Ah, interesting, I should try that, thanksNemoricus wrote: Wed Dec 04, 2024 12:04 am If you set the Shattered Plant stop so that it will "depart" when a circuit condition is met, it should turn around at that point.
Search found 8 matches
- Wed Dec 04, 2024 10:37 pm
- Forum: Gameplay Help
- Topic: [SA] Do (platform) interrupts only trigger when not moving?
- Replies: 3
- Views: 328
Re: [SA] Do (platform) interrupts only trigger when not moving?
- Tue Dec 03, 2024 11:35 pm
- Forum: Pending
- Topic: [0.13] [Pending] Crash after network timeout
- Replies: 2
- Views: 1106
Re: [0.13] [Pending] Crash after network timeout
Hi, thank you for your answer... 8 years later I can say that I have never seen this error again
(and that I'm still in love for this game)
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Tue Dec 03, 2024 11:34 pm
- Forum: Gameplay Help
- Topic: [SA] Do (platform) interrupts only trigger when not moving?
- Replies: 3
- Views: 328
[SA] Do (platform) interrupts only trigger when not moving?
I have a platform that goes on the way to the shattered planet and I'd like to have it go back when it has gathered enough promethium rocks.
So it has its schedule set to something like "stay on nauvis until promethium = 0 then go to the shattered planet" and an interrupt that says "when promethium ...
So it has its schedule set to something like "stay on nauvis until promethium = 0 then go to the shattered planet" and an interrupt that says "when promethium ...
- Sun Nov 06, 2022 6:49 pm
- Forum: Not a bug
- Topic: [1.1.70] Blue inserter stuck in a "flickering" movement and not feeding turret
- Replies: 3
- Views: 829
Re: [1.1.70] Blue inserter stuck in a "flickering" movement and not feeding turret
Here is a second screenshot where the bug is maybe more visible
- Sun Nov 06, 2022 6:47 pm
- Forum: Not a bug
- Topic: [1.1.70] Blue inserter stuck in a "flickering" movement and not feeding turret
- Replies: 3
- Views: 829
[1.1.70] Blue inserter stuck in a "flickering" movement and not feeding turret
After this turret was destroyed by natives, it has been replaced by robots and since then, the blue inserter is stuck and "flickering" like if it could not correctly get back above the belt to pick ammo. I've tried to remove it, place it back and the problem is still there.
Here is a screenshot and ...
Here is a screenshot and ...
- Thu Jun 30, 2016 11:58 am
- Forum: Duplicates
- Topic: [0.13] Freeze when using Shift+tab to enter steam community
- Replies: 3
- Views: 1451
Re: [0.13] Freeze when using Shift+tab to enter steam community
Sorry for the dup.
- Tue Jun 28, 2016 9:31 pm
- Forum: Duplicates
- Topic: [0.13] Freeze when using Shift+tab to enter steam community
- Replies: 3
- Views: 1451
[0.13] Freeze when using Shift+tab to enter steam community
Since 0.13, whenever I Shift+Tab to open Steam Community Screen then Shift+Tab again to come back to the game, the display freezes (the game is not crashing but the display is freezed and I cannot interact with it anymore). Then all I can do is kill the process. I include the log but as I killed the ...
- Tue Jun 28, 2016 9:25 pm
- Forum: Pending
- Topic: [0.13] [Pending] Crash after network timeout
- Replies: 2
- Views: 1106
[0.13] [Pending] Crash after network timeout
Hi,
I was playing multiplayer and after some time we were disconnected due to network lag. Then my game crashed, here is the log :
0.000 2016-06-28 21:56:02; Factorio 0.13.0 (Build 22782, linux32, steam)
0.197 Operating system: Linux (Ubuntu 14.04)
0.197 Program arguments: "/mnt/stockage/dot ...
I was playing multiplayer and after some time we were disconnected due to network lag. Then my game crashed, here is the log :
0.000 2016-06-28 21:56:02; Factorio 0.13.0 (Build 22782, linux32, steam)
0.197 Operating system: Linux (Ubuntu 14.04)
0.197 Program arguments: "/mnt/stockage/dot ...