Search found 21 matches
- Fri Sep 20, 2019 9:29 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 274018
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
it would be nice if we could connecct the loaders with wires and have the same behaviour as the filter inserters
- Fri Sep 20, 2019 9:25 pm
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 132
- Views: 89813
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.9
is it possible to have an update to connect to circuit network and have the same options as filter insertters?
- Sun Jan 22, 2017 5:38 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 72423
Re: [MOD 0.14.x] Additional-turret
+Macromanaged Turrets
Test only New game, load, save
Applies to :
Cannon Turret
Cannon Turret mk2
Rocket turret
Rocket turret mk2
test version.
Additional-Turret_0.0.29.zip
(12.6 MiB) Downloaded 6 times
I don't know if I can handle it, but let me know if you have a problem.
THANKS!!!!
It ...
Test only New game, load, save
Applies to :
Cannon Turret
Cannon Turret mk2
Rocket turret
Rocket turret mk2
test version.
Additional-Turret_0.0.29.zip
(12.6 MiB) Downloaded 6 times
I don't know if I can handle it, but let me know if you have a problem.
THANKS!!!!
It ...
- Fri Jan 20, 2017 3:10 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 72423
Re: [MOD 0.14.x] Additional-turret
Hellow there,
Anyone has tried to configure the Macromanaged Turrets mod with this mod?
can soneone post a step by step?
Thanks.
Anyone has tried to configure the Macromanaged Turrets mod with this mod?
can soneone post a step by step?
Thanks.
- Thu Oct 06, 2016 8:35 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 195218
Re: [0.14.x] Bob's Mods: General Discussion
why cant we produce sulfur from petroleum anymore?
- Fri Sep 23, 2016 10:35 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 195218
Re: [0.14.x] Bob's Mods: General Discussion
i updated mu game and mods and i got this:
Bob's Research Progress Saver -> RED
Dependencies:
base >= 0.14.0 ->ok
base< 0.14.8 ->RED
Bob's Research Progress Saver -> RED
Dependencies:
base >= 0.14.0 ->ok
base< 0.14.8 ->RED
- Fri Sep 16, 2016 7:25 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 195218
Re: [0.14.x] Bob's Mods: General Discussion
ohh thanks:)bobingabout wrote:The ones in a mod I'm working on but haven't released yet.marcelgrilo wrote:what kind of item am i supposed to insert on a car/tank grid, none of my power armor works...
- Thu Sep 15, 2016 10:47 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 195218
Re: [0.14.x] Bob's Mods: General Discussion
what kind of item am i supposed to insert on a car/tank grid, none of my power armor works...
- Sun Sep 11, 2016 10:41 pm
- Forum: Mods
- Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
- Replies: 54
- Views: 78182
Re: [MOD 0.13.x] No Hand Crafting (0.13.0)
not working on 0.14
- Thu Sep 08, 2016 11:54 pm
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.12.x] NoHandCrafting [1.0.1]
- Replies: 1
- Views: 16461
Re: [0.12.x] NoHandCrafting [1.0.1]
crashed on 0.14=/
- Fri Aug 05, 2016 12:39 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 214883
Re: Smart dynamic train deliveries with combinator Magick [0.13]
marcelgrilo wrote:
do i need the smart displays mod(or any orher used on the demomap) on my game to make this beta v3 run? i tried the demomap only with smart trains but grains got stuck at depot(with all the mods enabled it worked obviously). I tried it on my main game too, following strictly the ...
do i need the smart displays mod(or any orher used on the demomap) on my game to make this beta v3 run? i tried the demomap only with smart trains but grains got stuck at depot(with all the mods enabled it worked obviously). I tried it on my main game too, following strictly the ...
- Fri Aug 05, 2016 2:25 am
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 214883
Re: Smart dynamic train deliveries with combinator Magick [0.13]
do i need the smart displays mod(or any orher used on the demomap) on my game to make this beta v3 run? i tried the demomap only with smart trains but grains got stuck at depot(with all the mods enabled it worked obviously). I tried it on my main game too, following strictly the beta doc, but when i ...
- Wed Aug 03, 2016 3:53 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 214883
Re: Smart dynamic train deliveries with combinator Magick [0.13]
It would be awesome if there were a YouTube video explaining all this...
- Thu Jul 28, 2016 2:24 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 187302
Re: [0.13.x] Bob's Mods: General Discussion
Just a question, is there any way to complete the lazy bastard achievement using bobsmod?? my calculations extrapolate 111 crafts
- Tue Jul 26, 2016 1:00 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 187302
Re: [0.13.x] Bob's Mods: General Discussion
My Long inserters have gone on last update.....
Inserters 0.13.2
There's a conversation about that in the logistics page.
the latest update of the logistics mod removed long inserter (well, it was 0.13.5, but that was deleted because of a game breaking bug, and you had 0.13.6 and 0.13.7 since ...
Inserters 0.13.2
There's a conversation about that in the logistics page.
the latest update of the logistics mod removed long inserter (well, it was 0.13.5, but that was deleted because of a game breaking bug, and you had 0.13.6 and 0.13.7 since ...
- Tue Jul 26, 2016 12:36 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 187302
Re: [0.13.x] Bob's Mods: General Discussion
My Long inserters aregone on last update.....
Inserters 0.13.3
Inserters 0.13.3
- Sun Jul 10, 2016 11:54 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 187302
Re: [0.13.x] Bob's Mods: General Discussion
https://mods.factorio.com/mods/andhagg1/andrew-library
https://mods.factorio.com/mods/andhagg1/andrew-modules
Pretty much looks like andhagg1 blatantly copied some or if not most of your work. Hope he has your permission to do so
He does not. have permission, no.
The modules, I'm not so bothered ...
- Fri Jul 08, 2016 4:30 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 353593
Re: [MOD 0.12.30+] SmartTrains 0.3.95
Humm, why dont you use the mod portal?
- Wed Jun 29, 2016 1:00 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 187302
Re: [0.13.x] Bob's Mods: General Discussion
bobingabout wrote:
Electronics 0.13.1:
* Fixed recipe updates for Electric mining drill, inserter and splitter to use the correct electronics.
- Tue Jun 28, 2016 10:56 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 187302
Re: [0.13.x] Bob's Mods: General Discussion
Hello, im triyng to download bob's anymods and continue getting this error on steam
Updated version has same file name.
[Edit]
Just found that
viewtopic.php?f=30&t=27109&start=10
Updated version has same file name.
[Edit]
Just found that
viewtopic.php?f=30&t=27109&start=10