Hi,
I love this MOd but have one "stupid" question as a KBM-Newbie
How do I get blueprint from the KBM-List under my cursor to place it?
THX ..
Search found 44 matches
- Sat Jul 22, 2017 5:21 pm
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 46932
- Sat Jul 08, 2017 12:01 pm
- Forum: Releases
- Topic: Version 0.15.28
- Replies: 53
- Views: 36797
Re: Version 0.15.28
You see how different trainstops can be build so horizontal is sometimes bad und 45Β° is sometimes bad, but one of this two Options help in 99% of all layouts I think.
- Fri Jul 07, 2017 5:49 pm
- Forum: Releases
- Topic: Version 0.15.28
- Replies: 53
- Views: 36797
Re: Version 0.15.28
Maybe it can be set individually for each trainstop in the trainstop UI ?
- Sat May 27, 2017 6:52 am
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 41739
Re: Friday Facts #192 - One million
Gratz , keep on with this best game ever
- Sat Dec 17, 2016 4:48 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 87734
Re: [0.14.x] Boblocale: Non-english localizations
I got that error using german language:
_boblocale_/locale/de/bobores.cfg(1):'=' character not found in line
- Fri Nov 25, 2016 11:44 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 74698
Re: Friday Facts #166 - Combat Revisit
I was just thinking.... Finally, a news post that isn't telling me I have more work to do with me mods... then I realised. Combat reballance, I'll probably have to edit all the values of my ammos and weapons to reballance them too.
So... I'm saying it now. Bob's mods will take WEEKS to update to ...
So... I'm saying it now. Bob's mods will take WEEKS to update to ...
- Sun Nov 20, 2016 9:51 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1659677
Re: Development and Discussion
Just a little question ...
I played Angel with Bob and have the difficult to get diamond-ore, how do I get this ore without manually harvesting it?
THX Angel for your great mod !!
I played Angel with Bob and have the difficult to get diamond-ore, how do I get this ore without manually harvesting it?
THX Angel for your great mod !!
- Sun Nov 20, 2016 9:44 pm
- Forum: Ideas and Suggestions
- Topic: Disable WIndows-Key
- Replies: 7
- Views: 4620
Re: Disable WIndows-Key
Thx ssilk .. it would be a nice to have cause this game is "nearly" perfect .. nearly
- Sun Nov 20, 2016 8:56 am
- Forum: Ideas and Suggestions
- Topic: Disable WIndows-Key
- Replies: 7
- Views: 4620
Re: Disable WIndows-Key
No problem, this Option would be nice but it is not a must have.
- Sat Nov 19, 2016 10:07 pm
- Forum: Ideas and Suggestions
- Topic: Disable WIndows-Key
- Replies: 7
- Views: 4620
Re: Disable WIndows-Key
Sorry, all games I played have this Option , I'm a programmer and it is not sooo difficult !!!!!
You must intercept the Event bevor it goes to the System.
You must intercept the Event bevor it goes to the System.
- Sat Nov 19, 2016 8:11 pm
- Forum: Ideas and Suggestions
- Topic: Disable WIndows-Key
- Replies: 7
- Views: 4620
Disable WIndows-Key
Hi,
after 200h of gameplay I wish you could make an Option in the settings to disable the windows-key
I pressed it hundrets of times because it lays directly left from the ALT-Key
after 200h of gameplay I wish you could make an Option in the settings to disable the windows-key
I pressed it hundrets of times because it lays directly left from the ALT-Key
- Sun Nov 13, 2016 4:12 pm
- Forum: Implemented Suggestions
- Topic: Detailed info of produced products
- Replies: 2
- Views: 1658
Re: Detailed info of produced products
I understand, thx for the info
- Sun Nov 13, 2016 12:01 pm
- Forum: Implemented Suggestions
- Topic: Detailed info of produced products
- Replies: 2
- Views: 1658
Detailed info of produced products
Hi,
wouldn't it be better to show a more detailed information when you hover over the icon what prouct will be produced?
Now you get the result and the receiped but no information what product is it.
In my example it would be nice if I get the productname "Bobmonium Chunks" as an addinitonal info ...
wouldn't it be better to show a more detailed information when you hover over the icon what prouct will be produced?
Now you get the result and the receiped but no information what product is it.
In my example it would be nice if I get the productname "Bobmonium Chunks" as an addinitonal info ...
- Sun Nov 13, 2016 8:43 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 185918
Re: [0.14.x] Bob's Mods: General Discussion
OK, this helps me a lot .. THX !!!
- Sat Nov 12, 2016 10:18 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 185918
Ammo for MK3 Tank
Hi,
I build your MK3 Tank and now I wanna have the ammonition for it.
But this fuckiing UI only says "Moniton" when I hover over the icon.
Can someone say me what I have to craft for ammo for the MK3 tank?
THX.
And Bob .. this is not your Problem, this is a Problem of the game which schows NO ...
I build your MK3 Tank and now I wanna have the ammonition for it.
But this fuckiing UI only says "Moniton" when I hover over the icon.
Can someone say me what I have to craft for ammo for the MK3 tank?
THX.
And Bob .. this is not your Problem, this is a Problem of the game which schows NO ...
- Sun Nov 06, 2016 4:58 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 185918
Re: [0.14.x] Bob's Mods: General Discussion
Hi bob,
short question, would it be possible to close the window, open with SHIFT+E, with the ESC-key?
Everytime I want to close this window like all other with ESC
Thx for your GREAT!!! mods
short question, would it be possible to close the window, open with SHIFT+E, with the ESC-key?
Everytime I want to close this window like all other with ESC
Thx for your GREAT!!! mods
- Wed Oct 26, 2016 2:53 pm
- Forum: Not a bug
- Topic: [Twinsen] Circuit Network, Anything Vs Everything
- Replies: 16
- Views: 8182
Re: [Twinsen] Circuit Network, Anything Vs Everything
For us germans anything means ALLES and everything also means ALLES, try it on the google translator ;)
So mybe there is an understanding problem because we "think" in our language.
But for logic:
If everyone has 10$ then they can come into the disco, so if no one has money they can also come in ?!?
So mybe there is an understanding problem because we "think" in our language.
But for logic:
If everyone has 10$ then they can come into the disco, so if no one has money they can also come in ?!?
- Fri Oct 21, 2016 9:51 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 56470
Re: Friday Facts #161 - Infinite Research and Blueprint Library
I like to have a Goal for researchin and also make a big factor.
Maybe after the vanilla-research you get a new lab wich can do the invenite research, so for the player who like to Research "all-vanilla" there will be a goal for it
Maybe after the vanilla-research you get a new lab wich can do the invenite research, so for the player who like to Research "all-vanilla" there will be a goal for it
- Wed Oct 12, 2016 11:21 am
- Forum: Ideas and Suggestions
- Topic: Drawing Belts like Train-Tracks
- Replies: 3
- Views: 1857
Re: Drawing Belts like Train-Tracks
You mean something like this: https://mods.factorio.com/mods/prg/beltplanner
- Fri Oct 07, 2016 9:46 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 120836
Re: Friday Facts #159 - Research revolution
I like the idear of the new science packs because I think now the game is to easy
Now I Play it with Bob and Angle's mod.
Now I Play it with Bob and Angle's mod.