Does this:
Fixed train path finding penalty for circuit network disabled signals.
fix this one: https://forums.factorio.com/viewtopic.php?f=173&t=27740?
I think it should
http://i.imgur.com/ePffL8o.jpg
Doesn't seem to work reliably. Some configurations work, some don't, don't know why. Here ...
Search found 25 matches
- Tue Aug 16, 2016 10:54 pm
- Forum: Releases
- Topic: Version 0.13.16
- Replies: 22
- Views: 23616
- Wed Aug 10, 2016 12:33 pm
- Forum: Ideas and Requests For Mods
- Topic: Summon bots
- Replies: 3
- Views: 1897
Re: Summon bots
Not an option to do that on every roboport. Currently at 3500 of them and a lot of them are in a tight spot so no room. Need another tool
- Wed Aug 10, 2016 2:47 am
- Forum: Ideas and Requests For Mods
- Topic: Summon bots
- Replies: 3
- Views: 1897
Summon bots
How I imagine it would work:
You make a "Mother-roboport" or something of the kind. (Make it expensive! 10 roboports + 1000 blue chips and +1000 alien eggs or something!)
When you open this mother-roboport you also get a little GUI somewhere and you can request either "Logistic bots" or ...
You make a "Mother-roboport" or something of the kind. (Make it expensive! 10 roboports + 1000 blue chips and +1000 alien eggs or something!)
When you open this mother-roboport you also get a little GUI somewhere and you can request either "Logistic bots" or ...
- Wed Aug 10, 2016 12:47 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 220533
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
I posted an error with "@spencersutton" since your fork (I don't know how github works) don't have any issue reporting. Hope that you see it!
- Mon Aug 08, 2016 11:38 pm
- Forum: Mods
- Topic: [MOD 0.13] Alien Eggs - grow your own zoo
- Replies: 28
- Views: 26609
Re: [MOD 0.13] Alien Eggs - grow your own zoo
Then I request an update! ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mon Aug 08, 2016 1:48 pm
- Forum: Mods
- Topic: [MOD 0.13] Alien Eggs - grow your own zoo
- Replies: 28
- Views: 26609
Re: [MOD 0.13] Alien Eggs - grow your own zoo
How come there's only spitters nest and no biters nest?
- Fri Aug 05, 2016 3:49 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 597291
Re: Let's see your clever builds
Some sick kind of experiment?
http://i.imgur.com/JfqGL4j.png
Let's see the basement....
http://i.imgur.com/uDjiiTX.png
https://www.youtube.com/watch?v=iJKU-w4pK1M
Nice!
The building is factorissimo, but what mod gets the aliens there?
Needed mods (I guess?)
AlienEggs - The initial spawn ...
http://i.imgur.com/JfqGL4j.png
Let's see the basement....
http://i.imgur.com/uDjiiTX.png
https://www.youtube.com/watch?v=iJKU-w4pK1M
Nice!
The building is factorissimo, but what mod gets the aliens there?
Needed mods (I guess?)
AlienEggs - The initial spawn ...
- Fri Aug 05, 2016 3:18 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 597291
Re: Let's see your clever builds
Some sick kind of experiment?
![Image](https://forums.factorio.com/images/ext/5ad7076424a88dae9d6ea560b0d7f727.png)
Let's see the basement....
![Image](https://forums.factorio.com/images/ext/b0708f92e87044e02a22e5d85d7bb7fb.png)
https://www.youtube.com/watch?v=iJKU-w4pK1M
![Image](https://forums.factorio.com/images/ext/5ad7076424a88dae9d6ea560b0d7f727.png)
Let's see the basement....
![Image](https://forums.factorio.com/images/ext/b0708f92e87044e02a22e5d85d7bb7fb.png)
https://www.youtube.com/watch?v=iJKU-w4pK1M
- Wed Aug 03, 2016 11:08 pm
- Forum: Mods
- Topic: [MOD 0.13] Score Extended - rocket score replacement
- Replies: 94
- Views: 42344
Re: [MOD 0.12+] Score Extended - rocket score replacement
I have 8 only 4 operational though! The ups is seriously starting to hurt on this save though ![Sad :(](./images/smilies/icon_e_sad.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
- Wed Aug 03, 2016 9:27 pm
- Forum: Mods
- Topic: [MOD 0.13] Score Extended - rocket score replacement
- Replies: 94
- Views: 42344
Re: [MOD 0.12+] Score Extended - rocket score replacement
There we go. Mod portal is broken now it didn't want to update so had to do it manually ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Wed Aug 03, 2016 6:21 pm
- Forum: Mods
- Topic: [MOD 0.13] Score Extended - rocket score replacement
- Replies: 94
- Views: 42344
Re: [MOD 0.12+] Score Extended - rocket score replacement
Do this count?binbinhfr wrote: But if you obtain a nice score (rockets/hour), please post a screencopy in this thread.
