I found a fix. I basically put the source of the copper plates in its own little network(to keep it isolated from the rest of the network), then expanded my other network to cover what was part of the 'copper' network.
This has fixed the problem.
Search found 18 matches
- Mon Aug 01, 2016 9:56 pm
- Forum: General discussion
- Topic: [Logistics Robots need to be smarter (Issue with chests)
- Replies: 3
- Views: 1984
- Mon Aug 01, 2016 6:21 am
- Forum: General discussion
- Topic: [Logistics Robots need to be smarter (Issue with chests)
- Replies: 3
- Views: 1984
[Logistics Robots need to be smarter (Issue with chests)
Having this issue. I got a Passive Provider chest that is only used to feed to Red Science production with Copper Plates. And I have two Requester chests that are used to unload trains (via the Logistics Railways mod) with Copper Plates. When they're on their own separate networks, everything works ...
- Sun Jul 31, 2016 8:37 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 299529
Re: [MOD 0.12.x] Landfill (2.1.7)
I was directed to here after asking a way to world edit away landfills caused by the FARL mod. Does it do this? I read that it actually causes more harm than good in this sense instead of completely removing land raised up by that mod.
- Mon Jul 11, 2016 5:54 pm
- Forum: Multiplayer
- Topic: [US] Looking for co-op partner
- Replies: 8
- Views: 3280
[US] Looking for co-op partner
Alright, this feels awkward as ever for a guy who likes playing mainly in Single Player, but I am looking for a co-op partner that lives in the US to play Factorio with. I typically play around 1-6pm, and then 8pm to 4am (all times are EDT). I have a P2P server(aka my computer). So if your connectio...
- Fri Jul 08, 2016 4:18 pm
- Forum: Gameplay Help
- Topic: Possible to add water(map editing)/blueprints between saves?
- Replies: 2
- Views: 1928
Re: Possible to add water(map editing)/blueprints between saves?
I got Blueprint research taken care of. Thank you very much for the answers.
- Tue Jul 05, 2016 7:56 pm
- Forum: Gameplay Help
- Topic: Possible to add water(map editing)/blueprints between saves?
- Replies: 2
- Views: 1928
Possible to add water(map editing)/blueprints between saves?
I'm probably going to get a resounding "no" to both of these questions. But I'm going to ask them anyway, in hopes if it is indeed possible. Note that both of these questions are in 0.12.35. 1. Is it possible to undo a Landfill caused by the FARL mod (aka to be able to edit an existing map...
- Tue Jul 05, 2016 5:04 pm
- Forum: Gameplay Help
- Topic: Biter (and weapon crafting) re-enabling(Mod/Command-related)
- Replies: 6
- Views: 3000
Re: Biter (and weapon crafting) re-enabling(Mod/Command-related)
Yes, that's what's odd. I even did some searching and someone said they used that exact same command to get rid of the Biters, yet said they saw them past the explorable range. They also mention that once found, the Biters will migrate into explorable areas and start setting up hives there. I will u...
- Mon Jul 04, 2016 11:52 pm
- Forum: Gameplay Help
- Topic: Biter (and weapon crafting) re-enabling(Mod/Command-related)
- Replies: 6
- Views: 3000
Re: Biter (and weapon crafting) re-enabling(Mod/Command-related)
I tried this, but it seems the command is still in effect. Even newly revealed areas show no biters. I've also tried to disable Peaceful Mode and reset the biters. Still nothing. At least the second problem is now fixed, thanks to that command. Though I had to make a slight change. Instead of 'game....
- Mon Jul 04, 2016 7:26 pm
- Forum: Gameplay Help
- Topic: Biter (and weapon crafting) re-enabling(Mod/Command-related)
- Replies: 6
- Views: 3000
Re: Biter (and weapon crafting) re-enabling(Mod/Command-related)
So what was the command used to get rid of the biters? Might give a clue as to how to get them back. As I said in the OP, I don't know the command. All I do know is it wasn't the command I was given to reset the biters. It was a pretty lengthy command line. Let me see if I can find it here. Wow. Th...
- Mon Jul 04, 2016 5:36 am
- Forum: Gameplay Help
- Topic: Biter (and weapon crafting) re-enabling(Mod/Command-related)
- Replies: 6
- Views: 3000
Biter (and weapon crafting) re-enabling(Mod/Command-related)
This thread has been answered. All issues fixed. Note: This is for the 0.12.35 version of Factorio on Steam. So this is going to be a mouthful, but I'll do my best to explain what's going on. I got two problems with my world. I disabled Biters from spawning and I don't know how to turn them back on...
- Tue Jun 21, 2016 5:47 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 329544
Re: Thank you (Make the dev-team happy today!)
To the devs, when my friend back in 2014 was trying to get me into this, saying it's a lot like Modded Minecraft, all I could really see is the insane complexity, and it just didn't look like my kind of game. Now that it's on Steam, for only $20, I thought "what the hell" and got it. I've ...
- Tue Jun 21, 2016 5:38 am
- Forum: General discussion
- Topic: Anyone feel sorry for the Biters?
- Replies: 11
- Views: 4747
Re: Anyone feel sorry for the Biters?
Hmm. That theory is possible.
- Mon Jun 20, 2016 9:12 pm
- Forum: General discussion
- Topic: Anyone feel sorry for the Biters?
- Replies: 11
- Views: 4747
Anyone feel sorry for the Biters?
I think I might be the only one in this game that has any remorse for having to kill Biters. They're only trying to stop you from polluting their planet. Is that so wrong? They lived in peace, then you show up and start polluting everything, giving no care to their well-being. Plus, the game gives y...
- Sun Jun 19, 2016 6:26 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 196640
Re: Bob mods for 0.12 General Topic.
Is there a mod that adds longer underground belts? I could've sworn from a friend's factory, he had really long underground sections of belts, and was using this mod pack.
I need to know which mod it is.
I need to know which mod it is.
- Sun Jun 19, 2016 5:23 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 289708
Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16
I got a question. Well, three questions. The first one has to do with pressing the 's' button and it shows the Station Filter. I have stations on here (and patron-named stations) that don't exist anymore. Is there any way to refresh the list, to show stations that actually exist? Second question, wh...
- Fri Jun 17, 2016 5:06 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 327881
Re: [MOD 0.12.30+] SmartTrains 0.3.82
Thanks for responding. But I have a question. What do you mean by "Mine all refueling stations"? Please clarify. Thanks. Also, I got an error when using the command. "Benie (trying to call command, but it is not allowed): remote.call("st", "findStations")" EDI...
- Fri Jun 17, 2016 8:18 am
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 129816
Re: [MOD 0.12.X] Squeak Through 1.1.2
Hey. is it possible to add trains to this? As in, they won't kill me "accidentally" anymore? Yet also respond to signals and inserters for refueling?
Just FYI, I'm using Logistics Railway and Smart Trains.
Just FYI, I'm using Logistics Railway and Smart Trains.
- Fri Jun 17, 2016 7:46 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 327881
Re: [MOD 0.12.30+] SmartTrains 0.3.82
Hey. Created this account just to post in here. Have a problem. Well, I think I created my own. All of my trains are 'L-CC'(except for my FARL train, but that's a manual train), and I just want to do the Auto Refuel part of the mod (as the other parts I don't really need ATM). I'm using Solid Fuel b...