Search found 10 matches

by manishearth
Fri Dec 13, 2024 10:44 pm
Forum: Technical Help
Topic: Intermittent slow FPS (Waiting For Update)
Replies: 2
Views: 257

Re: Intermittent slow FPS (Waiting For Update)

Yeah, that's what I thought initially, but it's strange that it only happens some times, and this is a pretty fast computer! Our base isn't doing anything super insane either. My friend isn't having these issues at all, and he's on a similar computer. He is located physically closer to the server ...
by manishearth
Fri Dec 13, 2024 9:14 am
Forum: Technical Help
Topic: Intermittent slow FPS (Waiting For Update)
Replies: 2
Views: 257

Intermittent slow FPS (Waiting For Update)

I'm experiencing intermittent unplayably slow FPS, and slow "catching up" progress bars. I'm on a computer with a decent setup¹, and my friend over multiplayer is not experiencing FPS issues ever. I'm on Windows, he's on Linux, I believe the server is also Linux.

We've reduced bot usage in the base ...
by manishearth
Fri Dec 06, 2024 7:01 pm
Forum: Ideas and Suggestions
Topic: Blueprints in "my blueprints" and the inventory linked
Replies: 5
Views: 1821

Blueprint deletion mechanics could be more clear on permanent actions

TL;DR

Make it clearer that "delete blueprint" deletes blueprints from *everywhere*, add signposting so people know how to clear from their inventory.


What?

Currently, if you blueprint/book in your hotbar and want it gone, the _correct_ thing to do is to clear it with middle click.

However ...
by manishearth
Tue Dec 03, 2024 4:53 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
Replies: 36
Views: 14982

Re: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time

Just to add a datapoint for prioritization: This bug is equivalently as game-breaking as a crash for me, since my FPS on our multiplayer world is consistently <5 (it's 60fps when loading and it rapidly drops). At this level the inputs start overlapping so almost any click I make will get executed ...
by manishearth
Thu Nov 28, 2024 11:47 pm
Forum: Duplicates
Topic: [StrangePan][2.0.21] SegmentedUnit very high CPU usage
Replies: 14
Views: 1876

Re: [2.0.21] SegmentedUnit very high CPU usage

Ah, I can just watch the release logs for issue 120275, that works, thanks!
by manishearth
Thu Nov 28, 2024 7:35 pm
Forum: Duplicates
Topic: [StrangePan][2.0.21] SegmentedUnit very high CPU usage
Replies: 14
Views: 1876

Re: [2.0.21] SegmentedUnit very high CPU usage

Thank you! Will do; do you have an estimate on which release I should be waiting for?
by manishearth
Thu Nov 28, 2024 6:54 pm
Forum: Duplicates
Topic: [StrangePan][2.0.21] SegmentedUnit very high CPU usage
Replies: 14
Views: 1876

Re: [2.0.21] SegmentedUnit very high CPU usage

I'm also facing this problem. I have low FPS when connecting to a multiplayer server. FPS seems to tank when using lots of bots, but I also have 4ms SegmentedUnit and 1ms SmokeWithTrigger that's just constant. The menu says I have 153 segmented units active.

Can upload map if necessary. My friend ...
by manishearth
Sun Jul 03, 2016 9:32 am
Forum: Duplicates
Topic: [0.13] Savegame corruption
Replies: 4
Views: 1081

Re: [0.13] Savegame corruption

This was loaded in 0.13.1 itself
by manishearth
Thu Jun 30, 2016 7:47 am
Forum: Duplicates
Topic: [0.13] Savegame corruption
Replies: 4
Views: 1081

Re: [0.13] Savegame corruption

Oh, sorry. It was from 0.12.
by manishearth
Wed Jun 29, 2016 2:39 pm
Forum: Duplicates
Topic: [0.13] Savegame corruption
Replies: 4
Views: 1081

[0.13] Savegame corruption

I switched to 0.13.1 and it worked fine initially. But when I tried to save it later, it got corrupted. Saving to a new savefile worked, but I get a segfault when opening the new savefile. I have the Aircraft mod installed -- looking at the mod breaking changes list it doesn't seem like that mod ...

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