Search found 30 matches

by Hoeloe
Mon Jul 10, 2017 9:26 am
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 47361

Re: Friday Facts #198 - Rail segment visualisation

TBH: Don't know how many hours I spent chasing down signaling problems in Transport Tycoon. Actualy this is also the reason why I understood the signaling instantly in Factorio. When I read the Gameplay Help Forums with all those signaling problems I can just smile :P Looking forward for the Devs so...
by Hoeloe
Thu Jun 01, 2017 1:19 pm
Forum: Gameplay Help
Topic: My trains keep trying to loop...
Replies: 17
Views: 3379

Re: My trains keep trying to loop...

In terms of fixing this situation fast and easy, why don't you build one big roundabout rather than four small ones?
by Hoeloe
Thu Jun 01, 2017 11:29 am
Forum: Energy Production
Topic: Simple(st) Reactor Fuel control (without combinators)
Replies: 8
Views: 6619

Re: Simple(st) Reactor Fuel control (without combinators)

No problem and thank you for your reply :)
I would have been realy ashamed if I had been wrong :lol:

Now to get back to the initial post: I need to say the solution of MBas is also very nice and simple.
by Hoeloe
Wed May 31, 2017 9:19 pm
Forum: Energy Production
Topic: Simple(st) Reactor Fuel control (without combinators)
Replies: 8
Views: 6619

Re: Simple(st) Reactor Fuel control (without combinators)

I think the confusion comes from the difference between running full time without tanks, and storing steam. The 1 reactor : 4 HeatEx : 7 turbines ratio is based on running full time, where all the generated heat is continuously used, and the steam topped up all the time. :? You missunderstand my po...
by Hoeloe
Wed May 31, 2017 1:18 pm
Forum: Energy Production
Topic: Simple(st) Reactor Fuel control (without combinators)
Replies: 8
Views: 6619

Re: Simple(st) Reactor Fuel control (without combinators)

Your Setup is quite good, it should work as intended. There is only one case where it may will fail: When your powerusage is close or plus 100% couldt'n it be possible that the steamtanks don't fill enough to give the Inserter C the signale to "reset" the fish? I did not realy messed arrou...
by Hoeloe
Tue May 30, 2017 7:08 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 835218

Re: Factorio Roadmap for 0.15 + 0.16

Factorio 0.16 Planned: Dirty mining. (Way to get more resources from mining posts at a cost of additional industry, logistics requirements and investment) We decided to not do this, the mining productivity research seems to be solving the problem. I need to say, I agree with the fact that dirty min...
by Hoeloe
Wed May 24, 2017 7:53 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.4] Map settings deviate from selected preset after leaving game
Replies: 9
Views: 2008

Re: [0.15.4] [Rseding91] Map settings deviate from selected preset after leaving game

I would like to mention that I believe some of this behaviour is intended. When I start a new game it's more like this: - Choose preset - Change some settings of the preset - Start game - Realize: "Wow, that Oilpatch is way too big for my sense" - Leave game, going back to settings - Then ...
by Hoeloe
Mon May 01, 2017 8:28 am
Forum: Pending
Topic: [15.5] Can not unfollow failed achievement
Replies: 2
Views: 582

Re: [15.5] Can not unfollow failed achievement

I'm not quite sure about this workaround, but I belive following an achievment is set in general. So you should be able to start a new game and unfollow the (not failed yet) achievment and you're okay.
by Hoeloe
Mon May 01, 2017 7:57 am
Forum: Multiplayer
Topic: [Server-Service] Free Factorio Server (Release)
Replies: 77
Views: 28871

Re: [Server-Service] Free Factorio Server (Release)

Hallou!
Habe mich registriert, aber keine Mail erhalten, woran liegts? Hab ne Hotmail Adresse.
Gruss Hoeloe
by Hoeloe
Fri Apr 28, 2017 8:53 am
Forum: Outdated/Not implemented
Topic: Limit Mining Drills to a specific resource
Replies: 15
Views: 11594

