Search found 5 matches

by BinarySpike
Sat Nov 28, 2020 4:45 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.2] When loading 1.1.1 save, some Spidertrons are gone
Replies: 6
Views: 1695

Re: [1.1.2] Spidertrons disappeared upgrading from 1.1.1

I'm having the same issue, I had a conga-line of 4. I lost the middle two.
by BinarySpike
Sun Oct 18, 2020 4:01 pm
Forum: Ideas and Suggestions
Topic: [Train] New wait condition to compliment v1.1 — condition to not skip stations
Replies: 4
Views: 665

Re: [Train] New wait condition to compliment v1.1 — condition to not skip stations

you want to have conditions for deciding if a train should go to a station in addition to the existing conditions to leave a station Not quite. When you turn off all stations in a train's list—and when it's time for that train to path to that station—it will skip that station. In my case I want the...
by BinarySpike
Sun Oct 18, 2020 4:49 am
Forum: Ideas and Suggestions
Topic: [Train] New wait condition to compliment v1.1 — condition to not skip stations
Replies: 4
Views: 665

[Train] New wait condition to compliment v1.1 — condition to not skip stations

Trains are my current stumbling block. I can't seem to get a world past 3-4 trains before I get frustrated with trying to make them dynamic. Thankfully, v1.1 is bringing the train limit to train stations. I've started building a "big" train network in my v1.0 world to accommodate the v1.1 ...
by BinarySpike
Sat May 06, 2017 7:24 am
Forum: Maps and Scenarios
Topic: [0.15] Scenario: Island Spawn
Replies: 2
Views: 6511

[0.15] Scenario: Island Spawn

Been working on an Island Spawn scenario which I teased on reddit. Unfortunately the mods thought it was a rule 9 violation :lol: In this scenario you spawn on an island with default resources and some electric poles. The four main resources—iron, copper, coal, and stone "infinitely" spawn...
by BinarySpike
Tue Jun 28, 2016 2:21 am
Forum: Not a bug
Topic: [0.13.0] Spawners spawn far too close
Replies: 25
Views: 9076

[0.13.0] Spawners spawn far too close

See images below for issue.

Started my first non-peaceful game (just launched a rocket on peaceful). I switched to hostile enemies. After a bit, two spawners spawned literally in my base.
Map image
Map image
map.png (30.43 KiB) Viewed 5259 times
In-game image
In-game image
image4.png (388.46 KiB) Viewed 5259 times

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