Search found 19 matches

by NorwegianBlue
Tue May 16, 2017 5:09 am
Forum: Balancing
Topic: 0.15 Expensive Recipie Balance
Replies: 14
Views: 7430

Re: 0.15 Expensive Recipie Balance

Deathworld... Blue Science... i built a nice little 10 assembler sushi belt for blue science. "Let's start small, we can extend later or build another," I thought. Hours later... still opening more and more iron mines to feed this beast and still not even close to satisfying it's seemingly...
by NorwegianBlue
Mon May 15, 2017 1:30 am
Forum: General discussion
Topic: 0.15 Oil Rebalancing - Too Far?
Replies: 38
Views: 17413

Re: 0.15 Oil Rebalancing - Too Far?

I bootstrapped a deathworld base to laser turrets and tanks on one pumpjack...

Yep, too far.
by NorwegianBlue
Tue May 09, 2017 11:00 pm
Forum: General discussion
Topic: 0.15 Oil Rebalancing - Too Far?
Replies: 38
Views: 17413

Re: 0.15 Oil Rebalancing - Too Far?

Agree with OP. About 15 wells was enough for 3 rockets, all research + 4x infinite ones. I keep thinking "i'm gonna run out of oil soon... but then check and no... everything's fine". If anything, I keep running out of heavy oil because i have too much of everything else and those tanks ar...
by NorwegianBlue
Wed May 03, 2017 3:03 am
Forum: General discussion
Topic: Testing science- and energyefficiency of chained science lab
Replies: 75
Views: 29216

Re: Testing efficiency of chained science labs

Some techs require multiple packs of some, but not others, per time interval.

That can really mess up a finely tuned system.
by NorwegianBlue
Mon May 01, 2017 1:55 am
Forum: Resolved Problems and Bugs
Topic: [0.15.5] Copy-paste disconnects circuits
Replies: 2
Views: 2369

[0.15.5] Copy-paste disconnects circuits

If you copy from an filter inserter that doesn't have red/green wire connections, onto an filter inserter that does have red/green wire connections, the red/green wires are removed from the filter inserter you pasted onto.
by NorwegianBlue
Sun Apr 30, 2017 11:50 pm
Forum: General discussion
Topic: command to clear / empty all chest, tank, inventory?
Replies: 3
Views: 12796

Re: command to clear / empty all chest, tank, inventory?

Chest: run over it in a tank.
Tank: destroy it with another tank or rocket launcher.
Inventory: put everything in a chest and run over it with a tank.

:P
by NorwegianBlue
Sun Apr 30, 2017 11:48 pm
Forum: Releases
Topic: Version 0.15.5
Replies: 33
Views: 30597

Re: Version 0.15.5

I found some red desert in my 0.15 game.

The red rocks are much stronger, stopping a tank in its tracks. And they contain coal, not stone. Maybe that's a bug. I thought it was awesome.
by NorwegianBlue
Wed Apr 26, 2017 6:37 am
Forum: General discussion
Topic: Problems with Steam in 0.15
Replies: 4
Views: 3247

Re: Problems with Steam in 0.15

Steam engines run on steam now, not hot water. Check the boiler outputs. Yes, plural.
by NorwegianBlue
Mon Apr 24, 2017 4:00 am
Forum: General discussion
Topic: Ask the devs: Future plans for biters/aliens/enemies?
Replies: 7
Views: 3380

Re: Ask the devs: Future plans for biters/aliens/enemies?

With 0.15 late game we can clean up biter infestations with tactical nuclear hellfire. Should make expanding nice and efficient. Get rid of those annoying trees too.
by NorwegianBlue
Wed Apr 19, 2017 11:16 pm
Forum: General discussion
Topic: Is 20 the final price?
Replies: 13
Views: 6074

Re: Is 20 the final price?

Just buy more copies?
by NorwegianBlue
Wed Apr 19, 2017 11:11 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1049425

Re: Factorio Roadmap for 0.15 + 0.16

If you haven't launched 1000 rockets and built a >1RPM base... there's a lot more fun to be had.
by NorwegianBlue
Wed Apr 19, 2017 12:52 am
Forum: General discussion
Topic: how do YOU manage barrels of oil?
Replies: 66
Views: 30720

Re: how do YOU manage barrels of oil?

I find the barrelling problem quite interesting, and am a bit disappointed that fluid wagons will make it all so simple.
by NorwegianBlue
Mon Apr 10, 2017 10:52 pm
Forum: General discussion
Topic: Are trains really more efficient than belts?
Replies: 31
Views: 20067

Re: Are trains really more efficient than belts?

You use large 8+ wagon trains because large trains are cool.

Do you need any other reason?
by NorwegianBlue
Fri Dec 09, 2016 2:16 am
Forum: Gameplay Help
Topic: Defending Train Lines and Biter Expansion
Replies: 4
Views: 5203

Re: Defending Train Lines and Biter Expansion

By max evolution, you end up having to wall and turret your entire rail infrastructure.

When you outposts are 2 minutes away by train, it's super-annoying to have to go and repair a train killed by a behemoth biter.
by NorwegianBlue
Wed Dec 07, 2016 11:13 pm
Forum: Combinator Creations
Topic: Virtual Pet
Replies: 1
Views: 2140

Re: Virtual Pet

Awesome.

But... we spent so much time wondering if we could, we didn't stop to think about whether we should...
by NorwegianBlue
Fri Nov 18, 2016 12:44 am
Forum: Gameplay Help
Topic: Duplicate Train Stations: Behavior Change?
Replies: 20
Views: 10830

Re: Duplicate Train Stations: Behavior Change?

Agree with OP

I've noticed this recently too in a similar setup.

Was working 100% since I built it. Now it gets stuck with the incoming train trying to move into a bay that's full, even though there are more empty bays with the same station name.
by NorwegianBlue
Fri Jul 01, 2016 1:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] PowerSwitch logic crash
Replies: 5
Views: 2252

Re: [0.13.0] PowerSwitch logic crash

I got this same problem in 0.13.2 -- this was a game started fresh in 0.13.0

When the logic state changed, turning the power switch off - crash.


I reloaded the save, and tried again and it was fine. Ran through many cycles with no issue.

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