Search found 44 matches

by Pe334
Sat Jul 22, 2017 5:21 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 41224

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

Hi,

I love this MOd but have one "stupid" question as a KBM-Newbie :)
How do I get blueprint from the KBM-List under my cursor to place it?

THX ..
by Pe334
Sat Jul 08, 2017 12:01 pm
Forum: Releases
Topic: Version 0.15.28
Replies: 53
Views: 33483

Re: Version 0.15.28

You see how different trainstops can be build so horizontal is sometimes bad und 45Β° is sometimes bad, but one of this two Options help in 99% of all layouts I think.
by Pe334
Fri Jul 07, 2017 5:49 pm
Forum: Releases
Topic: Version 0.15.28
Replies: 53
Views: 33483

Re: Version 0.15.28

Maybe it can be set individually for each trainstop in the trainstop UI ?
by Pe334
Sat May 27, 2017 6:52 am
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 37010

Re: Friday Facts #192 - One million

Gratz , keep on with this best game ever ;)
by Pe334
Sat Dec 17, 2016 4:48 pm
Forum: Bob's mods
Topic: [1.1.x] Boblocale: Non-english localizations
Replies: 113
Views: 79381

Re: [0.14.x] Boblocale: Non-english localizations

I got that error using german language:
_boblocale_/locale/de/bobores.cfg(1):'=' character not found in line
by Pe334
Fri Nov 25, 2016 11:44 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63722

Re: Friday Facts #166 - Combat Revisit

I was just thinking.... Finally, a news post that isn't telling me I have more work to do with me mods... then I realised. Combat reballance, I'll probably have to edit all the values of my ammos and weapons to reballance them too. So... I'm saying it now. Bob's mods will take WEEKS to update to ve...
by Pe334
Sun Nov 20, 2016 9:51 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1386649

Re: Development and Discussion

Just a little question ...

I played Angel with Bob and have the difficult to get diamond-ore, how do I get this ore without manually harvesting it?

THX Angel for your great mod !!
by Pe334
Sun Nov 20, 2016 9:44 pm
Forum: Ideas and Suggestions
Topic: Disable WIndows-Key
Replies: 7
Views: 3891

Re: Disable WIndows-Key

Thx ssilk .. it would be a nice to have cause this game is "nearly" perfect .. nearly ;) ;)
by Pe334
Sun Nov 20, 2016 8:56 am
Forum: Ideas and Suggestions
Topic: Disable WIndows-Key
Replies: 7
Views: 3891

Re: Disable WIndows-Key

No problem, this Option would be nice but it is not a must have.
by Pe334
Sat Nov 19, 2016 10:07 pm
Forum: Ideas and Suggestions
Topic: Disable WIndows-Key
Replies: 7
Views: 3891

Re: Disable WIndows-Key

Sorry, all games I played have this Option :) :), I'm a programmer and it is not sooo difficult !!!!!
You must intercept the Event bevor it goes to the System.
by Pe334
Sat Nov 19, 2016 8:11 pm
Forum: Ideas and Suggestions
Topic: Disable WIndows-Key
Replies: 7
Views: 3891

Disable WIndows-Key

Hi,

after 200h of gameplay I wish you could make an Option in the settings to disable the windows-key :roll:

I pressed it hundrets of times because it lays directly left from the ALT-Key :lol: :lol:
by Pe334
Sun Nov 13, 2016 4:12 pm
Forum: Implemented Suggestions
Topic: Detailed info of produced products
Replies: 2
Views: 1443

Re: Detailed info of produced products

I understand, thx for the info :P
by Pe334
Sun Nov 13, 2016 12:01 pm
Forum: Implemented Suggestions
Topic: Detailed info of produced products
Replies: 2
Views: 1443

Detailed info of produced products

Hi, wouldn't it be better to show a more detailed information when you hover over the icon what prouct will be produced? Now you get the result and the receiped but no information what product is it. In my example it would be nice if I get the productname "Bobmonium Chunks" as an addiniton...
by Pe334
Sun Nov 13, 2016 8:43 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 159697

Re: [0.14.x] Bob's Mods: General Discussion

OK, this helps me a lot .. THX !!!
by Pe334
Sat Nov 12, 2016 10:18 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 159697

Ammo for MK3 Tank

Hi, I build your MK3 Tank and now I wanna have the ammonition for it. But this fuckiing UI only says "Moniton" when I hover over the icon. Can someone say me what I have to craft for ammo for the MK3 tank? THX. And Bob .. this is not your Problem, this is a Problem of the game which schows...
by Pe334
Sun Nov 06, 2016 4:58 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 159697

Re: [0.14.x] Bob's Mods: General Discussion

Hi bob,

short question, would it be possible to close the window, open with SHIFT+E, with the ESC-key?
Everytime I want to close this window like all other with ESC :lol: :lol: :lol:

Thx for your GREAT!!! mods
by Pe334
Wed Oct 26, 2016 2:53 pm
Forum: Not a bug
Topic: [Twinsen] Circuit Network, Anything Vs Everything
Replies: 16
Views: 6939

Re: [Twinsen] Circuit Network, Anything Vs Everything

For us germans anything means ALLES and everything also means ALLES, try it on the google translator ;) So mybe there is an understanding problem because we "think" in our language. But for logic: If everyone has 10$ then they can come into the disco, so if no one has money they can also c...
by Pe334
Fri Oct 21, 2016 9:51 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 50250

Re: Friday Facts #161 - Infinite Research and Blueprint Library

I like to have a Goal for researchin and also make a big factor.
Maybe after the vanilla-research you get a new lab wich can do the invenite research, so for the player who like to Research "all-vanilla" there will be a goal for it 8-)
by Pe334
Fri Oct 07, 2016 9:46 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104603

Re: Friday Facts #159 - Research revolution

I like the idear of the new science packs because I think now the game is to easy ;)

Now I Play it with Bob and Angle's mod.

Go to advanced search