Search found 31 matches
- Sun Aug 16, 2020 4:30 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 118415
Re: Friday Facts #360 - 1.0 is here!
August 14, 19XX, I entered this world. Many years later, receiving the BEST birthday present ever. Many thanks to the devs and community for all the hard work, patience, and effort. The game has been an inspiration.
- Sat Mar 07, 2020 1:34 am
- Forum: Releases
- Topic: Version 0.18.10
- Replies: 16
- Views: 16700
Re: Version 0.18.10
ABSOLUTELY **LOVING** the new graphics! Ores really pop! Thanks so much to the devs for all of their hard work on this...and I like the new water pumps, too!
- Fri May 24, 2019 9:59 am
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38733
Re: Friday Facts #295 - New design for the chemical plant
Why do people always think chemical plants are so dirty!? 99.9% of the time the only thing released is water vapor from a cooling tower. Any other waste is thermally decomposed in a flare system. Why do you have to add smoke? Even from a financial perspective, no one wants to waste chemicals. But p...
- Fri May 24, 2019 9:55 am
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38733
Re: Friday Facts #295 - New design for the chemical plant
The new chem plant is **gorgeous**!!! well done devs!! Thanx so much for improving this design!
- Sat Feb 16, 2019 8:30 am
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 93130
Re: Friday Facts #282 - 0.17 in sight
Loving the update news!!! The new graphics on the accumulator are sparky! And, THANX SOOOO MUCH for the upgrade on map generation GUI...this is going to improve things a hell of alot. One thing I didn't see that I wonder how difficult it would be to include is a click-box to turn biters off complete...
- Thu Feb 07, 2019 8:16 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176474
Re: Friday Facts #275 - 0.17 Science changes
24 seconds for "chemical science pack"s are too much. Considering you get 3 out of "Production science pack"s and "Utility science pack"s and both only take 21 seconds. I think you should reduce it at least by 4 seconds, but it's only my opinion. 100% behind this post....
- Mon Aug 13, 2018 5:14 am
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 58709
Re: Friday Facts #255 - Construction tools
What annoys me is how they're butchering upgrade planner. Now it will not automatically take from player inventory, according to this. And it looks like you have to have construction bots and personal roboport for it? BOGUS - this was the second greatest feature of UP is that you didn't need bots fo...
- Sat Apr 28, 2018 4:49 am
- Forum: News
- Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
- Replies: 35
- Views: 20712
Re: Friday Facts #240 - Factorio-data & Fast pipe replace
I will add my "huzzah!" to the underground pipes fast-replace. It's an idea who's time has come. I see a lot of people grumbling about fast-replace on belts, but let's face it: that's a *personal* control issue. Don't be so reckless with the mouse! Sure, you'll make mistakes, but that's th...
- Tue Feb 27, 2018 7:15 am
- Forum: Gameplay Help
- Topic: Deadlock on producing blue science
- Replies: 3
- Views: 1967
Re: Deadlock on producing blue science
You are forced to hand-assemble your first refinery. You don't have a choice.
- Tue Feb 27, 2018 7:14 am
- Forum: Gameplay Help
- Topic: Changing tree density in .16
- Replies: 2
- Views: 1851
Re: Changing tree density in .16
Toggling the settings in the "Terrain" menu has a significant effect on the density of trees. I normally go with "Very Low" and "Small" settings, and have hardly ever encountered the dreaded impassible forest. In fact, not once! Try experimenting with it.
- Tue Feb 27, 2018 6:32 am
- Forum: Gameplay Help
- Topic: Question on landfill
- Replies: 7
- Views: 4466
Re: Question on landfill
BIG MISTAKE, especially in terms of the movement bonus! Concrete is 150% faster than ground, and on slow ground like sand the need is absolute! Don't fear the 'crete!Velox wrote:{snip}... but I don't usually bother concreting my bases.
- Fri Jan 05, 2018 3:34 am
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 171651
Re: [MOD 0.16.x]Factorio Extended 0.3.0
The mod Factorio Extended - Transport will not load. I am using version .16.3 and I am getting an error loading the mod. The other Extended mods
- Sat Oct 28, 2017 1:53 am
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 72930
Re: Friday Facts #214 - Concrete rendering
The new render looks AMAZING!! Love, just *love* that garden design at the end! Gives the game a "oh yeah, we live here too and have to look at this stuff every day, so why not make it look nice" dimension. The new look isn't realistic (as many, many have pointed out) but it's beautiful - ...
- Sat Aug 26, 2017 4:05 am
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 53888
Re: Friday Facts #205 - Teaching the things that everybody knows
***LOVE*** the new radar! Stunning!
- Mon Aug 14, 2017 2:33 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 77446
Re: Factorio Friday Friday Facts #203 - Logistic buffer chest
Well, I like the new flashy bot designs...but I can't figure out what they are! From L to R, I see Logistic bot, then Construction bot...but what are the other 3 bots???
- Mon May 08, 2017 1:28 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 82358
Re: Friday Facts #189 - Specifying the 1.0
While I am here, let me say that the upgrades to the visuals is terrific, and I love the way the ores now "pop". I've been playing for only two years so I still consider myself "new", but this seems to me to be a simple idea: why do we have to press ALT? Why wouldn't the default ...
- Wed Apr 26, 2017 3:10 am
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 39985
Re: Version 0.15.2
LOVE, LOVE, LOVE the new graphics!! Hate to sound cliche', but they *really* POP!! Love the boiler upgrade to multidirectional! Love the zooming features as they are AWESOME!! OMG I am soooooo excited to play again! Now, if we can get the Mods to work.....
- Wed Apr 26, 2017 1:33 am
- Forum: Releases
- Topic: Version 0.15.1
- Replies: 54
- Views: 45894
Re: Version 0.15.1
I can't either! In fact, it's telling me it cannot connect to the mod portal. AT ALL. Wazzzup widdat?wilsonyu wrote:I can't install mods... Cannot connect to the mod portal?! Have anyone have this issue after installing the update?
- Wed Apr 05, 2017 3:58 am
- Forum: News
- Topic: Friday Facts #184 - Five years of Factorio
- Replies: 87
- Views: 46589
Re: Friday Facts #184 - Five years of Factorio
Congrats!! 5 years...what passion you have for this "game". It's so hard for me to call it a "game" when it is more addictive than heroin, more destructive than meth, more time-consuming than just about anything...and it's realism lets me use it in the classroom to teach importan...
- Fri Mar 17, 2017 7:28 am
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 41510
Re: Friday Facts #181 - Calm before the storm
The new HD graphics for refineries and chem plants look awesome! That's some nice work!