Search found 29 matches

by bripi
Fri May 24, 2019 9:59 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 12050

Re: Friday Facts #295 - New design for the chemical plant

Why do people always think chemical plants are so dirty!? 99.9% of the time the only thing released is water vapor from a cooling tower. Any other waste is thermally decomposed in a flare system. Why do you have to add smoke? Even from a financial perspective, no one wants to waste chemicals. But p...
by bripi
Fri May 24, 2019 9:55 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 12050

Re: Friday Facts #295 - New design for the chemical plant

The new chem plant is **gorgeous**!!! well done devs!! Thanx so much for improving this design!
by bripi
Sat Feb 16, 2019 8:30 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 185
Views: 32941

Re: Friday Facts #282 - 0.17 in sight

Loving the update news!!! The new graphics on the accumulator are sparky! And, THANX SOOOO MUCH for the upgrade on map generation GUI...this is going to improve things a hell of alot. One thing I didn't see that I wonder how difficult it would be to include is a click-box to turn biters off complete...
by bripi
Thu Feb 07, 2019 8:16 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 42378

Re: Friday Facts #275 - 0.17 Science changes

24 seconds for "chemical science pack"s are too much. Considering you get 3 out of "Production science pack"s and "Utility science pack"s and both only take 21 seconds. I think you should reduce it at least by 4 seconds, but it's only my opinion. 100% behind this post. 24 ticks for chemical science...
by bripi
Mon Aug 13, 2018 5:14 am
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 17921

Re: Friday Facts #255 - Construction tools

What annoys me is how they're butchering upgrade planner. Now it will not automatically take from player inventory, according to this. And it looks like you have to have construction bots and personal roboport for it? BOGUS - this was the second greatest feature of UP is that you didn't need bots fo...
by bripi
Sat Apr 28, 2018 4:49 am
Forum: News
Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
Replies: 35
Views: 8321

Re: Friday Facts #240 - Factorio-data & Fast pipe replace

I will add my "huzzah!" to the underground pipes fast-replace. It's an idea who's time has come. I see a lot of people grumbling about fast-replace on belts, but let's face it: that's a *personal* control issue. Don't be so reckless with the mouse! Sure, you'll make mistakes, but that's the point of...
by bripi
Tue Feb 27, 2018 7:15 am
Forum: Gameplay Help
Topic: Deadlock on producing blue science
Replies: 3
Views: 636

Re: Deadlock on producing blue science

You are forced to hand-assemble your first refinery. You don't have a choice.
by bripi
Tue Feb 27, 2018 7:14 am
Forum: Gameplay Help
Topic: Changing tree density in .16
Replies: 2
Views: 418

Re: Changing tree density in .16

Toggling the settings in the "Terrain" menu has a significant effect on the density of trees. I normally go with "Very Low" and "Small" settings, and have hardly ever encountered the dreaded impassible forest. In fact, not once! Try experimenting with it.
by bripi
Tue Feb 27, 2018 6:32 am
Forum: Gameplay Help
Topic: Question on landfill
Replies: 7
Views: 1112

Re: Question on landfill

Velox wrote:{snip}... but I don't usually bother concreting my bases.
BIG MISTAKE, especially in terms of the movement bonus! Concrete is 150% faster than ground, and on slow ground like sand the need is absolute! Don't fear the 'crete!
by bripi
Fri Jan 05, 2018 3:34 am
Forum: Mods
Topic: [MOD 0.16.x]Factorio Extended 0.3.1
Replies: 167
Views: 103155

Re: [MOD 0.16.x]Factorio Extended 0.3.0

The mod Factorio Extended - Transport will not load. I am using version .16.3 and I am getting an error loading the mod. The other Extended mods
by bripi
Sat Oct 28, 2017 1:53 am
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 125
Views: 25058

Re: Friday Facts #214 - Concrete rendering

The new render looks AMAZING!! Love, just *love* that garden design at the end! Gives the game a "oh yeah, we live here too and have to look at this stuff every day, so why not make it look nice" dimension. The new look isn't realistic (as many, many have pointed out) but it's beautiful - and I hard...
by bripi
Sat Aug 26, 2017 4:05 am
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 20735

Re: Friday Facts #205 - Teaching the things that everybody knows

***LOVE*** the new radar! Stunning!
by bripi
Mon Aug 14, 2017 2:33 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 30161

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

Well, I like the new flashy bot designs...but I can't figure out what they are! From L to R, I see Logistic bot, then Construction bot...but what are the other 3 bots???
by bripi
Mon May 08, 2017 1:28 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 33848

Re: Friday Facts #189 - Specifying the 1.0

While I am here, let me say that the upgrades to the visuals is terrific, and I love the way the ores now "pop". I've been playing for only two years so I still consider myself "new", but this seems to me to be a simple idea: why do we have to press ALT? Why wouldn't the default be that we would see...
by bripi
Wed Apr 26, 2017 3:10 am
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 26393

Re: Version 0.15.2

LOVE, LOVE, LOVE the new graphics!! Hate to sound cliche', but they *really* POP!! Love the boiler upgrade to multidirectional! Love the zooming features as they are AWESOME!! OMG I am soooooo excited to play again! Now, if we can get the Mods to work.....
by bripi
Wed Apr 26, 2017 1:33 am
Forum: Releases
Topic: Version 0.15.1
Replies: 54
Views: 30959

Re: Version 0.15.1

wilsonyu wrote:I can't install mods... Cannot connect to the mod portal?! Have anyone have this issue after installing the update?
I can't either! In fact, it's telling me it cannot connect to the mod portal. AT ALL. Wazzzup widdat?
by bripi
Wed Apr 05, 2017 3:58 am
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 22030

Re: Friday Facts #184 - Five years of Factorio

Congrats!! 5 years...what passion you have for this "game". It's so hard for me to call it a "game" when it is more addictive than heroin, more destructive than meth, more time-consuming than just about anything...and it's realism lets me use it in the classroom to teach important concepts like ener...
by bripi
Fri Mar 17, 2017 7:28 am
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 20347

Re: Friday Facts #181 - Calm before the storm

The new HD graphics for refineries and chem plants look awesome! That's some nice work!
by bripi
Sun Mar 05, 2017 9:54 am
Forum: Gameplay Help
Topic: Titanium plates issue
Replies: 4
Views: 933

Re: Titanium plates issue

Thanks for the mod advice...installed it, but I'm getting nothing. It's too bad...I'd like to get some of the Titanium upgrades.
by bripi
Sun Feb 26, 2017 4:21 am
Forum: Gameplay Help
Topic: Titanium plates issue
Replies: 4
Views: 933

Titanium plates issue

I'm running 14.22 with most recent updates to mods. Using Factorio-Extended mod, I want to turn the Titanium ore I get from the mining rocket into plates. The pop-up menu says I can make it in any smelter, so I throw it in. I keep getting "Titanium" but NOT PLATES. I cannot do anything with these "T...

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