Search found 115 matches
- Sun May 17, 2020 5:09 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 29131
Re: Friday Facts #347 - New hope demo levels
Maybe it's just a trick of the eyes due to how the cliff was angled and the bot flying away left, but it feels like the particles from the grenade are falling up and left in that last image. (or maybe that's intentional to have stuff behave that way depending on the direction of the throw and the th...
- Sat Aug 26, 2017 4:55 pm
- Forum: Releases
- Topic: Version 0.15.34
- Replies: 17
- Views: 28370
Re: Version 0.15.34
any idea when 0.16 is coming out? i like the term: "When its ready" I would be surprised if we saw 0.16 before the end of the year. Major updates seem to be 6-9 months apart, more or less. And of course, they aren't going to give us a date. Development is hard, stuff takes more or less ti...
- Fri Aug 18, 2017 8:24 pm
- Forum: News
- Topic: Friday Facts #204 - Another day, another optimisation
- Replies: 93
- Views: 43610
Re: Friday Facts #204 - Another day, another optimisation
A linked list of multiply-inheriting classes? I'd have expected an array of structs. I'm surprised to. I'd have expected C++ to handle virtual function calls and inheritance at compile-time, but apparently things are setup so that some of the required class structure isn't known until run-time? Thi...
- Fri Aug 18, 2017 6:15 pm
- Forum: News
- Topic: Friday Facts #204 - Another day, another optimisation
- Replies: 93
- Views: 43610
Re: Friday Facts #204 - Another day, another optimisation
A: The detailed look into optimizations are quite possibly my favorite things to read about in FFF. Please never stop.
B: Those labs look amazing.
B: Those labs look amazing.
- Wed Aug 02, 2017 10:55 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1559796
Re: Development and Discussion
I barrelled a lot of it and even created toluene for explosives, which i dont need so much. I could make rubber, which is also not very much need for. I could use a flarestack, but im not very pleased to do. Did i miss some use for ethane/ethylene (before plastic 2) and butane/benzene (before plasi...
- Wed Aug 02, 2017 2:13 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1391765
Re: Bugs & FAQ
Found a bug with Angels Bioprocessing. If you play the game with the Bob's option to not have colored alien artifacts (under Options->mods->startup->bob's enemies->enable colored alien artifacts + enable small alien artifacts), then the Biochem recipes for the various colors to get to Small exist, ...
- Tue Aug 01, 2017 4:44 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1391765
Re: Bugs & FAQ
Found a bug with Angels Bioprocessing. If you play the game with the Bob's option to not have colored alien artifacts (under Options->mods->startup->bob's enemies->enable colored alien artifacts + enable small alien artifacts), then the Biochem recipes for the various colors to get to Small exist, b...
- Sun Jul 30, 2017 5:03 pm
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 32446
Re: Version 0.15.31
Install bobores? nothing happens? oh look, it requires boblibrary. Mod portal (ingame) should bring up some sort of message "Warning. Bobores requires boblibrary to function. Do you want to install this mod now?" Dependencies is one of the base features that should be implemented in such ...
- Wed Jul 26, 2017 6:09 am
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 54103
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause
I didn't see this in the posts I glanced over, but it'd be great to have handyhands not try to build stuff in your toolbar if the following rules are met: 1. The item in question is being requested by the Personal Logistics slots 2. You are in a logistics network 2. The item in question is being ful...
- Sat Jul 22, 2017 8:07 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1391765
Re: Bugs & FAQ
are you making steam from purified water? cooling to water makes sense, to purified water doesn't, there is no purification involved in cooling process ;) Actually steam distillation is one of the most basic ways to purify water. http://www.opus.net/technologies/steam-distillation/ If we're doing r...
- Sat Jul 22, 2017 3:58 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1559796
Re: Development and Discussion
Electric boiler have pollution 22.2? Really? Do you have trouble breathing from all the pollution when your electric water boiler makes hot water for your coffee or tea? So much this. Electric boilers are 100% clean and also should have an efficiency of >90%. (boilers can be as high as 100% efficie...
- Sat Jul 22, 2017 3:55 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1391765
Re: Bugs & FAQ
How do people deal with the steam output from cooling towers? The steam doesn't seem to work with a clarifier or flare stack, so I've been feeding steam turbines with it. This works fine, except the steam from the final cooling step isn't hot enough. So i mix all the steam output from the 3 steps, ...
- Fri Jul 21, 2017 11:16 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1391765
Re: Bugs & FAQ
How do people deal with the steam output from cooling towers? The steam doesn't seem to work with a clarifier or flare stack, so I've been feeding steam turbines with it. This works fine, except the steam from the final cooling step isn't hot enough. So i mix all the steam output from the 3 steps, ...
- Thu Jul 20, 2017 3:34 am
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 52339
Re: [0.15.x] ShinyAngelGFX
I prefer the colors + numbering myself. The numbers are rather small and can be difficult to quickly identify at a glance.
- Wed Jul 19, 2017 10:54 pm
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 52339
Re: [0.15.x] ShinyAngelGFX
I think the colors for Ore Sorting Machines Icons is off. In the crafting window the colors are the normal Yellow->red->blue->purple, but once crafted, the icon in the inventory is Grey, Blue, Red, Purple. Guessing some index in an array is off by a 1 or something? Let me know if you need an image o...
- Wed Jul 19, 2017 3:41 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1559796
Re: Development and Discussion
Also, question: How exactly is steam temperature and power generation related to each other? If i feed low-temp steam into a steam engine, do I get less power? Does it consume more? Is it less efficient? Am I losing power if i premix all the different temperature steams from the cooling towers? And...
- Tue Jul 18, 2017 5:28 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1559796
Re: Development and Discussion
Now with this new cooling stuff I have this excess steam that I don't necessarily want to truck elsewhere in the base. Can we make flair stack burn off steam? or perhaps add a recipe to the cooling tower that condenses steam back to water at the cost of more energy?
- Tue Jul 18, 2017 3:05 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1559796
Re: Development and Discussion
Is there a reason why none of the intermediate steps in metallurgy don't support productivity modules? It's all intermediate products.....
- Sat Jul 15, 2017 5:37 am
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 52339
Re: [0.15.x] ShinyAngelGFX
Is this a vanilla Angel's bug or a shiny angel's bug? (fire is being rendered 1 square to the right.)
- Sat Jul 08, 2017 10:30 pm
- Forum: Mods
- Topic: [Mod 0.15] Omnimatter
- Replies: 31
- Views: 16573
Re: [Mod 0.15] Omnimatter
Another minor idea: With omnite overhauls all other resources, we miss liquids mining such oil. What about adding liquid omnite patches? Mine with pumpjacks, retrieve solid omnite through some upgradeable recipes. There is already a linquid omnite thing. You take Omnite, crush it, combine it with s...