Search found 114 matches

by iamwyza
Sat Aug 26, 2017 4:55 pm
Forum: Releases
Topic: Version 0.15.34
Replies: 17
Views: 20785

Re: Version 0.15.34

any idea when 0.16 is coming out? i like the term: "When its ready" I would be surprised if we saw 0.16 before the end of the year. Major updates seem to be 6-9 months apart, more or less. And of course, they aren't going to give us a date. Development is hard, stuff takes more or less time than an...
by iamwyza
Fri Aug 18, 2017 8:24 pm
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 16315

Re: Friday Facts #204 - Another day, another optimisation

A linked list of multiply-inheriting classes? I'd have expected an array of structs. I'm surprised to. I'd have expected C++ to handle virtual function calls and inheritance at compile-time, but apparently things are setup so that some of the required class structure isn't known until run-time? Thi...
by iamwyza
Fri Aug 18, 2017 6:15 pm
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 16315

Re: Friday Facts #204 - Another day, another optimisation

A: The detailed look into optimizations are quite possibly my favorite things to read about in FFF. Please never stop.
B: Those labs look amazing.
by iamwyza
Wed Aug 02, 2017 10:55 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 502121

Re: Development and Discussion

I barrelled a lot of it and even created toluene for explosives, which i dont need so much. I could make rubber, which is also not very much need for. I could use a flarestack, but im not very pleased to do. Did i miss some use for ethane/ethylene (before plastic 2) and butane/benzene (before plasi...
by iamwyza
Wed Aug 02, 2017 2:13 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2542
Views: 305439

Re: Bugs & FAQ

Found a bug with Angels Bioprocessing. If you play the game with the Bob's option to not have colored alien artifacts (under Options->mods->startup->bob's enemies->enable colored alien artifacts + enable small alien artifacts), then the Biochem recipes for the various colors to get to Small exist, ...
by iamwyza
Tue Aug 01, 2017 4:44 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2542
Views: 305439

Re: Bugs & FAQ

Found a bug with Angels Bioprocessing. If you play the game with the Bob's option to not have colored alien artifacts (under Options->mods->startup->bob's enemies->enable colored alien artifacts + enable small alien artifacts), then the Biochem recipes for the various colors to get to Small exist, b...
by iamwyza
Sun Jul 30, 2017 5:03 pm
Forum: Releases
Topic: Version 0.15.31
Replies: 35
Views: 20709

Re: Version 0.15.31

Install bobores? nothing happens? oh look, it requires boblibrary. Mod portal (ingame) should bring up some sort of message "Warning. Bobores requires boblibrary to function. Do you want to install this mod now?" Dependencies is one of the base features that should be implemented in such system. Ta...
by iamwyza
Wed Jul 26, 2017 6:09 am
Forum: Mods
Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
Replies: 117
Views: 20291

Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause

I didn't see this in the posts I glanced over, but it'd be great to have handyhands not try to build stuff in your toolbar if the following rules are met: 1. The item in question is being requested by the Personal Logistics slots 2. You are in a logistics network 2. The item in question is being ful...
by iamwyza
Sat Jul 22, 2017 8:07 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2542
Views: 305439

Re: Bugs & FAQ

are you making steam from purified water? cooling to water makes sense, to purified water doesn't, there is no purification involved in cooling process ;) Actually steam distillation is one of the most basic ways to purify water. http://www.opus.net/technologies/steam-distillation/ If we're doing r...
by iamwyza
Sat Jul 22, 2017 3:58 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 502121

Re: Development and Discussion

Electric boiler have pollution 22.2? Really? Do you have trouble breathing from all the pollution when your electric water boiler makes hot water for your coffee or tea? So much this. Electric boilers are 100% clean and also should have an efficiency of >90%. (boilers can be as high as 100% efficie...
by iamwyza
Sat Jul 22, 2017 3:55 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2542
Views: 305439

Re: Bugs & FAQ

How do people deal with the steam output from cooling towers? The steam doesn't seem to work with a clarifier or flare stack, so I've been feeding steam turbines with it. This works fine, except the steam from the final cooling step isn't hot enough. So i mix all the steam output from the 3 steps, ...
by iamwyza
Fri Jul 21, 2017 11:16 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2542
Views: 305439

Re: Bugs & FAQ

How do people deal with the steam output from cooling towers? The steam doesn't seem to work with a clarifier or flare stack, so I've been feeding steam turbines with it. This works fine, except the steam from the final cooling step isn't hot enough. So i mix all the steam output from the 3 steps, ...
by iamwyza
Thu Jul 20, 2017 3:34 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 84
Views: 16409

Re: [0.15.x] ShinyAngelGFX

I prefer the colors + numbering myself. The numbers are rather small and can be difficult to quickly identify at a glance.
by iamwyza
Wed Jul 19, 2017 10:54 pm
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 84
Views: 16409

Re: [0.15.x] ShinyAngelGFX

I think the colors for Ore Sorting Machines Icons is off. In the crafting window the colors are the normal Yellow->red->blue->purple, but once crafted, the icon in the inventory is Grey, Blue, Red, Purple. Guessing some index in an array is off by a 1 or something? Let me know if you need an image o...
by iamwyza
Wed Jul 19, 2017 3:41 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 502121

Re: Development and Discussion

Also, question: How exactly is steam temperature and power generation related to each other? If i feed low-temp steam into a steam engine, do I get less power? Does it consume more? Is it less efficient? Am I losing power if i premix all the different temperature steams from the cooling towers? And...
by iamwyza
Tue Jul 18, 2017 5:28 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 502121

Re: Development and Discussion

Now with this new cooling stuff I have this excess steam that I don't necessarily want to truck elsewhere in the base. Can we make flair stack burn off steam? or perhaps add a recipe to the cooling tower that condenses steam back to water at the cost of more energy?
by iamwyza
Tue Jul 18, 2017 3:05 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 502121

Re: Development and Discussion

Is there a reason why none of the intermediate steps in metallurgy don't support productivity modules? It's all intermediate products.....
by iamwyza
Sat Jul 15, 2017 5:37 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 84
Views: 16409

Re: [0.15.x] ShinyAngelGFX

Is this a vanilla Angel's bug or a shiny angel's bug? (fire is being rendered 1 square to the right.)
fire stack wrong..PNG
fire stack wrong..PNG (563.86 KiB) Viewed 1901 times
by iamwyza
Sat Jul 08, 2017 10:30 pm
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 6692

Re: [Mod 0.15] Omnimatter

Another minor idea: With omnite overhauls all other resources, we miss liquids mining such oil. What about adding liquid omnite patches? Mine with pumpjacks, retrieve solid omnite through some upgradeable recipes. There is already a linquid omnite thing. You take Omnite, crush it, combine it with s...
by iamwyza
Fri Jul 07, 2017 5:55 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 84
Views: 16409

Re: [0.15.x] ShinyAngelGFX

It's not a huge deal, just something that struck me as odd. Makes sense though if they are doing some sort of color shift outside of your control though.

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