Search found 8 matches

by Hidrog
Sun Nov 20, 2016 10:34 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998869

Re: Factorio Roadmap for 0.15 + 0.16

You guys should pull a Don't Starve and have the spawners grow legs, leaving behind a new nest, walk around the world as incredibly powerful enemies and then sit back down as a new nest. Perhaps if you kill them while they are standing up, they could unlock a separate type of research, into the phys...
by Hidrog
Sun Nov 20, 2016 10:33 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998869

Re: Factorio Roadmap for 0.15 + 0.16

You guys should pull a Don't Starve and have the spawners grow legs, leaving behind a new nest, walk around the world as incredibly powerful enemies and then sit back down as a new nest. Perhaps if you kill them while they are standing up, they could unlock a separate type of research, into the phys...
by Hidrog
Sun Nov 20, 2016 10:28 pm
Forum: Gameplay Help
Topic: Trains
Replies: 6
Views: 2543

Re: Trains

Not directly, but you can get the status of rail signals. If it's red, you know there's a train in the block ahead of the signal. The only caveat is that you can't verify whether the train in the block is actually at the station, or simply passing through, so you'll want to design the tracks and st...
by Hidrog
Sun Nov 20, 2016 10:27 pm
Forum: Ideas and Suggestions
Topic: Builder Bots
Replies: 4
Views: 2240

Re: Builder Bots

Robots also tends to gather around defense systems that often require repair. Your change could be a disadvantage for at least some play styles, because you would have to place robots manually in specific roboports to ensure quick reaction to damages. This is a genuine concern, however, if the syst...
by Hidrog
Sun Nov 20, 2016 2:23 am
Forum: Gameplay Help
Topic: Trains
Replies: 6
Views: 2543

Trains

Is there any way of checking if a train is at a station? This is mostly in terms of the circuit system, but I'm sure I can make it work either way. Thank you.
by Hidrog
Sun Nov 20, 2016 2:07 am
Forum: Ideas and Suggestions
Topic: Builder Bots
Replies: 4
Views: 2240

Builder Bots

This is very minor. Could you make builder robots always go back to the same roboport they left from? I have multiple roboports in my base for the logistics network. However, builder bots tend to dock at the roboport closest to my newly built area. I try to have an equal number of bots in each port,...
by Hidrog
Fri Jun 17, 2016 6:53 pm
Forum: Ideas and Suggestions
Topic: Bridges - Boats - Water mobs
Replies: 9
Views: 5804

Re: Bridges - Boats - Water mobs

I'm sorry, I'm really new to forums in general.
by Hidrog
Sat Jun 11, 2016 3:44 am
Forum: Ideas and Suggestions
Topic: Bridges - Boats - Water mobs
Replies: 9
Views: 5804

Bridges

I know it seems really minor, but it would be nice to be able to have bridges over the water (or at least being able to build stuff over it). That's it. Thanks for the game :D love it.

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