- Tue Aug 02, 2016 1:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.13] A lot of inconsitency with curved rail
- Replies: 3
- Views: 1808
Re: [0.13.13] A lot of inconsitency with curved rail
Great!Rseding91 wrote:Actually now that I've spent some time thinking about this I think I have a solution that will fix these issues forever
So, fixed for 0.13.14.
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue Aug 02, 2016 8:52 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 220533
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Please update!!!
- Tue Aug 02, 2016 12:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.13] A lot of inconsitency with curved rail
- Replies: 3
- Views: 1808
[0.13.13] A lot of inconsitency with curved rail
http://i.imgur.com/4uRqbfs.jpg
Upper half with walls: a train will hit all these walls (yet placeable). Possible more places, but these I could find.
Bottom half: all except for one can only 3 medium poles be placed, that one there's 4 of them. Does not look like a train will hit it, but it's ...
Upper half with walls: a train will hit all these walls (yet placeable). Possible more places, but these I could find.
Bottom half: all except for one can only 3 medium poles be placed, that one there's 4 of them. Does not look like a train will hit it, but it's ...
- Tue Jul 26, 2016 6:59 pm
- Forum: Pending
- Topic: [0.13.11] Corrupt save
- Replies: 3
- Views: 1916
Re: [0.13.11] Corrupt save
Hi, thanks for the report.
You don't have corrupted save, but some graphics issue.
Your graphics driver is from November 2015 which is very old for Windows 10 driver. Please update the drivers and let us know if you still experience crashes (or "Unable to create sprite" errors). http://www.geforce ...
You don't have corrupted save, but some graphics issue.
Your graphics driver is from November 2015 which is very old for Windows 10 driver. Please update the drivers and let us know if you still experience crashes (or "Unable to create sprite" errors). http://www.geforce ...
- Tue Jul 26, 2016 4:58 pm
- Forum: Pending
- Topic: [0.13.11] Corrupt save
- Replies: 3
- Views: 1916
[0.13.11] Corrupt save
I cannot load the save straight up, then the error comes up. Funny though is that if I load a previous save, then the second one it works!
The bad news is that I got:
19.308 Error Util.cpp:57: Unable to create sprite (2048X2048) probably not enough of video memory.
The first time, but the log ...
The bad news is that I got:
19.308 Error Util.cpp:57: Unable to create sprite (2048X2048) probably not enough of video memory.
The first time, but the log ...
- Mon Jul 25, 2016 11:47 pm
- Forum: Ideas and Suggestions
- Topic: Some train GUI suggestions
- Replies: 5
- Views: 2338
Re: Some train GUI suggestions
Doesn't matter to me, maybe even slightly prefer the current one. Anyways, that's for a separate topic.bobingabout wrote:Personally, I miss being able to place curved rails the old way.
- Sun Jul 24, 2016 7:04 pm
- Forum: Ideas and Suggestions
- Topic: Some train GUI suggestions
- Replies: 5
- Views: 2338
Re: Some train GUI suggestions
I like this reactionssilk wrote:![]()
![Smile :)](./images/smilies/icon_e_smile.gif)
- Sun Jul 24, 2016 3:00 am
- Forum: Ideas and Suggestions
- Topic: Some train GUI suggestions
- Replies: 5
- Views: 2338
Some train GUI suggestions
I enjoy trains and 0.13 gave me a lof of fun things to work with but the gui could use another update in my opinion. Here's my suggestions:
When in the circuit condition menu, just some buttons to easy set a number without having to type it or slide. The last 5 buttons could be user set, so if you ...
When in the circuit condition menu, just some buttons to easy set a number without having to type it or slide. The last 5 buttons could be user set, so if you ...
- Sat Jul 23, 2016 8:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.10] Weird sound sliders
- Replies: 1
- Views: 1043
[0.13.10] Weird sound sliders
I don't like playing with sound on, I rather listen to my music. But I wanted to hear alerts, so I turned "Alerts volume" to max, master volume to max, and every thing else to nothing. After 6 hours of gameplay I figured: hey I haven't heard any sound at all entire game.
Seems like "Gui effects ...
Seems like "Gui effects ...