Probably mods.. ?
I never considered this as an option, as I am a purist in all game related things
By the way, programs running in a game should never be too long anyway.
Assembly is easy enough to go manual.
How are the midi file importers doing it?
Search found 162 matches
- Sun Sep 10, 2017 9:23 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 36396
- Mon Apr 10, 2017 6:46 pm
- Forum: Ideas and Suggestions
- Topic: Expand low tech part of the game also.
- Replies: 18
- Views: 6352
Re: Expand low tech part of the game also.
Currently the requirement of electricity by research lab and later the assembler is the thing that forces people to rush to electricity. Personally I do not enjoy the game start much but thats probably because I did it many times. It can be fun though. But for that you got to introduce burner lab a...
- Thu Mar 23, 2017 2:42 pm
- Forum: Combinator Creations
- Topic: I built the smallest turing-complete combinator computer
- Replies: 12
- Views: 21023
Re: I built the smallest turing-complete combinator computer
While cleaning up this board I made this temporary sticky. really you should create a subforum "factory controllers" or "factory computer", not sticky, this creation is nice but hardly usable -> I consider it unfinished there are a couple of creations scattered throughout the fo...
- Thu Mar 16, 2017 10:45 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Early super compact GREEN CIRCUIT
- Replies: 11
- Views: 22487
Re: Early super compact GREEN CIRCUIT
more edits**** This may just be my favorite new copper layout ;) Uh thanks :) To actually fully fill the yellow output belt, red belts might be used as copper/iron input and also red belts might be used to compress the output belt. This is untested and a rough guess of mine but seems legit. I am no...
- Wed Mar 01, 2017 6:06 pm
- Forum: Ideas and Suggestions
- Topic: [Request] ELECTRIC BOILER
- Replies: 40
- Views: 24388
Re: [Request] ELECTRIC BOILER
Useless reply to another useless reply
- Wed Mar 01, 2017 5:59 pm
- Forum: Combinator Creations
- Topic: 30x24+ fast binary display & easy programmable memory.
- Replies: 1
- Views: 2314
Re: 30x24+ fast binary display & easy programmable memory.
Thank you for posting a readable explanation. The community can be really lazy with good guides for beginners at times
- Thu Feb 09, 2017 4:01 pm
- Forum: Ideas and Suggestions
- Topic: Expand low tech part of the game also.
- Replies: 18
- Views: 6352
Re: Expand low tech part of the game also.
Maybe we should not get held up with expanding or enlengthening any part of the game, instead try to find parallels. Example: The parallels in power production are solar and steam. While solar comes in late, many people dont bother about it, others go fully solar energy. - thats parallelism What I f...
- Tue Feb 07, 2017 3:57 pm
- Forum: Combinator Creations
- Topic: Ideal clock
- Replies: 9
- Views: 7389
Re: Ideal clock
Note that this stuff has practically no error in tick precision![/b][/color] So when the midnight signal is set, the clock reset time not exactly into midnight but into moment few ticks before. The amount of tick-shift is exactly equal to signal delay due to combinators. Since you reset exactly int...
- Tue Jan 31, 2017 7:12 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 79239
Re: Friday Facts #173 - Nuclear stuff is almost done
Actually cooling towers are not necessary if we could use cold sea water to condense the steam after turbines/fancy-new-blue-engines though that would require the possibility to dump hot water in lakes and sea
Ill be waiting for liquid dumping anyway -> swamps anyone?
Ill be waiting for liquid dumping anyway -> swamps anyone?
- Sun Jan 29, 2017 9:01 pm
- Forum: Ideas and Suggestions
- Topic: Mechanical connections - Early game
- Replies: 3
- Views: 2072
Re: Mechanical connections - Early game
The mechanical connection could be a a grid of belt drives like in old steam powered factories
The drive shaft grid could work like the current electric poles, connecting entities with belts.- Thu Jan 26, 2017 3:29 pm
- Forum: Ideas and Suggestions
- Topic: Just a request from the Devs
- Replies: 1
- Views: 1028
Re: Just a request from the Devs
The map editor is kind of a god mode, we just miss the option playback time and be able to do the same shortcuts as in vanilla, also same button configurations would be nice (left click for build?)
