Search found 11 matches
- Sat Dec 07, 2024 9:19 pm
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 11
- Views: 1875
Re: Train Station reservation option by interrupts
I'm still trying to work around this problem. Because I only dispatch one train at a time from my depot, and requester stations and provider stations fill and drain slowly, they usually only get enough room for one train. (All my stations are named the same way, like "[iron plate icon] provider ...
- Thu Nov 14, 2024 10:23 pm
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 11
- Views: 1875
Re: Train Station reservation option by interrupts
I've run into this same issue in a different setup and would appreciate having this option. Which, is also similar to this: https://forums.factorio.com/viewtopic.php?f=6&t=119346
There are probably ways to solve this with circuits and combinators, but that seems a bit janky when we just got all ...
There are probably ways to solve this with circuits and combinators, but that seems a bit janky when we just got all ...
- Tue Oct 29, 2024 2:52 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Library: Better Search
- Replies: 0
- Views: 313
Blueprint Library: Better Search
TL;DR
Better search in the blueprint library.
What?
As the topic says, better search. Right now its searched based on just the string of the blueprint name and it doesn't search within blueprint books. So if you've got a named blueprint somewhere in a book and know the name, but not which book ...
Better search in the blueprint library.
What?
As the topic says, better search. Right now its searched based on just the string of the blueprint name and it doesn't search within blueprint books. So if you've got a named blueprint somewhere in a book and know the name, but not which book ...
- Tue Oct 29, 2024 2:42 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Library: More tabs
- Replies: 0
- Views: 218
Blueprint Library: More tabs
TL;DR
Additional, user-customizeable Blueprint tabs in the main library.
What?
As topic+tldr implies. More user-customizable tabs in the blueprint library. The normal 'Game' tab should still be present and operate as it currently does. Just give players the ability to create their own local ...
Additional, user-customizeable Blueprint tabs in the main library.
What?
As topic+tldr implies. More user-customizable tabs in the blueprint library. The normal 'Game' tab should still be present and operate as it currently does. Just give players the ability to create their own local ...
- Thu Aug 06, 2020 1:59 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.42] Scroll Position resetting to top in Blueprint dialog
- Replies: 1
- Views: 2295
[0.18.42] Scroll Position resetting to top in Blueprint dialog
While modifying blueprint positions within a blueprint book, if you pick up a blueprint while scrolled down the list, the list will reset to the top. If you are trying to modify position of blueprints 'lower' in the dialog, this means you have to pick up the blueprint, scroll, drop it in position ...
- Fri May 17, 2019 3:10 am
- Forum: Won't fix.
- Topic: [0.17.8] Auto-Updater fails if one package fails download (effects other versions)
- Replies: 1
- Views: 1362
[0.17.8] Auto-Updater fails if one package fails download (effects other versions)
Starting to get back into Factorio, so needing to run updates. I started on 0.16.51 and let the game find and start pulling the updates. It completed downloading of all packages except the 0.17.39 to 0.17.40 package, which got a 404. The auto-updater then refused to apply any updates. I ran the ...
- Tue May 02, 2017 3:32 am
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 49176
Re: [MOD 0.13.X] Killkrog's Blueprint Manager
Running into an error with latest version off the mod portal and factorio .15.5:
Error while running the on_configuration_changed: __KBlueprints__/control.lua:1087: attempt to index field 'automated-construction' (a nil value)
This happens when trying to load a save that has not had the mod ...
Error while running the on_configuration_changed: __KBlueprints__/control.lua:1087: attempt to index field 'automated-construction' (a nil value)
This happens when trying to load a save that has not had the mod ...
- Tue May 02, 2017 2:01 am
- Forum: Technical Help
- Topic: [.14.22] Wont load mods for matching version
- Replies: 1
- Views: 1060
Re: [.14.22] Wont load mods for matching version
Considering this resolved!
I discovered that the .zip install was referencing the C:\user\user\AppData\roaming\factorio\ directory copy of my mods directory, which is for the installed version (which I have updated to .15x along with the mods there). This looks to be a result of me copying the ...
I discovered that the .zip install was referencing the C:\user\user\AppData\roaming\factorio\ directory copy of my mods directory, which is for the installed version (which I have updated to .15x along with the mods there). This looks to be a result of me copying the ...
- Tue May 02, 2017 12:58 am
- Forum: Technical Help
- Topic: [.14.22] Wont load mods for matching version
- Replies: 1
- Views: 1060
[.14.22] Wont load mods for matching version
So, I've got an old save for 14.22 that I want to migrate to 15.x. Most of the important mods I used have all updated to .15 so I figure its now time to bring the map into the latest version.
I've got a .zip install of .14.22 I had copied all of my savegame/settings/mod files into just to keep an ...
I've got a .zip install of .14.22 I had copied all of my savegame/settings/mod files into just to keep an ...
- Tue Jul 12, 2016 3:48 pm
- Forum: Duplicates
- Topic: [0.13.6, 0.13.8] stuck straight rail segment
- Replies: 2
- Views: 1886
Re: [0.13.6, 0.13.8] stuck straight rail segment
Running this changed the rail to mineable, and I was able to hand-destroy it. I then placed a few rail back in the area and placed a train and cargo wagon, and removed then once again. All appears well!Rseding91 wrote: You can try running this command on the rail:
Code: Select all
/c game.player.selected.fix_rail()

- Tue Jul 12, 2016 2:44 am
- Forum: Duplicates
- Topic: [0.13.6, 0.13.8] stuck straight rail segment
- Replies: 2
- Views: 1886
[0.13.6, 0.13.8] stuck straight rail segment
I've got a bit of straight rail in my save that can't be mined. when I attempt to place a train or cargo wagon on it, factorio crashes.
I've tried using /c game.player.selected.destroy() to remove the track, but that appears to fail (command runs, rail section remains, no error output.)
I've ...
I've tried using /c game.player.selected.destroy() to remove the track, but that appears to fail (command runs, rail section remains, no error output.)
I've ...