I never considered this as an option, as I am a purist in all game related things

By the way, programs running in a game should never be too long anyway.
Assembly is easy enough to go manual.
How are the midi file importers doing it?
So we got x bit channels now or is this shift stuff encoded into integer numbers?DRY411S wrote:I'd imagine the same way they've always worked.![]()
Input: >> or << (shift left or right): this_many_shifts => output_here
WoohootooDRY411S wrote:Klonan wrote:Sneak peek of 0.15
Woohoo.