like the following: Signa...
by dewitpj
Sat Sep 09, 2017 10:03 pm
Forum: Minor issues
Topic: [0.15.34] Train "end" lights loose colour in night mode...
Replies: 2
Views: 1281

Re: [0.15.34] Train "end" lights loose colour in night mode...

posila wrote:Thanks for the report.
We know. "Night overhaul" is on our todo list before 1.0
Ah thanks :) Keep up to awesome work !
by dewitpj
Sat Sep 09, 2017 9:10 pm
Forum: Minor issues
Topic: [0.15.34] Train "end" lights loose colour in night mode...
Replies: 2
Views: 1281

[0.15.34] Train "end" lights loose colour in night mode...

...in night mode when the player looks at them:
Screen Shot 2017-09-10 at 9.08.30 AM.png
Screen Shot 2017-09-10 at 9.08.30 AM.png (50.25 KiB) Viewed 1281 times
and looking away:
Screen Shot 2017-09-10 at 9.08.35 AM.png
Screen Shot 2017-09-10 at 9.08.35 AM.png (47.3 KiB) Viewed 1281 times
by dewitpj
Fri Jul 15, 2016 7:59 pm
Forum: Ideas and Suggestions
Topic: Bot pathing for big bases
Replies: 33
Views: 12892

Re: Bot pathing for big bases

But the problem is: How will bots bring the items from E to S. Your solution doesn't help anything, cause items need to be transported from E to S. You cannot force the bots to bring it to W first, there will be some left, which will be transported directly. ... completely off-topic. :) Also - my p...
by dewitpj
Fri Jul 15, 2016 7:57 pm
Forum: Ideas and Suggestions
Topic: Bot pathing for big bases
Replies: 33
Views: 12892

Re: Bot pathing for big bases

To resolve issue posted here it should be enough to pick nearest roboport to the bot not among all roboports, but only among roboports that are closer to the target than the last roboport bot has visited (when departed or recharged). It may theoretically add some discharged slow travel if that robo...
by dewitpj
Mon Jul 11, 2016 3:09 am
Forum: Ideas and Suggestions
Topic: Bot pathing for big bases
Replies: 33
Views: 12892

Re: Bot pathing for big bases

MindChanger wrote:viewtopic.php?f=8&t=28268

I created Magazine delivery, if placed correctly it can fix your problem!
Not tested much tho
Sorry - I don't see how :(
by dewitpj
Sat Jul 09, 2016 11:53 pm
Forum: Ideas and Suggestions
Topic: Bot pathing for big bases
Replies: 33
Views: 12892

Re: Bot pathing for big bases

Yes, this will add a few calc's to the game, but I believe that it might not "be that bad" ? I've often wondered this when it comes to bot pathing. It's either a case that it would exponentially add to the processing needed (though if it's cached..?) OR it's on the to do list for a revisi...

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