Search found 21 matches

by marcelgrilo
Fri Sep 20, 2019 9:29 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 246310

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

it would be nice if we could connecct the loaders with wires and have the same behaviour as the filter inserters
by marcelgrilo
Fri Sep 20, 2019 9:25 pm
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 132
Views: 85461

Re: [MOD 0.16 / 0.17] Loader Redux 1.4.9

is it possible to have an update to connect to circuit network and have the same options as filter insertters?
by marcelgrilo
Sun Jan 22, 2017 5:38 pm
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 68991

Re: [MOD 0.14.x] Additional-turret

+Macromanaged Turrets Test only New game, load, save Applies to : Cannon Turret Cannon Turret mk2 Rocket turret Rocket turret mk2 test version. Additional-Turret_0.0.29.zip (12.6 MiB) Downloaded 6 times I don't know if I can handle it, but let me know if you have a problem. THANKS!!!! It worked per...
by marcelgrilo
Fri Jan 20, 2017 3:10 pm
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 68991

Re: [MOD 0.14.x] Additional-turret

Hellow there,

Anyone has tried to configure the Macromanaged Turrets mod with this mod?
can soneone post a step by step?

Thanks.
by marcelgrilo
Thu Oct 06, 2016 8:35 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 178502

Re: [0.14.x] Bob's Mods: General Discussion

why cant we produce sulfur from petroleum anymore?
by marcelgrilo
Fri Sep 23, 2016 10:35 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 178502

Re: [0.14.x] Bob's Mods: General Discussion

i updated mu game and mods and i got this:
Bob's Research Progress Saver -> RED
Dependencies:
base >= 0.14.0 ->ok
base< 0.14.8 ->RED
by marcelgrilo
Fri Sep 16, 2016 7:25 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 178502

Re: [0.14.x] Bob's Mods: General Discussion

bobingabout wrote:
marcelgrilo wrote:what kind of item am i supposed to insert on a car/tank grid, none of my power armor works...
The ones in a mod I'm working on but haven't released yet.
ohh thanks:)
by marcelgrilo
Thu Sep 15, 2016 10:47 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 178502

Re: [0.14.x] Bob's Mods: General Discussion

what kind of item am i supposed to insert on a car/tank grid, none of my power armor works...
by marcelgrilo
Sun Sep 11, 2016 10:41 pm
Forum: Mods
Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
Replies: 54
Views: 76482

Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

not working on 0.14
by marcelgrilo
Thu Sep 08, 2016 11:54 pm
Forum: Fentus Challenge & Tool Mods
Topic: [0.12.x] NoHandCrafting [1.0.1]
Replies: 1
Views: 16186

Re: [0.12.x] NoHandCrafting [1.0.1]

crashed on 0.14=/
by marcelgrilo
Fri Aug 05, 2016 12:39 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 195758

Re: Smart dynamic train deliveries with combinator Magick [0.13]

marcelgrilo wrote: do i need the smart displays mod(or any orher used on the demomap) on my game to make this beta v3 run? i tried the demomap only with smart trains but grains got stuck at depot(with all the mods enabled it worked obviously). I tried it on my main game too, following strictly the ...
by marcelgrilo
Fri Aug 05, 2016 2:25 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 195758

Re: Smart dynamic train deliveries with combinator Magick [0.13]

do i need the smart displays mod(or any orher used on the demomap) on my game to make this beta v3 run? i tried the demomap only with smart trains but grains got stuck at depot(with all the mods enabled it worked obviously). I tried it on my main game too, following strictly the beta doc, but when i...
by marcelgrilo
Wed Aug 03, 2016 3:53 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 195758

Re: Smart dynamic train deliveries with combinator Magick [0.13]

It would be awesome if there were a YouTube video explaining all this...
by marcelgrilo
Thu Jul 28, 2016 2:24 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 169904

Re: [0.13.x] Bob's Mods: General Discussion

Just a question, is there any way to complete the lazy bastard achievement using bobsmod?? my calculations extrapolate 111 crafts
by marcelgrilo
Tue Jul 26, 2016 1:00 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 169904

Re: [0.13.x] Bob's Mods: General Discussion

My Long inserters have gone on last update..... Inserters 0.13.2 There's a conversation about that in the logistics page. the latest update of the logistics mod removed long inserter (well, it was 0.13.5, but that was deleted because of a game breaking bug, and you had 0.13.6 and 0.13.7 since) Befo...
by marcelgrilo
Tue Jul 26, 2016 12:36 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 169904

Re: [0.13.x] Bob's Mods: General Discussion

My Long inserters aregone on last update.....
Inserters 0.13.3
by marcelgrilo
Sun Jul 10, 2016 11:54 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 169904

Re: [0.13.x] Bob's Mods: General Discussion

https://mods.factorio.com/mods/andhagg1/andrew-library https://mods.factorio.com/mods/andhagg1/andrew-modules Pretty much looks like andhagg1 blatantly copied some or if not most of your work. Hope he has your permission to do so He does not. have permission, no. The modules, I'm not so bothered ab...
by marcelgrilo
Fri Jul 08, 2016 4:30 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 327351

Re: [MOD 0.12.30+] SmartTrains 0.3.95

Humm, why dont you use the mod portal?
by marcelgrilo
Wed Jun 29, 2016 1:00 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 169904

Re: [0.13.x] Bob's Mods: General Discussion

bobingabout wrote:
Electronics 0.13.1:
* Fixed recipe updates for Electric mining drill, inserter and splitter to use the correct electronics.
by marcelgrilo
Tue Jun 28, 2016 10:56 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 169904

Re: [0.13.x] Bob's Mods: General Discussion

Hello, im triyng to download bob's anymods and continue getting this error on steam

Updated version has same file name.

[Edit]

Just found that
viewtopic.php?f=30&t=27109&start=10

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