Search found 24 matches
- Thu Mar 05, 2020 12:56 am
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 2702
Re: Signals based on train "not working" for some items
Not a bug 81974.png To a degree I can see how this "works" - no signal is less than 100 but that doesn't explain the gun one ? In case of a gun there was "output: input count" so condition was true and on output there was 0 since thats what was on input. Ah - I think I spotted w...
- Wed Mar 04, 2020 11:40 pm
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 2702
Re: Signals based on train "not working" for some items
Not a bug 81974.png To a degree I can see how this "works" - no signal is less than 100 but that doesn't explain the gun one ? In case of a gun there was "output: input count" so condition was true and on output there was 0 since thats what was on input. I could have sworn I tes...
- Wed Mar 04, 2020 9:05 pm
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 2702
- Wed Mar 04, 2020 9:03 pm
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 2702
- Wed Mar 04, 2020 8:49 pm
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 2702
- Wed Mar 04, 2020 8:48 pm
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 2702
- Wed Mar 04, 2020 7:39 pm
- Forum: Gameplay Help
- Topic: Signals based on train "not working" for some items
- Replies: 9
- Views: 2702
Signals based on train "not working" for some items
Hi Guys, I have the following setup: Screen Shot 2020-03-05 at 08.30.23.png Now with some items, when a train is *not* present, the item is still being sent to the network: Screen Shot 2020-03-05 at 08.30.30.png Some items, appear to work "normally": Screen Shot 2020-03-05 at 08.30.35.png ...
- Mon Dec 18, 2017 8:24 pm
- Forum: Mods
- Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
- Replies: 43
- Views: 18733
Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging
BTW - I can confirm that the mod portal is now showing 0.5.0 - thank you !
- Mon Dec 18, 2017 7:42 pm
- Forum: Mods
- Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
- Replies: 43
- Views: 18733
Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging
Thank you !
(Can't wait!!!)
(Can't wait!!!)
- Mon Dec 18, 2017 7:04 pm
- Forum: Mods
- Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
- Replies: 43
- Views: 18733
Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging
Oh - not sure if you can fix this one, but the version on the mod portal is 0.3.3 (?) while 0.4.4 is out ?
- Mon Dec 18, 2017 7:04 pm
- Forum: Mods
- Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
- Replies: 43
- Views: 18733
Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging
In a twist of faith I posted here first
Thanks anyways !
Thanks anyways !
- Sun Dec 17, 2017 3:41 pm
- Forum: Mods
- Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
- Replies: 43
- Views: 18733
Re: [MOD 0.15] Charge Transmission - Wireless Bot Charging
Hi,
Any plans to update to 0.16 ?
Thanks !
Any plans to update to 0.16 ?
Thanks !
- Wed Dec 13, 2017 5:25 pm
- Forum: Gameplay Help
- Topic: Offload based on train contents and a set limit?
- Replies: 3
- Views: 2102
Re: Offload based on train contents and a set limit?
(Sorry for the delay in my reply to you guys...been busy...gaming ? :D) Some good ideas, but I have always had a problem implementing this (same for the segment displays, I just struggle) I ended up doing the following: 1) If a certain item is needed a signal of 1 is sent using say "A" 2) ...
- Wed Nov 15, 2017 7:02 am
- Forum: Gameplay Help
- Topic: Offload based on train contents and a set limit?
- Replies: 3
- Views: 2102
Offload based on train contents and a set limit?
Ok - I must be a muppet, but for the life of me I can't get the math decider working as I understand it: What I would like to do is get the signal of a parked train, say wires and only offload if there is less than a certain amount in my network. I assume it to be something like the following: Signa...
- Sat Sep 09, 2017 10:03 pm
- Forum: Minor issues
- Topic: [0.15.34] Train "end" lights loose colour in night mode...
- Replies: 2
- Views: 1458
Re: [0.15.34] Train "end" lights loose colour in night mode...
Ah thanks Keep up to awesome work !posila wrote:Thanks for the report.
We know. "Night overhaul" is on our todo list before 1.0
- Sat Sep 09, 2017 9:10 pm
- Forum: Minor issues
- Topic: [0.15.34] Train "end" lights loose colour in night mode...
- Replies: 2
- Views: 1458
[0.15.34] Train "end" lights loose colour in night mode...
...in night mode when the player looks at them:
and looking away:
and looking away:
- Fri Jul 15, 2016 7:59 pm
- Forum: Ideas and Suggestions
- Topic: Bot pathing for big bases
- Replies: 33
- Views: 14913
Re: Bot pathing for big bases
But the problem is: How will bots bring the items from E to S. Your solution doesn't help anything, cause items need to be transported from E to S. You cannot force the bots to bring it to W first, there will be some left, which will be transported directly. ... completely off-topic. :) Also - my p...
- Fri Jul 15, 2016 7:57 pm
- Forum: Ideas and Suggestions
- Topic: Bot pathing for big bases
- Replies: 33
- Views: 14913
Re: Bot pathing for big bases
To resolve issue posted here it should be enough to pick nearest roboport to the bot not among all roboports, but only among roboports that are closer to the target than the last roboport bot has visited (when departed or recharged). It may theoretically add some discharged slow travel if that robo...
- Mon Jul 11, 2016 3:09 am
- Forum: Ideas and Suggestions
- Topic: Bot pathing for big bases
- Replies: 33
- Views: 14913
Re: Bot pathing for big bases
Sorry - I don't see howMindChanger wrote:viewtopic.php?f=8&t=28268
I created Magazine delivery, if placed correctly it can fix your problem!
Not tested much tho
- Sat Jul 09, 2016 11:53 pm
- Forum: Ideas and Suggestions
- Topic: Bot pathing for big bases
- Replies: 33
- Views: 14913
Re: Bot pathing for big bases
Yes, this will add a few calc's to the game, but I believe that it might not "be that bad" ? I've often wondered this when it comes to bot pathing. It's either a case that it would exponentially add to the processing needed (though if it's cached..?) OR it's on the to do list for a revisi...