- Thu Jan 26, 2017 3:25 pm
- Forum: Ideas and Suggestions
- Topic: Expand low tech part of the game also.
- Replies: 18
- Views: 6352
Re: Expand low tech part of the game also.
I think the start of the game is the most fun part. When I play regular, Ill not go any further than blue science. The reason for me is, the game tends to stretch out too much after what I consider mid game (blue tech). What could be fun is an enlarged early game: - Throughout the early game, steel ...
- Sat Jan 21, 2017 3:17 pm
- Forum: Show your Creations
- Topic: Super-Duper oil processing
- Replies: 2
- Views: 2330
Re: Super-Duper oil processing
Can we have a blueprint or save file?
I am just too lazy to replicate yours or figure it out by myself
I am just too lazy to replicate yours or figure it out by myself
- Sat Jan 21, 2017 3:13 pm
- Forum: Ideas and Suggestions
- Topic: Circuit wire
- Replies: 7
- Views: 2922
Re: Circuit wire
How about being able to give a name to networks? hovering over the combinators would reveal, which group of combinators is responsible for this and that logic. The name of a wire obviously would not effect the actual ID. This is like commenting lines of code -> greatly helps people to understand it
- Fri Jan 20, 2017 11:52 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 79239
Re: Friday Facts #173 - Nuclear stuff is almost done
I am not going to rant about the drop of closed water cycle even though I would love to, anyway.. An open water cycle is a totally fine thing to do, it should reward the player with less efficiency, more pollution (as a replacement for radioactive vapor), limit in poweroutput. A closed water cycle c...
- Fri Jan 20, 2017 11:19 pm
- Forum: Ideas and Suggestions
- Topic: adding just a little more realism
- Replies: 6
- Views: 2926
Re: adding just a little more realism
In a word: Minimalism. A game with crafting can be as complex or as simple as can be imagined. Adding more materials can add more complexity/scale along with "realism," but unless it adds more game mechanics , more diversity in resources contributes very little value to player engagement....
- Fri Jan 20, 2017 7:26 pm
- Forum: Ideas and Suggestions
- Topic: And / Or etc for circuitry
- Replies: 32
- Views: 8468
Re: And / Or etc for circuitry
So we got x bit channels now or is this shift stuff encoded into integer numbers?DRY411S wrote:I'd imagine the same way they've always worked.
Input: >> or << (shift left or right): this_many_shifts => output_here
- Thu Jan 19, 2017 8:51 pm
- Forum: Ideas and Suggestions
- Topic: And / Or etc for circuitry
- Replies: 32
- Views: 8468
Re: And / Or etc for circuitry
WoohootooDRY411S wrote:Klonan wrote:Sneak peek of 0.15
Woohoo.
now I can remove two deciders and add one!
but the /= seems intimidating.
How are the bitwise operators going to work?
- Mon Jan 16, 2017 8:01 pm
- Forum: Combinator Creations
- Topic: Another Filter inserter based factory build
- Replies: 2
- Views: 2302
Re: Another Filter inserter based factory build
Finally someone to post their smart factory :o Looks super tidy, you could use my hard wired recipe calculator for the item sequence and maybe use a mod so you dont have to run around, change recipes manually ;) Pros: - Simple and compact. Only 8 combinators in total. - No jams when switching the re...
- Wed Jan 11, 2017 2:11 pm
- Forum: Ideas and Suggestions
- Topic: assembling machine
- Replies: 26
- Views: 9223
Re: assembling machine
I am not sure if this is 1 - a problem of player education 2 - a problem of how you should launch your rocket (the old fashioned way vs new smart factorys) 3 - an overall problem with anxiety of everything that might be too complicated (combinators bad enough) or a problem for the devs (they know ho...