I switched to 0.13.1 and it worked fine initially. But when I tried to save it later, it got corrupted. Saving to a new savefile worked, but I get a segfault when opening the new savefile. I have the Aircraft mod installed -- looking at the mod breaking changes list it doesn't seem like that mod needs to be updated in the code (it just adds a few new researches and vehicles, and doesn't call any of the affected functions), so I just added a factorio_version key to the info file and it was working great.
Log below:
1684.832 Warning WriteFileGuard.cpp:26: Writing /Users/manishearth/Library/Application Support/factorio/saves/manish_post13.zip failed; previous version (if any) should still be available
1771.484 Warning WriteFileGuard.cpp:26: Writing /Users/manishearth/Library/Application Support/factorio/saves/_autosave3.zip failed; previous version (if any) should still be available
1808.815 Warning WriteFileGuard.cpp:26: Writing /Users/manishearth/Library/Application Support/factorio/saves/manish_post13-2.zip failed; previous version (if any) should still be available
1826.277 Error CrashHandler.cpp:183: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x10059e172 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1 0x1005970f9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:85)
#2 0x10059708e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:188)
#3 0x7fff8ea98eaa in 0x7fff8ea98eaa
#4 0x0 in 0x0
#5 0x10072035d in boost::array<AdvancedTile, 16ul>::~array() (in factorio) (array.hpp:60)
#6 0x100720511 in boost::array<boost::array<AdvancedTile, 16ul>, 16ul>::~array() (in factorio) (array.hpp:60)
#7 0x100574d10 in Surface::~Surface() (in factorio) (Surface.cpp:630)
#8 0x10043c4d0 in Map::~Map() (in factorio) (Map.cpp:909)
#9 0x1004f1082 in Scenario::~Scenario() (in factorio) (Scenario.cpp:701)
#10 0x10004b31b in InLoadingGameBox::InLoadingGameBox(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, boost::filesystem::path const&) (in factorio) (AppManagerStates.cpp:801)
#11 0x10004b0cd in InLoadGameDialog::process(AppManager*) (in factorio) (AppManagerStates.cpp:800)
#12 0x10003bf32 in AppManager::process() (in factorio) (vector:641)
#13 0x100423833 in MainLoop::tickStep(Thread&, ThreadBarrier&, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >&, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >&, MainLoop::HeavyMode, bool&) (in factorio) (MainLoop.cpp:544)
#14 0x10041da66 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, boost::filesystem::path const&, MainLoop::HeavyMode, unsigned int) (in factorio) (MainLoop.cpp:702)
#15 0x10041b942 in _al_mangled_main (in factorio) (Main.cpp:730)
#16 0x100a0b3c7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
#17 0x7fff9b724c6f in 0x7fff9b724c6f
#18 0x7fff8cce1c13 in 0x7fff8cce1c13
#19 0x7fff8cce1b90 in 0x7fff8cce1b90
#20 0x7fff8ccdf375 in 0x7fff8ccdf375
[0.13] Savegame corruption
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- Burner Inserter
- Posts: 10
- Joined: Wed Jun 29, 2016 2:15 pm
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[0.13] Savegame corruption
- Attachments
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- manish_post13.zip
- Just after switching
- (14.24 MiB) Downloaded 62 times
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- manish_post13-2.zip
- After moving around a bit
- (14.37 MiB) Downloaded 67 times
Re: [0.13] Savegame corruption
Was this save file from 0.12 originally or freshly created in 0.13.0?
If you want to get ahold of me I'm almost always on Discord.
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- Burner Inserter
- Posts: 10
- Joined: Wed Jun 29, 2016 2:15 pm
- Contact:
Re: [0.13] Savegame corruption
Oh, sorry. It was from 0.12.
Re: [0.13] Savegame corruption
This is most likely caused by the map corruption issues in 0.13.0 that have been fixed in 0.13.1.
If you can reproduce the issue by loading a 0.12 map in 0.13.1 please make a new bug report.
If you can reproduce the issue by loading a 0.12 map in 0.13.1 please make a new bug report.
If you want to get ahold of me I'm almost always on Discord.
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- Burner Inserter
- Posts: 10
- Joined: Wed Jun 29, 2016 2:15 pm
- Contact:
Re: [0.13] Savegame corruption
This was loaded in 0.13.1 itself