[0.14.x] Bob's Mods: General Discussion
Moderator: bobingabout
Re: [0.14.x] Bob's Mods: General Discussion
Ah sorry..
first time with factorio mods, I just downloaded all your mods and I am loving it, seem so polished when I found the grid I just assumed It was functional and I was missing something.
lost a week to your Evil mod... still going.
never had an issue with trains getting killed because they are so fast and run things over, but I guess shields etc.. lasers... is all you can really add ??
The battlewagon!
Giant cannons shooting out of trains as they pass creep bases!
Putting a roboport on a train just seems like a sure way to make 1000s of drones try to follow a speeding train!
Great mod
first time with factorio mods, I just downloaded all your mods and I am loving it, seem so polished when I found the grid I just assumed It was functional and I was missing something.
lost a week to your Evil mod... still going.
never had an issue with trains getting killed because they are so fast and run things over, but I guess shields etc.. lasers... is all you can really add ??
The battlewagon!
Giant cannons shooting out of trains as they pass creep bases!
Putting a roboport on a train just seems like a sure way to make 1000s of drones try to follow a speeding train!
Great mod
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Re: [0.14.x] Bob's Mods: General Discussion
An alternator would be cool to use the vehicle's fuel to power its batteries, don't know if it's possible though.
Re: [0.14.x] Bob's Mods: General Discussion
The plastic recipe change got me last night. I had dragged a long line of coal down and laid out the chemical plants before I noticed it now takes Chlorine and LPG.
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Re: [0.14.x] Bob's Mods: General Discussion
Yup. Plastic is now Poly-Vinyl Chloride, rather than Bakelite of whatever that coal-filled crap actually was.Ratzap wrote:The plastic recipe change got me last night. I had dragged a long line of coal down and laid out the chemical plants before I noticed it now takes Chlorine and LPG.
Re: [0.14.x] Bob's Mods: General Discussion
All of my bob's mods are red it says they aren't compatible with the current version. Steam says that I am up to date so is it bob's mods or me?
I got rid of Revamp and it's the same problem
I got rid of Revamp and it's the same problem
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Re: [0.14.x] Bob's Mods: General Discussion
It means that you have to update your mods or you are running a .13 version of factorio on a .14 version of bobs modsVandsaz wrote:All of my bob's mods are red it says they aren't compatible with the current version. Steam says that I am up to date so is it bob's mods or me?
I got rid of Revamp and it's the same problem
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Re: [0.14.x] Bob's Mods: General Discussion
or vica verca. 0.14 factorio with 0.13 mods.... the previous mentioned 0.13 factorio and 0.14 mods is most likely though, because for some reason the game doesn't check if the mods are compatible before downloading them.Firestronk wrote:It means that you have to update your mods or you are running a .13 version of factorio on a .14 version of bobs modsVandsaz wrote:All of my bob's mods are red it says they aren't compatible with the current version. Steam says that I am up to date so is it bob's mods or me?
I got rid of Revamp and it's the same problem
Re: [0.14.x] Bob's Mods: General Discussion
I had my factorio game opt out all experimental ones so I just had to change thatFirestronk wrote:It means that you have to update your mods or you are running a .13 version of factorio on a .14 version of bobs modsVandsaz wrote:All of my bob's mods are red it says they aren't compatible with the current version. Steam says that I am up to date so is it bob's mods or me?
I got rid of Revamp and it's the same problem
Re: [0.14.x] Bob's Mods: General Discussion
Running Bob's Mods + RSO + Angels and i have a weird problem where my pollution cloud is stuck. It doesn't diminish or expand. It flickers constantly like it's trying to spread but never does. Anyone have any experiences like this? really want that natives attacking.
Re: [0.14.x] Bob's Mods: General Discussion
Can we get the "Water Bore" technology and the "Pump" item/building renamed? Maybe something like "Barrel Filler" or something. It doesn't have anything to do with pumping water out of the ground anymore, so the current name is quite misleading.
Re: [0.14.x] Bob's Mods: General Discussion
Timeslice wrote:Can we get the "Water Bore" technology and the "Pump" item/building renamed? Maybe something like "Barrel Filler" or something. It doesn't have anything to do with pumping water out of the ground anymore, so the current name is quite misleading.
I've requested this too (at least the pump part)
Also since .15 is gonna see 1x2 pumps when you resize your pumps any chance you can resize your barrel pumps to be 1x2 also.
Water Bore and barrel pumps could be renamed as "Barrel Pumps"
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Re: [0.14.x] Bob's Mods: General Discussion
I can try and do a renaming at some point.
I wasn't going to try and resize them away from 2x2 though, they were originally 1x1, but it was awkward to try and connect the inserters to them properly, which is why I went with 2x2, it gives you the space to put 2 inserters end on, one feeding in, one pulling out. Also, being an assembling machine under the surface, I'm not sure it would handle being non-equal dimensions very well.
