Search found 8 matches

by courtjus
Wed Dec 04, 2024 10:37 pm
Forum: Gameplay Help
Topic: [SA] Do (platform) interrupts only trigger when not moving?
Replies: 3
Views: 328

Re: [SA] Do (platform) interrupts only trigger when not moving?

Nemoricus wrote: Wed Dec 04, 2024 12:04 am If you set the Shattered Plant stop so that it will "depart" when a circuit condition is met, it should turn around at that point.
Ah, interesting, I should try that, thanks
by courtjus
Tue Dec 03, 2024 11:35 pm
Forum: Pending
Topic: [0.13] [Pending] Crash after network timeout
Replies: 2
Views: 1106

Re: [0.13] [Pending] Crash after network timeout

Hi, thank you for your answer... 8 years later I can say that I have never seen this error again :lol: :lol: :lol: (and that I'm still in love for this game)
by courtjus
Tue Dec 03, 2024 11:34 pm
Forum: Gameplay Help
Topic: [SA] Do (platform) interrupts only trigger when not moving?
Replies: 3
Views: 328

[SA] Do (platform) interrupts only trigger when not moving?

I have a platform that goes on the way to the shattered planet and I'd like to have it go back when it has gathered enough promethium rocks.

So it has its schedule set to something like "stay on nauvis until promethium = 0 then go to the shattered planet" and an interrupt that says "when promethium ...
by courtjus
Sun Nov 06, 2022 6:49 pm
Forum: Not a bug
Topic: [1.1.70] Blue inserter stuck in a "flickering" movement and not feeding turret
Replies: 3
Views: 829

Re: [1.1.70] Blue inserter stuck in a "flickering" movement and not feeding turret

Here is a second screenshot where the bug is maybe more visible
20221106194847_1.jpg
20221106194847_1.jpg (746.49 KiB) Viewed 825 times
by courtjus
Sun Nov 06, 2022 6:47 pm
Forum: Not a bug
Topic: [1.1.70] Blue inserter stuck in a "flickering" movement and not feeding turret
Replies: 3
Views: 829

[1.1.70] Blue inserter stuck in a "flickering" movement and not feeding turret

After this turret was destroyed by natives, it has been replaced by robots and since then, the blue inserter is stuck and "flickering" like if it could not correctly get back above the belt to pick ammo. I've tried to remove it, place it back and the problem is still there.

Here is a screenshot and ...
by courtjus
Tue Jun 28, 2016 9:31 pm
Forum: Duplicates
Topic: [0.13] Freeze when using Shift+tab to enter steam community
Replies: 3
Views: 1451

[0.13] Freeze when using Shift+tab to enter steam community

Since 0.13, whenever I Shift+Tab to open Steam Community Screen then Shift+Tab again to come back to the game, the display freezes (the game is not crashing but the display is freezed and I cannot interact with it anymore). Then all I can do is kill the process. I include the log but as I killed the ...
by courtjus
Tue Jun 28, 2016 9:25 pm
Forum: Pending
Topic: [0.13] [Pending] Crash after network timeout
Replies: 2
Views: 1106

[0.13] [Pending] Crash after network timeout

Hi,

I was playing multiplayer and after some time we were disconnected due to network lag. Then my game crashed, here is the log :


0.000 2016-06-28 21:56:02; Factorio 0.13.0 (Build 22782, linux32, steam)
0.197 Operating system: Linux (Ubuntu 14.04)
0.197 Program arguments: "/mnt/stockage/dot ...

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