Re: Limit Mining Drills to a specific resource

When I have a start with 2 orepatches touching each other at the beginning of a game, I start to seperate them with the bürnerminer since they only mine 2x2 When i grow big and start building several electic mining drills, most orepatches are allready separated. Else I go over to filterinserters or ...
by Hoeloe
Fri Apr 28, 2017 8:39 am
Forum: Ideas and Suggestions
Topic: Ability to destroy unneeded components of oil processing
Replies: 18
Views: 5314

Re: Ability to destroy unneeded components of oil processing

This is why you set up circuit controlled automated oil cracking. If petro < light oil, crack light oil to petro. If light oil < heavy oil, crack heavy to light. Notice how the first post shows petrol as full? Can't crack petrol down, and if you're in a spot where you can't use the excess petrol th...
by Hoeloe
Wed Apr 26, 2017 1:54 pm
Forum: Translations
Topic: German localization discussion
Replies: 189
Views: 70955

Re: German localization discussion

Grundsätzlich sind es Netzwerke, Netz ist einfach die Kurzform, bzw: bei Netz denk ich eher an Spinnen(netze). Ihr nennt euer LAN zuhause oder in der Firma ja auch Netzwerk und nicht einfach nur Netz, oder? Ist wohl Geschmacksache. Ich musst allerdings feststellen, dass die Übersetzung für "cir...
by Hoeloe
Tue Apr 18, 2017 12:14 pm
Forum: Ideas and Suggestions
Topic: Bored of new game tree cutting? - pet bot
Replies: 10
Views: 2456

Re: Bored of new game tree cutting? - pet bot

I know what you're talking about when it comes to chopping wood, it takes so much time, but I never realy used it for fuel... I mostly only chopchop when I need space to build, or to craft powerpoles in the beginning. First fuel is made with one burnerminer feeding the stonefurnace. Afterwards I go ...
by Hoeloe
Wed Apr 12, 2017 10:47 am
Forum: Translations
Topic: German localization discussion
Replies: 189
Views: 70955

Re: German localization discussion

Hab die core.ini mal etwas durchgeschaut was das entity-Problem betrifft und ein paar Gedanken zur Vereinheitlichung gemacht. Das Wort entity wird sehr bewusst eingesetzt, da die meisten Aktionen die damit Beschrieben werden auf zig verscheidene Objekte auf die gleiche Weise angewendet werden können...
by Hoeloe
Wed Mar 15, 2017 8:48 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 835218

Re: Factorio Roadmap for 0.15 + 0.16

I know, 0.15 is done when it's done...
But I can't wait any longer for it! :?
by Hoeloe
Tue Feb 28, 2017 7:55 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 108
Views: 32901

Re: Friday Facts #179 - New resource graphics & concrete

So for all those people asking why uranium and nuclear stuff is associated with green glow: 1. Precisely said, we associate radiating stuff with green glow 2. Since I wondered myself, why we do that, I asked google and he told me: Radioluminescence As you can read, the first radioluminescenced paint...
by Hoeloe
Wed Nov 23, 2016 12:57 pm
Forum: Gameplay Help
Topic: Logistics Robots to craft and upgrade chain
Replies: 4
Views: 1267

Re: Logistics Robots to craft and upgrade chain

As far I understand you want to provide Level 1 items (like yellow belts) for the logisticnetwork, but also want to use it in the same assemblerchain to produce level 2 items (red belts in this example). In the same step you would like to recycle level 1 items you don't need anymore. Correct? Since ...
by Hoeloe
Fri Oct 07, 2016 12:00 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 19744

Re: Poll: Offshore Pump Should Need Energy

Also i want to mention with my idea it would be possible to do a redundant powersupply for your electrict coal mining drills. That would actually make the game easier :P Good point. :) But redundancy could also be, that you have nuclear energy and as reduntant energy still steam engines. Or - as no...
by Hoeloe
Thu Oct 06, 2016 6:25 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 19744

Re: Poll: Offshore Pump Should Need Energy

Koub wrote:coal age.
I like it! :D
by Hoeloe
Wed Oct 05, 2016 7:13 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 19744

Re: Poll: Offshore Pump Should Need Energy

If you go for burnerpumps, it would make it way more complex since you need to deliver coal to every pump you use. If you go for burnersteamengine, it would make it way more complex since you need to deliver coal to every steam-engine you use. Hoeloe, I don't want to piss you off or so :) , what I ...

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