I wasn't going to try and resize them away from 2x2 though, they were originally 1x1, but it was awkward to try and connect the inserters to them properly, which is why I went with 2x2, it gives you the space to put 2 inserters end on, one feeding in, one pulling out. Also, being an assembling machine under the surface, I'm not sure it would handle being non-equal dimensions very well.
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Re: [0.14.x] Bob's Mods: General Discussion
Maybe remodel it a little bit, because water bore pump looks like it is 1x2 entity, but in reality is 2x2. Maybe add second liquid output\input, next to the first one (there can be some pipes added on a side of where blank space now is), to make it symmetrical and better fitting to construction sites.bobingabout wrote:I can try and do a renaming at some point.
I wasn't going to try and resize them away from 2x2 though, they were originally 1x1, but it was awkward to try and connect the inserters to them properly, which is why I went with 2x2, it gives you the space to put 2 inserters end on, one feeding in, one pulling out. Also, being an assembling machine under the surface, I'm not sure it would handle being non-equal dimensions very well.
If its water bore, than there can be some "bore" instead of just blank space...
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Re: [0.14.x] Bob's Mods: General Discussion
There was originally going to be a "pipe to ground" aka, underground pipe coming out of the side of the pump going to ground in the blank space, but that would only fit the water bore, not the air pump, so they would need separate graphics. combine this with the fact that as I was sprite editing the graphics, I was already moving away from the idea of a water bore, and towards a barrelling pump, I decided not to add it. Unfortunately, I couldn't think of anything else to put in it's place.
I don't mind filling in the blank space to flesh out the entity, the issue is... with what?
If anyone has any suggestions, or even graphics I can edit in, or even someone willing to edit them for me, then, sure, I'll do it.
I don't mind filling in the blank space to flesh out the entity, the issue is... with what?
If anyone has any suggestions, or even graphics I can edit in, or even someone willing to edit them for me, then, sure, I'll do it.
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Re: [0.14.x] Bob's Mods: General Discussion
How about 2 pumps working in parallel? or just a 1, but bigger one then (same graphics as vanila, but just 2x size).bobingabout wrote:There was originally going to be a "pipe to ground" aka, underground pipe coming out of the side of the pump going to ground in the blank space, but that would only fit the water bore, not the air pump, so they would need separate graphics. combine this with the fact that as I was sprite editing the graphics, I was already moving away from the idea of a water bore, and towards a barrelling pump, I decided not to add it. Unfortunately, I couldn't think of anything else to put in it's place.
I don't mind filling in the blank space to flesh out the entity, the issue is... with what?
If anyone has any suggestions, or even graphics I can edit in, or even someone willing to edit them for me, then, sure, I'll do it.
If its bareling pump, maybe just half of an assembling machine will fit there?
Its not the best solutions but that is better than what mod has nowdays imo.
I also thought of some kind of the "filter" that would fit both air compressor and water (filling the barrels with crude kinda out of tune there, but still is okay, it can be just a very rough filter, fending some rocks off), but its kind of hard to make graphic for it, because i cant even imagine how it should look like on 1x2 space. Maybe some1 knows how industrial-like filter looks.
Re: [0.14.x] Bob's Mods: General Discussion
I agree any sort of boxy structure would fit. Look at compressors, they have cooling fins on exposed electric motors or air vents/intakes to cool the electric motors inside. Possibly some sort of belt drive in conjunction with it if you have exposed motors. (exposed might be more work though)
Should be generic enough to look good on both types. Or do you need to copy parts of existing ingame sprites?
If so maybe it could be as simple as adding half a titanium or tungsten storage box with altered colors. (it has some sort of vent like structure to it)
Should be generic enough to look good on both types. Or do you need to copy parts of existing ingame sprites?
If so maybe it could be as simple as adding half a titanium or tungsten storage box with altered colors. (it has some sort of vent like structure to it)
Send train to station ID using combinator signal is a long overdue feature!
viewtopic.php?f=6&t=74663
viewtopic.php?f=6&t=74663
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Re: [0.14.x] Bob's Mods: General Discussion
what kind of item am i supposed to insert on a car/tank grid, none of my power armor works...
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Re: [0.14.x] Bob's Mods: General Discussion
The ones in a mod I'm working on but haven't released yet.marcelgrilo wrote:what kind of item am i supposed to insert on a car/tank grid, none of my power armor works...
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Re: [0.14.x] Bob's Mods: General Discussion
ohh thanks:)bobingabout wrote:The ones in a mod I'm working on but haven't released yet.marcelgrilo wrote:what kind of item am i supposed to insert on a car/tank grid, none of my power armor works...
Re: [0.14.x] Bob's Mods: General Discussion
I just saw that there is a mod that adds better Repair Packs to the game based on your materials. But that Mod is horrible - I think since you improve almost everything in your mods, I think better repair packs which you build with titanium or Tungsten would fit well, if you haven't done that already.